Search
 
 

Display results as :
 


Rechercher Advanced Search

Shout


Clock
Latest topics
» Ati graphics drivers
Thu Feb 14, 2019 9:31 pm by wth

» Nvidia drivers
Sat Feb 09, 2019 7:20 pm by wth

» How to shut down AMD user experience exe's
Tue Feb 05, 2019 1:11 pm by wth

» The Division base game includes first years dlc free
Sun Feb 03, 2019 10:41 pm by wth

» The Division 2 coming March 15th
Sun Feb 03, 2019 10:35 pm by wth

» Warframe updates
Thu Jan 31, 2019 11:46 pm by wth

» Neverwinter Updates
Fri Jan 25, 2019 1:14 pm by wth

» NoVirusThanks EXE Radar Pro v3.0
Tue Jan 22, 2019 1:18 am by wth

» Walmarts new over powered gaming pc's not what u expect
Wed Nov 28, 2018 12:57 pm by wth

February 2019
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728   

Calendar Calendar

Speed Test

Speed Test widget by SPEEDRON.com
Affiliates

free forum



Statistics
We have 21 registered users
The newest registered user is Swash1967

Our users have posted a total of 1093 messages in 317 subjects
Weather

Warframe Ability Mods: Coming Changes

SpTr :: Games :: Warframe

Go down

Warframe Ability Mods: Coming Changes

Post by wth on Sat Oct 18, 2014 1:00 am

Warframe Ability Mods: Coming Changes



Equipping Warframe Abilities has undergone enormous change since our Closed Beta days. From Skill Trees to Ability Mod Cards, the systems surrounding equipping Abilities has seen its share of drastic changes. A new system is coming with our next major update, read on to learn about the next plan for Warframe Abilities!



To begin, let’s take a quick look at some dev philosophy:



Each Warframe has 4 unique abilities. The current Ability Mod system means players sometimes sacrifice an Ability (or more) in favour of a different mod, leaving a Warframe’s power set incomplete. The next phase of Warframe Abilities aims to maintain a complete Ability set for every Warframe that is based on progression, while offering more choice for modding. Fundamentally, this new system improves versatility without having to sacrifice any Abilities.



This is all going to happen in the following 2 ways:



Ability Mods are being removed from the drop tables.
Ability Mods are being removed from the game.



Item Number 1 has been a long time coming and will feel unsurprising to many, but Item Number 2 is a relatively new decision we’re making for a number of reasons.



So what exactly does removing the Ability Mods entail? Read on, Tenno!



Unlock and Upgrade Abilities through play.

Warframe Abilities will now be unlocked as you rank up your Warframe. The ‘Rank’ of Warframe Abilities will now be determined by your use of any given ability. Simply put: Using Abilities earns XP/Affinity toward that Ability to rank it up!



Let’s use Banshee as an example:

A Banshee player begins a mission with an unranked Sonic Boom. Banshee casts Sonic Boom 10 times in that mission, ranking the Ability from unranked to Rank 1. The journey to Rank 2 will involve more use of this Ability,.



NOTE: If you had already maxed or ranked Ability Mods, you will not be affected by this. This applies for newly acquired Warframes post Update 15.

NOTE 2: The number of casts required is subject to change and only an example in this context.



All Warframes will have 9 total Mod Slots.

Less is more. Many players look at their Warframe Upgrade screen and see 4 Ability Slots that taunt them as potential ‘wasted space’. This coming change will have the following result: you no longer have to fill those precious Mod Slots with Warframe Ability Mods. Because we are removing Ability Mods, we will also be adjusting the total number of Warframe Slots.



All Warframes will now have a total of 9 slots: 1 for Auras and 8 for Mods. None of the Mod Slots will have the “Ability Polarity" because of the removal of Ability mods. The 4 previous Ability Polarity slots have been changed to 2 unassigned slots.



What about my existing Ability Mods?

All existing Ability Mods won’t be rendered useless - they will be converted into Fusion Cores. Stay tuned for more information on the specifics of this conversion.



What if I Forma’d/Polarized the 2 slots being removed?

Any Forma spent on Polarizing these 2 slots will be reimbursed.



What if I Forma’d/Polarized the 2 Ability slots that are staying?

If you Polarized these slots, the Polarization choice will stay. If you did not Polarize these slots, they will have a default unassigned Polarity.

_________________
AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
16 Gb Patriot Viper III DDR3 1866MHz
ASUS Xonar DGX 5.1 Dolby Audio
Seagate 1 Tb X 2 and 1 500 Gb Hdd
Windows 7 Home Premium 64-bit
wth
wth
Clan Leader
Clan Leader

Posts : 959
Points : 1634
Reputation : 45
Join date : 2013-10-17
Location : Right behind ya

http://sptrgaming.forumotion.com/

Back to top Go down

Re: Warframe Ability Mods: Coming Changes

Post by wth on Sat Oct 18, 2014 1:01 am

So we are gaining 2 mod slots and losing the ability slots.Hope it works but guess we will wait and see.

_________________
AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
16 Gb Patriot Viper III DDR3 1866MHz
ASUS Xonar DGX 5.1 Dolby Audio
Seagate 1 Tb X 2 and 1 500 Gb Hdd
Windows 7 Home Premium 64-bit
wth
wth
Clan Leader
Clan Leader

Posts : 959
Points : 1634
Reputation : 45
Join date : 2013-10-17
Location : Right behind ya

http://sptrgaming.forumotion.com/

Back to top Go down

Back to top

- Similar topics

SpTr :: Games :: Warframe

 
Permissions in this forum:
You cannot reply to topics in this forum