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 Warframe Ability Mods: Coming Changes

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wth
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PostSubject: Warframe Ability Mods: Coming Changes   Sat Oct 18, 2014 1:00 am

Warframe Ability Mods: Coming Changes



Equipping Warframe Abilities has undergone enormous change since our Closed Beta days. From Skill Trees to Ability Mod Cards, the systems surrounding equipping Abilities has seen its share of drastic changes. A new system is coming with our next major update, read on to learn about the next plan for Warframe Abilities!



To begin, let’s take a quick look at some dev philosophy:



Each Warframe has 4 unique abilities. The current Ability Mod system means players sometimes sacrifice an Ability (or more) in favour of a different mod, leaving a Warframe’s power set incomplete. The next phase of Warframe Abilities aims to maintain a complete Ability set for every Warframe that is based on progression, while offering more choice for modding. Fundamentally, this new system improves versatility without having to sacrifice any Abilities.



This is all going to happen in the following 2 ways:



Ability Mods are being removed from the drop tables.
Ability Mods are being removed from the game.



Item Number 1 has been a long time coming and will feel unsurprising to many, but Item Number 2 is a relatively new decision we’re making for a number of reasons.



So what exactly does removing the Ability Mods entail? Read on, Tenno!



Unlock and Upgrade Abilities through play.

Warframe Abilities will now be unlocked as you rank up your Warframe. The ‘Rank’ of Warframe Abilities will now be determined by your use of any given ability. Simply put: Using Abilities earns XP/Affinity toward that Ability to rank it up!



Let’s use Banshee as an example:

A Banshee player begins a mission with an unranked Sonic Boom. Banshee casts Sonic Boom 10 times in that mission, ranking the Ability from unranked to Rank 1. The journey to Rank 2 will involve more use of this Ability,.



NOTE: If you had already maxed or ranked Ability Mods, you will not be affected by this. This applies for newly acquired Warframes post Update 15.

NOTE 2: The number of casts required is subject to change and only an example in this context.



All Warframes will have 9 total Mod Slots.

Less is more. Many players look at their Warframe Upgrade screen and see 4 Ability Slots that taunt them as potential ‘wasted space’. This coming change will have the following result: you no longer have to fill those precious Mod Slots with Warframe Ability Mods. Because we are removing Ability Mods, we will also be adjusting the total number of Warframe Slots.



All Warframes will now have a total of 9 slots: 1 for Auras and 8 for Mods. None of the Mod Slots will have the “Ability Polarity" because of the removal of Ability mods. The 4 previous Ability Polarity slots have been changed to 2 unassigned slots.



What about my existing Ability Mods?

All existing Ability Mods won’t be rendered useless - they will be converted into Fusion Cores. Stay tuned for more information on the specifics of this conversion.



What if I Forma’d/Polarized the 2 slots being removed?

Any Forma spent on Polarizing these 2 slots will be reimbursed.



What if I Forma’d/Polarized the 2 Ability slots that are staying?

If you Polarized these slots, the Polarization choice will stay. If you did not Polarize these slots, they will have a default unassigned Polarity.

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PostSubject: Re: Warframe Ability Mods: Coming Changes   Sat Oct 18, 2014 1:01 am

So we are gaining 2 mod slots and losing the ability slots.Hope it works but guess we will wait and see.

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