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wth
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PostSubject: Re: Warframe updates   Wed Feb 07, 2018 2:52 pm



Plains of Eidolon: Hotfix 22.11.2

We have a juicy Mainline update, Shrine of the Eidolon, scheduled for this week. But in the wake of Prime Vault Relics being put into Bounties there are vocal issues that we wanted to address before we’re heads down until this update ships on PC.

Also, if you didn’t see we posted another Dev Workshop on the upcoming Warframe Revisited changes:

Changes:

Tweaked the Bounty reward rotations to eliminate patterns of repeated rewards.

Fixes:

Fixes towards Bounties insta-failing when stepping out into the Plains, and also enemies not spawning.


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PostSubject: Re: Warframe updates   Fri Feb 09, 2018 7:51 pm

YUP, another Mainline! We have some things that were not meant to be released like text optimizations, so if you see anything funny, it fell through the cracks. This is our longest set of Update notes today (largely because of the weapon changes), but there's still lots of great details for you to find in these notes. Please post all bugs and feedback in proper forums!

DRIVE THE DARGYN

Take your fight to the skies by hijacking unmanned Dargyns in the Plains. If you get caught, it's a footrace against the pilot to board the Dargyn! Use these to aid in your search for the new Eidolons!

THE GANTULYST AND THE HYDROLYST



   

Posted 1 hour ago

Shrine of the Eidolon: Update 22.12.0

YUP, another Mainline! We have some things that were not meant to be released like text optimizations, so if you see anything funny, it fell through the cracks. This is our longest set of Update notes today (largely because of the weapon changes), but there's still lots of great details for you to find in these notes. Please post all bugs and feedback in proper forums!

DRIVE THE DARGYN

Take your fight to the skies by hijacking unmanned Dargyns in the Plains. If you get caught, it's a footrace against the pilot to board the Dargyn! Use these to aid in your search for the new Eidolons!

RidableSkiff2.jpg

THE GANTULYST AND THE HYDROLYST



“The Sentient was a deformed creature, sent from some dark fold of distant space, crushing towers and citadels across Earth...”

Until meeting its fate in a climactic battle.

“The device detonated. The Sentient's body shuddered, wracked by a cacophonous energy. Fragments of the Sentient crashed to the Plains and marshes and flatlands...”

These fragments are known as the Eidolons -- mysterious titans that continue to wander the Plains and loom over the people of Cetus.

Most of you have seen the Teralyst, a beast that rises from the watery depths every night. Legends speak of two more Eidolons that fell to the Plains, dormant for centuries but ever-present in the hearts and minds of the Ostrons.

Eidolon Hunters eager to prove their worth are trying to summon these creatures again. Are you worthy, Tenno?



GANTULYST

Legends say the Gantulyst wields an enormous boulder for an arm and radiates powerful beams of Sentient energy. The Ostrons built a shrine in its honor hoping to gain its favor.

HYDROLYST

The Ostrons believe the Hydrolyst is an omen of impending natural disaster. Stories describe a distinct, pungent aroma that precedes the arrival of this toxic beast.

TERALYST MATCHMAKING BOUNTY

You now have options to matchmake for Eidolon Hunts!

Worth Noting: Remaining in the Plains for the entire Day Cycle effectively allows you to hunt the Eidolons across multiple nights. If your team kills all 3 Eidolons in one night, or across several, then the Teralyst will respawn and you can start the hunt again. TLDR players can hunt Eidolons across multiple nights without losing progress as long as they stay within their current session. Going back to Cetus resets it.

RIVEN TRANSMUTATION

If you’re worthy, you’ll receive a guaranteed Riven Transmuter from the Hydrolyst (if captured). These consumable items can Transmute four Riven Mods into a brand-new Riven. Combining four Rivens of the same type (i.e Rifle, Melee, Shotgun, etc.) will result in a transmuted Riven of that type.

Additions:

   Added a completely new flow for Companion Incubator Management. Pets can no longer die! The base Incubator now behaves exactly as the Nutrio Incubator does with auto-stasis, and those with the Nutrio Incubator receive a significant discount on future DNA Stabilizer costs (from 75,000 to 5,000)!
   Added categories to Hoks store for different Zaw parts and Arcanes. His Crafting screen can now also preview Gilded stats and appearance.
   You can now buy up to 10 Loadout Slots! The previous limit was 5.
   Added a new subcategory in the Market Weapons tab for Archwings.
   Added a teleport trigger to warp slow squadmates outside of the loading hallway and out into the Plains. This is to catch followers who were far enough away to warp to the player, past the blocking volume already set up in front of the gate.
   You can now see your customized Operator in Diorama previews when purchasing items.
   Added toggle between Gilded and non-Gilded for crafted weapons.
   Operator Arcanes are now listed in the Arcane section of the Codex.

Sound Additions:

   Volume adjustments and balancing for all weapons. (Turned up quiet weapons and turned down loud weapons)
   Added a new audio layer to older weapons to make them sound more impactful.
   Added and improved exterior gun tail sounds for all weapons.
   Added unique 'low ammo in clip' sounds for all weapons.
   Added new sound to the Kohm reload.
   Updates and sound additions to one handed secondaries when using Glaive type weapons.


Warframe Changes:

Each Warframe’s stats and ability kits combine into a unique entity that offers different strengths and weaknesses. With 34 Warframes to choose from (and the 35th on the way), a Tenno may find there is no challenge they cannot overcome by making good use of the swiss army knife that their Arsenal offers. Some well-rounded frames do multiple things well, while others greatly excel in specific circumstances.

When reviewing the Arsenal over time, our developers often find themselves asking: 'is this fun?’. That's the most important question to us, from the perspective of both the active player and their three squadmates. We understand the importance of power fantasy, but overbearing abilities can make squadmates feel ineffective by seriously disrupting intended gameplay flow. Conversely, when a Warframe doesn’t do enough, players may simply choose a “better” frame, sacrificing personalization and diversity for efficiency. Neither of these situations are ideal, so let’s shake things up!

PLEASE NOTE: for the next 7 days you are eligible for free items!

   Login within 7 days of the update for an inbox message containing 3 x Forma, a 3 Day Affinity booster, and an Exilus Mod Adaptor!
   Console players will receive the same inbox message by logging in when they get the build with aforementioned changes.
   AFTER Friday's Devstream (February 9th), ALL platforms will get BONUS Gift from the Lotus alerts this weekend with Orokin Reactors!

If you've read the Dev Workshop, a lot of this will look familiar, but there are some minor changes! Our intent remains the same. We relist important information here because our Update notes are much more widely read than Dev Workshops.

 Reveal hidden contents

Warframe Weapon Changes

We are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. With this in mind, we are buffing a lot of the weapons you know and love!

Again, a lot of this is as shown in the Dev Workshop, but our Update Notes are more widely read.

General Notes:

- Sadly, not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. The Beam Weapon Category is simply not ready for this Update, but we are still working on it!
- Conclave Weapon damage rebalancing has been done separately to account for the changes.

- We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours!

- For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that.

- Our data shows enemy weapons are unaffected by this, but if there are cases you believe to be wrong please note them in an appropriate subforum.

So what are these Mastery Rank grouping guidelines?

We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match.

Example: Tiberon

It's damage places it in MR 10-12 but it's crit and stat split is way too low. MR, status and critical chance is increased to match it's new MR. Increasing status and critical boosts its damage so its reduced down to fit back into the MR group guidelines its original stats dictated

The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency.

Additional Notes

- Projectile based and low fire rate weapons were given more crit and status allowance when appropriate.
- Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency!

- Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and - Crit/Status split allowance because of additional properties and/or features.

Examples:

Grakata - exceeds Crit/Status split but is extremely inaccurate

Strun Wraith - DPS is lower than  its Mastery Rank group but it has forced stagger on hit and high status chance
 Reveal hidden contents

   

Arcane Changes:
We have made stat improvements to the following Arcanes, indicating base changes. Just multiply by 4 for quick maths of Max Rank values:
 Reveal hidden contents

The Index Changes:

Co-op games and the Index, not always a recipe for success. Often times your time spent in the Index is at the liberty of your squad mates. We have added individual extraction to The Index! When players reach their wager target, if they're winning, the game will pause and bring up the defense reward screen. Players will have the option of extracting or continuing.

If players continue, they earn the credits reward, and the wager target is reset so that they have the opportunity to reach it again for more rewards. If players extract, the game ends and they collect all the rewards they managed to earn. The initial investment fee is only taken away once, regardless of the number of times the reward was earned. If time runs out and players are losing, they forfeit all rewards.

   Required points per tier are now 50/75/100.
   Increased the required Index points from 25/50/100 to 50/100/200
   Enemy levels scale half as fast.
   Changed the investment costs from 45k/60k/75k to 30k/40k/50k, and changed the credit returns from 120k/195k/275k to 105k/175k/250k. The amount of profit for each tier remains the same at 75k/135k/200k.
   Changed the rewards to give the total credit return and take away invested credits, instead of combining them into the net profit.

Teralyst Changes:

   Increased Teralyst base level to 50.
   Reduced base Armor and reduced base Health of Synovia weak points a bit.
   Reduced damage of Teralyst abilities to reflect increased level.

Somachord Changes:

   Volume slider changed to a horizontal slider.
   Added loop toggle:
       None: Stop playing songs once the current one ends
       Loop: Existing behavior
       Loop 1: Repeat the current song after it ends

   Inverted the Shuffle state to be bright when it's enabled, and dark when disabled.

Changes

   Resource Drop Chance Boosters now affect Mining and Fishing, doubling the chance to get gems and the base number of fish spawns! (Previously only regular Resource Boosters affected the Plains)
   Prime Vault Bounty Relics in Stage 1 have been moved to be rewarded in Stage 2 and weighted accordingly amongst the other Stages. It’s worth noting that Bounty Stage 5 now yields the highest chance of getting a Vaulted Relic. Our intentions here are to alleviate players abandoning the Bounty after the first Stage.
   Resource Theft Incursion and Bounty stage (aka Armored Vault) in Plains now lasts only 2 minutes (was 3 minutes).
   Increased amount of Lures allowed at once from 6 to 8. Lures that have not been hacked to Tenno faction now get destroyed when their camp is deactivated, freeing up room for a new Lure to spawn when players enter other camps.
   Replaced Relics rewarded from Ghouls with Prime Vault Relics (Lith G2 & Neo E1 replaced Lith T1 & Neo S7).
   Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
   Operators can now interact with Pets on your Orbiter!
   Reduced the delay between using a Gear item and spawning Archwing in the Plains.
   Zaws and Operator Amps now have a stat in your Profile.
   Mastery Rank eligible weapons now appear first with locked weapons appearing below when viewing weapons in the Market and Arsenal.
   Pressing and holding the fire button on an automatic weapon during a dodge roll will now begin firing once the dodge roll is complete. It's now consistent with pressing and holding the fire button before doing the dodge roll.
   Interrupting an automatic weapon with quick melee will no longer require the player to press the trigger again; the weapon will now resume firing once the melee attack is done.
   Updated the Dojo Research completion icon.
   Tweaked Dojo Tenno Lab glass to fix bloom issues when using custom Dojo colors.
   Warframes in the Tenno Lab will now spin instead of standing still - so fancy!
   Improved the coordination of rain and stormy skies in the Plains to fix rain appearing during a clear blue sky.
   Reduced head bounce movement in Chroma’s sprint turns.
   Forma/Forma Bundle prices in the Arsenal Upgrade screen will now display the discounted price if there's an active sale.
   Relay Chat tab now goes to the right of the squad tab.
   Eidolon Vomvalyst Lures now have a new distinctive mesh!
   Updated mastered icons in Inventory, they are now using the teal version rather than plain white.
   Mastered icons now also appear on Blueprints in the Inventory for items that have been mastered.
   Updated Grineer Settlement icon when used in the World State Window (old one was just a distant screencap of Phobos).
   Lowered and reduced marker range for small elevators in Grineer Asteroid tiles.
   Purchasing a Slot or Orokin Catalyst in the Upgrade screen will now auto equip/install. This reduces the amount of prompts you have to go through to equip/install said items.
   Harrow’s emissives will now always be on so you don’t need Penance active to see Energy Colors.

Fixes

   Fixed enemies not spawning if a Host Migration occurred.
   Fixed Clients not being able to see/pick up the dropped Brilliant Eidolon Shard when a Host Migration occurred and no one had picked it up yet.
   More fixes towards the gates to the Plains not opening.
   Fixed the Operator Granmu Prism dealing more damage if you were a Client. Now Client and Host deal the same damage.
   Fixed Clients in the transitioning tunnel preventing players from leaving Cetus again when doing subsequent Bounties.
   Fixed the Assassination Commander spawning under the Cetus door if the Host is not within the Bounty objective circle, causing him to be unreachable and failing the Bounty.
   Fixed being stuck in the Cetus walking state and only jogging when attempting to sprint when a Client player transitions from Cetus to the Plains. The player will go to the proper Jog/Run state if they are killed and respawn.
   Fixed a number of Melee Stances with hold combos "missing" their charge attacks when unranked; these Stances now have charge attacks until the Stance is ranked up at which point the charge attacks are replaced by the hold combos.
   Fixed a crash that could occur when hacking an Eidolon Vomvalyst Lure.
   Fixed an issue when buying Loadout Slots could break placement of the UI.
   Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).
   Fixed the Constella Syandana's jagged collision on some Warframes.
   Fixed the Javlok alt fire not cancelling reload when you had no more ammo in the clip.
   Fixed two objective markers showing up on the Defense cryopod on Earth.
   Fixed the Thousand-Year Fish Statuette not rendering properly in your Orbiter.
   Fixed incorrect weapons appearing on a player if they login on an account with empty Slots after being logged in on an account with weapons equipped.
   Fixed missing rain VFX when loading into Cetus from Navigation, or when aborting a mission from the Plains.
   Fixed Corinth reloading only one shell when spamming the alt-fire button without having enough ammo to fire or having Auto Swap On Empty disabled.
   Fixed Mirage Noble idle set playing throwing variant instead of pistol variant sometimes.
   Fixed text descriptions extending outside UI boundaries when choosing Orbiter Display images.
   Fixed lights in the Orbiter looking polygonal/edgy.
   Fixed sometimes spawning into an Excavation mission on Earth with the first Excavator not marked on the minimap.
   Fixed some Kuria being embedded in the Grineer Shipyards geometry.
   Fixed a crash when loading the Mandachord.
   Fixed your Warframe not playing the composition idle animation when in Mandachord.
   Fixed Arsenal Mandachord being unusable after first switching from a different Warframe to Octavia.
   Fixed being unable to use secondary fire as Operator while sprinting.
   Fixed a hitch in the third mission of the Silver Grove quest when the enemy spawns.
   Fixed hold Abilities not being cancelled when knocked down/staggered.
   Fixed switching to a loadout and then switching back to the previous one causing a loss of functionality.
   Fixed the Asita Rakta Syandana clipping into Loki Primes back when equipped.
   Fixed not being able to Chat link Operator Magus, Exodia, or Virtuos Arcanes.
   Fixed Orvius ignoring Nullifier bubbles.
   Fixed a Mining exploit caused by switching weapons while zooming in.
   Fixed Grineer Galleon guns causing camera shake multiple rooms away.
   Fixed toggle sprint preventing Titania’s Razorwing from being able to ascend.
   Fixed default Lotus Symbol avatar appearing for last player to join a squad.
   Fixed head tracking on Solar Map in 4k.
   Fixed certain weapons not giving elemental Mod damage to Mirage’s Hall of Mirror clones.
   Fixed Reticle dot appearing through Dojo options screens.
   Fixed a specific spot in the solar map UI causing Warframe head shake.
   Fixed equipped Mod indicator not working during trades.
   Fixed some Void nodes having incorrect background image and faction Icon.  
   Fixed a crash caused by trying to interact with Nidus’ chair while visiting someone’s Orbiter.
   Fixed some rocks in the Plains appearing wet when they're not next to water and it's not raining.
   Fixed Clients hitching/disconnecting if host repeatedly switches loadout in Arsenal.
   Fixed default profile Icon showing wrong Glyph.
   Fixed minor issue in Jordas Verdict where Meatballs wouldn't be destroyed after clearing the second wall of infested goo in the first stage.
   Fixed a few cases where forces being applied to severed ragdolls were too high.
   Fixed ESC key not closing matchmaking box.
   Fixed case where Affinity XP notification can get stuck on the screen.
   Fixed some nav issues on Grineer Asteroid tileset.
   Fixed incorrect Factions listed when loading into a Crossfire mission.
   Fixed a stuck waypoint in the final mission of The War Within quest.
   Fixed a Host migration in the Plains resulting in previously destroyed resources reappearing.
   Fixed a script error when a Host migration occurred in the Plains.
   Fixed the diamond in the Ki’Teer Sugatra not changing color when customizing the Energy color.
   Fixed a loss of functionality when opening an empty Wishlist.
   Fixed Clients seeing a much smaller Vazarin Sonic Dash shockwave VFX.
   Fixed the icon for the Kavat Sentinel tail (was on upside down).
   Fixed primary weapon displaying wrong Magazine/Ammo pool when it is out of Ammo and is switched to from dual wielding.
   Fixed unveiling a Riven if you enter Navigation before the unveil UI pops up resulting in your UI breaking.
   Fixed a hitch when initiating Archwing in the Mastery Rank 25 test.
   Fixed a hitch in the final mission of The New Strange quest.

Conclave Changes

   Chroma can no longer jump or sprint when using Spectral Scream.

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PostSubject: Re: Warframe updates   Fri Feb 09, 2018 9:00 pm



Shrine of the Eidolon: Hotfix 22.12.1

As predicted, some new font changes slipped through the Mainline cracks! We have better text optimizations coming next week, but have fixed it for now!

*Missed U22.12.0 Addition:

New Riven challenges are here! Many of them brought to you by the Design Council!

*Missed U22.12.0 Sound Change:

Volume adjustments and balancing between all Warframes and their powers. (Turned up quiet powers and turned down loud powers)

Changes:

Updated sounds to the Redeemer and Sarpa.
Increased the weapon damage and projectile speed of the Dargyn when flying it yourself.
Removed unintended drop shadow on Chat text.
Removed placeholder tags on new Riven challenge descriptions.

Fixes:

Fixed crashing when exiting the water in a Submersible mission.
Fixed cases of crashing when attempting to Revive.
Fixes towards Vomvalyst Lures not teleporting to players who are extremely far away.
Fixed Market Warframe Skins/Helmets that use the default diorama showing the equipped Warframe instead of the Warframe the Skin is for.



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PostSubject: Re: Warframe updates   Fri Feb 09, 2018 11:04 pm



Shrine of the Eidolon: Hotfix 22.12.2

Fixes:

Fixed a progression stopping crash in The War Within quest.
Fixed hearing a static-like noise after casting Inaros’ Desiccation.



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PostSubject: Re: Warframe updates   Mon Feb 12, 2018 8:02 pm

Shrine of the Eidolon: Hotfix 22.12.3

*Please note that we’re aware of the following issue and have a fix for our next Hotfix:
Index missions in the Glast Gambit quest rewarding the wrong amount of credits, resulting in players losing credits even when winning

Zephyr Changes and Fixes:
As mentioned in Update 22.12.0, we prefaced Zephyr’s new Air Burst ability with a note that it may be tweaked after feedback - and here we are! To retain her aerodynamic synergy, we’ve tweaked the following:

Energy cost of Zephyr’s Air Burst is now halved while in air.
Increased the speed of Zephyr’s Air Burst projectile.
Increased the speed of Zephyr’s Tornado tracking to move quicker to your aim point.
Removed Zephyr’s Turbulence loop sound and lowered hover loop volume.
Fixed a crash when killing a Volatile Runner (or enemy that exploded on death) trapped inside Zephyr's Tornado by shooting the Tornado.
Fixed Zephyr’s Air Burst not increasing the size of your Tornado as a Client.

Atlas Change:

Reduced the decay rate of Atlas’ Rubble by half.

Changes:

Changed the Zhuge’s Critical Chance to the intended 20%.
Toned down the explosion and smokey VFX when firing an Operator Amp.
Slight spacing adjustment to Relic opening/Riven unveil UI so they're all the same spacing.
Somachord volume setting is now saved across all sessions.
Minor sound remastering updates have been made to the following weapons:
Tigris / Tigris Prime / Sancti Tigris
Boltor / Boltor Prime
Latron / Latron Wraith / Latron Prime
Snipetron Vandal
Rubico

Fixes:

Fixes towards crashing when flying a Dargyn.
Fixed Assassination Bounty stages not progressing when killing the Commander very quickly.
Fixed Squad UI losing functionality when anyone leaves your Squad when in your Orbiter.
Fixed Squad UI being left in weird "Waiting for Players / Clear Voting" state (instead of "Waiting For Players / Cancel Mission") when failing to join a Public session.
Fixed the Teralyst being able to kick around pick-ups and potentially push them through the ground.
Fixed not being able to pick up Index points as a Client if the pick-up was too far away from you from the Host's point of view.
Fixed switching to Operator and back causing some abilities (e.g. Fireball, Vauban 1/3/4) to cost twice as much Energy.
Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
Fixed the Arcane Arachne damage increase not resetting when shooting the ground
Fixed all Teralyst variants not attacking players in Dargyns.
Fixed Shotgun Rivens generating a challenge for killing Dargyns with a Bow.
Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up.
Fixed the Scourge appearing to be rotated incorrectly when viewed on a surface
Fixed Mirage Prime's materials looking muddy during Eclipse in the dark.
Fixed not being able to see your Pets fur patterns in the Appearance screen when you first open the Arsenal.
Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
Fixed navigation bug causing AI to get stuck in certain situations.
Fixed the player flashlight being too dim.
Fixed excessively bright fog in your Liset.
Fixed a script error that could occur when Mining.
Fixed a script error when casting Atlas’ Tectonics.
Fixed a script error when casting Mirage Prime’s Hall of Mirrors.
Fixed a script error when casting Ash’s Bladestorm.
Fixed a script error when using Transference as Equinox.
Fixed a script error when deleting all read messages at the same time a message transmission pops up.
Fixed the Kuva Siphon sometimes missing shadows.
Fixed Riven unveil diorama being offset to the side.
Fixed cases of empty names appearing when joining an Instance.
Fixes for unintended changes to kill shot and headshot sounds.
Fixed missing Liset ‘fly in’ sounds as reported here: https://forums.warframe.com/topic/915481-liset-audio-bug/
Fixed poor lighting during Vor’s Prize cutscenes.
Fixed Display descriptions exceeding the UI boundaries.

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PostSubject: Re: Warframe updates   Tue Feb 13, 2018 2:53 pm



Shrine of the Eidolon: Hotfix 22.12.4

Changes:

Chroma's Vex Armor Damage Buff now works on Melee Damage.
Adjusted new stairs to the upper level in the Grineer Galleon Defense tileset to improve flow.

Fixes:

Fixed a crash upon returning to Cetus after trying to give a Brilliant Eidolon Shard to the Shrine.
Fixed Index missions in the Glast Gambit quest rewarding the wrong amount of Credits, resulting in players losing Credits even when winning.
We are currently running a script to retroactively give respective Credits to those who were affected by this issue. We will update you here once the script is complete!
Fixed Vomvalyst Lures losing their charge after a Host migration, resulting in inability to be recharged.
Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.
Fixed Grakata low magazine sounds being audible by all players when used by friendly AI.
Fixed some localized text mentions of "it's" where should've been "its".
Fixed a typo in one of Konzu’s line where he is meant to say “sight” instead of “site”.
Fixed a script error when casting Ash’s Bladestorm ability.
Fixed a script error when casting Atlas’ Rumblers ability.

*We are aware of an issue where you appear to be able to gift the Harrow Graxx TennoGen Skin in the Market. Upon selecting this it will fail and not charge you the respective Platinum. We’re working on removing the unintended option for our next Hotfix/Update.

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PostSubject: Re: Warframe updates   Tue Feb 13, 2018 6:31 pm



Shrine of the Eidolon: Hotfix 22.12.5



Changes:

Removed non-Vaulted Relics from Bounty Rewards as to remove confusion of both Relic types being in current Bounties and replaced with Endo relative to difficulty per Bounty tier (50,100,200,300,400).
Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.



Fixes:

Potential fix for the big issue of Teralysts and Lures not navigating or behaving properly at all. When this issue occurs, it completely prevents Teralyst hunts from occuring for that session so we are working on resolving it as quickly as we can!
Fixed an issue with Operator customization where changing the color of "Markings" changes the color of all "Facial Accessories".
Fixed Vex Armor HUD Buffs not being removed upon deactivation for Chromas playing as Clients.
Fixed the Harrow Graxx Skin having a giftable option in the Market. Upon selecting this it will fail and not charge you the respective Platinum.
Fixed various incorrect looking Articula: https://forums.warframe.com/topic/919049-equinox-articula-glitchy-textures/


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PostSubject: Re: Warframe updates   Thu Feb 15, 2018 2:00 pm

Shrine of the Eidolon: Update 22.13.0

TennoGen Round 11 Batch 3 of 3

The final batch of TennoGen Round 11 items are here!

Warframe Skins:

Banshee Sonority Skin by prosetisen

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1194802271

Saryn Nita’s Moda Skin by Volkovyi

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1192679413

Nezha Dracun Skin by Novabjorn

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1124342482

Mirage Mithra Skin by lukinu_u

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=901583786

Inaros Horus Skin by ....A

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1185454865

Weapon Skins:

Mithra Heavy Blade Skin by lukinu_u

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1120051045

Kilzorath Heavy Blade Skin by Arsenal

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1191419789

Ba'Geth Tonfa Skin by Faven (Concepted with the help of Scharkie)

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1183522931


Syandanas:

Solida Syandana by Hitsu San

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1194751657

Sarva Harness by Master Noob

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1083532271


Warframe Alt Helmets:

Oberon Taurus Helmet by Master Noob

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1166007445

Harrow Hieropha Helmet by led2012

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1120164958

UI Additions & Changes
This Update brings some changes to the UI in two big ways. The first one has been a much requested feature to overhaul the way the Plains of Eidolon Minimap works. The second is a complete change to the way Warframe renders all fonts.

FIRST: New Advanced Plains Map!

Hold M (default) to open Advanced Map.
Right clicking (default) on the Advanced Map places a Waypoint.
Use the mouse wheel to zoom in and out.
Left click and drag to move the Advanced Map around.
Areas/Regions have now been named! (also appears on the normal Plains Map).

SECOND: Font Rendering overhaul!
A deep dive into this can be found here from our latest Devstream: https://youtu.be/E96hgup-Ng0?t=41m5s
And a bit of a visual reference can be found here: https://pbs.twimg.com/media/DVDaFBnV4AAC_Cf.jpg:large

Stay Calm! A lot of Warframe's text will look different. This change will make all fonts across Warframe more readable at all resolutions. We know change is scary, but this change is to make sure font scaling looks crisp across resolutions and with zooming!
All future UI work has had the stage set for it with this better text rendering!


Changes:

Sentient Cores now drop from Conculysts, Battalysts, and Decaying variants. They will drop either an Exceptional (25%) or Intact (75%) Sentient Core. This allows for progression with the Quills outside of the Plains of Eidolon!
Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently.

Fixes:

Fixes Natural Talent causing a delay after the Mag Crush animation ends where you couldn't cast other Abilities.
Fixed some Shotgun Rivens having a blank Riven challenge.
Fixed the rewards listed on Konzu’s Bounty board overlapping with text when scrolling, making it appear to only list 9 rewards instead of 10.
Fixed cases of Zaw Damage preview stats not calculating properly.
Fixed the Kronen not displaying when searching ‘Tonfa’ in the Market/Arsenal.
Fixed potentially misaligned Riven challenge popup description.
Fixed Tennogen Liset Skins showing a Credit icon instead of Steam icon.
Fixed a script error in Somachord if the loop button is pressed while no songs are playing.



*We have a fix for the Detron's incorrect Status Chance. Aiming to get another Hotfix out before the weekend that will include this!
Edited 2 hours ago by [DE]Megan
Detron incorrect Status Chance known

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PostSubject: Re: Warframe updates   Thu Feb 15, 2018 5:51 pm

Shrine of the Eidolon: Hotfix 22.13.1

With most overhauls come the fixes soon after! Most of this Hotfix includes fixes related to the Font Rendering overhaul, and we’re prepared to continue fixing where necessary.

It’s also worth noting that the work to put Arcanes as drops on all Teralyst variants continues, and we hope to Hotfix that before the weekend arrives!

Changes:

Changed the Advanced Plains Map to use the bound map key binding to close the Map instead of it being fixed to "M".
Removed the Advanced Plains Map hint when opening the Map in Caves.
Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).
Improved spawning points of Dargyns to alleviate reported issues of Dargyns spawning on top of eachother or in geometry.

Fixes:

Fixed Sentients not spawning during their encounter phases in Octavia’s Anthem quest which resulted in a progression stop.
Fixed numerous projectile weapons (Detron, Drakgoon, Cernos Prime, etc) having incorrect Status Chance calculations.
Fixed a crash when attempting to drive a Dargyn.
Fixed entering a Rampart as cloaked Operator causing a loss of functionality.
Fixed Unveiled Riven Mods sometimes appearing blank due to Font changes.
Fixed Condrocs that start in flight not counting towards the "Kill 3 Condrocs within 5 seconds" Riven challenge.
Fixed a potential script error when fighting the Teralyst that would break Eidolon Lure functionality.
Fixed smaller than intended collision shapes on the Teralysts, especially noticeable on the Gantulyst and Hydrolyst. This did not affect their "damage hitboxes", only player collision.
Fixed Arcane Momentum and Arcane Consequence reflecting incorrect text descriptions since their recent changes in U22.12.0.
Fixed Operators having distorted facial textures when interacting with a Pet.
Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas.
Fixed ‘Damaged’ Mods not having their iconic cracked image.
Fixed numerous Icons not displaying their proper colors in the World State Window.
Fixed Dojo color and Pigment Icons displaying incorrect color.
Fixed the ‘*’ symbol replacing letters with a diacritical mark (non-English languages)
Fixed broken fonts when opening a Gift, and when ranking up in a Syndicate.
Fixed incorrect counter Icon when selecting over 100 Mods.
Fixed off-centered Revives remaining number.
Fixed a script error that could happen when trying to Upgrade your Pet in Cetus.
Fixed a script error that occurred when you don't have a Companion equipped.

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PostSubject: Re: Warframe updates   Fri Feb 16, 2018 2:59 pm

Shrine of the Eidolon: Hotfix 22.13.2

Changes:

Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
All 3 Teralysts have a 100% chance of dropping an Arcane.
The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
Reduced controller cursor speed in Advanced Plains Map by half.
The Warframe Launcher will now prompt when it detects that you could do with some optimizing.
Changed a metal material of the Sarva Harness to fix missing accent tint.
Removed an unreleased cosmetic that could be seen but was not actually in Inventories.
Updated Arcane Resistance to read Toxin instead of Electricity and updated its icon to match the effect.
Updated and fixed some Sarpa firing sounds.
Improved the clarity of the small Chat text option.
Adjusted the Diva Polearm Skin energy color and Octavia Diva Skin default tint to better match the Steam Workshop images.

Fixes:

Fixed Ember’s Fire Blast not providing additional Heat damage to Clients who shoot through the flame ring.
Fixed Nidus’ Ravenous Infested carpet not dissipating for Clients after a Host migration occurs.
Fixed Operators being able to use Antiserum Injectors even though UI shows they have none.
Fixed appearing invisible in the Relay/Cetus Arsenal.
Fixed Companions duplicating when in the Relay/Cetus Arsenal.
Fixed a Host script error that occurred if a Client died and revived while Spearfishing.
More fixes towards Operators having distorted facial textures when interacting with a Pet.
Fixed incorrect Fonts in the Cetus cinematic when you enter for the first time.
Fixed the TennoGen icon appearing the wrong color in the Arsenal.
Fixed context action text drawing on top of the player's Warframe in the Orbiter.
Fixed broken text on the Invasion screen.
Fixed cases of uncapitalized text discrepancies.
Fixed a crash that could occur in the Liset loading mission screen.

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PostSubject: Re: Warframe updates   Wed Feb 21, 2018 3:55 pm

Shrine of the Eidolon: Hotfix 22.13.3

Beam Weapon Changes:
Beam Weapons & Warframe. Depending on how long you've played our game you've either only known them to function as they currently do (calculating per second), or remember a time when they calculated damage much differently. Perhaps 5 year-veterans speak of a different era of Beam Weapons.

Beam Weapon behavior was originally changed to help with performance but as we've made optimizations to the game over time, we can return them to their original status of hitscan weapons with pinpoint accuracy and zero recoil. Or at least we think we can.

Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping. To help with ammo economy, Beam Weapons consume 0.5 ammo per trace - unless they are Flamethrowers.

Once this launches (hopefully this week on PC), we're hoping for some practical feedback on the changes and your thoughts! It's a bit tricky to grasp the behaviour changes on paper, but in practice it's something you'll be able to detect quickly. Please bear that in mind when replying - practical feedback will be the needle mover for any tweaks to come.

With such a huge change in behavior, comparing new stats with old is like apples to oranges so they are presented on their own below from our designer:

Primaries
Reveal hidden contents


Secondaries
Reveal hidden contents

General Beam Weapon Changes:

Beam weapons now state "STATUS" instead of "STATUS / SEC" in the Arsenal because they can now Status Effect more than once per second (like all other weapons).
The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!
Minor tweaks to reload timing on Glaxion and Gammacor.
Tweaked the Synapse beam to better represent it’s Corrosive Damage.

Non-Beam Weapon Changes:

Cernos Prime Alt Fire is now silent as intended.
Increased the Fire Rate of the Zenith's Alt Fire.
Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern.

Sound Changes:

Enabled weapon hit notifications for all projectile based weapons. A visual and audible example can be seen here from Devstream #106: https://clips.twitch.tv/GrotesqueElatedStingrayMcaT

Advanced Plains Map Changes for Controller Interactions:

Map can now be panned halfway off screen
When opening Advanced Map, the player position will be centered on the screen
The controller reticle will no longer be movable, instead the right analog stick will pan the Map around
Left analog stick now controls Map zoom
Panning leeway will now scale with zoom level (so the Map can't be dragged far beyond the panning limit when zoomed in too much)

Changes:

Increased the Endo awarded by Simaris’ Daily Synthesis Target by 2x.
Hold-to-Charge Abilities (Ember’s Fireball, Zephyr’s Tail Wind, etc) no longer auto cast when full. Cast now occurs on Charge release.
Also, if Energy drops below Charge cost, it will auto cast at the appropriate Charge level.
Critical Chance, Critical Multiple, and Status Effect Chance now all apply to enemies inside Zephyr’s Tornado.
Lowered particle burst, opacity and particle count on numerous Gantulyst and Hydrolyst abilities in an attempt to alleviate performance issues and reduce visual clutter.
Lowered particle burst for Vomvalyst charge up attacks to alleviate performance issues.
Tweaked Kavat wall attack behaviours to prevent ‘supercat’.
Adarza Kavat’s Cat’s Eye Critical Chance Buff no longer apply to Operators.
Smeeta Kavat’s Charm Critical Chance and Energy recharge Buffs no longer apply to Operators.
Updated description of the Mod "Entropy Burst" to read "Base Status Chance" instead of "Status Chance".
Picking up a Syndicate Medallion, Exceptional Sentient Core, or Flawless Sentient Core will now display the same special UI message like when you pick up an Argon Crystal.
Talking to Onkko will now make all other Operators invisible, just like when you talk to Konzu with a busy crowd closeby.
When customizing your Warframe under the Appearance tab, your Warframe will appear unarmed and idling to make customization easier without going into a blocking/armed stance.
The message that appears when you are over the Riven capacity limit will now have options to open the Dissolve screen, purchase Slots, or defer to later instead of having to go into the Dissolve screen first.
Corrected a texture on the Repala Syandana to make it fully opaque instead of slightly transparent.
Tweaked the Saryn Nita’s Moda Skin to have a more pronounced ‘pulsating’ effect as requested by the creator.

Fixes:

Fixed the End of Mission screen both breaking (i.e. UI hang) and not showing the Nightmare Mod you earned when completing Nightmare Defense missions.
Fixed Sentient Cores from Vomalysts disappearing if another player joins the squad when a Core is on the ground in the Plains.
More fixes towards not being able to take pickups after a Host migration occurred if the new Host picked up the item before the Clients finish loading in.
Fixed Nidus’ Undying passive not working if an Oberon casts Renewal on him.
Fixed a script error when Client opens the Advanced Plains Map right after entering the Plains.
Fixed Warframe Abilities being inaccessible after equipping Archwing before accessing the Plains.
Fixed Syndicate Status Effect Buffs failing if one expired while you were the Operator.
Fixed Client Inaros’ able to become invincible by casting Devour on a target next to them and going straight into the devouring phase.
Fixed Amps and Zaws not being properly tracked in your Profile due to Gilded required before it is considered ‘Mastered’.
Fixed a decoration causing AI navigation issues in the Grineer Sealab tileset.
Fixed an AI navigation path in the Grineer Galleon tileset that was leading AI to spawn outside of the level bounds.
Fixed AI navigation troubles in the Eris Corpus Ship Defense tileset.
Fixed the Advanced Plains Map getting stuck when reaching the edge of the map using WASD or a controller.
Fixed Advanced Plains Map inverting WS or AD controls when sufficiently zoomed. These keys now move the entire Map in the opposite direction (thus moving the focus of the Map in the same direction as the key).
Fixed 'convert all Shards' Focus UI option not updating to show the total Focus that will be received.
Fixed Simaris’ Daily Endo reward not displaying.
Fixed pressing Esc when viewing the Options menu causing the screen to close too early.
Fixed the scroll mouse wheel not highlighting the currently selected Warframe Ability.
Fixed Bullet Attractor Status Effect of Void Damage (Operators and Amps) becoming visually solid when frozen/petrified.
Fixed not being able to see Warframe Speed stat in the Arsenal.
Fixed changing your Warframe’s Energy color resulting in the Energy color of the Uru Prime Syandana also changing.
Fixed the Sabotage core appearing completely black in the Gas City tileset.
Fixed a crash when Transferring to the Operator.
Fixed Ember’s Fireball charging sound looping.
Fixed Ember’s Fireball missing fire FX when holding it fully charged.
Fixed dark lighting in the Frost Harka diorama.
Fixed a script error when accessing the Arsenal in a Relay/Cetus.
Fixed Credit Icons not displaying the appropriate color.
Fixed gamepad/keyboard button Icons changing color in the Chat window.
Fixed incorrect Emoji color choice in Chat.
Fixed the Junction UI disappearing behind the Star Chart as reported here: https://www.reddit.com/r/Warframe/comments/7xzd1f/bug_the_new_font_goes_behind_planets_in_the_star/
Fixed the right Syrinx Shoulder Plate attachment clipping with the Mirage Mithra Skin.

Conclave Changes and Fixes:

Ignis and Ignis Wraith are now usable in Conclave.
Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave.
Fixed not being able to equip the Knightess and Corpra Helmets in Conclave.


Edited 28 minutes ago by [DE]Megan

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PostSubject: Re: Warframe updates   Thu Feb 22, 2018 7:35 pm

Shrine of the Eidolon: Hotfix 22.13.4

Beam Weapon Changes and Fixes:

Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
Fixed Beam weapon Damage ramp up not happening per target.
Convectrix Alt Fire beams now continuously sweep back and forth.
Fixed the Convectrix showing different Ammo types between fire modes. (Alt-fire is now using Shotgun shells like Primary fire)
Fixed Convectrix beams visually crossing each other.
Panthera Alt Fire now consumes 1 Ammo instead of 4.
Fixed the Panthera Alt Fire consuming Ammo when hitting surfaces other than enemies.

Advanced Plains Map Changes for Controller Interactions:

Right analog stick now controls Map zoom.
Left analog stick now controls Map pan.

Invasion Changes:
With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back:

Defense from 10 waves to 5 waves
Survival from 10 minutes to 5 minutes
Interception from 2 rounds to 1 round
Excavation from 1000 Cryotic to 500 Cryotic

Changes:

Improved and enhanced audio feedback when hitting enemies with Beam weapons.
Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view.
Swapped the mesh of the Gantulyst dome Shield to solve collision issues with certain projectile types when shooting inside.
Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.
Disabled special Idle animations when customizing your Warframe Appearance in Arsenal. If a special animation is running when you enter the Appearance screen, it will continue until it's done and further special idle animations will not be played.
Removed the “while sliding” and “undetected” requirement for the "Kill X Dargyns with a Bow" Riven challenge to alleviate some frustrations. Any existing challenges with this requirement will revert into one without it.
Drivable Dargyns that are commandeered by Pilots now count towards the "Kill X Dargyns with a Bow" Riven challenge.
Restored the weapon trails that were removed from the greatsword/heavy blade Tennogen skins.
Picking up a Cetus Wisp will now display the same special UI message like when you pick up an Argon Crystal.
The Solida Syandana now has a visual ‘barrel spin’ animation.
Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned.

Fixes:

Fixed losing gained Affinity on your Pet/Sentinel if you leave the Plains as the Operator.
Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
Fixed Sentients encountered in Octavia’s Anthem quest dropping unintended rewards. Only Sentients encountered in normal gameplay situations are intended to drop rewards like Sentient Cores, Mods, etc.
Fixed not respawning in The Index if you die just as the Wager is met as reported here: https://www.reddit.com/r/Warframe/comments/7z6o6j/permament_death_in_index_bug/
Fixed losing your Credit investment in The Index if you win the match but don’t meet the Wager target. It now matches the UI description as reported here: https://www.reddit.com/r/Warframe/comments/7z6mmg/fix_the_in_game_description_on_the_index/
Fixed the Panthera Primary Fire displaying fall-off damage stats in the Arsenal when the projectile doesn’t actually have fall-off damage.
Fixed Ammo not being consumed when reloading the Strun and Transferring to the Operator simultaneously.
Fixed some issues reported with the Hema Ammo mechanic. Essentially increasing Clip size Mods or reducing max Ammo Mods would affect the Ammo pool leading to incomplete clip reloads. Also, the Ammo pool could get into a bad state if you were knocked back/down while in the reload animation.
Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.
Fixed overlapping UI popup when collecting rewards dropped from the Teralysts.
Fixed Melee weapons that are lit with an Elemental FX appearing to have hard visual edges (commonly seen in dark lit environments like the Orokin Derelict).
Fixed cases where customizing your Warframe Appearance in the Arsenal can cause the Warframe to leave the unarmed state.
Fixed some TennoGen items having a giftable option in the Market. Upon selecting this it would fail and not charge you the respective Platinum.
Fixed cases where the Tarna Planter Decoration would disappear.
Fixed Pigments not appearing when attempting to search them in the Inventory menu.
Fixed the Chat cursor falling behind or forward if text is scaled above 100.
Fixed a script error while in Captura.

Conclave Changes:

Reduced the Damage of all Beam weapons in Conclave.
Reduced the Damage of the AkJagara in Conclave.

*Please note that we are aware of reported Sarpa issues, and are working to reproduce and resolve those.

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PostSubject: Re: Warframe updates   Thu Mar 01, 2018 11:20 pm



Shrine of the Eidolon: Hotfix 22.14.1

We are currently working on improving the UI when Upgrading Arcanes to alleviate issues of confusion and accidental Upgrading. The intention is to have Arcanes work similar to Mods, where you see how many Arcanes it will cost you to Upgrade to the next rank. Stay tuned!

Changes:

The Boltor Bravura Skin now has its own custom reload animation!
Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.
Increased the amount of Affinity you earn from killing Vomvalysts by 5x to help Operator Amp leveling.
A popup warning will appear in the launcher when Cache Optimize cannot complete due to lack of disk space.
Polished up some Narta shoulder animations.
Updated Healing Return Mod to read: "Healed by X for each status type affecting the target hit".

Fixes:

Fixed missing reload sounds for the Boltor Bravura Skin.
Fixed some in-progress Trial Keys not being removed.
Fixed missing Druk Instruments. If you owned these before they disappeared, they will reappear in your Mandachord!
Fixed rotating Octavia before entering the Mandachord resulting in the Mandachord not displaying correctly and parts of the Orbiter clipping into the UI.
Fixed Leaderboard list UI overlapping after scrolling the Leaderboard menu, selecting a category, then returning to the Leaderboard menu.
Fixed incorrect UI when purchasing Hok's daily Zaw special.
Fixed a script error when Gifting through the Arsenal.
Fixed a potential script error when using the Opticor.
Fixed a script error when attempting to Gild a Zaw.
Fixed a script error that would cause Clients to be unable to see/use Captura settings when paused.
Fixed a crash when entering the Foundry.
Fixed a crash related to waypointing.


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PostSubject: Re: Warframe updates   Fri Mar 02, 2018 5:57 pm

Shrine of the Eidolon: Hotfix 22.14.2

Arcane Manager Changes:
As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!


When Upgrading an Arcane, you can now specify to what level you want to Upgrade it to.
When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
Changed the Arcane Rank indicators to be Arcane icons instead of numbers.

Fixes:

Fixed a crash that occurred when returning to Cetus after acquiring an Arcane.
Fixed a crash that occurred when in the Dojo or a Relay.
Fixed being able to equip a single Magus into both Arcane slots on your Operator. You must own more than one copy of the Magus in order to do so.
Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.
Fixed a case where you could equip 3 Arcanes on your Warframe.
Fixed Beam weapons not doing damage if you ran Warframe at roughly 10 FPS or less.
Fixed Beam weapons not being able to damage enemies affected by a crowd controlled Warframe ability for Clients.
Fixed the UI locking up when equipping an Exodia on a Zaw.
Fixed the UI locking up when Upgrading your Warframe and then changing your currently equipped Arcane to "none".
Fixed Boltor Bravura Skin spawning multiple clips during the reload animation.
Fixed Clients seeing incorrectly sized Pets when transitioning from Cetus to the Plains.
Fixed commas removing placed text in Captura.
Fixed ability to escape below the level in the Grineer Shipyards Spy tileset.
Fixed Moa’s getting stuck in Corpus Outpost doorways as reported here: https://www.reddit.com/r/Warframe/comments/80hdmt/bug_this_door_on_a_corpus_survival_on_venus_is/

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PostSubject: Re: Warframe updates   Thu Mar 08, 2018 7:38 pm

Shrine of the Eidolon: Update 22.15.0

This Year So Far:

PANDERO CERAMICA SKIN
A bold red and white glaze glistens across the surface of this hardened ceramic Pandero Skin.
*Following suit of the Boltor Bravura Skin, due to technical limitations and differences between firing/reloading animations on other Weapons, the Pandero Ceramica Skin can only be equipped on the Pandero.

CERAMICA TONFA SKIN
Strike a bold pose with this hardened ceramic Tonfa Skin.
*This Skin applies to all Tonfa Melee weapons.

CERAMICA ARMOR
Harden any Warframe with this ultra sleek composite ceramic Armor.

CERAMICA COLLECTION
Strike a bold pose with the Ceramica Skin Collection. Contains the Pandero Ceramica Skin, Ceramica Tonfa Skin, and Ceramica Armor.

Arcane Changes and Fixes:

Arcanes will now appear as "EQUIPPED" if already equipped on the Warframe/Operator/Amp/Zaw that is currently being modified.
The Arcane name and Rank will appear on the same text line in the Trade confirmation prompt.
Removed Arcane slots when in the Conclave Mode of the Arsenal.
Fixed the Arcane Manager in Relays appearing empty.
Fixed not being able to trade the same Arcane at different Ranks at the same time.

Captura Changes and Fixes:

Added an error message when you try to place more Text objects than the maximum limit of 5.
Added error message when you try to place more Camera Positions than the maximum limit of 200.
You can now precisely select the amount of time it takes for the Camera to transition between two points by changing the Duration per Camera Position.
When the Camera is playing, the Duration option is replaced with a global 'Speed multiplier' option.
Significantly increased the distance at which placed Text can be seen.
Fixed saturation UI not remembering settings when switching between Normal/Advanced controls.
Fixed Filters not working for Clients after switching between Advanced Camera and Normal controls.
Fixed not being able to initially see the chosen Filter when Filter Depth is enabled.
Fixed Filter Depth/Opacity being available with the Neutral Filter when switching between Normal and Advanced Camera settings.
Fixed 'Detach Camera' preventing Camera movement while still in settings/Camera paused mode.
Fixed Suda's Datascape Scene displaying the quest Leaderboard and the walls not dissolving.

Excavation Changes:

Excavators will no longer take Power Cells if BOTH Shields and Power are full as to not waste valuable Power Cells.
Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.
All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.
Added a subtle blue Shield charge FX (similar to Warframe Shield charge FX) to the Excavator when its Shields are recharged by a Power Cell.

General Changes:

Grineer Sealab doors now displays a distinctive Icon to indicate it needs to be hacked in order to proceed.
A special UI message is now displayed when picking up Tellurium, or any of the Eidolon Shards (similar to Argon Crystal).
The Simulacrum Mimeograph now saves your previous settings. Example, if you spawn 20 Level 50 Moas on your last visit, you will see the same settings saved and at the ready when you return!
Changed the "TERPISCHORE NARTA" to the correct spelling of "TERPSICHORE NARTA".

Fixes:

Fixed rare cases of the Cetus gate opening to a black screen (proceeding through would still teleport you to Cetus).
Fixed the Gene-Masking Kit from Master Teasonai offerings and the Hyekka Gene-Masking Kit in the Market not giving you the actual Fur Patterns.
All accounts that were missing the above Fur Patterns will have them in their inventories upon login!
Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.
Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.
Fixed Harrow’s Penance not giving Health for damaging Eidolon Synovias.
Fixed a script error when a Host migration occurred in The Index that resulted in the Timer not progressing.
Fixed misleading Status Chance over 100% for Beam weapons in the Arsenal Stats. This was due to recent Beam weapon Status Effect changes that now have a chance to Status proc for every tick of the weapon's Damage (based on Fire Rate), instead of only ticking once per second.
Fixed Beam weapons not correctly damaging the Nullifier drones (they correctly damaged the Corpus inside and the bubble, but not drones).
Fixed a Corpus Rover sometimes appearing in Corpus Ice Planet Sabotage that resulted in breaking the UI.
Fixed some bad marker pathing in the Corpus Ice Planet and Grineer Ocean Sabotage tilesets.
Fixed negative Mod capacity displayed after Gilding a Zaw.
Fixed Mod Polarity matching giving a false positive for Exilus slots.
Fixed changing Sentinels in the Simulacrum Arsenal not functioning properly.
Fixed Gear item (Energy, Health, etc) Restores not appearing when placed on elevators.
Fixed Kubrow Armor not appearing on Helminth Chargers with Drahk Skin equipped.
Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
Fixed cases where Helios began vibrating when equipped with the Investigator precept.
Fixed numerous hitches that would occur when killing enemies on the Plains of Eidolon.
Fixed the Mandachord FX overpowering Octavia’s arm FX.
Fixed sometimes crashing when mounting the Dargyn.
Fixed Synthesis Targets spawning in The War Within quest.
Fixed extra Melee slam sounds playing a few seconds after completing a Melee slam while Mirage’s Hall of Mirrors is active.
Fixed headshot and kill sounds being occluded during Loki’s Invisibility and Ivara’s Prowl abilities.
Fixed missing Gunsen finisher sounds.
Fixed Octavia missing her skirt in her Maestra Collection diorama.
Fixed not being able to search for Warframe Augments Mods by Warframe name in the Syndicate Offerings screen.
Fixed Kubrows appearing much larger for Clients when visiting another players Orbiter.
Fixed Leaderboard text titles not breaking into two lines if it exceeds the UI box.
Fixed some non-English Mod descriptions having broken format.
Fixed an unaligned symbol in the Orbiter's Transference Room.
Fixed some escapable geometry holes in the Liset.
Fixed the Arsenal mesh being misaligned with the floor as reported here: https://www.reddit.com/r/Warframe/comments/81ebzz/i_will_never_again_use_the_arsenal/. We apologize for this understandably unplayable bug.
Fixed the Void Sabotage Cache also being misaligned with the floor as reported here: https://www.reddit.com/r/Warframe/comments/821c7g/just_when_you_though_it_couldnt_get_worse_this/.
Fixed a script error when attempting to replace a Mod with an Arcane in the Trading screen.

Conclave Fixes:

Fixed getting Oro from killing yourself with the Glaive in Conclave.

Edited Wednesday at 10:27 PM by [DE]Megan
clarified Excavation change and moved Sabotage fixes to the general fix list

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PostSubject: Re: Warframe updates   Thu Mar 08, 2018 7:38 pm

Shrine of the Eidolon: Hotfix 22.15.1

Captura Changes:

Filter Depth is now also affected when ‘Interpolate Visual Effects’ is enabled.

General Changes:

Removed an un-advertised Duration from Magus Replenish - the healing on the Operator will now be instantaneous according to the % in the description of the Arcane.
Slightly adjusted the hand position when holding the Pandero Ceramica Skin to make it sit nicer in the Warframe's hand.
Improved enemy ‘cover’ tactics when attempting to seek cover in a Defense mission.
Improved performance when attempting to use a context action.

Fixes:

Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.
Fixed Arcane Acceleration applying to all Primaries when it should just be Rifles.
Fixed floating clip when reloading the Pandero equipped with the Ceramica Skin.
Fixed numerous edge case UI script errors.

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PostSubject: Re: Warframe updates   Thu Mar 15, 2018 5:01 pm

Shrine of the Eidolon: Update 22.16.0

Mainline Disclaimer Redux:

Tenno! It's ANOTHER mainline! While we've omitted a lot of Work-in-progress items like Khora, this Update contains all the changes and fixes we've been working away on this past month. Like all Mainlines so far this year, there may be a few bumps/unintended partial work that has shipped. We've checked it out but there's always something that falls through the cracks. Please let us know if you find something odd or very broken!

Dojo Remaster
If you're new to Warframe and you've missed our handy Dojo guide here: https://www.warframe.com/news/the-tenno-guide-to-clans, don't worry. The link isn't going anywhere, and we're about to detail out what 'Dojo Remaster' means for you!

First, it's worth mentioning this is largely rooted in improved functionality across the board. We do plan on releasing even more updates soon with further lighting improvements and the 'Build your Own Obstacle Course', so keep checking back for that.

And now, the Remaster!
With this Remaster we've aimed to do a few things:

Give you better decorating tools.
Offer you more decorations.
Give you more functionality in the Dojo.


The new and improved Decoration Placement functionality is here for what will probably fill the next few days of your Warframe play time! This new Placement functionality applies to both Dojo and Orbiter decorating.
Placing Decorations now uses a free cam technology, similar to Captura!
Decoration Placement now gives the following new options:
Ascend/Descend
Billboard Facing
Push/Pull
Placement: Surface Snapping or Free Placement
*If you experience issues when attempting to place Decorations, double tap that F to turn off Surface Snapping (working on a fix)
Cycle Grid Snapping
Decorations in both the Dojo and Orbiter can now be placed mid-air.
Decoration Placement bindings can be customized at the bottom of Options > Controls.
Revamp your Dojo with the all new Faction themed Dojo Decorations and FX Decorations! Over 60 new Decorations to choose from to give your Dojo a whole new vibe (we ask that you please refrain from setting snowmen on fire with this newly acquired decorating powers):
Corpus Barrels, Batteries, BENCHES, and more!
Grineer Catwalks, Fuel Tanks, Pipes, and more!
Steam, Sparks, Fire, and more!
Dojos have received improved lighting! We have more Dojo lighting improvements to come, and yes, I will refrain from using any ‘lit’ puns for the sake of us all.
Load straight into any mission from the Dojo by accessing the Star Chart in the Observatory room!
You can now access your Arsenal via the ESC Menu if you have a completed Observatory Room in your Dojo.
Increased the Decoration capacity in all Dojo rooms!
Clan Hall is now 600
Clan Great Hall is now 700
Clan Greater Hall is now 800
Clan Grand Hall is now 900
Clan Grandest Hall is now 1000
Connectors are now 200
All other room Decoration capacity varies - check the Dojo Architect screen
Clan members can contribute their own Orbiter Decorations to the Clan Vault using the Treasury! These Decorations will be listed as "[item name] (Vault)" in the selection menu.
Vaulted Decorations can be viewed by going into the ESC Menu > Decorate > Personal Decorations.
Only Architects can place Orbiter decorations in the Dojo.
Architects can access Orbiter Decorations via the Treasury menu, selecting “Decorations” > “Personal Decorations” and choosing from the Clan’s donated Decorations.
Since Architects are the only ones that can place Orbiter Decorations in the Dojo, they are the only ones that will see this option in the Treasury.
If an Orbiter Decoration is removed from the Dojo, it will simply go back into the Vault, where it can be placed again if desired.
Orbiter Decorations CANNOT be refunded back to the original Orbiter inventory once they’ve been donated to the Clan Vault.
You will receive a confirmation prompt when donating one of your own Orbiter Decorations to your Clan’s Vault.

*Please note that the following items cannot be contributed to the Clan Vault:

All Articulas, Displays, and unique items (Neewa's Drawings, etc)
Ambulas Noggle
Stalker Noggle
Shadow Debt Noggles (Acolytes)
Kuria Statuette
Sacred Vessel
Oro Ornament
Rell’s Donda
Prominence Wisp Totem
Thousand-Year Fish Statuette
Ayatan Sculptures - we know many of you enjoy creating monstrous creatures out of Ayatan, but we want to prevent any Endo tears from accidental non-refundable donations. Once everyone familiarizes themselves with this new 'Decorations in the Vault are permanent' we'll loosen this restriction.

Discord Rich Presence:
Let your Discord friends see where and what you’re playing on Warframe! If enabled, your Discord account will show the following information in real time while you play:

Mission type and difficulty level
Planet and node
Open spots in your squad

Controller Auto-detection:

A whole new setting called Controller Interface now allows you to have the option of AutoDetect! AutoDetect will try to detect what you're using, when you use it. So if you prefer the drag-n-drop functionality of the Mods screen, you can keep using a mouse to do that and see the regular keyboard and mouse UI, however, when you next pick up a controller and press a button, the UI will detect that and refresh to show you controller button Icons instead.

Within the Controller Interface you can also permanently toggle on/off the controller interface, which forces the UI into either regular (keyboard and mouse) mode, or controller mode (this works separately from auto-detection and Steam Big Picture mode).

Lastly, you can now choose the UI Icon set under the new setting Controller Icon Set. You can choose between XB1, XB 360, PS4, Steam, and AutoDetect (AutoDetect is essentially XB1). However, using a Steam controller will always result in Steam Icons.

General Additions:

Added a Chat command to enable ‘Do Not Disturb’ (offline mode). Enabling this will prevent any new Private Messages and mission invites from appearing. If you have a private conversation tab active or if you initiate a private conversation, you will still be able to communicate.
Enable Do Not Disturb by typing /offline in Chat
Disable Do Not Disturb by typing /online in Chat
Added new placeable Orbiter Decorations:
Equinox Day-Form Noggle
Equinox Night-Form Noggle
Equinox Combined-Form Noggle
Ropaka Planter
Daaru Planter
Aranya Planter
Kukkura Pet Bed
You can now customize your Operator and access your Focus Trees while in Cetus!
Added “Mission Time” to the End of Mission screen under STATS.
Added Fishing, Amps, Zaws and Mining categories to the Foundry.
If you do not own items that are in these categories, you will not see the respective Foundry tabs.
Added FEATURES, BODY, and AMP categories to the Operator customizations options.
Added a description to the Meditate Emote.
A pose to focus one’s mind.
Added a slight delay on when accessing the Star Chart so you can still see your Warframe kneel before the planets come into view.
Added confirmation dialogues to most of the options in the Warframe launcher.


Sound Changes

Enemy Hit Notifications: If a bullet hits a Grineer in the forest and no one is around to hear it, does it make it sound? WELL NOW IT WILL! Targeting and damaging enemies with weapons will produce a much more defined contact sound to identify if your shots are dealing damage. You will now also hear whizz-bys and ground surface effect types better as well. This feature is especially useful when shooting at enemies from long distances. We also hear you loud and clear too, which is why this sound enhancement can be toggled on/off in the Audio Options Menu. See and hear Audio Director, George Spanos, display it in action: https://twitter.com/GameSoundDesign/status/973602069809594368
Volume Sliders: The Audio sliders in the Audio Options Menu now calculate their offsets between each other properly. When Audio sliders are set low, they will now properly cull sounds that shouldn't be heard. In summation, Warframe’s audio mix now sounds better.
Mix Effect Ducking: How Warframe ducks out sound is now calculated in a more logical way to produce an improved sounding audio mix.
Added a “whoosh” like sound right before landing when jumping from great heights/distances.
Added new aiming in/out transition sounds when using Primaries and Secondaries.

Captura Changes:

Improved how precisely you can alter the Camera Duration slider (increment by 0.1 when using the arrow buttons next to the slider). This means that the minimum speed for Camera movements is now lower!
Improved optimization of Advanced Captura Mode.
The playing Camera will now stop if you decide to edit a Camera Position while it's playing.
Improvements for adding/removing Camera Positions while camera is playing in Captura.

Eidolon Shrine Changes:

As most Tenno have discovered, Eidolon Shards are necessary to continue your hunt for the Gantulyst and Hydrolyst. These changes are not towards the Shrine mechanic itself, but for the way Shards are consumed if a unfortunate Host migration or loss of connection occurs.

Brilliant/Radiant Shards are not removed from player inventory until the respective Eidolon spawns.
Players can now remove their Shard after inserting it into the Shrine (until the Eidolon spawns, at which point it is removed from their inventories and consumed by the Shrine).
All Shards are removed from the Shrine and returned to Player inventories if a Host migration occurs before the Eidolon spawns.
All Shards are removed from the Shrine and returned to Player inventories if Night ends before the respective Eidolon spawns.
All Shards are removed from the Shrine and returned to Player inventories if players extract from that Plains before the Eidolon spawns.
Vomvalysts no longer drop Sentient Cores when they are auto-'killed' at sunrise. Unlike vampires, Vomvalysts are not killed by the sun, they just “go back to where they came from”.

Visual Effects improvements.

Based on feedback we are making some changes to the intensity of Visual Effects in Warframe, especially in the context of Eidolon fights!



Reduced some visual noise/lens flares on numerous Warframe abilities.
Reduced some visual noise/lens flares on the Operator Amp explosions/melee burst.
Greatly toned down lens flare brightness and durations of Teralyst abilities (and variants)to help with visual clutter.


General Changes:

Improved handling of rare cases of cache-corruption that would lead to crashes on startup.
Improved hitbox sizes on the Eidolon Synovias (weak points) to make them easier to hit/target when moving.
Fixed an extra "0" damage number popping up for every instance of damage dealt to a Teralyst Synovia. Shotguns will therefore no longer shower the Teralyst with a confetti of zeroes when hitting a weak-point.
Boltor Prime Status Chance increased from 32% to 34%.
The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).

Reveal hidden contents

Opened arbitrarily locked Void doors/walls that held Rare items. It’s been known for awhile now that the classic combination of Punch Through + Vacuum could grab these items for you, but now it’s open season for all!
Reduced the requirements for "Kill X Dargyns with a Bow" Riven challenge to bring the intended difficulty and time commitment in line with other Riven challenges.
Existing Rivens with this challenge are unaffected
Fish Bait descriptions now also indicate what time of day that the respective fish will spawn.
Slightly changed the color of each Fishing Spear to better identify which Spear you’re equipping.
Changed the Fishing Spear Icons in Fisher Hai-Luk’s store to focus more on the Spear tip to better identify each Spear.
You can now search for Zaws in your Inventory via their Entitled name.
Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.
Updated the Verismo Syandana and Boltor Bravura Skin material to appear more metallic (for improved reflections and highlighting) to better match the Octavia Maestra Skin.
A special UI message is now displayed when picking up a Syndicate Medallion or Cetus Wisp (similar to Argon Crystal).
You can now re-open the Ambulas boss doors from the outside if you’re an unlucky Tenno who got locked out of the arena cause your squad initiated the boss fight without you.
Improved Archwing camera movements to clean up issues of janky jittering.
Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
Changed the Venomous Clip Archwing Mod to reflect the same Cost and Drain of other elemental Mods for Archwing.
Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul.
Updated LOC for the "Vigilante Fervor" description to better describe what it does.
Ayatans (with the same type and socket layout) placed as Orbiter Decorations can now be placed back to back as per: https://twitter.com/PabloPoon/status/966762954338250752
Infested Ancients will now attempt to attack in more ways than just knockdowns and pulls when you’re within melee range.
Failed Bounty squads will now be locked to prevent players from joining an already failed Bounty.
Improved Sky Archwing banking movements to reduce doing so accidentally.
You can now shoot while initiating Afterburner in Sky Archwing.
Placing in the top 20 in a weekly Leaderboard with at least 50 entries will now show a notification about your placement!
Sentinels and their weapons will now display stats when Chat linked and viewed in the Codex.
TennoGen items are now linkable in chat!
Nezha Dracun Skin default tints updated to lighten the dark tint and better match workshop images.
Tweaked the Mithra Mirage Skin colors to better reflect the Steam Workshop images.
Updated the Sarva Harness textures by request of the creator.
Increased the opening speed of doors in the Grineer Sealab tileset.
Removed the ability to purchase multiple of the same Helmet/Syandana from the Market. With the changes to how Arcanes are equipped, buying multiple of the same Helmet/Syandana is not necessary.
Updated the Vignette Bundle description to indicate it includes 2 Warframe Articulas.
The Market previews will now display your current equipped Warframe/Sentinel when viewing Armor Bundles.
Operator Amps will now display their modular parts in the Operator Customization screen.
Improved AI navigation in the Grineer Settlement tileset.
Improved AI navigation in the Grineer Sealab Defense tileset.
Improved AI navigation in the Grineer Galleon Survival tileset.
Improved AI navigation in the Corpus Ice Planet Defense tileset.
Improved AI navigation in the Corpus Outpost Rescue tileset.
Improved AI navigation and cover techniques in the Lua Defense tileset.
Updated all lowercase mentions of ‘Grineer’, ‘Corpus’ and ‘Warframe’ to be uniformly uppercase across the entire game in all languages.
Updated the Elite Frontier Lancer Codex image model.
Tweaked the glow FX on the Verismo Syandana.
Increased the number of items shown on the ‘Most Used’ list under your Profile & added the ability to scroll the list using your mouse.
Made slight edits to the Mastery Rank up description so that it reads better.
Increased textbox width for Arcane text in Arcane Manager screen.

Fixes:

Fixed crash that would occur if you left Navigation open staring at blinking unfinished nodes on your Star Chart for 7 hours.
Fixed a loss of functionality caused by trying to simultaneously take a Companion out of Stasis and Previewing them while using a controller.
Fixed a progression stopper in the Raptor boss fight that was caused by the Host picking up the bomb and having it explode.
Fixed 'back' button in Advanced Camera Controls not working (ESC key still worked).
Fixes towards Eidolon Hunt Bounties insta-failing after transitioning to the Plains from Cetus.
Fixed Sentient Cores disappearing after a host migration.
Fixed dealing slightly less damage to Eidolon Synovias due to obscured hitboxes.
Fixed replication issue preventing Clients from seeing the explosions from Hydrolyst's bubbles.
Fixed being unable to use your Primary weapon when Transferring in-out of the Operator while holding Volt’s Transistor Shield.
Fixed broken animations when viewing a Host remove a Cyst as a Client in their Liset. Your Warframe will now also not disappear (out of disgust?) as a Client while this happens. Sorry, Tenno - if you’re going to follow the Host into that room, you’re going to watch and you’re going to like it!
Fixed Cold Status Effects (and other slowdown effects) cutting Gara's Shattered Lash Damage sweep short.
Fixed the Ceramica Shoulder Armor not attaching on Rhino Prime with the Mastodon Skin equipped.
Fixed enemies getting stuck when navigating in the Lua Defense tilset.
Fixed an escapable elevator hole in the Void and Corpus Ship tileset.
Fixed a rare case where the Camera speed calculations could get stuck in an infinite loop in Captura.
More fixes towards the Cetus gate opening to reveal a black abyss.
More fixes for numerous edge case UI script errors.
Fixed the Warframe Arcane in the second slot not triggering if the Excalibur Dex Helmet is equipped.
Fixed waypoint marker pathing issues in the Grineer Sealab Tileset.
Fixed being able to deploy Sky Archwing in tight corners on the Plains, resulting in clipping into the Landscape. Players now will not be able to deploy their Archwing in these spaces if there’s a possibility of collision with the Plains’ geometry.
Fixed an unintended teleport volume in the Corpus Ice Planet tileset.
Fixed a core in the Grineer Forest Tileset that glowed a little too brightly.
Fixed seeing both your Warframe and Operator in the Arsenal when accessing the Arsenal in Cetus in Operator Mode.
Fixed the Nosam Cutter having increased recoil when playing at a high framerate.
Fixed excessive bloom in the engine room of the Void during the Second Dream Quest.
Fixed Final Boss health bar remaining on the screen if you continue to play the Wyrmius mini game after defeating it.
Fixed a script error caused by trying to edit Camera Positions while the Camera is playing in Captura.
Fixed inverted logic for dual weapons that alternate their firing hands that resulted in the muzzle flash not matching the animation.
Fixed the Aksomati clip not animating while firing.
Fixed a potential script error causing UI issues when re-entering the Plains.
Fixed a rare crash when entering the Plains as a Client.
Fixed Clients jumping while parrying not cancelling the parry pose on the Host or other Clients (before, you would still see the Client parrying and jumping even though jump cancels it).
Fixed missing Liset and Landing Craft sounds when extracting from the following tilesets:
Lua
Corpus Ice Planet
Grineer Fortress
Grineer Sealab
Grineer Settlement
Grineer Shipyards
Fixed lingering FX after using Zephyr’s Tailwind.
Fixed broken wall decals in Grineer Galleon.
Fixed a script error when boarding an Orbiter.
Fixed a potential script error that occured when being attacked by a Vomvalyst.
Fixed script errors caused by adding/removing Camera Positions while the Camera is Playing in Captura.
Fixed Clients killed in a Dargyn losing the ability to move or rotate the camera properly.
Fixed difficulties with setting values for the Speed Multiplier when the Camera is playing in Captura.
Fixed some non-English text switching between bold and not bold when scrolling in the Market.
Fixed black squares that would occur on rare occasions from Weapon trails.
Fixed reload sounds not playing when applying the Solstice Skin to the Burston Prime.
Fixed missing reflections on metal textures in the Color Key Scene.
Fixed an outdated ‘thank you’ prompt appearing when purchasing a Loadout Slot.
Fixed Voltage Sequence not applying to Grineer Hellions.
Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.
Fixed jerky movement sounds when tapping forwards and backwards in the Dargyn.
Fixed Nidus’ Virulence and Larva sometimes appearing completely black when cast.
Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.
Fixed enemies auto-crouching in wrong spots in the Grineer Forest Defense Tileset.
Fixed various level holes in the Corpus Outpost tileset.
Fixed missing objective waypoint after defeating a Junction Specter.
Fixed unfocused zoom positioning when viewing Navigation.
Fixed not receiving any UI feedback when successfully sending an invite for another player to board your Orbiter.
Fixed Clients not seeing enemies ragdolled in succession.
Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.
Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter.
Fixed a script error when being attacked by certain abilities from the Gantulyst or Hydrolyst.
Fixed not being able to extract from the Plains if all other squad members are dead.
Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.
Fixed idle thrusters playing in Sky Archwing when just holding shift without any direction buttons.
Fixed invite from player in the Plains saying “invite to a game” instead of “invite to Plains of Eidolon: Free Roam”.
Fixed super edge case where if you held down on the left mouse button while right clicking on a name in Chat to open the dropdown list, right clicking again on another area outside of Chat would bring up that list again.
Fixed a couple of LOC instances where “Tenno” isn’t capitalized.
Fixed cases of losing your Sentinel as the Host in the Plains.
Fixed spawning at the beginning of a Corpus Gas City mission if you roll into an elevator before the door closes but after the elevator has already left.
Fixed Nyx’s Mind Control affecting the Stalker and causing him to walk around like he lost something.
Fixed door to extraction not opening in Rescue missions in the Grineer Galleon tileset.
Fixed “you need to enable in settings first” error message in Captura when attempting to turn off Depth of Field with it disabled in your options.
Fixed error message in Captura when attempting to change the Filter from Neutral with Color Correction disabled in Options.
Fixed incorrect icons on Grineer Sealab tileset doors in small dead end rooms.
Fixed some cases of enemies continuously rushing to and away from Defense targets.
Fixed getting stuck flying in the air when attempting to exit a Dargyn as it is destroyed.
Fixed the Grustrag 3 targeting enemies instead of the player when spawned with Beacons in Corpus/Infested missions.
Fixed a level hole in the Plains.
Fixed some collision and holes in the Personal Quarters.
Fixed the Ceramica Bundle description to match the correct names of the Skins.
Fixed the hit boxes on Ambulas' two leg packs to disable when those parts are destroyed, stopping players from hitting it while shooting the empty space where those packs used to be.
Fixed shoulders looking droopy on non-Octavia Warframes when using Narta Emotes.
Fixed missing objective text in The New Strange quest.
Fixed Cernos Prime’s vertical spread not using equipped arrow Skins.
Fixed UI icons in several locations not appearing with proper shaders.
Fixed selecting existing Decorations immediately changing the placement position.
Fixed input conflict with “push to talk” causing Decoration snap to surface not working for some people.
Fixed being able to select a Decoration placed on a wall in an adjacent Orbiter room.
Fixed a potential script error when unlocking Lockers as a Client.
Fixed an invisible blocking volume in the Corpus Ice Planet tileset as reported here: https://www.reddit.com/r/Warframe/comments/83f53j/invisible_object_right_where_the_red_square_is_in/
Fixed rogue teleporting volumes that resulted in players getting stuck in an endless teleporting loop in the Corpus Ice Planet tileset.
Fixed numerous outdated weapon descriptions.

Conclave Fixes:

Fixed ability to teleport/dash forward when performing certain movement combinations in Conclave.
Fixed being unable to equip the Excalibur Dex Helmet in Conclave.

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PostSubject: Re: Warframe updates   Thu Mar 15, 2018 9:48 pm

22.16.1

Changes:

Removed some sneaky [PH] Text.

Fixes:

Fixed a number of crashes related to the Mainline deployment.
Fixed an issue with Dojo Polychrome not working.
Fixed two progression stoppers in the Ceres Sabotages mission - clients killing the Core or a Host Migration.
Fixed Fish Bait and Dye Blueprints not appearing under Fishing category in the Foundry.
Fixed Steam FX Decoration appearing black when placing in the Dojo.
Fixed an issue where 'Reset to Defaults' in the Options screen was not setting Gamepad Auto-detection (or Icon set) back to their default values.
Fixed an issue where there was no Gamepad button assigned to 'forgot password'.
Fixed some Operator amps not properly destroying Kuva clouds.
Fixed new/fresh Void Strike buffs not applying properly after your warframe died while the buff was active.
Fixed decorations being a contribution option for Alliance Vault if you don't have TREASURER permission in the guild.
Fixed Inaros specter getting stuck in casting 2.

EDIT:

We also fixed HUD breakage and Plains crashes


There are some other known issues we are working on, including Nekros' Shadows of the Dead not functioning properly as well as Vor’s Prize.

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PostSubject: Re: Warframe updates   Fri Mar 16, 2018 11:31 pm

Shrine of the Eidolon: Hotfix 22.16.2

Changes

Enabled custom binding of "Sprint/Roll" and "Toggle Crouch" on Controllers (but neither bound by default).

Hit Notification Sound Changes

Invisibility muffle sound effects will now properly apply the Hit Notifications.
Pox will no longer play Hit Notification sounds on Damage over Time ticks.
Made the difference between head shot Hit Notifications and head shot kill sound more clear.
Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.

Fixes

Fixed not being able to pick up the Nav Segment in Vor’s Prize, thus not being able to complete the tutorial.
Fixed crashing when attempting to provide Fish over the Standing cap.
Fixed loading into the Plains without an open session, meaning you were left alone in that big big world with just your thoughts.
Fixed Nekros’ Shadows of the Dead clones not attacking enemies.
Fixed the game having insane blur like you just dived into a bucket of Vaseline with your glasses on and then ran through a wind tunnel. At least that's, uh... what a friend told me it's like.
Fixed not being able to rotate the camera when decorating.
Fixed erroneous lighting patches in Vor’s Prize.
Fixed Mandachord song previews and soundpacks being muted.
Fixed erroneous FX on Limbo’s Stasis ability.
Fixed the Aksomati firing sound playing when selecting/mousing over the Aksomati in the Arsenal.
Fixed the Aranya Planter pot being left behind when attempting to remove it in the Orbiter or Dojo.
Fixed a clipping crate seen in the Grineer Galleon Spy tileset.

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PostSubject: Re: Warframe updates   Fri Mar 16, 2018 11:31 pm



Shrine of the Eidolon: Hotfix 22.16.3

Changes

You can now dodge/roll out of Zephyr’s Tail Wind hover! This change also fixes getting locked out of all other actions for the duration of Tail Wind if a dodge/roll was initiated while charging.
Improved enemy accuracy when attempting to attack the Void Defense Cryopod by tweaking the Cryopod target points and surrounding cover/attacking spots.
Decoration Placement Push/Pull option now uses a free in/out motion instead of using a 1m grid.
Updated Afuris description to read "reload speed" instead of "reload time".

Fixes

Fixed a rare crash that occurred when joining a Plains squad right when the Host attempts to return to Cetus.
Fixed a script error when attempting to Decorate if you used the Dojo Architect to enter Decoration Mode.
Fixed a script error when attempting to access the Market from the ESC menu while installing a Star in an Ayatan.
Fixed Decorations not always rotating smoothly on the selected axis.
Fixed leaderboard placement notification not appearing if you entered the top 20 from a lower position. (It would only appear if you were in the top 20 and then moved up)
Fixed an issue where the cursor position (in the Ayatan installation screen) wasn't accurate for PC players when using a controller.
Fixed grammatical text error in the Arcane Manager where it should be singular 'Warframe' instead of plural 'Warframes'.

*We are aware and investigating a known issue where Clients appear to be dealing 0 damage to Teralyst Synovias, but in reality you ARE dealing damage, the UI is a liar.
Edited 5 hours ago by [DE]Megan
changed Lua to Void and fixed my grammatical error

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PostSubject: Re: Warframe updates   Tue Mar 20, 2018 9:08 pm

Shrine of the Eidolon: Zephyr Prime 22.16.4

Zephyr Prime: Rule the skies as the golden bird of destruction!

Tiberon Prime: Art meets ingenuity with this beautifully deadly rifle.
Kronen Prime: Ancient blades, perfected for today’s combat.

Check out the accompanying Prime Accessories here:
http://www.warframe.com/prime-access

Vauban Prime, Fragor Prime and Akstiletto Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.

*If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.

As a result of Vauban Prime, Fragor Prime, and Akstiletto Prime entering the Prime Vault, the following Syndicate sacrifice has been swapped:

New Loka:
Vauban Prime Neuroptics swapped to Banshee Prime Chassis

General Additions:

Added "Edit Next/Previous Camera position" buttons in the Advanced Camera Controls in Captura.

Exodia Force Changes:

Melee combo multiplier now applies to the radial blast of Exodia Force. This also fixes Exodia Force not scaling off of Modded Damage.
Increased Status Chance from 5%/10%/15%/20% to 5%/20%/35%/50%.
Changed Damage from 80%/100%/120%/150% to 50%/100%/150%/200%.
Changed Radius from 5/6/7/8 meters to 3/4/5/6 meters.

Changes:

You can now Transference to your Operator in the Dojo!
Opened more previously locked treasure walls in the Void.
You can now add Camera Positions in between already existing Camera Positions by going into edit mode in Captura.
Removed forced full screen when Steam Big Picture mode is enabled.
Decoration Placement changes not work properly with the Steam controller.
Reduced Lotus transmission frequency in Survival missions.
Increased Leaderboard placement icon size to be more visible.

Fixes

Fixed a UI issue where Clients appeared to deal 0 damage when attacking a Teralyst Synovia.
Fixed a case where using Tail Wind hover and hitting a ceiling immediately causes Zephyr to remain grounded and enter hover when she moves.
Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.
Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.
Fixed Zenith Alt-Fire not being able to shoot through all objects with respect to those that prevent Punch Through.
Fixed not being able to change your Landing Craft Livery Skin as reported here: https://forums.warframe.com/topic/934168-landing-craft-livery-issues-investigating/
Fixed cases of the ultimate crossover of Cetus in the Sky as reported here: https://forums.warframe.com/topic/933932-cetus-gate-is-floating-in-the-sky-investigating/
Fixed squad Host being able to change selected Bounty while voting is still in progress.
Fixed Bounty not activating if it's still being voted on before entering the Plains.
Fixed "Cancel Mission" text appearing instead of "Clear Vote" for Hosts when voting on Bounties.
Fixed being unable to select Upgrade or Appearance in the Arsenal when using a controller.
Fixed enemies being able to kill you in Captura.
Fixed not being able to navigate Captura functions with the Steam controller.
Fixed Nidus’ Mutation not working when in the Relay Arsenal.
Fixed Quills’ Offerings menu resetting back to the ‘ALL’ tab after purchasing an Amp from the ‘AMPS’ tab.
Fixed flickering Amps when selecting an Amp during Operator customization.
Fixed mission objective markers behaving weirdly in the Corpus Ice Planet tileset.
Fixed AI navigation issues near doors and stairs in the Void Defense tileset.
Fixed AI navigation/spawning issues in the Grineer Forest Defense tileset.
Fixed a random elevator mesh in the Void tileset.
Fixed being unable to access the ESC Menu when accessing it from the Ayatan Treasures screen.
Fixed a rare script error when changing matchmaking to Solo.
Fixed a script error that broke transmissions.
Fixed a script error relating to Mirage.

Edited change from Update 22.16.0:

Updated all lowercase mentions of 'Grineer', 'Corpus' and 'Warframe' to be uniformly uppercase across the entire game, in all languages but Spanish.

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PostSubject: Re: Warframe updates   Wed Mar 21, 2018 8:04 pm

Shrine of the Eidolon: Hotfix 22.16.5

Changes:

Replaced a duplicate Lith Z1 Relic drop in the Derelict Survival Rotation A with a Lith H2 Relic.
Ayatan Sculptures can now be placed and contributed to the Dojo!
As most of you know, Decorations contributed to the Dojo are never refunded. If you contribute an Ayatan Sculpture, you will not be able to retrieve it for Endo. You have been warned!!
Upon escaping your Orbiter via sneaky level holes, you will now be teleported back inside. For those that have already discovered these holes and have placed Decorations in space, please contact support.warframe.com to have your Decorations put back into your Inventory. The vacuum of space is an unforgiving beast!
Arcanes will now be listed according to Rarity in the End of Mission screen.
When switching between different Zaw previews in Hok’s Anvil, it will now show their comparison stats, similar to the Arsenal!
When attempting to place a Decoration in Decoration mode and a conflict occurs, you can now go directly to the Options menu to resolve the issue.
Updated lighting in Corpus Ship Defense level.
Removed the option to equip Armor on a Kubrow equipped with the Drahk Fur Pattern as intended.

Fixes:

Fixed Zephyr Prime, Tiberon Prime, and Kronen Prime (and their respective Relics) not having Codex entries. This resulted in the inability to Chat Link the items and their Relics if you did not own them.
Fixed Kela De Thaym’s fight not progressing to the final boss room, resulting in her fight being incompletable.
Fixed crashes on some 32-bit systems caused by 100 MB of memory reserved by disabled GPU particles prototype. These crashes were predominately noticed when loading into the Plains or a Void Sabotage tileset.
Fixed invincible Warframe and inability to Transference back to Operator as reported here: https://forums.warframe.com/topic/936145-invincible-warframe-can-not-use-transference-investigating/
Fixed not being able to Duel as the Operator in the Dojo.
Fixed some Ghoul Bounties only being available for 1 minute before refreshing.
Fixed Hoks Daily Special not displaying the weapon type in its stats.
Fixed being stuck flying around in a Dargyn when exiting right when it is destroyed.
Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.
Fixed Javlok throwing sound playing when equipping Mods in Arsenal.
Fixed overlapping markers in the Advanced Plains Map.
Fixed Warframe abilities being disabled in Dojo Duels.
Fixed spot-loading cases when attempting to use Transference in the Dojo Dueling room.
Fixed a rare script error that would lead to a loss of functionality in the Star Chart.
Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.
Fixed a script error that can occur when the Rescue Target is killed.
Fixed a script error when using Scanners (Codex/Synthesis) and Nosam Cutters.
Fixed a crash when attempting to Duel in the Dojo.

Shrine of the Eidolon: Hotfix 22.16.5.1

Fixes:

Fixed broken Kuva Siphon/Flood missions.

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PostSubject: Re: Warframe updates   Thu Mar 29, 2018 1:54 am

Shrine of the Eidolon: Update 22.17.0 + 22.17.0.1

INAROS RAMSES SKIN
A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.

KOPESH LONGSWORD SKIN
A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.

SCARAB SYANDANA
The signature Syandana of Inaros Ramses.

INAROS RAMSES COLLECTION
Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.

NEZHA JINZA HELMET
A unique helmet for Nezha.

New Gamemode: Endless Kuva Survival!
Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone - we are eager to read your feedback from your own playthroughs!

How it works:

Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival.
A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.
Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.
Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.
Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool aid bottle drop that was proposed in the Dev Workshop as. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm).

Check out the full Dev Workshop here for examples and FAQ:

Kuva Fortress Survival Improvements:

Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.
Added a repurposed Fortress Defense tile to Kuva Fortress Survival with improved enemy navigation and traversible areas.
Improved enemy spawn flow and navigation in the Kuva Fortress Survival tilesets.

Kuva Guardian Changes:
In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.

As an overall change, Kuva Guardians are now easier to turn vulnerable, but will become tougher to kill once they are.

Previously vulnerability flow was:

Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.

NEW vulnerability flow:

No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.

General Kuva Guardian Changes:

Increased base Health from 300 to 400.
Slightly increased the Fire Rate of their Twin Rogga .
Guardian Health type is now in line with the rest of Grineer.
Weaker against Heat and Viral but more resistant to Gas.
Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).


New Grineer and Corpus Articula!
All new poseable and scale models of both Grineer and Corpus foot soldiers!

Grineer

Frontier Butcher
Frontier Eviscerator
Frontier Heavy Gunner
Frontier Hellion
Elite Frontier Lancer
2 Grineer Pose Sets!

Corpus

Sniper Crewman
Corpus Ranger
Nul Comba
Corpus Power Carrier
Elite Crewman
2 Corpus Pose Sets!


New Sukshma Decorations!
Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!

Until Thursday April 5 at 8 pm, hop over to the Market to get the Lepus Headgear for 5,000 Credits and the Easter Color Picker for 1 Credit!

Grineer Commander Switch Teleport Changes:
We’ve all been in that sudden situation when you’re Switch Teleported into an angry mob of Butchers happily thrashing at your face. Questions of ‘how did I get here?’, ‘who done did that to me?’ and ‘why me, Lotus, why?!’ are typically asked to oneself. The lack of warning or indication that a Commander Switch Teleport is about to occur can leave one confused and distraught, which is why we’ve made some changes to improve not only indication, but also ability to avoid!

Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting.
Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).

General Changes:

Survival Life Support Towers no longer have interval spawn scaling (90 seconds + 1 second per pillar), instead they will just spawn every 90 seconds.
More Visual Effect intensity changes to reduce visual noise from:
Quanta Energy cube explosions
Teralyst ability FX
Vomvalyst ability FX
Improved sound differentials between body and head hit notifications.
Removed option to Purchase/Gift items if there is a new Update available to download. This often resulted in errors due to mismatched versions trying to communicate.
Upon taking damage, Kubrow Dens will now only spawn 4 Kubrows to defend their Den instead of an infinite amount. This fixes a potential for ‘infinite Kubrow spawns’ that has reared its head before.
Improved AI navigation on the Grineer Earth tileset by allowing AI to wade through water properly.
• Changed the /offline Chat command to /dnd (Do not Disturb) to more accurately describe the mode. ‘Do Not Disturb’ mode will now auto decline game Invites and auto reply to private messages to indicate that you are unavailable (disable with the Chat command /normal).

Fixes:

Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic.
Fixed a loss of functionality for Clients that occured when loading into a mission from the Observatory if player from another Clan is in the Dojo when Observatory is constructed.
Fixed inability to invite a member to your squad after a mission is started from the Dojo Observatory.
Fixed joining a Fissure mission resulting in the Reactant UI counter being stuck at 0.
Fixed cases of the Eidolon Shrine Shard context action disappearing for Clients.
Fixed being able to cast Warframe abilities on Pherliac Pods.
Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
Fixed being able to Scan objects once as a Warframe and then again as the Operator.
Fixed cases of being Revived in Spectator Mode in the Plains.
Fixed becoming stuck in Limbo’s Rift when attempting to enter Cetus by spamming roll while transitioning from the Plains.
Fixed being stuck in a perpetual loading state when accessing the Options menu while transitioning from Cetus to the Plains.
Fixed Zephyr not entering her Bleedout state when charging up Tail Wind or hovering in the air with Tail Wind and becoming downed.
Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
Fixed a long delay on Syndicate Medallion UI counter appearing.
Fixed persisting muffled sound when casting Ash’s Smoke Shadow Augment as reported here: https://forums.warframe.com/topic/935041-smoke-screen-persisting-muffled-sound/
Fixed Syndicate Syandanas not appearing in the ‘MISC’ tab of their respective offerings.
Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.
Fixed a Corpus Container in the Corpus Gas City tileset spawning in wonky locations.
Fixed doors not rendering in the Corpus Outpost tileset.
Fixed rock geometry poking through levels in the Corpus Outpost tileset.
Fixed a teleport volume preventing Decoration placement in the Personal Quarters display case.
Fixed not being able to edit/move Decorations placed in certain spots in the Orbiter as reported here: https://forums.warframe.com/topic/938350-cant-grab-a-decoration-which-placed-before-update/
Fixed missing teleport volumes in the Orokin Tower Extraction Scene.
Fixed Blueprints displaying the objects Rank when viewed in your Inventory.
Fixed a Grineer standing still for easy pickins’ in Vor’s Prize.
More fixes towards Kubrows appearing much larger for Clients visiting an Orbiter.
Fixed the Operator blocking Mod screen UI when accessing it in Cetus.
Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.
Fixed the flag for the Corpus Corporate Flag detaching when moving it around.
Fixed Clients getting a “Members have left” prompt when attempting to launch a mission from a Dojo Observatory.
Fixed hearing Incubator sounds when in the Arsenal or Mod menu.
Fixed hearing Foundry sounds when in the Foundry menu.
Fixed Eidolon Lens Blueprints missing their ‘Conversion’ text.
Fixed Star Chart Node information UI appearing off screen on 4K monitors.
Fixed Arcane description being partially cut off on the last line if it extends past the text area.
Fixed objective markers disappearing when underwater in Archwing.
Fixed line breaks in the wrong places for Arcane descriptions in some non-English languages.
Fixed the Trading text going outside the UI box when localized in French.
Fixed some Emblems and Sigils being Chat linkable.
Fixed darkly lit Archwing Arsenal.
Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
Fixed a script error when attempting to Mastery Rank Up while in the Syndicate screen.
Fixed a script error when joining an invalid session by invite.
Fixed a script error that occurred when your Sentinel died.
Fixed a script error that occurred after failing a Rescue mission.
Fixed a script error when modifying Chat Filters.

Shrine of the Eidolon: Hotfix 22.17.0.1

Fixes:

Fixed Endless Kuva Survival not rewarding ‘real’ Kuva to inventories.
We’re working on a retroactive healing to put missing earned Kuva in inventories. We will update you here!
Pre-Hotfix missing Kuva has been retroactively given to affected accounts - please relog to receive!
Fixed the Scarab Syandana clipping through itself on numerous Warframes.
Fixed Founder screen in the Relay having wonky text depth.

Edited 7 hours ago by [DE]Megan
Pre-Hotfix missing Kuva has been retroactively given to affected accounts - please relog to receive!

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PostSubject: Re: Warframe updates   Thu Apr 05, 2018 8:03 pm

Shrine of the Eidolon: Hotfix 22.17.1 - 22.17.1.1

Operation: Plague Star is going live on PC April 5th - April 17th!




   

Posted 5 hours ago

Operation: Plague Star is going live on PC April 5th - April 17th!

(console players: Plague Star will be returning to PS4 & Xbox One in the future!)

OperationPlagueStar_Keyart.png
Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

            WHAT YOU NEED TO DO
   Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!
   
            WHAT YOU NEED TO KNOW
   The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more!

More details can be found here:

Additions:

   Added option to Return to Orbiter from the Simulacrum.

Inaros Ramses Changes:
Based on player feedback, the Art Team went back and adjusted the shaders to make the following improvements that you can see here:


   Tweaked Inaros’ Ramses Skin material by adjusting the shaders so the colors don’t appear as muted.
   Switched metal texture in the Accent slot to a more accurate metal.

Kuva Survival Changes & Fixes:

   Taveuni node on the Kuva Fortress now indicates that it’s a Kuva Survival as opposed to a regular Survival.
   Removed a tile in the Kuva Fortress Survival tileset that had recurring spawning problems.
   Fixed Life Support Towers sometimes not accepting Kuva Catalysts.
   Fixed new incoming Life Support Towers sometimes overlapping Towers which were activated and had yet to disappear.
   Fixed "Time" on Kuva Harvester UI only being localized to the Host's language.
   Fixed Kuva Catalyst pickup and Life Support warning transmissions playing more than once.
   Fixed Kuva Harvester UI overlapping and lingering on screen.
   Fixed some confusing marker pathing in certain Kuva Fortress tiles.

General Survival Changes

   Incoming Life Support markers now show in-world and flash, instead of on the minimap only.
   The Extraction marker now shows at every rotation C for 60 seconds (as well as the original 5 mins), and when players are at Extraction and triggered the countdown.
   Small Survival pickup markers no longer stick to screen edges to reduce clutter.

Legendary Arcane Trading Changes:

   100k Credits for Unranked Legendary Arcane
   300k Credits for Rank 1 Legendary Arcane
   600k Credits for Rank 2 Legendary Arcane
   1M Credits for Rank 3 Legendary Arcane

General Changes:

   Minor changes to Zephyr Hagoromo skin that improve overall aesthetic.
   Azima, Zenistar, and Zenith will now show in your Profile.
   Changed Fomorian drop rates to the following:
       400 Endo                                Common (38.72%)
       Imperator Vandal Barrel          Uncommon (11.28%)
       Imperator Vandal Receiver     Uncommon (11.28%)
       Imperator Vandal Blueprint     Common (38.72%)

Fixes:

   Fixed a loss of functionality when setting an enemy Articula model to ‘None’.
   Fixed cases of crashing when mounting/dismounting a Dargyn.
   Fixed being in a perpetual loading state after accessing the Options Menu when transitioning from the Plains to Cetus (or vice versa).
   Fixed not getting rewards from Ghoul Bounties if they expired while you were still running them.
   Fixed crouching as the Operator breaking further animations in certain parts of The War Within quest.
   Fixed Ember’s Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them.
   Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.
   Fixed cases of Companions being instantly Revived by picking up a Health orb. This also fixes being able to pick up Health orbs when your Health is full and your Companion is downed.
   Fixed a Rare item spawning in a stuck location in the Void tileset.
   Fixed the Blueprint Icon background remaining when replacing a Blueprint with Platinum in the Trade screen.
   Fixed discrepancies with highlighted Mod Polarity spots when selecting an Exilus Mod.
   Fixed equipping the Hagoromo Helmet on Zephyr Prime resulting in her Prime details disappearing as reported here:
   Fixed enemy NPCs not taking cover unless they have an order.
   Fixed Enemy Articula size not switching to default when selecting "None" for the enemy type.
   Fixed the Corpus Nul Comba Articula missing textures and materials on the shoes.
   Fixed the camera continuing to move if you selected Push/Pull while you were in motion while Decorating.
   Fixed seeing broken UI when first opening the Gild screen.
   Fixed a nonfunctional color slider when placing a Glyph.
   Fixed missing controller binding icons when in Decoration mode.
   Fixed pressing ‘Enter’ when typing the MOTD not adding a new line and triggering the ‘Ok’ button, resulting in not being able to write more on multiple lines.
   Fixed Chat copying the text being written in the MOTD if the Chat window is open.
   Fixed incorrect on-screen marker positioning when using custom aspect ratios.
   Fixed the Ayatan Valana Sculpture not being centered properly on the screen.
   Fixed camera spacing discrepancies on the Operator Appearance screen.
   Fixed incorrectly tinted Syndicate icons when viewing a Syndicate Sigil.
   Fixed geometry poking through levels in the Grineer Fortress tileset.
   Fixed an escapable level hole in the Grineer Asteroid tileset.
   Fixed wonky objective markers in the Grineer Asteroid tileset.
   Fixed missing collision on the Orbiter ramp that could cause wonky clipping.
   Fixed a Rampart spawning inside a tree in the Grineer Forest tileset.
   Fixed glitching out of an elevator in the Corpus Gas City tileset.
   Fixed various level holes in Grineer Shipyards tileset.
   Fixed Teshin cinematic not triggering in The War Within.
   Fixed various level holes on Grineer Forest tileset.
   Fixed Companion kills/assists not tracking in the profile screen.
   Fixed TennoCon 2018 Sigil showing loc string.
   Fixed players being able to duel themselves.
   Fixed fog that was obscuring skyboxes on several tilesets.
   Fixed Kuva Catalyst being endlessly teleported in one tile of the Fortress.  
   Fixed zoning (green wall showing) on Earth Spy tileset.
   Fixed ramp in Derelict Fountain room where AI could get stuck

Shrine of the Eidolon: Hotfix 22.17.1.1

Fixes:

   Fixed unintended shell dropping sound on Telos Boltor
   Fixed several instances of the Shrine breaking if players spammed it with Shards.
   Fixed trades failing with several types of items.
   Fixed wall collision in a cave on Grineer Forest tileset where a player camera could clip through.
   Fixed several nav issues on Orokin Derelict tileset that prevented AI from pathing properly.

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PostSubject: Re: Warframe updates   Tue Apr 10, 2018 11:46 pm

Shrine of the Eidolon: Hotfix 22.17.2

Shrine of the Eidolon: Hotfix 22.17.2

Ember Prime, Frost Prime, and Loki Prime (+ their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice!

Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime, Tiberon Prime, and Kronen Prime Relics.

If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.

Changes:

Corrected some Sugatra positioning on Infested Zaws.
Updated many Glyph descriptions formatting and removed mentions of "Skin" in some.

Fixes:

Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
We're seeing reports of 'not fixed' - investigating!
Fixed a crash while playing Kuva Fortress Mobile Defense when an early Host Migration occured.
Fixed some behavior issues for the Hemocyte that was causing it to frequently turn on the spot.
Fixed placing a Corpus Articula and setting it to Nul Comba resulting in inability to place any more Decorations in that area of the Orbiter.
Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.
Fixed Mote Amp showing up as an unranked Primary weapon in Profile - should only show up as Mote Prism under 'Amps' like with all other Amps.


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