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wth
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PostSubject: Re: Warframe updates   Thu Apr 12, 2018 9:32 am

Shrine of the Eidolon: Update 22.17.3

Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed... but we're getting our Whips out for something big next week...


NEW WARFRAME AUGMENTS! (max rank values)

Nezha - Blazing Chakram Augment: Reaping Chakram
The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.
*Available as an offering from Steel Meridian and Cephalon Suda Syndicates

Ivara - Artemis Bow Augment: Concentrated Arrow
Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through.
*Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox - Mend & Maim Augment: Energy Transfer
100% of charge is conserved when switching between forms.
*Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa - Peacemaker Augment: Mesa’s Waltz
Mesa can move at 50% speed while using Peacemaker.
*This is a reworked existing Conclave Augment that applies to both Conclave and PvE
*Equippable in the Exilus Slot
*Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates

Changes:

You can now Quick Melee while Spearfishing in the Plains!
Increased Nezha’s Blazing Chakram base Damage to 250.
Ability Strength Mods now affect both Health restore and Damage (previously was just Health).
Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
Opened more previously locked walls in the Void that hold item Containers.
Friends' current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
Toned down some fog effects in the Grineer Asteroid tileset.
Improved performance issues when firing the Furis or Kohm.

Fixes:

Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
Fixes towards the Cetus gates not opening, resulting in losing your rewards.
Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.
Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
Fixed your mysterious Orbiter guest missing their body sometimes.
Fixed Clients not seeing Exodia Force FX.
Fixed Operators being able to give a 'secondary weapon' to Rescue Targets.
Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
Fixed a script error when using Itzal’s Penumbra ability.

Conclave Fixes:

Fixed Warframe Conclave stats appearing inconsistent in the Arsenal.

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PostSubject: Re: Warframe updates   Fri Apr 13, 2018 9:03 pm

Shrine of the Eidolon: Hotfix 22.17.4

Changes

Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here: https://www.reddit.com/r/Warframe/comments/8boimy/dont_let_ivara_deal_killing_blow_to_eidalon_with/
Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.
Improved performance of a few “laser beam” effects (including security cameras, Mirage's Blinding Disco Ball of Pain beams, trip lasers, etc).
Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.

Fixes:

Fixed missing Shoulder Armor in the TennoGen Banshee Sonority Skin.
We’re working on a script to give the respective Shoulder Armor to those who purchased the TennoGen Skin. We will update you here when it is running/complete. Script has been run and has completed! Please relog if you purchased the Banshee Sonority Skin pre-Hotfix.
Fixed some cases of being unable to play Warframe if you customized your controller bindings within the past week due to broken bindings.
More fixes toward cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
Fixed remaining players after a Host migration while in the tunnel to Cetus not having the proper Bounty and will result in a crash if they complete their objective.
Fixed Ivara’s Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
Fixed Ivara’s Concentrated Arrow Augment arrows unintentionally triggering on allies.
Fixed potentially running past Teshin’s transmission trigger in The War Within quest due to layout changes.
Fixed Nezha getting stuck in ‘Power In Use’ if downed while throwing Blazing Chakram.
Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.
Fixed Pets losing loyalty when transitioning from Plains to Cetus because they are presumed 'dead' during the transition.
Fixed names for controller button bindings in the Placement tab for decoration placement being inconsistent with the name of the buttons actually used.
Fixed missing controller button icons in Decoration mode.
Fixed flickering glass tube in Kuva Fortress trophy room tile.

Conclave Fixes:
Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.

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PostSubject: Re: Warframe updates   Fri Apr 20, 2018 2:53 pm

Beasts of the Sanctuary: Update 22.18.0

It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is now. But, she won’t come easily. For Khora and Venari have been detected in Simaris’ Sanctuary, and it’s his rules that are law there.

NEW WARFRAME!

KHORA
Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

PASSIVE: Beastshield - Increased Armor for each Pet in range.

WHIPCLAW
Send enemies reeling with a deafening whipcrack.

ENSNARE
Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.

VENARI
Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.

STRANGLEDOME
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.

KHORA DELPHI HELMET
A uniquely-styled alternate Helmet for Khora.

KERATA SYANDANA
Flowing lines meet sharpened spikes in Khora’s signature Syandana.

HYSTRIX
Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.
*Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon's Status Chance.
*Blueprint available in the in-game Market

DUAL KERES
Tear through any target with these vicious, claw-like blades. The signature swords of Khora.
*Blueprint available in the in-game Market

VELDT
Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.
*Can be researched in the Tenno Lab Dojo room

NEW ZAW PARTS!
Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!

SEPFAHN

A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.

RABVEE

A heavy Zaw Strike for Machete and Hammer weapons. Measure twice, strike once... heavily.

DOKRAHM

A light Zaw Strike for Scythe or Hammer weapons. Lightweight, for flash and bite.

SHTUNG

A two-handed Zaw Grip for measured strikes and greater impact.

KORB

A one-handed Zaw Grip for measured strikes and greater impact.


NEW ENDLESS GAMEMODE!
SANCTUARY ONSLAUGHT
“Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed... as will yours.”

- Cephalon Simaris

PREREQUISITES

Must complete The New Strange quest.

WHERE TO GO

Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.

NEW TERMS

ZONES: the equivalent of a 'Wave', 'Round', etc! This is a new Endless mode, thus, new terminology!
DATA-CONDUITS: Portals to the simulated combat!
(X) EFFICIENCY: the means to keep a Conduit open!

WHAT TO DO

Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.
Each Specimen you kill attributes to your overall Efficiency, with Eximus Specimens attributing more.
Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency - use them wisely!
Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) - kill Specimens as fast as you can!
When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.

ELITE SANCTUARY ONSLAUGHT (HARD MODE)
Welcome to Simaris’ true stress test.

Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed - this please Simaris.

TIPS
Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:

No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris' world.
Simaris demands only Rank 30 Warframes can compete in the Sanctuary.
An overuse of Warframe abilities can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary.
Each Conduit entered/Zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level. Harder enemies from a baseline!
The amount of Efficiency Stimulus that spawn decreases the deeper you go into the Sanctuary. Simaris is (somewhat) kind and will always spawn at least 1.
Increase your pace! The deeper you go into the Sanctuary the faster your Efficiency drops.
Specimens do not drop real-world things like Mods/Resources in Simaris’ Sanctuary. Rewards certainly do exist, though. Focus Boons and Reward Tables (below) aplenty! We are also going to introduce a series of rewards once this launch is out - there will be more to come!
Leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught that Simaris will reset weekly.

REWARDS
Rewards are given per 2 successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught.

2 Zones = Rotation A
4 Zones = Rotation A
6 Zones = Rotation B
8 Zones = Rotation C

Sanctuary Onslaught Rewards:
Reveal hidden contents

Elite Sanctuary Onslaught Rewards:
Reveal hidden contents


General Additions:

Five new tradeable Captura Scenes - available as Sanctuary Onslaught rewards.
CORPUS SHIP FREIGHT SCENE
GRINEER SETTLEMENT ARTILLERY SCENE
LUA BALCONY SCENE
KUVA FORTRESS CREVICE SCENE
GRINEER SEALAB CENTRIFUGE SCENE
Added 9 Fan Art Displays that were featured on Prime Time to the Codex!

Changes

Removed Excalibur’s 3 second cooldown on Radial Blind.
Removed Weekly Kills Leaderboards and Leaderboard Top 20 placement notification. Full information here: https://forums.warframe.com/topic/946652-removing-kill-leaderboard-and-leaderboard-notifications/
Improved enemy navigation in the Infested Corpus Ship tileset.

Fixes:

Fixed Kuva Harvester timer sometimes staying on screen after it’s destroyed if there are 1 or more Clients.
Fixed Host migrating while fighting the Hemocyte causing bonus Affinity to be lost for using Infested Catalysts and Eidolon Phylaxis.
Fixed objective text disappearing if a Host migration occurred while on the 'Find the Capture target' phase.
Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase.
Fixed not being able to roll while using Mesa's Waltz Augment with a controller.
Fixed getting stuck in Decoration mode due to conflicting bindings with a controller.
Fixed selecting Defaults when in the Customize Controller Menu sometimes resulting in broken controls.
Fixed an issue where the Decoration Mode HUD was showing the callouts for Archwing Move up/down instead of Decoration Move up/down.
Fixed Nezha Jinza Helmet Alerts defaulting to a Nezha Circa Helmet.
Fixed the "place another" Decoration feature not functioning correctly if multiples of a Decoration are purchased within the Decoration function.
Fixed minimap markers for Ayatan Stars remaining visible after pickup.
Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus.
Fixed cases of APEX particles appearing to stretch and become wonky.
Fixed changing an item you want to Trade leaving icons from previous offerings in the Trade menu.
Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
Fixed missing collision in the Lua tileset.


Edited 4 hours ago by [DE]Megan
Clarified Elite mode - you can play it until your fingers bleed - not once per week like some think

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PostSubject: Re: Warframe updates   Sat Apr 21, 2018 12:08 am



Beasts of the Sanctuary: Hotfix 22.18.1

First Hotfix post Update is brought to you by Onslaught crashes! You can expect more Hotfixes as we continually monitor and fix.

Sanctuary Onslaught Changes & Fixes:

Removed the Lua puzzle room tile from Onslaught. Given the spawning logic of Onslaught this would be a dramatic re-occurrence beyond our intended rarity for Forma.
Removed a Grineer Sealab tileset from Onslaught. The Submersible water volumes do not function in the Sanctuary.
Removed Crates that were dropping spoils in Sanctuary Onslaught; replaced with 100% grass fed simulation friendly standard crate spawns now.
End of Mission screen now displays ‘Elite Onslaught Summary’ when playing Elite Sanctuary Onslaught.
Onslaught pickups will now be heard by other players when in radius.
Fixed a plethora of crashes related to Host Migrations, Conduits, etc, in Onslaught.
Fixed Onslaught Conduits not spawning if a Host Migration occurs.
Fixed Onslaught HUD being pre-translated into the Host's language.
Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.
Fixed missing Onslaught Conduit FX transition and lingering white screen if you moved away from the Conduit as it spawned.
Fixed intro Simaris transmission not playing for Clients when initially loading into Onslaught.
Fixed incorrect End of Mission Simaris transmission when completing between 3 & 5 Onslaught zones.
Fixed missing door frames in Orokin Onslaught tile.

Changes

Blooming Peculiar Mod is now tradable.
Supra Vandal is now tradable.
Removed unintended Operator Amp parts from Quills Offerings.

Fixes:

Fixed crashes related to enemy ragdolling.
Fixed seeing numerous of the same TennoGen Syandana displayed as a filepath. Attempting to purchase this would result in an error.
Fixed the Hystrix not leaving behind “quill” holes.
Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.
Fixed cases of post process FX not working in Captura.
Fixed wonky Leaderboard score formatting after viewing Obstacle Course Leaderboard.
Fixed a script error when casting Khora’s Whipclaw.


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PostSubject: Re: Warframe updates   Sat Apr 21, 2018 12:09 am

Beasts of the Sanctuary: Hotfix 22.18.2

Sanctuary Onslaught Changes & Fixes:

Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind!
Improved Infested spawns by adding more spawn points in the Onslaught Derelict tile (most commonly encountered in Zone 17 of this week's Elite Rotation).
Improved numerous enemy spawns to Onslaught Asteroid tiles.
Removed an Infested Corpus tile and Orokin Tower tile that contained unremovable spoils in Sanctuary Onslaught.
Removed a white bar in the End of Mission screen for Sanctuary Onslaught summary under the "TOTAL" panel.
Fixed a crash that could occur when joining an Onslaught in progress.
Fixes towards players getting a white screen after jumping through a Conduit.
Fixed dark Warframe lighting when standing on broken platforms in the beginning Onslaught room before you enter the Conduit.
Fixed very dark lighting in the Orokin Derelict Onslaught tile.
Fixed Sanctuary Onslaught total wave score showing incorrect value after the first two zones.
Fixed Sanctuary Onslaught music not playing for Clients.

Fixes:

Fixed a crash for Clients related to casting Khora's Strangledome.
Fixed a crash if you Alt-F4 with split-second precision when joining a mission.
Fixed script error when trying to trade Blooming Peculiar Mod.
Fixed Clients suffering from a desync issue if a Host Migration occurs in the Plains. This resulted in oddly unaligned water, enemies, etc.
Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.
Fixed Clients rejoining a session not having their Sentinel spawn.
More fixes towards wonky looking stretched APEX particles, mostly seen with the Jat Kittag.
More fixes towards the Hystrix not leaving behind ‘quill’ holes when shooting surfaces.
Fixed some water colors that were appearing a bit green.
Fixed Rabvee playing the wrong hit effect sounds.

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PostSubject: Re: Warframe updates   Sat Apr 21, 2018 10:17 pm

Sanctuary Onslaught Changes & Fixes:

Fixed more cases of crashes caused by joining Sanctuary Onslaught missions in progress.
Fixed crashes by timing issues more likely to happen on slower computers.
Fixed enemy spawning after host migration.
Fixed Efficiency meter draining while waiting for portal transition effects to finish.
Fixed Efficiency Boosts not being tracked correctly when squad is split up between different zones.

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PostSubject: Re: Warframe updates   Tue Apr 24, 2018 12:25 am

Beasts of the Sanctuary: Hotfix 22.18.4

Note:

This will indeed be the first of many Hotfixes this week - Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned - more details to come as we fight fires!


Sanctuary Onslaught Changes & Fixes:

- Potential fix for a deadlock that could occur between Zones.
- Fixed many common crashes with Sanctuary Onslaught - still more to go!
- Fixed inbox transmissions missing from Simaris - he recorded a selfie-video for you all but forgot to attach it earlier.
- Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
- Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
- Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
- Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
- Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
- Fixed issues with enemies spawning out of attack range on a tile.
- Fixed issue with enemies getting stuck on certain ledges.
- Fixed issues on Moon tile with spawns & getting stuck


Changes:


- Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
- Peculiar Bloom Mod can now be chat-linked!


Fixes:
- Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.
- Fixed an issue where players could fall out of the Grineer Forest tile as seen:

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PostSubject: Re: Warframe updates   Tue Apr 24, 2018 1:23 pm



Beasts of the Sanctuary: Hotfix 22.18.5

Note # 2:
As mentioned in Hotfix 22.18.4, we are gathering all efforts to fight fires and bring you Khora changes as the week progresses. This Hotfix brings the oomph/FX changes for Khora, with her meatier changes in the hands of our Designers and QA team.

Check out the latest Dev Workshop for Khora’s Planned Changes:

Sanctuary Onslaught Changes & Fixes:

We now give Zone rewards the moment the Conduit portal appears instead of requiring at least one player to transition through.
Fixed a crash as a result of a Conduit closing in Onslaught.
Fixed a permanent white screen if a player revives during Zone cross fade.
Fixed issues with time still passing when playing in Solo and pausing the game.
Fixed a loss of functionality that could occur during Zone transitions.
Fixed 'Wave Complete' appearing over End of Mission.
Potential fix for the 'white wall of fog' that would stay up between Zones.
Possible fix for no initial Conduit spawning.
Fixed issues with missing sound FX within the Onslaught game mode.
Fixed the 'Repeat Last Mission' button not working with Onslaught game modes.
Fixed Clients not receiving rewards after Onslaught mission ends due to a failed Host migration.

Khora Changes (FX/visual):

Whipclaw: Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
Ensnare: Improved the positioning of Ensnares burst FX,
Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.


Fixes:

Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.
Fixed an issue with Sepfahn Zaw part creating it's Nikana holster when used for a 2 handed grip.
Fixed an issue with the Sepfahn Zaw part making extra cloth dangles when made into a Nikana.
Fixed issues with Nikana Zaws & Heavy Axe Zaws not having holster customizations.
Fixed an issue with Mirage's Hall of Mirror clone kills not counting towards anything.
Fixed an issue with incorrect Skins being applicable to the Hystrix.
Fixed some lighting issues with the Corpus Ship Defense/Interception tile.
Fixed numerous missing localization strings.


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PostSubject: Re: Warframe updates   Tue Apr 24, 2018 11:34 pm

Beasts of the Sanctuary: Hotfix 22.18.6

Sanctuary Onslaught Changes & Fixes:

Added more types of Grineer, Corpus, and Infested Specimens to Onslaught.
Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile.
Fixed a loss of functionality when trying to launch Onslaught with a rank < 30 Warframe.
Fixed Conduit transitioning FX restarting if you enter Conduit during the final 5 seconds where screen is already auto-fading to white.

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PostSubject: Re: Warframe updates   Wed Apr 25, 2018 11:47 pm



Beasts of the Sanctuary: Hotfix 22.18.7

We’re still in the saddle for planed Khora changes this week (likely tomorrow).

Sanctuary Onslaught Balance Changes:

Player experiences and data determined that enemy scaling was broken and not consistent with game modes outside of Onslaught. A more descriptive and in-depth read can be viewed here: https://forums.warframe.com/topic/950011-sanctuary-onslaught-difficulty-changes/

Elite: Lowered Specimen level ranges, with Zone 1 starting at level 60-70 and reaching a max of level 150-180 once you hit Zone 15 (instead of Zone 10).
Elite: Removed additional Damage Multiplier for higher level Specimens.
Efficiency drain ramps up more aggressively between Zones 10-20 in either Onslaught mode.
Efficiency Stimulus spawns will not appear beyond Zone 15 in either Onslaught mode.

General Sanctuary Onslaught Changes:

Khora Blueprints have been removed from Elite rewards and replaced with Radiant Axi Relics. Other Relics have moved around rotations to fit - see our drop-table site for full drops!

Reveal hidden contents

Removed the Rank 30 Warframe requirement from Sanctuary Onslaught - remains a requirement for Elite Onslaught.
Certain Onslaught tiles now have a 20% chance of having an environmental hazard.
Increased Specimen spawns in the Corpus Gas City Onslaught tile and Grineer Fortress Onslaught tile.
Reverted the addition of more types of Grineer, Corpus, and Infested Specimens to Onslaught. More testing will be done for these Specimens and added in at a later time.
Removed more tiles that were leading to Specimen navigation issues.
Removed physical lockers and containers from the Void Onslaught tile.
Removed Simaris line referring to 'comrades' when Conduit is closing to eliminate possibility of referencing other players when running Solo.
A prompt will appear that indicates you need to have a Rank 30 Warframe (Elite) and have completed The New Strange quest when selecting Sanctuary Onslaught if you do not meet those requirements.

Sanctuary Onslaught Fixes:

Fixes towards crashing when entering a Conduit.
Fixed rejoining right before the Conduit materializes can prevent it from spawning.
Fixed invulnerability not being applied/removed correctly in various scenarios of jumping through the Conduit as the Operator.
Fixed some Onslaught tiles having permanent Fire hazards due to explosive barrels.
Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff.
Fixed initial Conduit not showing at correct size for Clients.

Changes:

Quill Onkko has added a Cetus Wisp to his Offerings in Cetus. These can be purchased with Quill Standing for Architect level Tenno.
Only a maximum of 4 Mine Ospreys will spawn at any given moment.
Tweaked the Hagoromo Zephyr Skin to improve the metallicness of the metal and toned down the grime textures as requested by the creator.

Fixes:

Fixed minor performance issue and crashing during the ‘Protect the Moon’ phase of The Second Dream.
Fixed Dark Split-Sword Affinity and Focus being lost when a Host migration occurs.
Fixed Venari UI stats overlapping text when Dual Wielding.
Fixed the Vala Sugatra Prime not attaching properly to weapons.
Fixed a script error related to Wall Latching.
Fixed button callout showing wrong icon when swapping Move/Look to opposite sticks when using a controller.

Conclave Fixes:

Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.


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PostSubject: Re: Warframe updates   Fri Apr 27, 2018 7:27 pm

Beasts of the Sanctuary: Hotfix 22.18.8

Khora Changes:
Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.

Whipclaw

Whipclaw will apply to and benefit from the Melee combo counter.
All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.

Ensnare

Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
Procs no longer wake up Ensnared enemies.

Venari
Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
Venari deals Slash damage to enemies instead of Impact damage.
Ability Strength Mods on Khora now affect Venari abilities.

Strangledome

Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

Sanctuary Onslaught Changes:
We still see Onslaught as a more bite-sized gameplay experience, but combined with the efficiency changes below, how far your team can last should be dictated slightly more by your ability to kill instead of hard numeric limits. The Simulation is alive and ever changing.

Removed the increased Efficiency drain when you hit Zone 20 in Sanctuary Onslaught and from Elite Sanctuary Onslaught when you hit Zone 14. Efficiency drain will hit its max rate in Zone 16 of Sanctuary Onslaught and Zone 15 of Elite Sanctuary Onslaught.
Added more tiers of increasingly higher level enemies in both Sanctuary Onslaught and Elite Sanctuary Onslaught:
Sanctuary Onslaught
Level 80-100 in Zone 15
Level 110-130 in Zone 20
Level 130-150 in Zone 25
Elite Sanctuary Onslaught
Level 200-220 in Zone 20
Level 250-280 in Zone 25
Removed unnecessary ice environment textures in the Grineer Shipyard Onslaught tile.
Removed an Orokin Derelict tile from Onslaught that was too small - this means that Zone 12 of Elite will have a new tile.
Removed an Infested Corpus Onslaught tile that was deemed unsuitable for the Simulation.

Sanctuary Onslaught Fixes:

Fixed Clients being perpetually stuck on the loading screen after a Host migration in Onslaught.
Fixed cases of Conduits not materializing after a Host migration occurs.
Fixed cases of Clients being trapped in the old Zone after the Host transitions through the Conduit first and disconnects on the other side.
Fixed Efficiency continuing to drain after a Conduit has appeared and you have yet to pass through it. Once all players are through the Conduit and into the next Zone, the Efficiency will recommence draining.
Fixed Specimens beating the crap out of helpless players who are trapped in the loading screen when a Host migration occurs. Specimens will now be paused while you are in the loading screen.

Changes:

The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
250,000 + (Mastery Rank * 5,000)
Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf.

Fixes:

Fixed crashes related to XAudio2 xWma voice recycling.
Fixed the Loki Prime Glyphs description being unlocalized.

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PostSubject: Re: Warframe updates   Thu May 03, 2018 10:04 am

Beasts of the Sanctuary: Update 22.19.0

TENNOGEN ROUND 12

Warframe Skins

Chroma Thyrus Skin by StenchFury
Chroma Graxx Skin by Faven
Loki Erebus Skin by Vulbjorn, the graphical walrus.
Mag Ferro Skin by Master Noob
Mesa Marlet Skin by Cheshire and prosetisen
Nyx Aurelia Skin by Hitsu San
Rhino Scarab Sect Skin by Mz-3
Volt Fulgursor Skin by Vulbjorn, the graphical walrus.

Warframe Alt Helmet

Gara Silica Helmet by Arsenal

Syandanas

Ak-Sura Syandana by malayu and Cobalt
Despot Cape Syandana by Volkovyi and Sab531
Due Volpi Syandana by Volkovyi and led2012
Mithra Syandana by lukinu_u
Mushussu Syandana by StenchFury
Sovereign Syandana by BeastBuster

Weapon Skin

Lympharis Polearm Skin by lukinu_u*

*The Lympharis Skin was initially uploaded as a Staff Skin but for consistency with the TennoGen program, it has been altered slightly to be a Polearm Skin.


General Additions:

A new Grineer Sealab Defense tile has been added to Uranus!


Khora Changes & Fixes:

Khora’s Whipclaw animation has been updated to better reflect the aim direction.
Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
Fixed not being able to see Venari’s hold indicator when switching postures.
Fixed incorrect icon displaying for Venari’s Healing posture.
Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
Fixed Venari not disappearing when playing an Archwing mission as Khora.
Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one.
Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets.
Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed.
Fixed Strangledome turning MOA enemies invisible.
Fixed a crash when Transferring to the Operator when Khora is equipped.
Fixes towards possible motion blur on Khora’s spikes in the Liset.
Fixed Khora's spikes being visible when viewing Navigation.


Sanctuary Onslaught Changes & Fixes:

Removed Kuria’s from Onslaught tiles since Simaris does not allow the use of gear in the Sanctuary.
Sahasa Kubrows can no longer dig up Resources in Onslaught.
Fixed several Host migration issues in Onslaught.
Fixed a Lua Onslaught tile having doors that appeared unlocked due to incorrect materials.
Fixed End of Mission rank being A- when aborting before a Zone has been completed.


Changes:

A buff icon for Toxic Lash is now displayed so you can see the bonus (ie: after Growing Power, Energy Conversion, and other temporary power-strength buffs are applied).
Zaw Strikes Sepfahn, Rabvee, Dokram and handles Korb and Shtung now have a chance to be used in Hok's Daily Specials.
Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.
Melee head kills now count as headshots (they already counted towards the "Get 10 headshots" challenge). Face-crit-multiplier-ahoy!
Improved enemy navigation in the Corpus Outpost Defense tile.
Optimizations for memory/CPU by improving XAudio2 voice recycling.
Shortened "Warframe Animation Sets" to just "Animation Sets" in the Market category since it's redundant and crowds the box.

Fixes:

Fixed Operators not being able to slide/roll in some cases.
Fixed insanely fast computers not being able to transition to Cetus from the Plains.
Fixed Exodia Contagion's interaction with Covert Lethality, resulting in the +100 damage being applied to the projectile damage multiplier instead of the base projectile damage.
Fixed Exodia Epidemic ground slam wave counting towards finisher damage instead of the intended explosion damage.
Fixed Thrown weapons equipped with Power Throw scaling with the range from Wukong’s Iron Vault Augment.
Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons.
Fixed Nezha’s Reaping Chakram damage not getting doubled for every enemy hit for Clients.
Fixed Opticor and beam weapons sometimes not being able to hit Corpus Nullifier bubbles.
Fixed players and enemies colliding with the Nullifier's weakpoint. Thwarted no longer shall be any attempts to vertically depart that ability-bereft spherical hellscape.
Fixed Pets disappearing after Warframe dies and Revives, even though the Pet was alive before their owner's death.
Fixed Pets losing loyalty when they shouldn't/not losing loyalty when they should.
Fixed a pickup prompt appearing in Simaris’ Relay Sanctuary.
More fixes towards crashes related to XAudio2 xWma voice recycling.
Fixed a crash where the audio device is lost and fails to initialize.
Fixed one rare crash that could occur when audio device is lost.
Fixed some Captura Scenes resulting in an automatic "mission failed" and booting you back your Orbiter after 15 minutes.
More fixes towards cases of ‘Supercat’ Kavat issues.
Fixed Sentinel customization selection not reflected in the Cetus Arsenal when hovering over them.
Fixed Archwings using its default colors when trying to copy default Warframe colors onto Archwing items.
Fixed coming back to the Relay from a mission/Simulacrum would pause your Kubrow, resulting in him/her standing in one place forever.
Fixed selecting "Return to Orbiter" in the Simulacrum and then cancelling would cause you to end up in your Orbiter if you then used "Return to Relay".
Fixed script error when switching modes in your loadout where the Warframe in the previous mode was Chroma/Nidus/Equinox and the Warframe in the new mode is Khora.
Fixed Zaw Components spot loading when hovering over them in the Arsenal.
Fixed Client projectiles not getting destroyed which can result in performance issues.
Fixed ambient sounds disappearing in certain areas of Maroo's Bazaar.
Fixed level holes in the Grineer Asteroid tileset.

Conclave Changes & Fixes:

Reduced the casting speed of Mag’s Crush in Conclave.
Reduced the damage of Khora's Venari in Conclave.
Reduced the damage of the Dual Keres in Conclave.
Fixed avatars spawned from Warframe abilities being highlighted as enemies to their creator in Conclave.

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PostSubject: Re: Warframe updates   Thu May 03, 2018 10:14 pm

Beasts of the Sanctuary: Hotfix 22.19.1

Sanctuary Onslaught Changes & Fixes:

Fixed excessively tiled floor material in the Grineer Asteroid Onslaught tile.
Fixed crashes that could occur when leaving Onslaught due to Warframe abilities still being active when Zone gets destroyed.

Fixes:

Fixed crashing when using a Warframe Specter equipped with a Zaw.
Fixed violent flickering when the opaque part of the Mithra Syandana is offscreen.
Fixed the glass on Gara’s Silica Helmet not breaking.
Fixed some audio pops by reverting XAudio2 voice recycling changes - will investigate further!

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PostSubject: Re: Warframe updates   Thu May 17, 2018 9:00 pm



Beasts of the Sanctuary: Hotfix 22.20.2

Changes:

Removed the unreleased Two-Handed Katana Stance Mod.
Returned the Skeiron Zephyr Skin to its original matte material.
Improved the Hagoromo Zephyr Skins metallic materials at the request of the creator.
The GPU Particle setting will now indicate if your system doesn’t support the new particle system.

Saryn Spores Fixes:

Fixed a case where Clients may get stuck unable to cast Saryn’s Spores anymore if they cast Spores on a target that dies during the cast.
Fixed Saryn’s Spores HUD indicator disappearing for Clients after Transferring to and from the Operator.
Fixed Saryn’s Spores not doing damage while in Operator but damage continuing to increase over time.
Fixed Saryn’s Spores active indicator remaining when switching to Operator.
Fixed Saryn’s Spores breaking if you go through the Onslaught Conduit while Spores is active.

Fixes:

Fixed numerous cases of presence vs matchmaking issues. This was causing issues Inviting players and finding squads.
Fixed DirectX 9 crashes related to turning off Multi-threaded rendering.
Fixed a progression stopping crash in The War Within.
Fixed cases of not being able to place Decorations or Polychrome in the Dojo.
Fixed Gear wheel losing functionality when opening it while switching from Fishing to a different item.
Fixed ‘GPU Particles’ not appearing disabled when not supported. The setting would be greyed out and could not be changed, despite showing a value indicating that it should be active.
Fixed appearing to have a plethora of empty Slots in your Inventory. These Slots were not actually useable.
Fixed missing Inventory items in the last category that gets loaded (which is also the only category for screens like Fish selection).
Fixed the Tigris no longer having its PBR textures.
Fixed numerous of the newly PBR’d weapons not applying custom Energy color.
Fixed Equinox Clisthert Helmet not applying custom Energy color.
Fixed the Ki’Teer Sekhara and Tethra's Doom Quantum Badge not applying custom Energy color.
Fixed holding 2 Hystrix’s instead of the intended 1.
Fixed not being able to F6 screenshot while in Decoration mode.
Fixed a potential crash when joining a mission.
Fixed crashing at End of Mission when playing Lunaro.
Fixes towards crashes related to particles.
Fixed a level hole in the Corpus Ice Planet tileset.
Fixed [PH] text in the new Spear Fishing HUD.

Missed Fix:

Fixed the Commodore Prime Operator suit and Excalibur Dex Skin having incorrect textures.

Edited 2 hours ago by [DE]Megan
Fixed the Commodore Prime Operator suit and Excalibur Dex Skin having incorrect textures.

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PostSubject: Re: Warframe updates   Fri May 18, 2018 6:22 pm



Beasts of the Sanctuary: Hotfix 22.20.3

Friendly heads up that we’re aware of the lavish costs to build some of the new Orokin Dojo Decorations. Our team is looking into not only reducing those costs, but also refunding Clans that have built them. Stay tuned for these changes next week!

Changes:

You can now place multiple Custom Obstacle Courses in your Dojo!
Scaled the Ceramic Dagger to a more reasonable size. Ceramic Dagger-But-Long-Like-A-Sword didn’t have a nice ring to it.
Upon completing the required Synthesis scans, Simaris' Daily Task entry in the World State Window can now be clicked to automatically load you into the nearest Relay.
Optimized memory usage by Dojos with a large number of Decorations. This also fixes a crash from Decoration heavy Obstacle Courses.
Made adjustments to Controller bindings when transitioning between mouse and controller.
Removed the ‘Only Sellable’ option from the Ducat Kiosk menu as it doesn’t apply to that screen.
Removed the controller D-Pad function from the Somachord as it does not function there.
*Removed profanity filter from Loadout names.

Fixes:

More fixes towards crashing as a result of particles.
Fixed a crash that could occur if you disconnected while your Sentinel Vacuum was sucking up an item with particle effects attached to it.
Fixed a Dx11 crash on shutdown (possibly because the graphics driver crashed first).
Fixed a crash that could occur when attempting to Host a session while an existing session was still active.
Fixed duplicate Mods appearing in the Arsenal after upgrading a Mod. These duplicate Mods were merely a mirage of your desires, and did not truly exist.
Fixed UI disappearing when switching between Spear/Bait/Dye in the Spear Fishing HUD.
Fixed sleeping enemies (Equinox’s Rest) being alerted when approaching them.
Fixed switching to Borderless Fullscreen not always positioning the window properly (it seemed to only be reliable if you set to Borderless and booted up that way).
Fixed a script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage).
Fixed a prompt with incorrect text breaking your ability to enter the Dojo Obstacle Course.
Fixed being able to trap other players inside Dojo Decorations.
Fixed level load music playing when loading into the Apostasy quest.
Fixed Kohm’s firing charge sound staying active.
Fixed selecting a linked item in Chat preventing all controller buttons from not functioning until Chat is minimized.
Fixed controller input issues when Chat linking Zaws.
Fixed moss acting strangely with the Simaris Data Parse Widget.
Fixed overlapping controller button callouts when selecting 5+ Emojis.
Fixed Invasion text overlapping when hovering over the World State Window with a controller.
Fixed a script error when transitioning between mouse and controller as the Arsenal Upgrade screen is opening.
Fixed a script error when switching between mouse/controller before the Inbox has loaded.
Fixed a script error when looking at enemies with non-standard resistance types (Void Damage, Finisher Damage, etc) with the Data Parse Widget.
Fixed a script error when casting Gara’s Splinter Storm.

Conclave Fixes:

Fixed Conclave mode of the Arsenal not presenting/applying upgrades correctly to items.
Fixed non-functional controller D-Pad callouts being visible on Conclave End of Mission screen.


Edited 1 hour ago by [DE]Megan
noted missed change: *Removed profanity filter from Loadout names.

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PostSubject: Re: Warframe updates   Tue May 22, 2018 11:14 pm

Beasts of the Sanctuary: Hotfix 22.20.4

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are continuing to be discussed. We expect to have those changes live this week - stay tuned!

Changes:

Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!
Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is cancelled entirely.
You can now trade the Peculiar Growth Mod!
Improved velocity and friction of small UI button targeting with a controller.
Improved AI navigation in the Grineer Shipyard tileset.
Reduced the loading/Star Chart percussion loop.

Fixes:

Fixed losing Djinn after it dies and a Host Migration occurs.
Fixed Carrier’s Ammo Case precept continuing to function after it has died.
Fixed Onslaught Elemental hazards appearing on every subsequent Zone once it has been determined.
Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.
Fixed Loki Switch Teleporting another player out of a Dargyn resulting in having incorrect animations and inability to dismount the Dargyn.
Fixed non-friendly drivable Dargyns not counting for the Dargyn Bow kill Riven Challenge.
Fixed Zephyr’s Turbulence doing a lousy job at deflecting Drekar Elite Lancer shots.
Fixed Nova’s Null Star trail FX not using custom Energy color.
Fixed Equinox Specters Rest & Rage not working correctly for NPCs.
Fixed a GPU particle leak.
Fixed cases of getting stuck on ceiling geometry in the Iron Wake tileset.
Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory. *Next Hotfix will have this fix!
Fixed cases of scrolling inability with a controller in the Arsenal.
Fixed controller D-Pad not being able to change Market item quantities.
Fixed silly Arsenal rotation when switching from mouse to controller when the mouse is left clicking but hasn't been released before switching.
Fixed controller cursor drift if it was moving when you closed the last screen.
Fixed discrepancies when transitioning from mouse/keyboard to cursor while in the Chat window.
Fixed Shift>Tab switching Chat tabs in the wrong direction.
Fixed Moa's playing Shockwave Moa charge attack vocals on death.
Fixed Clients ability to see Synthesis tracking FX if the Host opens the Synthesis Scanner.
Fixed the Excavation UI breaking for Clients.
Fixed a crash that occurred if you joined a mission in progress when someone simultaneously picked up an item.
Fixed a crash that occurred in the Arsenal.
Fixed a script error when entering a Dojo Duel instance as a Client.
Fixed a script error when targeted by a Tusk Mortar Bombard.
Fixed a script error that occurred when using a Nosam Cutter.
Fixed some cases of [PH] text in the Dojo Obstacle Course.


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PostSubject: Re: Warframe updates   Fri May 25, 2018 12:10 am

Beasts of the Sanctuary: Hotfix 22.20.6

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are close to being complete. The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!

Fixes:

Fixed the game submitting certain types of bug reports immediately instead of saving them for after you quit.
Disabled some cache-corruption checks that were triggering and preventing updates; we will work on making these automatically repair the cache instead.
Fixed inability to deploy Extractors using Navigation at a Relay.
Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator).
Fixed Dojo Pigment ‘Contribute’ button being automatically selected when the contribute screen appears when using a controller.
Fixed no on-screen keyboard appearing when changing Dojo room message when using a controller.
Fixed script error when displaying mission countdown in Ukrainian.
Fixed a script error related to Articulas.


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PostSubject: Re: Warframe updates   Wed May 30, 2018 8:27 pm



Beasts of the Sanctuary: Hotfix 22.20.7

Additions:

GPU particle hotness has been added to Volt’s Idle animation as noted here: https://www.reddit.com/r/Warframe/comments/8msg7o/what_happened_to_old_volts_idle_animation_physx/.
GPU particles has been added to unique weapon Mod death FX like Acid Shells, Thermagnetic Shells, Vulcan Blitz, etc.

Saryn Changes & Fixes:
Saryn Revisited continues!

Spores

Drain occurs once per half second instead of continuous.
Targets you cast Spores on directly will always spread on death.
Targets affected by Miasma will always spread on death.
Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them.
Tone down Spore decaying blinking warning
Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate.
Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble.
Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst.

Miasma

Increased sickness Duration by 1 second.
Lowered Energy cost to 75.
Decreased damage tick to 300.

Dojo Decoration Changes:

Reduced the Oxium crafting cost for Dojo Orokin Decorations by half.
The Oxium difference will be refunded to the Clan Vault.
Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules.
The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built.

Changes:

Optimized Foundry operations considerably for people with a lot of Inventory.
Tweaked the lighting of Ember’s Fireblast ability to reduce visual clutter.
Doubled the Tower White Pigment drop chance and reduced the Pigment quantity to 5.
Updated "Resonating Quake" Augment description to better describe its function:
Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.

Fixes:

Fixes towards Clients having their Abilities blocked if they join a Host right as they transition through the initial Onslaught Conduit.
Fixed Transferring to Operator mode and back in your Orbiter leaving the Transference pod open.
Fixed Operator being teleported to your current Warframe position after using the Arsenal on the Orbiter.
Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart.
Fixed a rare case of some Auras applying twice.
Fixed being unable to rush Sentinel crafting when you are out of Sentinel slots.
Fixed a crash related to particle FXs.
Fixed a loss of functionality after cancelling a Dojo trade and attempting to leave the Dojo.
Fixed a crash when trying to launch extremely complex Obstacle Courses.
Fixed a crash when mounting a Dargyn.
Fixed the Gear wheel remaining on screen if you had it open when extraction triggered.
Fixed icon discrepancies in the Arsenal when switching to controller.
Fixed the (A) button for controllers not functioning when attempting to sell or dissolve Mods.
Fixed incorrect binding prompts in the initial Tutorial when using a controller.
Fixed the ‘View Conclave Mods’ button not functioning on controller.
Fixed issues of enemies turning weird colors upon death.
Fixed Elemental FX not being hidden on the Katana sheath.
Fixed bullet jumping into the wall and getting stuck in the Grineer Ocean tileset.
Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.
Fixed a script error when transitioning from Cetus to the Plains.
Fixed a script error when using the Mandachord.
Fixed a script error when casting numerous Warframe abilities.
Fixed a script error when using Equinox’s Push & Pull Augment Mod.
Fixed a script error when scrolling through a Dojo Research item.
Fixed an edge case script error that occurred when attempting to load into the Dojo.

Conclave Fixes:

Fixed a Dedicated Server crash in Conclave.


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PostSubject: Re: Warframe updates   Fri Jun 08, 2018 5:29 pm

Beasts of the Sanctuary: Hotfix 22.20.9 + 22.20.9.1 + 22.20.9.2

Changes:

Doubled the maximum amount of 'Loadout' slots you can purchase with Platinum (now 20 max)!
In an effort to make Excavation Fissures more enjoyable and successful, we've increased the Void Fissures spawn rates depending on how many Excavators are deployed!
The Recruitment Chat channel can now be accessed while in the Dojo!
The 'forced-logout 15 minutes after an update' has been changed to return you to the launcher instead; ideally this means that when you return to your PC you'll find the update already downloaded and ready to play!
Leaving the launcher idle will now periodically re-check for updates every 30 minutes; again, if you want to go to bed before a major update this means you can just leave the launcher open and it'll download it while you sleep!
Made the launcher aware of high-DPI displays for improved font legibility and smoother scrolling.
Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.

Fixes:

Fixed a progression stopper in The War Within where the Operator would lose their Void abilities.
Fixed Onslaught Efficiency pickup counter not tracking correctly after a Host migration occurs.
Fixed Operator being "sheathed" by your Warframe during a Second Dream cinematic.
Fixed the Gear wheel overlapping the pause menu UI.
Fixed a script error if a squadmate leaves while transitioning between mission & Orbiter.

Beasts of the Sanctuary: Hotfix 22.20.9.1

Changes:

Optimized HUD code slightly. This fixes problems caused by playing with VSync disabled and joining a mission in progress with a poor network connection.
Relaxed some performance sensor thresholds that were spamming us with diagnostics when you quit the game, which resulted in a crash.

Fixes:

Fixed region auto-detection.
Fixed Specters with some projectile weapons (Supra and Paracyst in particular) shooting bullets that curve towards the player's target. No Zorg ZF1 allowed....yet...
Fixed the camera clipping and violently stuttering through the wall in a Grineer Forest Capture tileset.
Fixed script errors caused by numerous Warframe Abilities.

Hotfix 22.20.9.2

Fixed some mission timers counting down one second per frame. Ripperoni Rescue Hostages.


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PostSubject: Re: Warframe updates   Thu Jun 14, 2018 7:40 pm

Use promo code OLDFRIEND here for a free Orokin Tea Set Decoration and a 3-Day Affinity Booster! Available on all platforms until July 20, 2018 at 11:59 p.m. ET.

Make sure u are alogged into wf website and use this link to redeem the promo code.----> https://www.warframe.com/promocode?code=OLDFRIEND

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PostSubject: Re: Warframe updates   Thu Jun 14, 2018 10:29 pm

The Sacrifice: Update 23

Well Tenno, it’s here… and we can’t thank you enough.

Who would have thought that we’d be launching our third cinematic quest. With the ambitious goal of telling Warframe’s story in a way we had never done before, The Second Dream started it all. The moments you shared with us while playing through the quest is a memory all of us at Digital Extremes will never forget. So we thought… wow, we did it… Can we do it again? And so it was, we burned heaps of midnight oil to launch The War Within and experience the roller coaster of feels with you all over again.

Witnessing your reaction to THE SACRIFICE teaser we showed at TennoCon last year is an emotion we can’t quite put into words. We’re pretty sure you guys shook the convention center and the internet. So we’re absolutely ecstatic that you can now continue your journey as Tenno in the Warframe universe in this new quest.    

From all of us at Digital Extremes, thank you for sharing Warframe with us. This once small but growing studio in London, Ontario couldn’t have done any of this without your extraordinary support, Tenno.

We hope that you have enjoyed the ride so far. We look forward to seeing what Warframe has in store for all of us as we look toward the future.


THE SACRIFICE QUEST

The Apostasy Prologue left a memento from the Lotus lingering in the Orbiter, calling back to the moment Ballas extended his hand to her. As they faded beyond grasp, nothing but fragmented transmissions from her remained.

Now, a foreboding vision leads the Tenno to hunt for a savage Warframe. Will you unmask the truth in this mind-bending new chapter of the cinematic storyline? THE SACRIFICE will bring you closer to uncovering what has fallen into shadow.

THE SACRIFICE Quest is available after completing The Second Dream, The War Within, Chains of Harrow and the Apostasy Prologue, and will be available in your Codex upon login. Bring your best Warframe and Operator loadouts to face the challenges that await you in THE SACRIFICE .


NEW COSMETICS

Umbra Armor
Eclipse the darkness of Umbra with this Armor Set for any Warframe.

Umbra Companion Armor
Embody the height of companion Fashion Frame with new Umbra-themed Kubrow and Kavat Armor Sets.

Operator Cosmetics
Outfit your Operators with these golden-age Customizations.

Umbra In Action Glyph
He’s mad but he’s also cute in chibi form.

The Sacrifice Collection
Cast a long shadow with these Umbra and Dax items [beware of spoilers!]

Dax Syandana
Worn in battle and ceremony at late-Orokin Dax, this Syandana was seen as a symbol of power to all in the empire.

And more to be discovered upon completing THE SACRIFICE  quest!

NEW UI THEMES AND UI CHANGES!

Currently, we have exactly 131 screens in Warframe that need an artistic pass to the new style. 8 are done and ready to go - they're here today! Themes similar to above are coming for the screens we have completed, and all subsequent screens will inherit whatever UI theme you've chosen (default or other purchased themes).


We have also have 2 free Themes specifically tailored for our visually impaired and color blind Tenno: the “Equinox Theme” (B&W theme) and the “High Contrast Theme”! We’d love to get your feedback on them so that we can increase Warframe’s accessibility:

To change your UI theme, go to your Interface Options and select “UI Customization”.

NEW UI THEMES AND UI CHANGES!

Currently, we have exactly 131 screens in Warframe that need an artistic pass to the new style. 8 are done and ready to go - they're here today! Themes similar to above are coming for the screens we have completed, and all subsequent screens will inherit whatever UI theme you've chosen (default or other purchased themes).


We have also have 2 free Themes specifically tailored for our visually impaired and color blind Tenno: the “Equinox Theme” (B&W theme) and the “High Contrast Theme”! We’d love to get your feedback on them so that we can increase Warframe’s accessibility:

To change your UI theme, go to your Interface Options and select “UI Customization”.

Added some sparkle to Octavia and Saryn’s Abilities with the new GPU Particle system.
Added a new Challenge for completing THE SACRIFICE quest!
Added a description to Captura Scenes that you own: “Explore this scene with access to advanced camera controls and visual settings”.

General Changes:

Increased Excalibur Prime’s Armor from 250 to 300.
Teralyst, Gantulyst, and Hydrolyst no longer have regenerated Shields immediately after teleporting from being stuck.
Increased Titania’s Diwata damage to 200, Critical Chance to 20% and Critical Multiplier to 2x.
Slightly lowered the Battalyst and Conculyst's base health from 1300 to 1150.
Slightly reduced the Battalyst's projectile damage.
You can now include “&” in your Zaw weapon Entitling.
General audio polish for Sanctuary Onslaught.
Following what we started in our previous mainline, we’ve made thousands more micro-optimizations to hundreds of scripts, including Warframe Powers, Precepts, Enemy Logic, Weapon Behaviors, Game-Modes, and the UI.
Ancient and Scorpion grappling hooks no longer go through Gara’s Mass Vitrify wall.
Moved UI Cursor Sensitivity setting from “Controls” to “Interface”.
Moved Cetus Wisp and Maprico Tree spawn points a bit further away from water volumes in the NW corner of the Plains for gathering ease.
After the target is captured in Capture missions, the level alert levels will automatically turn off after 1 minute, and enemy spawns will stop after 2 minutes.
Updated the LOC for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out".
Stunning or knocking down Conculysts during their whirlwind ability and Battalysts during their omnidirectional laser ability now cancels the ability.
Removed Steam controller icons from the list of selectable sets and swapped them with the Xbox One icons.
Removed the “Max Enemy Count Reached” message from Simulacrum enemy selector when first opening it and selecting enemies. It will now only appear when you attempt to spawn enemies and there isn't enough space. It will also no longer clear your previous selection when it happens to be over the limit when you first open it.
Punch Through Mods no longer affect the Zenith’s Alternate Fire deployable disc.
GPU particles are now part of melee slam sparks by default.
Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.
Optimized the Survival HUD slightly. This also fixes problems caused by playing with VSync disabled and joining a mission in progress with a poor network connection.
Updated “Show Friend Invite Notifications” in your Gameplay options to “Show Friend Request Notifications” and “Receive Friend Invites From” to “Receive Friend Requests From”.
Improved Decoration Placement camera collision.
Updated some of the structures in the Corpus Gas City tileset.
Operator Hoods will appear open and Masks removed when they are involved in a cut scene.


Fixes:

Fixed a crash when trying to view the profile of someone who has Khora equipped.
Fixed kill scan mechanic (Synoid Heliocor, Astral Autopsy Mod) not functioning.
Fixed Mirage’s Hall of Mirror clones applying Melee Stealth bonus 100% of the time.
Fixed being perpetually stuck in Zephyr’s Dive Bomb animation when jumping through a Conduit in the same animation.
Fixed very high bloom lighting in areas of the Lua tilesets and Grineer Settlement tilesets.
Fixed the mini map overlapping the Trade item selection screen in Maroo’s Bazaar.
Fixed some waterfalls in the Plains not appearing in the correct orientation.
Fixed puddles in the Grineer Shipyard tileset having a hard edge on their local reflections.
Fixed Inaros' Desiccation GPU particles not applying chosen Energy color
Fixed bad lighting with the giant eye sculpture in The War Within.
Fixed cloth clipping in Trinity’s diorama.
Fixed popping lens flare in Titania’s diorama.
Fixed the Quartakk firing sounds getting cut off.
Fixed Chroma’s Spectral Scream not using Energy colors.
Fixed AI getting stuck on geometry in sections of the Corpus Ship tileset.
Fixed Syndicate Medallion FX not matching Syndicate colors.
Fixed unintended difficulty when attempting to place Landing Craft Decorations as the Operator.
Fixed Shotgun Scrambus projectiles not being deflected by Zephyr's Turbulence.
Fixed the Zenith appearing to have 3 Alt-Firing modes in the Arsenal.
Fixed some wonky clipping and holding poses on Warframe Articula when equipped with a Bow.
Fixed flickering floor panels in Corpus Ship tileset.
Fixed selected Warframe Ability resetting to #1 on controllers after loading into a mission or Reviving.
Fixed fog FX from the Helminth Infirmary creeping more into the hallway than intended.
Fixed a couple Obstacle Course strings having [PH] tags.
Fixed issue where players could see outside of the orbiter if they looked through a small gap between the personal quarters ship doors.
Fixed issue where the player would appear as an enemy if they flew a Dargyn that had been marked as a way-point. The marker will now update to reflect when a marked enemy or ally changes allegiance.
Fixed the Volnus preview model rotating in the wrong direction when building in the foundry.
Fixed issue where mouse UI would not transition to controller UI when the player was holding a decoration.
Fixed gameplay stats not saving for ancient and ossified accounts.
Fixed timed run score in Dojo Obstacle Courses being given to the hosting player instead of the client that ran it.
Fixed a longstanding issue where you could spawn in the Dojo inside a deco and be stuck (often could jump out but not always).
Fixed Kubrows investigating the same ragdolled enemy.
Fixed colors not blending correctly into Equinox’s Night form design.
Fixed AI getting stuck in ice walls in the Stofler node on Lua.
Fixed being unable to back out of the Clan Permissions screen when using a controller.
Fixed Hydroid’s Tentacle Swarm’s tentacles sometimes appearing underneath the tile.
Fixed a script error when using the Gear menu in the Arsenal.
Fixed issue where opening Warframe customization in the Arsenal caused a script error.
Fixed a script error if intended recipient of a gift has no Friends, and also has their gift mode setting set to "Friends Only".
Fixed script errors when casting numerous Warframe Abilities.
Fixed Clients sometimes instantly losing functionality and getting kicked from the squad after completing the first stage and transitioning to Archwing in the Jordas Golem Assassination mission on Eris.
Fixed being unable to purchase multiple Sands of Inaros Quest Blueprints from Baro.
Fixed a random Excalibur appearing unannounced (like really, no one invited him) at Onkko’s shop when attempting to assemble an Amp and at Hok’s Anvil when assembling a Zaw.
Fixed blank Gear Wheel when returning from a Bounty in the Plains of Eidolon as a Client.
Fixed the camera jittering wildly if you bullet jumped before you finished crouching in an area that was too small for you to be able to stand upright.
Fixed Friend Invite notifications appearing regardless of whether the associated option is toggled on or off.
Fixed Specters having trouble aiming at enemies who are not standing upright when using Equinox’s Metamorphosis Duality Augment.
Fixed Nezha’s Warding Halo damaging ragdolled enemies impaled by Divine Spears at a much higher hit per interval than intended.
Fixed a map hole in the roof of an elevator in the Corpus Ice Planet tileset.
Fixed Khora’s Venari disarming Vor after attacking him.
Fixed Atomos missing its beam chain FX.
Fixed Sugatras and other weapon attachments not simulating their cloth correctly if the weapon itself wasn't moving. This was most apparent on the login screen.
Fixed there being no option to purchase Amp Slots in the Inventory screen under the Amp tab.
Fixed an audio hang after mission debrief.
The Silver Grove Quest fixes:
Fixed missing bonfire decorations.
Fixed missing objective text and transmission hints while searching for the Shrine in the first mission.
Disabled Focus pickups in the Quest.

Ran into a bug? Let us know!

[PC] Update 23: General Bug Report Megathread

[SPOILERS] [PC] Update 23: The Sacrifice Quest Bug Report Megathread

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PostSubject: Re: Warframe updates   Fri Jun 15, 2018 1:47 am

The Sacrifice: Hotfix 23.0.1

Fixes:

Fixed a progression stopper in The War Within quest where an elevator was inaccessible yet crucial to proceed.
Fixed loss of functionality if you attempted to customize Gear items or Emotes by pressing Enter or A on controller after hovering over it in the Arsenal.
Fixed not being able to close the Decoration Placement Key Bindings screen.

The Sacrifice Quest Fixes:
Hide contents

Fixed a progression stopper where the end quest cutscene would not trigger.
Fixed a progression stopper in the Arsenal when swapping around Umbra.
Fixed edge case progression stopper where Sentient Mimics could hold open a locking door for a player, letting them get locked on the wrong side.
Fixed missing jump action for Umbra to get down from ledges.


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PostSubject: Re: Warframe updates   Fri Jun 15, 2018 7:29 pm



The Sacrifice: Hotfix 23.0.2

Changes:

Updated the new Glowing Sentient Core Decoration description to clarify that it is a Decoration for your Landing Craft.
Using ‘mouse button 3’ in the Simulacrum will now auto add 5 enemies to the spawn list.

Fixes:

Fixed the game crashing a few seconds post-launcher.
Fixed Sniper combo not decaying over time and instead resetting to zero.
Fixed Naramon Power Spike not decaying combo over time and instead resetting.
Fixed Rollers not being affected by Limbo's Cataclysm (or Stasis) if they are already within the zone when its cast.
Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
Fixed Gifting a UI Theme resulting in it being instantly auto-equipped.
Fixed Baro’s Vendor screen not displaying your Ducat inventory amount.
Fixed Pets attempting to use Pet Beds while you're in the process of placing them.
Fixed screenshot folders with 10009 images in them resulting in new screenshots going in your install folder instead.
Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI.
Fixed clicking a locked Exilus Slot and canceling the purchase prompt locking the UI on the “Please Wait” screen.
Fixed Mirage’s Hall of Mirrors clones not displaying any of your equipped weapons.
Fixed missing UI click sound in some menus when using the Legacy sound option.
Fixes towards the Extractor selection screen overlapping the Squad menu UI and tooltip when hovering over Extractors.
Fixed Boosters not displaying in Baro’s inventory if it’s available as an offering.
Fixed max enemy cap not being enforced in the Simulacrum.
Fixed icon missing for the Prisma Grakata.
Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment.
Fixed UI displaying double Set Mod bonuses when equipped on a regular and Exalted weapon. Set Mods only affect regular Melee weapons.
Fixed script crash caused by pressing Config B for a Melee weapon equipped with a Riven while experiencing the previous listed bug.
Fixed a crash when respawning in Wyrmius.
Fixed a script error when using Transference.
Fixed a script error if mission gets cleared while countdown is in progress.
Fixes towards a Modding UI script error.
Fixed script error in squad overlay when voting is disabled.
Fixed script error when customizing your Archwing’s energy color while a Warframe with an Exalted Weapon is equipped.
Fixed script error when pressing mouse button 3 in the Simulacrum.
Fixed various Syandanas clipping through Titania’s wings.
Fixed incorrect icons displaying for the Push/Pull option in Decoration mode when using the controller.
Fixed being able to equip UI themes you do not own.
Fixed Channeled finishers with Zaws not activating Dispatch Overdrive or Exodia Brave.
Fixed an unreleased Stance Mod finding its way into the Codex (nothing to see here).

The Sacrifice Quest Fixes:

Reveal hidden contents

The Sacrifice: Hotfix 23.0.2.1

Fixes:

Fixed not being able to sell Inventory items if the value is 1 and not being able to stack more than 20 items.
Fixed some UI alignment issues.

The Sacrifice Quest Changes:
Reveal hidden contents


Edited 1 hour ago by [DE]Megan
Added Hotfix 23.0.2.1

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PostSubject: Re: Warframe updates   Tue Jun 19, 2018 4:07 pm

The Sacrifice: Hotfix 23.0.3

Limbo Prime, Destreza Prime, and Pyrana Prime have arrived - like magic!
The Rifts are opening and a Cataclysm is about to begin. Wield the wily Void magician, bend the power of the Void to your will, and outwit your enemies.

Limbo Prime, Destreza Prime, and Pyrana Prime Relics have replaced all locations of Zephyr Prime, Tiberon Prime, and Kronen Prime Relics:

Plains Bounties
Sanctuary Onslaught
Elite Sanctuary Onslaught (Radiant)
Added in the Orokin Derelict Defense mix
Added in the Orokin Derelict Survival mix
And the list goes on! Check out the public PC drop tables here.
*Zephyr Prime, Tiberon Prime, and Kronen Prime Relics are also still out in the wild, just not in exclusive spots like Bounties or Onslaught.

Check out Limbo Prime Access here: https://www.warframe.com/prime-access

Nekros Prime, Galatine Prime, and Tigris Prime have entered the Vault!
With this Vaulting comes the shift of the follow Syndicate sacrifices:

Replaced Arbiters of Hexis sacrifice of Nekros Prime Neuroptics to Mirage Prime Systems.
Replaced Cephalon Suda sacrifice of Nekros Prime Chassis to Oberon Prime Chassis.
Replaced Steel Meridian sacrifice of Nekros Prime Neuroptics to Zephyr Prime Chassis.
Replaced Steel Meridian sacrifice of Galatine Prime Blade to Sybaris Prime Stock.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

UI Improvements & Fixes:

Improved visibility of Arcane Rank indication icons due to large white text field on the Trading screen.
Fixed hovering over certain Mods in the Syndicate Offerings screen not displaying their description correctly.
Fixed a case where you couldn't confirm item selection in a variable selection case (picking Fish for Personal Quarters Aquariums).
Fixed Equinox Background having the wrong UI Icon when selecting it in the UI Customization screen.
Fixed Upgrade screen for some Exalted weapons (Exalted Blade, Artemis Bow, etc) showing the name of the weapon in mixed case instead of all CAPS.

Changes:

Changed the Market Platinum price of the Dax Nikana Skin to 35 platinum (was 225). This price change also affects The Sacrifice Collection which is now 400 Plat (was 550).
We are running a script that will refund overspent Platinum to the respective accounts. We will update this thread when the script is done and relog is required! Refund is complete! Please relog at your convenience.
Changed the player marker to now attach to the body part that you were looking at, so it can be used to mark a specific Teralyst weak point, for instance. Also improved the behaviour when attempting to mark an enemy that was close to your marked world position.
Specters will now attempt to fight/fire their weapons even when cloak.
Removed the Defence Cryopod from the Grineer Shipyard Interception tileset.

Fixes:

Fixed the return of the perpetual loading screen when a Host Migration in Onslaught occurred.
Fixed a Void Rift not appearing for Clients in Lua Spy tilesets.
Fixed Eximus Grineer that drop the Kuva Catalyst also dropping a fake Mod item instead of Life Support.
Fixed not enough enemies spawning if the mission switches to Exterminate after the Rescue Target is captured.
Fixed ‘Kill X Dargyn with a Bow’ Riven Challenge not functioning for Dargyns that spawn pilotless in the Plains.
Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
Fixed water not causing continuous ripples as you walked through it. Game literally playable again.
Fixed enemies not taking damage from bullets and other tracing damage sources after rising from a ragdoll state.
Fixed ‘Hey Kiddo’ lingering in your ship.
Fixed Glyph icons appearing stretched when viewing in Vendor screens (Baro).
Fixed Synthesis Target missing their blue VFX glow indication.
Fixed a random Grineer enemy spawning in the Silver Grove Shrine.
Fixed incorrect fly-in cinematic in The New Strange quest.
Fixed spawning inside a geometry collision in a specific Onslaught.
Fixed broken parkour activated button not functioning in the Advanced Movement tutorial.
Fixed Angstrum not having any shooting sounds.
Fixed a script error when selecting an enemy in the Simulacrum screen.
Fixed a script error for numerous Warframe Abilities.
Fixed a script error when using Transference.

The Sacrifice Quest Related Changes & Fixes:



We have more Umbra/quest fixes queued up for our next Hotfix/Update. Thanks for your patience!

Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.
Tweaked positioning of Orokin Symbols and area markers to help players find the markings closest to the Orokin Cipher first.
Removed 2 second delay between ‘Destroying Vines’ and the door Defense stage starting for better pacing.
Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
Fixed having a perpetual Helminth Cyst on sentience Umbra.


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PostSubject: Re: Warframe updates   Wed Jun 20, 2018 7:42 pm

The Sacrifice: Hotfix 23.0.4

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UI Improvements & Fixes:

Added a toggle for showing ‘Item labels’ on Inventory items in the Interface Options!
Item Labels Toggled Off (hover for name/info):

Added a "DEFAULT" sort option in the Syndicate Offerings screen. This sorts the Offerings alongside their partners (Warframe Augments, Syndicate Weapons, Captura Scenes, etc).
Increased opacity of Mission Voting UI panel to help readability on certain UI Themes.
Flipped Blueprint Icons so that Affinity Icon is on the top right.
‘REUSABLE BLUEPRINT’ label is now displayed on appropriate Recipes.
Replaced the ‘OWNED’ text on UI Themes with a cleaner checkmark Icon.
Replaced the tiny ‘1’ Icon in the Syndicate Offerings screen to also be a cleaner checkmark Icon.
Fixed trading partner’s Arcane Rank Icons not displaying on the trading UI screen.
Fixed Arsenal UI displaying incorrect Exalted weapon after selecting ‘Randomize’.
Fixed inability to confirm error prompt when the connection to the Host has been lost.
Fixed some Syndicate weapon Icons using their original variant as opposed to the Syndicate version.
Fixed camera being set incorrectly when viewing the Mods screen in the Dojo.
Fixed ‘help text’ such as in the Tutorial and Vor's Prize being visible from the back side.
Fixed a long game hang when pressing the ‘Invite Friend’ button.
Fixed overlapping UI when selecting a new Captura Scene while in Captura settings.
Fixed Destreza Prime missing its Icon.

Controller Improvements & Fixes:

Removed ability to use the controller DPad in the Arsenal to hover over the current Warframe Abilities since selecting them does nothing.
Fixed inability to select/equip any Mods until exiting the Upgrade screen upon dismissing the error prompt for Mods also equipped on a Sentinel Weapon.
Fixed controller DPad not functioning in Controller Bindings option and long binding names are now truncated and display the full name in a tooltip.
Fixed pressing the Upgrade quick button with the controller can result in a different weapon to be selected on the Upgrade screen.
Fixed Gear items being skipped over when using the controller DPad to select Gear items in the Arsenal.
Fixed inability to select the ‘Default Colors’ option when using the controller DPad.
Fixed having 2 visible cursors on the Advanced Plains Map when using a controller.
Fixed accessing the Plains Advanced Map with a controller and then switching to Mouse/Keyboard resulting in non-functional buttons on screen.

Changes:

Tweaked the Oblivia Prime Syandana offset to be proportionately equal on numerous Warframes. The Market and Arsenal icons have also been changed for the Oblivia Prime Syandana to properly reflect the adjustments.
Replaced the Bounty Level 40-60 Relic with a Axi O3. This fixes Bounty Level 40-60 Rotation B having the same Lith V5 Relic as Level 10-30.
Optimized Framerate slightly in Defection missions.
Removed unobtainable Plains of Eidolon Lore Fragments in the Codex.
Specters can no longer trigger Operator Virtuos Arcanes.

Fixes:

Fixed all ‘on damage’ Arcanes not triggering upon taking damage.
Fixed Artax not functioning with Growing Power.
Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.
Fixed the Lith T2 Relic having 2 Braton Prime Blueprints as a reward (1 common and 1 uncommon). We replaced the common reward with the Valkyr Prime Blueprint.
Fixed crash when taking an F6 screenshot after returning from Captura and on a loading screen en route to another mission.
Fixed Mesa Regulator upgrades being applied twice for Clients.
Fixed a Void Shockplate that was doing no damage or knockdown.
Fixed script error when trying to convert Shards when you have no Shards in your Inventory.
Fixed a typo in an Ordis transmission.


The Sacrifice Quest Related Changes & Fixes:

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Removed ability to put Sacrificial Mods on Archwing Melee weapons.
Fixed Umbra triggering Operator Virtuos Arcanes.
Fixed Umbral set bonus not functioning after a Host Migration.
Fixed receiving Umbra after failing the ‘Confront Umbra’ mission, which resulted in many issues with progressing in the quest.
Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him.
Fixed Clients Transferring into Umbra killing their forward momentum.
Fixed floating symbols in Orokin Cipher puzzle being invisible if your Warframe is cloaked.

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AMD FX-8350 Black Edition 4 Gig Octa Core
Asus M5A97 R2.0 Motherboard
XFX RX 470 Black Edition 4 GB
12 Gigs Kingston HyperX Memory
ASUS Xonar DGX 5.1 Dolby Audio
Seagate 1 Tb X 2 and 1 500 Gb Hdd
Windows 7 Home Premium 64-bit
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