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 Warframe updates

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wth
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PostSubject: Re: Warframe updates   Thu Apr 12, 2018 9:32 am

Shrine of the Eidolon: Update 22.17.3

Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed... but we're getting our Whips out for something big next week...


NEW WARFRAME AUGMENTS! (max rank values)

Nezha - Blazing Chakram Augment: Reaping Chakram
The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.
*Available as an offering from Steel Meridian and Cephalon Suda Syndicates

Ivara - Artemis Bow Augment: Concentrated Arrow
Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through.
*Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox - Mend & Maim Augment: Energy Transfer
100% of charge is conserved when switching between forms.
*Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa - Peacemaker Augment: Mesa’s Waltz
Mesa can move at 50% speed while using Peacemaker.
*This is a reworked existing Conclave Augment that applies to both Conclave and PvE
*Equippable in the Exilus Slot
*Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates

Changes:

You can now Quick Melee while Spearfishing in the Plains!
Increased Nezha’s Blazing Chakram base Damage to 250.
Ability Strength Mods now affect both Health restore and Damage (previously was just Health).
Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
Opened more previously locked walls in the Void that hold item Containers.
Friends' current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
Toned down some fog effects in the Grineer Asteroid tileset.
Improved performance issues when firing the Furis or Kohm.

Fixes:

Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
Fixes towards the Cetus gates not opening, resulting in losing your rewards.
Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.
Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
Fixed your mysterious Orbiter guest missing their body sometimes.
Fixed Clients not seeing Exodia Force FX.
Fixed Operators being able to give a 'secondary weapon' to Rescue Targets.
Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
Fixed a script error when using Itzal’s Penumbra ability.

Conclave Fixes:

Fixed Warframe Conclave stats appearing inconsistent in the Arsenal.

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PostSubject: Re: Warframe updates   Fri Apr 13, 2018 9:03 pm

Shrine of the Eidolon: Hotfix 22.17.4

Changes

Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here: https://www.reddit.com/r/Warframe/comments/8boimy/dont_let_ivara_deal_killing_blow_to_eidalon_with/
Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.
Improved performance of a few “laser beam” effects (including security cameras, Mirage's Blinding Disco Ball of Pain beams, trip lasers, etc).
Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.

Fixes:

Fixed missing Shoulder Armor in the TennoGen Banshee Sonority Skin.
We’re working on a script to give the respective Shoulder Armor to those who purchased the TennoGen Skin. We will update you here when it is running/complete. Script has been run and has completed! Please relog if you purchased the Banshee Sonority Skin pre-Hotfix.
Fixed some cases of being unable to play Warframe if you customized your controller bindings within the past week due to broken bindings.
More fixes toward cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
Fixed remaining players after a Host migration while in the tunnel to Cetus not having the proper Bounty and will result in a crash if they complete their objective.
Fixed Ivara’s Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
Fixed Ivara’s Concentrated Arrow Augment arrows unintentionally triggering on allies.
Fixed potentially running past Teshin’s transmission trigger in The War Within quest due to layout changes.
Fixed Nezha getting stuck in ‘Power In Use’ if downed while throwing Blazing Chakram.
Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.
Fixed Pets losing loyalty when transitioning from Plains to Cetus because they are presumed 'dead' during the transition.
Fixed names for controller button bindings in the Placement tab for decoration placement being inconsistent with the name of the buttons actually used.
Fixed missing controller button icons in Decoration mode.
Fixed flickering glass tube in Kuva Fortress trophy room tile.

Conclave Fixes:
Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.

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PostSubject: Re: Warframe updates   Fri Apr 20, 2018 2:53 pm

Beasts of the Sanctuary: Update 22.18.0

It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is now. But, she won’t come easily. For Khora and Venari have been detected in Simaris’ Sanctuary, and it’s his rules that are law there.

NEW WARFRAME!

KHORA
Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

PASSIVE: Beastshield - Increased Armor for each Pet in range.

WHIPCLAW
Send enemies reeling with a deafening whipcrack.

ENSNARE
Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.

VENARI
Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.

STRANGLEDOME
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.

KHORA DELPHI HELMET
A uniquely-styled alternate Helmet for Khora.

KERATA SYANDANA
Flowing lines meet sharpened spikes in Khora’s signature Syandana.

HYSTRIX
Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.
*Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon's Status Chance.
*Blueprint available in the in-game Market

DUAL KERES
Tear through any target with these vicious, claw-like blades. The signature swords of Khora.
*Blueprint available in the in-game Market

VELDT
Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.
*Can be researched in the Tenno Lab Dojo room

NEW ZAW PARTS!
Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!

SEPFAHN

A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.

RABVEE

A heavy Zaw Strike for Machete and Hammer weapons. Measure twice, strike once... heavily.

DOKRAHM

A light Zaw Strike for Scythe or Hammer weapons. Lightweight, for flash and bite.

SHTUNG

A two-handed Zaw Grip for measured strikes and greater impact.

KORB

A one-handed Zaw Grip for measured strikes and greater impact.


NEW ENDLESS GAMEMODE!
SANCTUARY ONSLAUGHT
“Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed... as will yours.”

- Cephalon Simaris

PREREQUISITES

Must complete The New Strange quest.

WHERE TO GO

Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.

NEW TERMS

ZONES: the equivalent of a 'Wave', 'Round', etc! This is a new Endless mode, thus, new terminology!
DATA-CONDUITS: Portals to the simulated combat!
(X) EFFICIENCY: the means to keep a Conduit open!

WHAT TO DO

Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.
Each Specimen you kill attributes to your overall Efficiency, with Eximus Specimens attributing more.
Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency - use them wisely!
Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) - kill Specimens as fast as you can!
When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.

ELITE SANCTUARY ONSLAUGHT (HARD MODE)
Welcome to Simaris’ true stress test.

Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed - this please Simaris.

TIPS
Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:

No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris' world.
Simaris demands only Rank 30 Warframes can compete in the Sanctuary.
An overuse of Warframe abilities can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary.
Each Conduit entered/Zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level. Harder enemies from a baseline!
The amount of Efficiency Stimulus that spawn decreases the deeper you go into the Sanctuary. Simaris is (somewhat) kind and will always spawn at least 1.
Increase your pace! The deeper you go into the Sanctuary the faster your Efficiency drops.
Specimens do not drop real-world things like Mods/Resources in Simaris’ Sanctuary. Rewards certainly do exist, though. Focus Boons and Reward Tables (below) aplenty! We are also going to introduce a series of rewards once this launch is out - there will be more to come!
Leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught that Simaris will reset weekly.

REWARDS
Rewards are given per 2 successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught.

2 Zones = Rotation A
4 Zones = Rotation A
6 Zones = Rotation B
8 Zones = Rotation C

Sanctuary Onslaught Rewards:
Reveal hidden contents

Elite Sanctuary Onslaught Rewards:
Reveal hidden contents


General Additions:

Five new tradeable Captura Scenes - available as Sanctuary Onslaught rewards.
CORPUS SHIP FREIGHT SCENE
GRINEER SETTLEMENT ARTILLERY SCENE
LUA BALCONY SCENE
KUVA FORTRESS CREVICE SCENE
GRINEER SEALAB CENTRIFUGE SCENE
Added 9 Fan Art Displays that were featured on Prime Time to the Codex!

Changes

Removed Excalibur’s 3 second cooldown on Radial Blind.
Removed Weekly Kills Leaderboards and Leaderboard Top 20 placement notification. Full information here: https://forums.warframe.com/topic/946652-removing-kill-leaderboard-and-leaderboard-notifications/
Improved enemy navigation in the Infested Corpus Ship tileset.

Fixes:

Fixed Kuva Harvester timer sometimes staying on screen after it’s destroyed if there are 1 or more Clients.
Fixed Host migrating while fighting the Hemocyte causing bonus Affinity to be lost for using Infested Catalysts and Eidolon Phylaxis.
Fixed objective text disappearing if a Host migration occurred while on the 'Find the Capture target' phase.
Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase.
Fixed not being able to roll while using Mesa's Waltz Augment with a controller.
Fixed getting stuck in Decoration mode due to conflicting bindings with a controller.
Fixed selecting Defaults when in the Customize Controller Menu sometimes resulting in broken controls.
Fixed an issue where the Decoration Mode HUD was showing the callouts for Archwing Move up/down instead of Decoration Move up/down.
Fixed Nezha Jinza Helmet Alerts defaulting to a Nezha Circa Helmet.
Fixed the "place another" Decoration feature not functioning correctly if multiples of a Decoration are purchased within the Decoration function.
Fixed minimap markers for Ayatan Stars remaining visible after pickup.
Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus.
Fixed cases of APEX particles appearing to stretch and become wonky.
Fixed changing an item you want to Trade leaving icons from previous offerings in the Trade menu.
Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
Fixed missing collision in the Lua tileset.


Edited 4 hours ago by [DE]Megan
Clarified Elite mode - you can play it until your fingers bleed - not once per week like some think

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PostSubject: Re: Warframe updates   Sat Apr 21, 2018 12:08 am



Beasts of the Sanctuary: Hotfix 22.18.1

First Hotfix post Update is brought to you by Onslaught crashes! You can expect more Hotfixes as we continually monitor and fix.

Sanctuary Onslaught Changes & Fixes:

Removed the Lua puzzle room tile from Onslaught. Given the spawning logic of Onslaught this would be a dramatic re-occurrence beyond our intended rarity for Forma.
Removed a Grineer Sealab tileset from Onslaught. The Submersible water volumes do not function in the Sanctuary.
Removed Crates that were dropping spoils in Sanctuary Onslaught; replaced with 100% grass fed simulation friendly standard crate spawns now.
End of Mission screen now displays ‘Elite Onslaught Summary’ when playing Elite Sanctuary Onslaught.
Onslaught pickups will now be heard by other players when in radius.
Fixed a plethora of crashes related to Host Migrations, Conduits, etc, in Onslaught.
Fixed Onslaught Conduits not spawning if a Host Migration occurs.
Fixed Onslaught HUD being pre-translated into the Host's language.
Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.
Fixed missing Onslaught Conduit FX transition and lingering white screen if you moved away from the Conduit as it spawned.
Fixed intro Simaris transmission not playing for Clients when initially loading into Onslaught.
Fixed incorrect End of Mission Simaris transmission when completing between 3 & 5 Onslaught zones.
Fixed missing door frames in Orokin Onslaught tile.

Changes

Blooming Peculiar Mod is now tradable.
Supra Vandal is now tradable.
Removed unintended Operator Amp parts from Quills Offerings.

Fixes:

Fixed crashes related to enemy ragdolling.
Fixed seeing numerous of the same TennoGen Syandana displayed as a filepath. Attempting to purchase this would result in an error.
Fixed the Hystrix not leaving behind “quill” holes.
Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.
Fixed cases of post process FX not working in Captura.
Fixed wonky Leaderboard score formatting after viewing Obstacle Course Leaderboard.
Fixed a script error when casting Khora’s Whipclaw.


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PostSubject: Re: Warframe updates   Sat Apr 21, 2018 12:09 am

Beasts of the Sanctuary: Hotfix 22.18.2

Sanctuary Onslaught Changes & Fixes:

Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind!
Improved Infested spawns by adding more spawn points in the Onslaught Derelict tile (most commonly encountered in Zone 17 of this week's Elite Rotation).
Improved numerous enemy spawns to Onslaught Asteroid tiles.
Removed an Infested Corpus tile and Orokin Tower tile that contained unremovable spoils in Sanctuary Onslaught.
Removed a white bar in the End of Mission screen for Sanctuary Onslaught summary under the "TOTAL" panel.
Fixed a crash that could occur when joining an Onslaught in progress.
Fixes towards players getting a white screen after jumping through a Conduit.
Fixed dark Warframe lighting when standing on broken platforms in the beginning Onslaught room before you enter the Conduit.
Fixed very dark lighting in the Orokin Derelict Onslaught tile.
Fixed Sanctuary Onslaught total wave score showing incorrect value after the first two zones.
Fixed Sanctuary Onslaught music not playing for Clients.

Fixes:

Fixed a crash for Clients related to casting Khora's Strangledome.
Fixed a crash if you Alt-F4 with split-second precision when joining a mission.
Fixed script error when trying to trade Blooming Peculiar Mod.
Fixed Clients suffering from a desync issue if a Host Migration occurs in the Plains. This resulted in oddly unaligned water, enemies, etc.
Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.
Fixed Clients rejoining a session not having their Sentinel spawn.
More fixes towards wonky looking stretched APEX particles, mostly seen with the Jat Kittag.
More fixes towards the Hystrix not leaving behind ‘quill’ holes when shooting surfaces.
Fixed some water colors that were appearing a bit green.
Fixed Rabvee playing the wrong hit effect sounds.

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PostSubject: Re: Warframe updates   Sat Apr 21, 2018 10:17 pm

Sanctuary Onslaught Changes & Fixes:

Fixed more cases of crashes caused by joining Sanctuary Onslaught missions in progress.
Fixed crashes by timing issues more likely to happen on slower computers.
Fixed enemy spawning after host migration.
Fixed Efficiency meter draining while waiting for portal transition effects to finish.
Fixed Efficiency Boosts not being tracked correctly when squad is split up between different zones.

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PostSubject: Re: Warframe updates   Tue Apr 24, 2018 12:25 am

Beasts of the Sanctuary: Hotfix 22.18.4

Note:

This will indeed be the first of many Hotfixes this week - Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned - more details to come as we fight fires!


Sanctuary Onslaught Changes & Fixes:

- Potential fix for a deadlock that could occur between Zones.
- Fixed many common crashes with Sanctuary Onslaught - still more to go!
- Fixed inbox transmissions missing from Simaris - he recorded a selfie-video for you all but forgot to attach it earlier.
- Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
- Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
- Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
- Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
- Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
- Fixed issues with enemies spawning out of attack range on a tile.
- Fixed issue with enemies getting stuck on certain ledges.
- Fixed issues on Moon tile with spawns & getting stuck


Changes:


- Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
- Peculiar Bloom Mod can now be chat-linked!


Fixes:
- Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.
- Fixed an issue where players could fall out of the Grineer Forest tile as seen:

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PostSubject: Re: Warframe updates   Tue Apr 24, 2018 1:23 pm



Beasts of the Sanctuary: Hotfix 22.18.5

Note # 2:
As mentioned in Hotfix 22.18.4, we are gathering all efforts to fight fires and bring you Khora changes as the week progresses. This Hotfix brings the oomph/FX changes for Khora, with her meatier changes in the hands of our Designers and QA team.

Check out the latest Dev Workshop for Khora’s Planned Changes:

Sanctuary Onslaught Changes & Fixes:

We now give Zone rewards the moment the Conduit portal appears instead of requiring at least one player to transition through.
Fixed a crash as a result of a Conduit closing in Onslaught.
Fixed a permanent white screen if a player revives during Zone cross fade.
Fixed issues with time still passing when playing in Solo and pausing the game.
Fixed a loss of functionality that could occur during Zone transitions.
Fixed 'Wave Complete' appearing over End of Mission.
Potential fix for the 'white wall of fog' that would stay up between Zones.
Possible fix for no initial Conduit spawning.
Fixed issues with missing sound FX within the Onslaught game mode.
Fixed the 'Repeat Last Mission' button not working with Onslaught game modes.
Fixed Clients not receiving rewards after Onslaught mission ends due to a failed Host migration.

Khora Changes (FX/visual):

Whipclaw: Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
Ensnare: Improved the positioning of Ensnares burst FX,
Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.


Fixes:

Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.
Fixed an issue with Sepfahn Zaw part creating it's Nikana holster when used for a 2 handed grip.
Fixed an issue with the Sepfahn Zaw part making extra cloth dangles when made into a Nikana.
Fixed issues with Nikana Zaws & Heavy Axe Zaws not having holster customizations.
Fixed an issue with Mirage's Hall of Mirror clone kills not counting towards anything.
Fixed an issue with incorrect Skins being applicable to the Hystrix.
Fixed some lighting issues with the Corpus Ship Defense/Interception tile.
Fixed numerous missing localization strings.


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PostSubject: Re: Warframe updates   Tue Apr 24, 2018 11:34 pm

Beasts of the Sanctuary: Hotfix 22.18.6

Sanctuary Onslaught Changes & Fixes:

Added more types of Grineer, Corpus, and Infested Specimens to Onslaught.
Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile.
Fixed a loss of functionality when trying to launch Onslaught with a rank < 30 Warframe.
Fixed Conduit transitioning FX restarting if you enter Conduit during the final 5 seconds where screen is already auto-fading to white.

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PostSubject: Re: Warframe updates   Wed Apr 25, 2018 11:47 pm



Beasts of the Sanctuary: Hotfix 22.18.7

We’re still in the saddle for planed Khora changes this week (likely tomorrow).

Sanctuary Onslaught Balance Changes:

Player experiences and data determined that enemy scaling was broken and not consistent with game modes outside of Onslaught. A more descriptive and in-depth read can be viewed here: https://forums.warframe.com/topic/950011-sanctuary-onslaught-difficulty-changes/

Elite: Lowered Specimen level ranges, with Zone 1 starting at level 60-70 and reaching a max of level 150-180 once you hit Zone 15 (instead of Zone 10).
Elite: Removed additional Damage Multiplier for higher level Specimens.
Efficiency drain ramps up more aggressively between Zones 10-20 in either Onslaught mode.
Efficiency Stimulus spawns will not appear beyond Zone 15 in either Onslaught mode.

General Sanctuary Onslaught Changes:

Khora Blueprints have been removed from Elite rewards and replaced with Radiant Axi Relics. Other Relics have moved around rotations to fit - see our drop-table site for full drops!

Reveal hidden contents

Removed the Rank 30 Warframe requirement from Sanctuary Onslaught - remains a requirement for Elite Onslaught.
Certain Onslaught tiles now have a 20% chance of having an environmental hazard.
Increased Specimen spawns in the Corpus Gas City Onslaught tile and Grineer Fortress Onslaught tile.
Reverted the addition of more types of Grineer, Corpus, and Infested Specimens to Onslaught. More testing will be done for these Specimens and added in at a later time.
Removed more tiles that were leading to Specimen navigation issues.
Removed physical lockers and containers from the Void Onslaught tile.
Removed Simaris line referring to 'comrades' when Conduit is closing to eliminate possibility of referencing other players when running Solo.
A prompt will appear that indicates you need to have a Rank 30 Warframe (Elite) and have completed The New Strange quest when selecting Sanctuary Onslaught if you do not meet those requirements.

Sanctuary Onslaught Fixes:

Fixes towards crashing when entering a Conduit.
Fixed rejoining right before the Conduit materializes can prevent it from spawning.
Fixed invulnerability not being applied/removed correctly in various scenarios of jumping through the Conduit as the Operator.
Fixed some Onslaught tiles having permanent Fire hazards due to explosive barrels.
Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff.
Fixed initial Conduit not showing at correct size for Clients.

Changes:

Quill Onkko has added a Cetus Wisp to his Offerings in Cetus. These can be purchased with Quill Standing for Architect level Tenno.
Only a maximum of 4 Mine Ospreys will spawn at any given moment.
Tweaked the Hagoromo Zephyr Skin to improve the metallicness of the metal and toned down the grime textures as requested by the creator.

Fixes:

Fixed minor performance issue and crashing during the ‘Protect the Moon’ phase of The Second Dream.
Fixed Dark Split-Sword Affinity and Focus being lost when a Host migration occurs.
Fixed Venari UI stats overlapping text when Dual Wielding.
Fixed the Vala Sugatra Prime not attaching properly to weapons.
Fixed a script error related to Wall Latching.
Fixed button callout showing wrong icon when swapping Move/Look to opposite sticks when using a controller.

Conclave Fixes:

Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.


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PostSubject: Re: Warframe updates   Fri Apr 27, 2018 7:27 pm

Beasts of the Sanctuary: Hotfix 22.18.8

Khora Changes:
Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.

Whipclaw

Whipclaw will apply to and benefit from the Melee combo counter.
All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.

Ensnare

Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
Procs no longer wake up Ensnared enemies.

Venari
Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
Venari deals Slash damage to enemies instead of Impact damage.
Ability Strength Mods on Khora now affect Venari abilities.

Strangledome

Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

Sanctuary Onslaught Changes:
We still see Onslaught as a more bite-sized gameplay experience, but combined with the efficiency changes below, how far your team can last should be dictated slightly more by your ability to kill instead of hard numeric limits. The Simulation is alive and ever changing.

Removed the increased Efficiency drain when you hit Zone 20 in Sanctuary Onslaught and from Elite Sanctuary Onslaught when you hit Zone 14. Efficiency drain will hit its max rate in Zone 16 of Sanctuary Onslaught and Zone 15 of Elite Sanctuary Onslaught.
Added more tiers of increasingly higher level enemies in both Sanctuary Onslaught and Elite Sanctuary Onslaught:
Sanctuary Onslaught
Level 80-100 in Zone 15
Level 110-130 in Zone 20
Level 130-150 in Zone 25
Elite Sanctuary Onslaught
Level 200-220 in Zone 20
Level 250-280 in Zone 25
Removed unnecessary ice environment textures in the Grineer Shipyard Onslaught tile.
Removed an Orokin Derelict tile from Onslaught that was too small - this means that Zone 12 of Elite will have a new tile.
Removed an Infested Corpus Onslaught tile that was deemed unsuitable for the Simulation.

Sanctuary Onslaught Fixes:

Fixed Clients being perpetually stuck on the loading screen after a Host migration in Onslaught.
Fixed cases of Conduits not materializing after a Host migration occurs.
Fixed cases of Clients being trapped in the old Zone after the Host transitions through the Conduit first and disconnects on the other side.
Fixed Efficiency continuing to drain after a Conduit has appeared and you have yet to pass through it. Once all players are through the Conduit and into the next Zone, the Efficiency will recommence draining.
Fixed Specimens beating the crap out of helpless players who are trapped in the loading screen when a Host migration occurs. Specimens will now be paused while you are in the loading screen.

Changes:

The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
250,000 + (Mastery Rank * 5,000)
Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf.

Fixes:

Fixed crashes related to XAudio2 xWma voice recycling.
Fixed the Loki Prime Glyphs description being unlocalized.

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PostSubject: Re: Warframe updates   Thu May 03, 2018 10:04 am

Beasts of the Sanctuary: Update 22.19.0

TENNOGEN ROUND 12

Warframe Skins

Chroma Thyrus Skin by StenchFury
Chroma Graxx Skin by Faven
Loki Erebus Skin by Vulbjorn, the graphical walrus.
Mag Ferro Skin by Master Noob
Mesa Marlet Skin by Cheshire and prosetisen
Nyx Aurelia Skin by Hitsu San
Rhino Scarab Sect Skin by Mz-3
Volt Fulgursor Skin by Vulbjorn, the graphical walrus.

Warframe Alt Helmet

Gara Silica Helmet by Arsenal

Syandanas

Ak-Sura Syandana by malayu and Cobalt
Despot Cape Syandana by Volkovyi and Sab531
Due Volpi Syandana by Volkovyi and led2012
Mithra Syandana by lukinu_u
Mushussu Syandana by StenchFury
Sovereign Syandana by BeastBuster

Weapon Skin

Lympharis Polearm Skin by lukinu_u*

*The Lympharis Skin was initially uploaded as a Staff Skin but for consistency with the TennoGen program, it has been altered slightly to be a Polearm Skin.


General Additions:

A new Grineer Sealab Defense tile has been added to Uranus!


Khora Changes & Fixes:

Khora’s Whipclaw animation has been updated to better reflect the aim direction.
Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
Fixed not being able to see Venari’s hold indicator when switching postures.
Fixed incorrect icon displaying for Venari’s Healing posture.
Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
Fixed Venari not disappearing when playing an Archwing mission as Khora.
Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one.
Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets.
Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed.
Fixed Strangledome turning MOA enemies invisible.
Fixed a crash when Transferring to the Operator when Khora is equipped.
Fixes towards possible motion blur on Khora’s spikes in the Liset.
Fixed Khora's spikes being visible when viewing Navigation.


Sanctuary Onslaught Changes & Fixes:

Removed Kuria’s from Onslaught tiles since Simaris does not allow the use of gear in the Sanctuary.
Sahasa Kubrows can no longer dig up Resources in Onslaught.
Fixed several Host migration issues in Onslaught.
Fixed a Lua Onslaught tile having doors that appeared unlocked due to incorrect materials.
Fixed End of Mission rank being A- when aborting before a Zone has been completed.


Changes:

A buff icon for Toxic Lash is now displayed so you can see the bonus (ie: after Growing Power, Energy Conversion, and other temporary power-strength buffs are applied).
Zaw Strikes Sepfahn, Rabvee, Dokram and handles Korb and Shtung now have a chance to be used in Hok's Daily Specials.
Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.
Melee head kills now count as headshots (they already counted towards the "Get 10 headshots" challenge). Face-crit-multiplier-ahoy!
Improved enemy navigation in the Corpus Outpost Defense tile.
Optimizations for memory/CPU by improving XAudio2 voice recycling.
Shortened "Warframe Animation Sets" to just "Animation Sets" in the Market category since it's redundant and crowds the box.

Fixes:

Fixed Operators not being able to slide/roll in some cases.
Fixed insanely fast computers not being able to transition to Cetus from the Plains.
Fixed Exodia Contagion's interaction with Covert Lethality, resulting in the +100 damage being applied to the projectile damage multiplier instead of the base projectile damage.
Fixed Exodia Epidemic ground slam wave counting towards finisher damage instead of the intended explosion damage.
Fixed Thrown weapons equipped with Power Throw scaling with the range from Wukong’s Iron Vault Augment.
Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons.
Fixed Nezha’s Reaping Chakram damage not getting doubled for every enemy hit for Clients.
Fixed Opticor and beam weapons sometimes not being able to hit Corpus Nullifier bubbles.
Fixed players and enemies colliding with the Nullifier's weakpoint. Thwarted no longer shall be any attempts to vertically depart that ability-bereft spherical hellscape.
Fixed Pets disappearing after Warframe dies and Revives, even though the Pet was alive before their owner's death.
Fixed Pets losing loyalty when they shouldn't/not losing loyalty when they should.
Fixed a pickup prompt appearing in Simaris’ Relay Sanctuary.
More fixes towards crashes related to XAudio2 xWma voice recycling.
Fixed a crash where the audio device is lost and fails to initialize.
Fixed one rare crash that could occur when audio device is lost.
Fixed some Captura Scenes resulting in an automatic "mission failed" and booting you back your Orbiter after 15 minutes.
More fixes towards cases of ‘Supercat’ Kavat issues.
Fixed Sentinel customization selection not reflected in the Cetus Arsenal when hovering over them.
Fixed Archwings using its default colors when trying to copy default Warframe colors onto Archwing items.
Fixed coming back to the Relay from a mission/Simulacrum would pause your Kubrow, resulting in him/her standing in one place forever.
Fixed selecting "Return to Orbiter" in the Simulacrum and then cancelling would cause you to end up in your Orbiter if you then used "Return to Relay".
Fixed script error when switching modes in your loadout where the Warframe in the previous mode was Chroma/Nidus/Equinox and the Warframe in the new mode is Khora.
Fixed Zaw Components spot loading when hovering over them in the Arsenal.
Fixed Client projectiles not getting destroyed which can result in performance issues.
Fixed ambient sounds disappearing in certain areas of Maroo's Bazaar.
Fixed level holes in the Grineer Asteroid tileset.

Conclave Changes & Fixes:

Reduced the casting speed of Mag’s Crush in Conclave.
Reduced the damage of Khora's Venari in Conclave.
Reduced the damage of the Dual Keres in Conclave.
Fixed avatars spawned from Warframe abilities being highlighted as enemies to their creator in Conclave.

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PostSubject: Re: Warframe updates   Thu May 03, 2018 10:14 pm

Beasts of the Sanctuary: Hotfix 22.19.1

Sanctuary Onslaught Changes & Fixes:

Fixed excessively tiled floor material in the Grineer Asteroid Onslaught tile.
Fixed crashes that could occur when leaving Onslaught due to Warframe abilities still being active when Zone gets destroyed.

Fixes:

Fixed crashing when using a Warframe Specter equipped with a Zaw.
Fixed violent flickering when the opaque part of the Mithra Syandana is offscreen.
Fixed the glass on Gara’s Silica Helmet not breaking.
Fixed some audio pops by reverting XAudio2 voice recycling changes - will investigate further!

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PostSubject: Re: Warframe updates   Thu May 17, 2018 9:00 pm



Beasts of the Sanctuary: Hotfix 22.20.2

Changes:

Removed the unreleased Two-Handed Katana Stance Mod.
Returned the Skeiron Zephyr Skin to its original matte material.
Improved the Hagoromo Zephyr Skins metallic materials at the request of the creator.
The GPU Particle setting will now indicate if your system doesn’t support the new particle system.

Saryn Spores Fixes:

Fixed a case where Clients may get stuck unable to cast Saryn’s Spores anymore if they cast Spores on a target that dies during the cast.
Fixed Saryn’s Spores HUD indicator disappearing for Clients after Transferring to and from the Operator.
Fixed Saryn’s Spores not doing damage while in Operator but damage continuing to increase over time.
Fixed Saryn’s Spores active indicator remaining when switching to Operator.
Fixed Saryn’s Spores breaking if you go through the Onslaught Conduit while Spores is active.

Fixes:

Fixed numerous cases of presence vs matchmaking issues. This was causing issues Inviting players and finding squads.
Fixed DirectX 9 crashes related to turning off Multi-threaded rendering.
Fixed a progression stopping crash in The War Within.
Fixed cases of not being able to place Decorations or Polychrome in the Dojo.
Fixed Gear wheel losing functionality when opening it while switching from Fishing to a different item.
Fixed ‘GPU Particles’ not appearing disabled when not supported. The setting would be greyed out and could not be changed, despite showing a value indicating that it should be active.
Fixed appearing to have a plethora of empty Slots in your Inventory. These Slots were not actually useable.
Fixed missing Inventory items in the last category that gets loaded (which is also the only category for screens like Fish selection).
Fixed the Tigris no longer having its PBR textures.
Fixed numerous of the newly PBR’d weapons not applying custom Energy color.
Fixed Equinox Clisthert Helmet not applying custom Energy color.
Fixed the Ki’Teer Sekhara and Tethra's Doom Quantum Badge not applying custom Energy color.
Fixed holding 2 Hystrix’s instead of the intended 1.
Fixed not being able to F6 screenshot while in Decoration mode.
Fixed a potential crash when joining a mission.
Fixed crashing at End of Mission when playing Lunaro.
Fixes towards crashes related to particles.
Fixed a level hole in the Corpus Ice Planet tileset.
Fixed [PH] text in the new Spear Fishing HUD.

Missed Fix:

Fixed the Commodore Prime Operator suit and Excalibur Dex Skin having incorrect textures.

Edited 2 hours ago by [DE]Megan
Fixed the Commodore Prime Operator suit and Excalibur Dex Skin having incorrect textures.

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PostSubject: Re: Warframe updates   Fri May 18, 2018 6:22 pm



Beasts of the Sanctuary: Hotfix 22.20.3

Friendly heads up that we’re aware of the lavish costs to build some of the new Orokin Dojo Decorations. Our team is looking into not only reducing those costs, but also refunding Clans that have built them. Stay tuned for these changes next week!

Changes:

You can now place multiple Custom Obstacle Courses in your Dojo!
Scaled the Ceramic Dagger to a more reasonable size. Ceramic Dagger-But-Long-Like-A-Sword didn’t have a nice ring to it.
Upon completing the required Synthesis scans, Simaris' Daily Task entry in the World State Window can now be clicked to automatically load you into the nearest Relay.
Optimized memory usage by Dojos with a large number of Decorations. This also fixes a crash from Decoration heavy Obstacle Courses.
Made adjustments to Controller bindings when transitioning between mouse and controller.
Removed the ‘Only Sellable’ option from the Ducat Kiosk menu as it doesn’t apply to that screen.
Removed the controller D-Pad function from the Somachord as it does not function there.
*Removed profanity filter from Loadout names.

Fixes:

More fixes towards crashing as a result of particles.
Fixed a crash that could occur if you disconnected while your Sentinel Vacuum was sucking up an item with particle effects attached to it.
Fixed a Dx11 crash on shutdown (possibly because the graphics driver crashed first).
Fixed a crash that could occur when attempting to Host a session while an existing session was still active.
Fixed duplicate Mods appearing in the Arsenal after upgrading a Mod. These duplicate Mods were merely a mirage of your desires, and did not truly exist.
Fixed UI disappearing when switching between Spear/Bait/Dye in the Spear Fishing HUD.
Fixed sleeping enemies (Equinox’s Rest) being alerted when approaching them.
Fixed switching to Borderless Fullscreen not always positioning the window properly (it seemed to only be reliable if you set to Borderless and booted up that way).
Fixed a script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage).
Fixed a prompt with incorrect text breaking your ability to enter the Dojo Obstacle Course.
Fixed being able to trap other players inside Dojo Decorations.
Fixed level load music playing when loading into the Apostasy quest.
Fixed Kohm’s firing charge sound staying active.
Fixed selecting a linked item in Chat preventing all controller buttons from not functioning until Chat is minimized.
Fixed controller input issues when Chat linking Zaws.
Fixed moss acting strangely with the Simaris Data Parse Widget.
Fixed overlapping controller button callouts when selecting 5+ Emojis.
Fixed Invasion text overlapping when hovering over the World State Window with a controller.
Fixed a script error when transitioning between mouse and controller as the Arsenal Upgrade screen is opening.
Fixed a script error when switching between mouse/controller before the Inbox has loaded.
Fixed a script error when looking at enemies with non-standard resistance types (Void Damage, Finisher Damage, etc) with the Data Parse Widget.
Fixed a script error when casting Gara’s Splinter Storm.

Conclave Fixes:

Fixed Conclave mode of the Arsenal not presenting/applying upgrades correctly to items.
Fixed non-functional controller D-Pad callouts being visible on Conclave End of Mission screen.


Edited 1 hour ago by [DE]Megan
noted missed change: *Removed profanity filter from Loadout names.

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PostSubject: Re: Warframe updates   Tue May 22, 2018 11:14 pm

Beasts of the Sanctuary: Hotfix 22.20.4

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are continuing to be discussed. We expect to have those changes live this week - stay tuned!

Changes:

Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!
Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is cancelled entirely.
You can now trade the Peculiar Growth Mod!
Improved velocity and friction of small UI button targeting with a controller.
Improved AI navigation in the Grineer Shipyard tileset.
Reduced the loading/Star Chart percussion loop.

Fixes:

Fixed losing Djinn after it dies and a Host Migration occurs.
Fixed Carrier’s Ammo Case precept continuing to function after it has died.
Fixed Onslaught Elemental hazards appearing on every subsequent Zone once it has been determined.
Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.
Fixed Loki Switch Teleporting another player out of a Dargyn resulting in having incorrect animations and inability to dismount the Dargyn.
Fixed non-friendly drivable Dargyns not counting for the Dargyn Bow kill Riven Challenge.
Fixed Zephyr’s Turbulence doing a lousy job at deflecting Drekar Elite Lancer shots.
Fixed Nova’s Null Star trail FX not using custom Energy color.
Fixed Equinox Specters Rest & Rage not working correctly for NPCs.
Fixed a GPU particle leak.
Fixed cases of getting stuck on ceiling geometry in the Iron Wake tileset.
Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory. *Next Hotfix will have this fix!
Fixed cases of scrolling inability with a controller in the Arsenal.
Fixed controller D-Pad not being able to change Market item quantities.
Fixed silly Arsenal rotation when switching from mouse to controller when the mouse is left clicking but hasn't been released before switching.
Fixed controller cursor drift if it was moving when you closed the last screen.
Fixed discrepancies when transitioning from mouse/keyboard to cursor while in the Chat window.
Fixed Shift>Tab switching Chat tabs in the wrong direction.
Fixed Moa's playing Shockwave Moa charge attack vocals on death.
Fixed Clients ability to see Synthesis tracking FX if the Host opens the Synthesis Scanner.
Fixed the Excavation UI breaking for Clients.
Fixed a crash that occurred if you joined a mission in progress when someone simultaneously picked up an item.
Fixed a crash that occurred in the Arsenal.
Fixed a script error when entering a Dojo Duel instance as a Client.
Fixed a script error when targeted by a Tusk Mortar Bombard.
Fixed a script error that occurred when using a Nosam Cutter.
Fixed some cases of [PH] text in the Dojo Obstacle Course.


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PostSubject: Re: Warframe updates   Today at 12:10 am

Beasts of the Sanctuary: Hotfix 22.20.6

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are close to being complete. The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!

Fixes:

Fixed the game submitting certain types of bug reports immediately instead of saving them for after you quit.
Disabled some cache-corruption checks that were triggering and preventing updates; we will work on making these automatically repair the cache instead.
Fixed inability to deploy Extractors using Navigation at a Relay.
Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator).
Fixed Dojo Pigment ‘Contribute’ button being automatically selected when the contribute screen appears when using a controller.
Fixed no on-screen keyboard appearing when changing Dojo room message when using a controller.
Fixed script error when displaying mission countdown in Ukrainian.
Fixed a script error related to Articulas.


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