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 Warframe updates

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wth
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PostSubject: Re: Warframe updates   Thu Aug 17, 2017 8:49 pm

Chains of Harrow: Hotfix 21.5.1

Changes

Significantly shortened the time required to self-Revive from 3 seconds to 1 second. This is in an effort to make it a quick decision in the heat of battle. We don't want scenarios where teammates try to revive you as you choose to end it and are unsure why they can't do anything for 3 or more seconds.

Hydroid Fixes, Part IV!

It's been four deployments since our Original Hydroid revisited. Here is the latest batch of fixes. We do plan on focusing more on fixes for future deployments. In the week since the rework, we've seen a lot of great feedback and have incorporated some big changes. We will be giving the rework more time in player's hands before we consider further big changes - but as always please place your feedback in appropriate subforums.



Fixed using Hydroid’s Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled.
Fixed Clients using Hydroid’s Undertow potentially becoming visible and vulnerable.
Fixed Hydroid’s Undertow water volume replicating for Clients.
Fixed players affected with Radiation seeing a bunch of 0s when shooting Hydroid’s Undertow with no enemies in it.


Fixes

Fixed Vay Hek not entering his Terra Frame phase if he hasn't been encountered the right number of times on the way to the boss room.
Fixed the Operator Focus gauge visually not displaying for Clients.
Fixed HUD showing incorrect Health/Shield values for Operators.
Fixed ability UI not updating when switching between Archwing and ground.
Fixed the Equinox Insomnia Skin having an incorrect Helmet tintmask on the Day Form.
Fixed Mesa’s Peacemaker disabling custom reticles for Snipers/Knell/etc.
Fixed being unable to enter Archwing in the Tyl Regor boss fight as a Client.
Fixed Stealth Affinity buff display not updating past 100%.
Fixed players seeing a white Health bar/Revive symbol/generic name over reconnected players.
Fixed a crash when attempting to Revive.
Fixed new players seeing the incorrect number of Revives remaining before completing Vor's Prize.

Conclave Changes & Fixes

Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave.
Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave.

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PostSubject: Re: Warframe updates   Fri Aug 18, 2017 11:25 pm

Chains of Harrow: Hotfix 21.5.2


Hydroid Undertow Fixes

Fixed Undertow suspending pickups in midair.
Fixed Undertow rapidly draining Energy when falling.
Fixed a large Energy consumption spike when Hydroid’s Undertow puddle settles if moving while it is settling.
Fixed idle animations playing while in Undertow when equipped on Hydroid.
Fixed ragdolled (but not dead) enemies in Undertow getting ejected from the puddle.

Fixes

Fixed Clients not seeing the in-world markers for Ayatan Stars and Datamasses.
Fixed Companions dying upon Quick Reviving.
Fixed the Scanner sometimes not functioning accurately when swapping between Scanner and weapons.
Fixed the Arsenal context action appearing in Captura.
Fixed Rhino Prime's Iron Skin using your chosen Energy color instead of your chosen Accent color.
Fixed the Quick-Revive not displaying Affinity cost to Revive yourself.
Fixed Prime Sigils not appearing metallic and shiny as they once were.
Fixed some invisible glass in the Grineer Sealab tileset.
Fixed the Operator not being able to spawn Specters.
Fixed being able to 'swap weapons' as Operator on the Landing Craft.
Fixed a script error in Maroo’s Ayatan Hunt mission.
Fixed an end of mission crash.

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PostSubject: Re: Warframe updates   Tue Aug 29, 2017 2:55 pm

Hydroid Prime: Update 21.6.0

Hydroid Prime has emerged to dominate foes with the power of raging waters! This deadly mystery from the depths receives a whole new aesthetic and increased stats that even the Orokin can’t keep submerged. Armed with Prime weapons fit for this legendary Kraken summoner, we urge you to take caution when entering dark water....

*Please note that we are working on a Ballas narrated Hydroid Prime trailer to come at a later date. When the Plains of Eidolon train nears the station we will have more available hands to produce this.

Hydroid Prime
Command the ocean’s fury with this king of gold and silver. Additionally, Hydroid Prime’s Tentacle Swarm sports a unique look as well as increased overall Armor, Energy, and Shields!

With the introduction of Hydroid Prime comes two additional Prime weapons suited for a deadly ocean king:

Ballistica Prime
The beauty of this luxurious gilded crossbow cannot obscure its lethal purpose. As an added bonus to the Ballistica Prime, enemies killed from its Charged shot within (50 meters) range will now turn into friendly ghosts for 7 seconds!

Nami Skyla Prime
Forged by a forgotten master, these exquisite blades are bounty from a golden-age long gone.

Check out Hydroid Prime Access here: https://www.warframe.com/prime-access

With Hydroid Prime bubbling up from the depths, the following Prime items and their Relics have entered the Prime Vault:

Trinity Prime
Dual Kamas Prime
Kavasa Kubrow Prime Collar


As a result of Trinity Prime entering the Prime Vault, the following Syndicate sacrifices have been switched: Red Veil’s sacrifice of Trinity Prime Chassis has been replaced by Saryn Prime Chassis and Steel Meridian’s sacrifice of Trinity Prime Neuroptics has been replaced by Saryn Prime Neuroptics.

In order to accommodate incoming Relics and keep the total number of Relics as low as possible, the Ducat value of the following items will be changed from 100 to 65 (Future Relic placement of these parts will also have them appear in the Uncommon [silver] tier):

Saryn Prime Blueprint
Fragor Prime Blueprint
Nikana Prime Blueprint

New User Experience Changes

We have polished up a number of issues related to the new user experience. This polish essentially speaks to the question 'What do I do when I'm done Vor's Prize'?

The biggest change we made was to populate the 'Quests' panel of the World State Window with 'Next Objectives'. This means we've seeded the way in this panel for people to have a goal beyond the mass of nodes - they have hints to complete Junctions, Quests, and more in order.
We reduced node noise making sure the Vor's Prize path was clear. This means we reduced opacity on all peripheral/non core nodes.
Fixed a progression stopping issue that would occur for any player who returned from 'Liberate the Arms Dealer' mission without equipping a Mod. We now force you to equip a mod when you enter the Arsenal after this mission.


Changes

Hydroid’s Undertow now displays an ability counter of how many enemies are currently submerged.
Riven Slot capacity limit has increased from 60 to 90! With 90 as the new Riven Slot capacity limit, this gives room for 30 of each Riven school (Primary, Secondary, Melee) which we believe has been a common request!
Warframe’s first Prime Sentinel, Wyrm Prime, has had its base Health increased from 100 to 225!
Reduced the Razorback Cipher cost from 3500 Polymer Bundle to 1500 Polymer Bundle. Back in May of this year we made numerous fixes towards the Razorback Armada, and with another Armada to appear soon we took a second look at the Polymer friction involved with this non-useable Blueprint. See here for past fixes you can expect: https://forums.warframe.com/topic/797284-sharpening-our-razorbacks-a-pc-weekend-post-mortem/
Reloading can now be interrupted by throwing the Javlok, and can be thrown after depleting all primary fire without having to wait for it to fully reload.
Specific Auto-generated messages will be removed from your Inbox 30 days after opening them to clean up some unnecessary database space. Only the following time-sensitive Inbox notifications will be affected:
Stalker Death Marks
Invasion Battle Pay
Double Credit and Affinity Weekends
Improved performance when using Melee weapons with Mods that increase Range.
Picking up disarmed thrown Secondary weapons (Kunai, Castanas, etc.) will now display the context action “Pick Up Thrown Weapon” instead of “Pick up Auto Pistol”.
Removed unnecessary "Mastery Rank X Required"Codex text from Quests that are given directly to players after completing Junctions.
Optimized loading screens.
Improved the Angstrum's explosion FX.

Fixes

Fixed being able to Corrosive Status Effect yourself with Hydroid’s Corroding Barrage Augment if hit at the start of casting Undertow.
Fixed not receiving the end reward for collecting every Kuria.
Fixed Titania’s Razorwing ability jittering out of control at lower framerates when boosting forwards.
Fixed Corpus Condor Dropship turrets lingering in the sky as they fly away.
Fixed seeing two Warframes upon exiting the Simulacrum Arsenal after entering while invisible.
Fixed Scanners not displaying scopes when aiming after switching to and from the Scanner via the Gear wheel.
Fixed initiating a Self Revive consuming a Vazarin New Moon revive. Its design predates the Self Revive and wasn't intended to work together.
Fixed being able to put Sentient parts on your Warframe by throwing the Halikar at a Sentient and then switching to Operator before it returns. While we understand this was pretty cool, it was broken in many ways. We will aim to revisit as a feature when more time emerges.
Fixed Operator Void Beam not being functional after swapping weapons while initiating the Scanner.
Fixed being able to walk on top of Grineer Spy Vault consoles when attempting to hack. This resulted in accidently tripping alarms and canceling the hacking.
Fixed a specific teleport volume in the Orokin Derelict killing your Sentinel.
Fixed NPCs that can be given a Secondary weapon, firing the Zakti at an impossibly fast rate.
Fixed numerous weapon meshes appearing incorrectly on the ground when disarmed by a Drahk Master.
Fixed the Convectrix not having a pickup context action when disarmed by a Drahk Master.
Fixed the Operator getting stuck in an idle animation after returning to the Landing Craft during The War Within quest.
Fixed the Perrin Sequence Sigil appearing bumpy.
Fixed the Equinox Insomnia Skin appearing incorrectly when viewed in the Star Chart.
Fixed the Hulta Armor clipping into Rhino Prime.
Fixed numerous Syandanas clipping through Chroma’s Effigy pelt.
Fixed being able to see 'Health' of Kuva Ghosts even though they don't die or have Health.
Fixed a crash when viewing Mission Progress after changing Sentinels in the Simulacrum.
Fixed Limbo remaining in the Rift when switching Warframe’s in the Simulacrum Arsenal.
Fixed Growing Power scaling indefinitely for Clients as per: https://forums.warframe.com/topic/833798-growing-power-scales-infinitely/
Fixed Veiled Rivens requiring ‘no damage taken’ resetting progress when hit if no Health/Shield damage is taken but you got knocked down.
Fixed an escapable level hole in the Grineer Fortress Spy tileset as seen here: https://www.reddit.com/r/Warframe/comments/6wljmo/an_impractical_alternate_route_on_kuva_fortress/


Conclave Changes & Fixes

Inaros and Nidus can now use No Current Leap Mod in Conclave
Reduced the damage AoE radius of the Castanas family in Conclave.
Increased the damage AoE radius of the Talons in Conclave.
Increased duration of the Final Act Mod to 8 seconds and updated the description text in Conclave.
Updated the description text of Tactical Retreat Mod in Conclave.
Fixed seeing Warframe’s in a T-pose when attempting to leave a Team Annihilation lobby in Conclave.
Fixed being able to throw an unstable Lunaro ball at ultra fast speeds due to high latency in Lunaro.

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PostSubject: Re: Warframe updates   Thu Aug 31, 2017 3:30 pm

Hydroid Prime: Hotfix 21.6.1

Changes

Improved objective marker pathing in the Grineer Asteroid tileset.
Rearranged quest order in the codex to help guide newer players.



Fixes

Fixed a popular crash that could occur if an NPC was firing a projectile weapon when you ran far enough away (this would often occur when doing Syndicate missions).
Fixed an invisible material above the Jordas Verdict Stage 2 elevator that was blocking movement.
Fixed performance degrading and possibly crashing the game when using Melee weapons with Mods that reduce the weapon's Range.
Fixed range mods not affecting whips when invisible.
Fixed an issue where Nami Skyla and Nami Skyla Prime were displaying different Riven dispositions.
Fixed the Jat Kusar charge attack exploding in your face if invisible.
Fixed instances of Ballistica Prime not properly spawning ghosts.
Fixed the color of the Prime Ballistica ghosts flickering for Clients.
Fixed Ballistica Prime not unfolding correctly if no primary is equipped.
Fixed incorrect glass material in several tileset.
Fixed level holes in the Corpus Outpost and Orokin Moon tilesets.
Fixed minimap issues in the Corpus Outpost and Ice Planet tilesets.
Fixed “building” VFX appearing on crafted weapons waiting in the foundry.
Fixed several emblems that were appearing too bright or too transparent.
Fixed an issue where players would get stuck ascending the ramp of their Liset.
FIxed various other crashes and added diagnostics to help isolate others.



Conclave Changes & Fixes

Fixed using the Viper with the Skull Shots Mod or a Grakata with the Brain Storm Mod, activating the headshot bonus with the final shot in your magazine resulting in the weapon to fire much faster than intended in Conclave.

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PostSubject: Re: Warframe updates   Thu Sep 07, 2017 2:50 pm

Hydroid Prime: Update 21.7.0

ARCA PLASMOR
Stagger targets with blasts from this Corpus engineered plasma shotgun. Surviving enemies are consumed with radiation.

ARCA SCISCO
This scoped pistol analyzes strikes, learning how to damage its targets most effectively. Achieve maximum damage output after five successive hits.

ARCA TITRON
Each successive kill from this massive electron hammer builds an electron charge that is unleashed with slam attacks.

ARCA ARMOR
Newly discovered composites are what makes this striking Arca Armor set possible.

ARCA BUNDLE
Arca weapons represent the bleeding-edge of Corpus research and fabrication. This bundle includes the Arca Titron, Arca Plasmor, Arca Scisco, and the Arca Armor set.

Find the above weapons in the Market or research them in the Clan Dojo Energy Lab!

Additions:

We have added the display of the Melee Combo Counter when playing in Dual Wield mode!
The Razorback Armada now has a lore entry in the Codex to show you its drops!
Added Baro Ki’Teer’s relay location and time until his departure to the Navigation Panel and to the Alert Menu in the World State Window:

Added continued polish for the new player experience.
After defeating Captain Vor, we now block access to Navigation Console until all Lotus transmissions have completed and the Quest Complete screen has been shown.
The Solar Map now only blinks the "next quest mission" node in flashing blue during Vor's Prize instead of all "unlocked-but-not-completed" nodes. We also tuned the blinking interval down to 1 second for Vor's Prize (instead of the default of 2 seconds) so these nodes are even more prominent.
Added some under-the-hood diagnostics to better assess chat connectivity issues.

Changes

Excalibur Proto and Nyx Nemesis Skins have received the PBR treatment!
Overhauled all aspects of physics engine for general optimization. You shouldn't notice anything, but since we literally touched all aspects of physics we are hoping you can keep an eye out for odd new behaviour.

Fixes

Fixed issues with item linking containing Cyrillic letters in non-cyrillic languages.
Fixed issues with some Credit based Inbox messages not instantly increasing Credits.
Fixed various issues with Arcanes and some Conditional Mods not having proper line breaks.
Fixed Zephyr’s Tornadoes not showing up for low spec machines as per https://forums.warframe.com/topic/837666-zephyrs-tornados-are-invisible-with-low-graphics/
Fixed an issue with hitching in game when switching to Dual Wield Mode for the first time.
Fixed an issue with the 'Purity' trigger from New Loka not lasting the intended length in all trigger cases - it now lasts 30 seconds.
Fixed issues that could occur when trying to use ESC as the Operator.
Fixed a script error that could occur when Host Migrating.
Fixed the Edo Chest Piece sticking out on the Nyx Carnifex Skin.
Fixed the Pakal right shoulder Armor clipping into Nyx’s arm.
Fixed the Embolist chest piece clipping into the Nyx Immortal, Saikou, Athena, and Carnifex Skins.
Fixed an effects-leak that could occur if Mag was killed at the right moment while casting Polarize.
Fixed getting locked in chat when opening a chat linked Riven during the End of Mission screen.
Fixed Synthesis Targets sometimes not spawning in The New Strange Quest due to a broken path in one of the procedural levels.
Fixed a rare script error in Mobile Defense missions that resulted in no enemies spawning and no Objective UI.
Fixed Maroo and Clem’s mission description not being in uppercase in the Alert Menu.
Fixed offset issues with Syandanas on Mag.
Fixed sending a Friend request via chat not updating the Pending friend list.
Fixed an issue where weapons that have a girth to their effective range like the Opticor were not hitting enemies in the correct order (sometimes missing nearby enemies but hitting ones further along its path).
Fixed a case where opening a chat link while in the store would cause the fade of the main store list to be set incorrectly.
Fixed not being able to view new users joining a Chat channel while the scrollbar is at the bottom without scrolling up and back down.
Fixed Hydroid Prime’s mesh having holes.
Fixed a variety of localization errors.

Conclave Changes & Fixes

Lex headshot multiplier reduced to 1.5x in Conclave.
Fixed an issue with the Hirudo innate abilities not working in Conclave.
Increased primary fire damage of Euphona Prime in Conclave.
Reduced secondary fire damage of Euphona Damage in Conclave.
Reduced the radius of Nezha's Warding Halo in Conclave.
Reduced the damage of Pandero alt fire in Conclave.
Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.


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PostSubject: Re: Warframe updates   Tue Sep 12, 2017 11:56 am

Hydroid Prime: Hotfix 21.7.1

Changes

The Prisma Angstrum is now tradable! It has been fixed as per https://forums.warframe.com/topic/840283-prisma-angstrum-is-not-tradable-investigating/?tab=comments#comment-8967262.
Tweaked the Arca Titron’s handle to be longer.
Tweaked the firing sounds of the Prisma Angstrum.
Baro's offerings will no longer show Operator items if you have not completed the Second Dream quest.
To reduce "droughts" between Fomorian/Razorback events, Grineer and Corpus now gain fractional progress towards their construction projects while they are actively invading an opponent's location (i.e. earn progress over the course of their attack regardless of whether they end up occupying the node at the end).

Fixes

Fixed the Arca Plasmor not damaging enemy weak spots (Lephantis, Sargas Ruk, etc).
Fixed the Arca Scisco beam FX disappearing when Modded for high Fire Rate.
Fixed Clients not seeing the Arca Scisco beams.
Fixed Panthera Alt fire hitting any enemy within a large radius after Hydroid casts Undertow.
Fixed failing the mission if you fail to complete the puzzle rooms in Void/Orokin missions before the timer runs out.
Fixed casting Nyx’s Absorb or Banshee’s Soundquake when hitting an enemy with a "grappling hook weapon" allowing you to move around.
Fixed getting stuck in the ESC menu when attempting to access the Market during Vor’s Prize.
Fixed AI getting stuck on balconies in the Corpus Gas City tileset.
Fixed a level hole in the Corpus Ice Planet tileset.
Fixed shooting Frost’s Snow Globe from the outside with the Lenz resulting in the Blast damage applying twice instead of Cold then Blast.
Fixed seeing a white Defense bar in Sortie Defense missions.
Fixed a script error when triggering a Kuva Siphon.

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