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Warframe updates

SpTr :: Games :: Warframe

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Re: Warframe updates

Post by wth on Fri Jun 22, 2018 3:09 pm

The Sacrifice: Hotfix 23.0.5

UI Improvements & Fixes:

Fixed the UI overlapping when switching from a Warframe without an Exalted weapon to one with an Exalted weapon.
Fixed numerous weapons using the wrong Icon in the Inventory
Skana Prime Icon is known and will be fixed.

Controller Improvements & Fixes:

Controller DPad navigation will always be enabled for Chat when its expanded.
Fixed the pause Menu not closing when Menu is already open with the controller.
Fixed a crash when attempting to move the text cursor vertically through a multi-line text box (MOTD for example).
Fixed odd multi-line text navigation with up/down arrows for empty lines.

Changes:

Improved the Rift Walker Prime Sigil to be more metallic. This is the start of our Art team going through previous Prime Sigils to give them the same metallic treatment by request!
Updated the Vitruvian Glyph bundle store icon to better display the Glyphs.
Orokin Cells pickups will now appear in the pop-up notification similar to Argon Crystals.

Fixes:

Making progress on investigating Megan's soul crushing issue of not receiving Relic rewards. So far it is looking like an internal account issue, but we'll update you as more information turns up.
Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.
Fixed the Pyrana Prime auto-switching to another weapon when the magazine empties.
Fixed casting Khora's Strangledome on a large group of enemies resulting in the VFX disappearing shortly after.
Fixed the Dax Syandana not being Giftable.
Fixed the Dax Syandana clipping through numerous Warframes
Titania clipping is known and will be fixed.
Fixed lights at the top of the Dax Syandana not applying Energy colors.
Fixed Nekros Prime having a ‘None’ Skin option.
Fixed the Zarr Towsun Skin not properly apply to the "dangles" on the front of the weapon.
Fixed inability to Chat link the Towsun Weapon Skins for the Quartakk and Stubba.
Fixed an issue with the Hystrix not being able to switch fire modes during reload if all bullets are emptied out of the clip.
Fixed multi-line text navigation with up/down arrows for empty lines.
Fixed a rare crash.
Fixed a slow memory leak that would lead to a script failure if you left the Navigation console up for 13 hours.
Fixed Rift Walker Prime Sigil flickering in the Arsenal.


The Sacrifice Quest Related Fixes:
Hide contents

Fixed the Iliac Syandana not playing nicely with Umbra’s scarf.
Toned down eyebrow animations after you return to the Orbiter after the first memory sequence cinematic.


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Re: Warframe updates

Post by wth on Wed Jun 27, 2018 10:41 pm

The Sacrifice: Hotfix 23.0.6

TennoCon is just over 9 days away, and here we are giving you some trinkets to play with while you patiently wait for what will be the next biggest day in Warframe’s history. Something to note, is that this Hotfix does not include The Sacrifice quest replayability. It will be done, but most likely after TennoCon, as all human hands are working on making the TennoLive dream a reality.

༼ つ ◕_◕ ༽つ PLS GIB DE ENERGY ༼ つ ◕_◕ ༽つ

NEW WARFRAME AUGMENTS (Maxed Rank):

Nidus - Ravenous - Insatiable:
Nidus gains a 60.0% chance of generating an additional Mutation stack whenever he gains one, while standing in the Ravenous infestation.

Harrow - Thurible - Warding Thurible:
Allies in range take 40% less damage while channeling Thurible and grant 0.5 additional Energy charge whenever damaged.

Octavia - Mallet - Partitioned Mallet (Community voted Augment!):
Allows for two simultaneous Mallets, each with 50% reduced range.

Ivara - Quiver - Empowered Quiver:
Dashwire grants allies 100% Critical Damage. Cloak arrow has a 100% chance to prevent Status Effects.

Visit the respective Syndicate Offerings for these new Warframe Augments!

UI Improvements & Fixes:

Fixed a case where the Owned checkmark on the UI wouldn't be visible, even if you owned 1+ of the item.
Fixed the red circle UI in Hive missions not accurately reflecting Hive search area around current Hive.
Fixed hovering over a Syndicate Sigil does not show the +% gain.

Controller Improvements & Fixes:

Fixed pressing Y on controller to use Cinematic Mode in Captura not functioning.
Fixed controller Chat hotkey (LT) not functioning as the Operator in the Orbiter.
Fixed the controller button to reset Captura settings to default not functioning.

Changes:

Increase Fissure enemy spawn rate for Fissure Sabotage missions.
Adjust offset for the Zaikhya Syandana on Titania to try and reduce clipping with her wings.

Fixes:

Fixed temporal AA jitter being applied on 'post UI' map lines and the like causing severe sub-pixel jitter.
Fixed Exalted melee Abilities causing Clients to hold their melee and primary/secondary weapons in hand if the Ability is terminated while still pulling the weapon out (e.g. Onslaught Conduits, out of bounds areas, etc).
Fixed enabling ‘Look at Character’ in Captura while playing through Advanced Camera positions will cause the camera to shake.
Fixed the Pandero Secondary Fire Codex/Arsenal description saying ‘Charged Shot’ when it is actually a ‘Burst Shot’.
Fixed Somachord playing music while viewing some intro quest cinematics.
Fixed Equinox’s cloth appearing as gray patches while in the Star Chart.
Fixed bad Bow clipping on Warframe Articulas.
Fixed Warframe Articulas displaying weapons that are meant to be hidden on holster.
Fixed the Oblivia Prime Syandana sitting too high up on Loki Prime.
Fixed Fang Prime and Dual Ether having the incorrect Mastery Rank requirement.

Conclave Fixes:

Fixed ability to cast Saryn’s Spore when your Energy is between 1 and 24 in Conclave.

The Sacrifice Quest Related Fixes:

Hide contents


Fixed The Sacrifice quest progression stopper if you didn’t have a melee weapon equipped in the ‘Pursuing Umbra’ phase.
Fixed Octavia’s Mallet causing a progression stopping issue in The Sacrifice as reported here:
Fixed the Dax Portrait not snapping properly to walls like a good portrait should.
Fixed some of Umbra’s attachments appearing to float away from his body.
Fixed the Umbra Operator Hooded Scarf not working with Transference FX.
Fixed the new Umbra Operator Earrings showing the loop hanging below the earlobe instead of through them.
Fixed wonky clipping with Sugratras and the Umbra Nikana.
Fixed not being able to purchase the Excalibur Umbra Glyph.

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Re: Warframe updates

Post by wth on Fri Jun 29, 2018 1:30 am

The Sacrifice: Hotfix 23.0.7

༼ つ ◕_◕ ༽つ PLS GIB DE ENERGY ༼ つ ◕_◕ ༽つ

Changes:

Optimized HUD performance slightly for several mission types.
Tweaked unicode filtering for private channels so you can play in English but still chat in Swedish with your Clan!

Fixes:

Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.
Fixed crash that could happen when someone affected by Harrow's Warding Thurible Augment died.
Fixed being cloaked by Ivara’s Empowered Quiver potentially resulting in a status proc by AoE procs.
Fixed Energy Conversion not increasing the Critical damage increase of Ivara’s Empowered Quiver
Fixed being able to skip the Granmu Prism cooldown by switching to and from a Scanner.
Fixed purchasing a Relic Pack from Teshin resulting in the cursor to remain on screen upon closing the Offerings menu.

The Sacrifice Quest Related Fixes:
Hide contents



Fixed Transferring back to Umbra resulting in falling through the floor sometimes
Further adjustments to the Umbra Operator Earrings appearing unattached.
Improved speed of camera during memory sequences when using a controller.

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Re: Warframe updates

Post by wth on Mon Jul 09, 2018 9:12 pm



The Sacrifice: Hotfix 23.0.8

Minor Optimizations:

Made minor optimizations to Carrier's Looter precept.
Made optimizations to Djinn's Fatal Attraction precept.
Fixed a performance issue with multiple Sentinel attack Precepts.
Optimized the Sacrifice precept.
Optimized Helios's Detect Vulnerability Precept.
Optimized performance of GPU particles in various cases.

Fixes:

Fixed using Transference while entering a teleport volume resulting in the screen turning fully black/white.
Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.
Fixed Transferring from a downed Operator to your Warframe in Submersible Archwing resulting in the camera breaking.
Fixed using a Warframe with an Exalted Melee weapon (Excalibur, Wukong or Valkyr), certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
Fixed issues with Fishing hitboxes not always matching their model.
Fixed an issue with the Day 950 Login Tribute... but did not fix Login 3.0 but hopefully we can talk more about that later this summer, stay tuned!
Fixed Umbra Courtyard Captura Scene lacking help text.
Fixed issues where Zephyr could get stuck in bad animations.
Fixed an issue where trading an MR locked item could lock the screen.
Fixed the D-Pad not working on the Daily Tribute screen
Fixed various crashes and game freezes.
Fixed a frequent crash on systems running Sandy Bridge graphics.
Fixed various incorrect translations.
Fixed an issue with Clients seeing violent shakes in the Jordas Golem boss fight.
Fixed an issue with your Operator doing an 'AC Slater' on the chair in the Orbiter.
Fixed an issue with the Prisma Skana having incorrect properties.



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Re: Warframe updates

Post by wth on Wed Jul 18, 2018 4:34 pm

The Sacrifice: Update 23.1.0: TennoGen Round 13!

Additions:

The Sacrifice is now replayable! 2 new original quest songs have been added to the Somachord from the Sacrifice soundtrack. You can find and scan the Fragments by re-playing the quest!
These Somachord Fragments must be scanned in mission order from beginning to end in order to collect them all. If you miss one in mission 3 (for example) you can replay the quest and begin your search at mission 3 instead of back at mission 1.

Changes:

New Player Experience changes:
After watching far too many people struggle (and reading many feedback threads) with the crafting of an Incubator Core in the 'Howl of the Kubrow' quest, we are making it easier! We now give 'Incubator Cores' as a reward for completing the Earth > Mars Junction. Anyone who has completed Howl of the Kubrow will receive one on login automatically.

Fixes:

Fixed an issue with Clients not seeing Synthesis Target waypoints.
Fixed an issue with being unable to mine on the Plains of Eidolon after a Host migration.
Fixed a crash when reviving underwater or in Archwing.
Fixed various game crashes and hangs particularly for long-running missions.
Fixed a case where you could permanently lose the ability to cast Warframe abilities.
Fixed an issue with the Sentinel 'Spare Parts' Mod not working.
Fixed an issue where Clients would not see Djinn's Reawaken icon.
Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.
Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
Fixed Magus Nourish not working with Umbra.
Fixed an issue with the Juggernaut Behemoth not using all of his moves.
Fixed inconsistencies with the state of Lua in the Plains of Eidolon skybox.
Fixed an issue where attempting to sell a ranked Arcane enhancement through your inventory would fail.
Fixed enemies not being visible for Clients if they were in a ragdoll state for the Host.
Fixed a level issue in the Corpus Ice Planet tileset (Europa).
Fixed various navigation issues in the Corpus Ice Planet tileset (Europa).
Fixed an edge case where Clients could auto-fail Onslaught if they joined in-progress.
Fixed Energy values being mismatched between Client and Host when switching to and from Archwing. This usually resulted in Clients having a lower Energy amount than they should until they used an ability. Also fixes sometimes continuously attempting and failing to use energy pickups on Client.
Fixed a possible game freeze that could occur if an ineligible player joins a squad (e.g. someone joins your Sortie session without a rank 30 Warframe).
Fixed an issue where Nakak's mask dioramas would not show the masks properly.
Fixed an audio issue with the Quartakk becoming silent when rapid firing.


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Re: Warframe updates

Post by wth on Thu Jul 19, 2018 9:15 pm



The Sacrifice: Hotfix 23.1.1

For those that purchased the Despot Cape Syandana but received the Excalibur Ronin Skin, please make a billing support ticket and they will fix you right up.

Additions:

Added Experimental IPv6 Support to Chat Settings.
Added an ‘open wing’ animation to the Icarius Syandana!

TennoGen Changes & Fixes:

Moved the new sexy TennoGen to the top of the in-game Market when launching with Steam.
Tweaked the Rhino Graxx Skin to more accurately match the Steam Workshop images.
Removed the Oberon Blade of the Lotus Shoulder Armor being equippable even without purchasing the Skin.
Corrected the Ogun Hammer Skin to the proper rotation on some weapons and overridden with the proper material on Syndicate weapons.
Fixed the Sildarg Syandana cloth materials clipping through it's Syandana sword.

Changes:

‘Damaged Mods’ are hereby called ‘Flawed Mods’ now. Welcome to a new era.
Items/resources dropped by Sentient in The Sacrifice quest have been removed. This follows precedent with other Sentient spawning related quests.
Cetus Star Chart node will now always glow blue until the player has completed their first Bounty.
Corrected an issue which caused particle systems to create excessive collision effects.
Removed the lore/Somachord Fragments spawning in the last mission of The Sacrifice quest. As you probably know, the pacing of that last mission doesn’t really warrant a Fragment search!

Somachord & Mandachord Changes:

All Mandachord songs (other than the default song) will now appear in the Somachord, between the unlocked tracks and the locked tracks.
Each song will play for 10 loops = 80 seconds.
Added per-song autoplay toggle to the Somachord.
Right clicking a song will toggle eligibility for autoplay (or right trigger for controllers).
Songs with autoplay disabled can still be played manually, and through the historical prev/next song toggles (going backwards always plays the previously played songs, and going forward after doing that will do the same until a new song is selected).
Mandachord tunes now duck out other music in the Market and Star Chart.

Controller Fixes:

Fixed navigation logic that can cause the cursor to skip elements in diegetic screens, such as pressing UP while in the Inbox navigating to the squad overlay instead of the above Inbox message.
Fixed the Search window remaining active after backing out of the Arsenal Equip screen with the DPad.
Fixed virtual cursor not saving its position when browsing between ‘Browse Wares’ and ‘Today's Special’ for Cetus vendors.
Fixed virtual cursor warping when the mouse is moved after Alt Tabbing and moving the mouse outside game focus.
Fixed inability to select a tab for the first time if the virtual cursor is already on one when first opening a station (Foundry, Mod Station, etc).

Fixes:

Fixed having a floating Operator after spamming Transference while Operator is in the death animation.
Fixed max Energy displaying incorrectly when transitioning from Archwing mode as the Client.
Fixed being able to hold 1 to charge Zephyr’s Tail Wind and cast Airburst before the charge animation starts, causing you to get stuck.
Fixes towards Eidolon Lures hugging the ground and likely getting stuck at the smallest bumps.
Fixed UI textures sometimes being blurry when Dynamic Resolution is used.
Fixed Nakak’s masks reflecting your chosen Operator Energy color.
Fixed previewing Nakak's masks defaulting your Operators Somatic colours.
Fixed Liset doors re-playing the open sound when entering with Operator while Warframe is already standing there.
Fixed "Recent" tab in the Invite menu always displaying other players on "Menus" even when Offline.
Fixed camera sometimes clipping through the Arsenal.
Fixed a script error when casting numerous Warframe abilities.



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Re: Warframe updates

Post by wth on Tue Jul 24, 2018 9:23 pm

The Sacrifice: Prime Vault Hotfix 23.1.2!

Nyx Prime and Rhino Prime are back!

For the first time ever, the hypnotic Nyx Prime is leaving the Vault! Charging out beside her is Rhino Prime along with other high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum.

Thanks to your feedback, this is also the first time we’re offering separate Prime Accessory Packs!

BRAINS AND BRAWN DUAL PRIME PACK FEATURES:

1200 Platinum
Nyx Prime
Rhino Prime
Boltor Prime
Hikou Prime
Ankyros Prime
Scindo Prime
Targis Prime Armor Set
Noru Syandana Prime
Vala Sugatra Prime
Distilling Extractor Prime + Blueprint
Prime Glyphs



NYX PRIME PACK FEATURES:

400 Platinum
Nyx Prime
Hikou Prime
Scindo Prime
Targis Prime Armor Set
Vala Sugatra Prime
Prime Glyphs/Profile Icons



BRUTE PRIME PACK FEATURES:

400 Platinum
Rhino Prime
Boltor Prime
Ankyros Prime
Distilling Extractor Prime + BP
Noru Syandana Prime
Prime Glyphs/Profile Icons

NYX PRIME ACCESSORY PACK FEATURES:

200 Platinum
Targis Prime Armor Set
Vala Sugatra Prime

RHINO PRIME ACCESSORY PACK FEATURES:

200 Platinum
Noru Syandana Prime
Distilling Extractor Prime + Blueprint

Visit www.warframe.com to pick up these Prime Vault Packs before the Vault closes!

All Relics can be found in the Void region while the Prime Vault is open!


Controller Changes & Fixes:

Fixed an issue where the Simulacrum 'kill enemies' command is unavailable on controllers.
Fixed an issue with being unable to use the D-pad on setting sliders.
Fixed an issue with the virtual cursor being unable to select chat links unless you move the cursor off and on again.
Fixed being unable to put items on your Wishlist in the Market when playing with a controller.
Fixed being unable to move cursors up to equip landing craft with the D-pad.
Fixed an issue where you could not purchase an item with the cursor on the purchase button.
Fixed being unable to select and begin the advanced movement tutorial with a Controller.



Changes:

Sortie Interception missions now only require 2 rounds instead of 3.
Adjusted the extreme color corrections on the Corpus Outpost.
Optimized performance of many companion precepts.
Kavats are now included in the description for DNA Stabilizers in the market.



Fixes:

Fixed scanning with the Operator not counting toward any progress for Daily Targets or otherwise.
Fixed previewing Nakak's masks causing player's hood open/close customization to be forced to closed.
Fixed issues with layering in the Captura scene selection.
Fixed being unable to customize Ivara's Artemis Bow's Arrows.
Fixed an issue with the Inventory UI not showing the Argon Crystal decay timer.
Fixed an issue where clients reviving before the 'mission complete' end-cinematic can lead to a loss of functionality for the host.
Fixed an issue with Glyphs changing their texture scale after reloading.
Fixed Operators not being able to use the Synthesis Scanner without a Sol Battery Widget.
Fixed The Sacrifice Somachord fragment unlocks being in random order, which could result in fragments not spawning, or spawning when they shouldn't.
Fixed Spearfishing bait and dyes not floating in ponds or the ocean after a host migration.
Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't.
Fixed level issues in the Sealab tileset.
Fixed level issues in the Europa tileset.
Fixed an issue where you could soft-lock the game in the Arsenal.
Fixed an issue with some TennoGen Round 13 Syandana Offsets.
Fixed an issue with the leaderboard not appearing in the custom obstacle course room for clients.
Fixed an issue with some decoration's rotation cylinder being too large.
Fixed the Vala Sugatra Prime having untintable gold, it is now tintable!
Fixed an issue with the camera getting detached from players when summoning an Archwing in the Plains.
Fixed a visual bug with Standing when viewing progress as per: https://forums.warframe.com/topic/876266-syndicate-standings-bug-new-one/
Fixed Prisma Shade removing cosmetics as per: https://forums.warframe.com/topic/787411-shade-stealth-ability-can-remove-head-or-cosmetics/
Fixed audio crackling when firing the Baza with Ivara's Prowl ability.
Fixed an issue with the Scourge's throw sounds playing when Modding.
Fixed an issue with negative crit Rivens leading to increased critical chance as per https://www.reddit.com/r/Warframe/comments/915ctj/bug_having_a_negative_crit_multiplier_causes_you/
Fixed an issue where the Stalker could get stuck in walls in certain levels.
Fixed an issue where Melee sorting by 'Usage' for Zaws wasn't reflecting profile stats.
Fixed an issue where some Eximus enemies appear pitch black.
Fixed an issue where you may not be able to use fishing gear after the first toss.
Fixed an issue where some pressure plates do not function in the Void.
Fixed multiple issues with flickering objects across multiple levels.
Fixed an issue where the ice bubble created by Arctic Eximus does not match the visual effect.
Fixed the Celestia Syandana not having energy when previewed.
Fixed a visual bug with the Tysis' dangles getting tangled.
Fixed multiple issues with improper FX and models in the Codex Dioramas.
Fixed the Dual Dagger Should Holster market item not having a proper preview.
Fixed being unable to Gift UI themes that you have purchased.
Fixed being unable to see your Platinum total in Darvo's Market in the Relay.
Fixed an issue with squadmates disappearing in the Simulacrum when accessing the Terminal.
Fixed Operator Void Blast not respecting energy colour.
Fixed an issue with the Life-Support VFX not disappearing in Survival Missions.

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Re: Warframe updates

Post by wth on Thu Jul 26, 2018 8:17 pm

The Sacrifice: Hotfix 23.1.3

Embrace the terror within as Nidus Phryke. This new Deluxe Skin is available now on PC along with a new Claw Skin, Syandana and more!

NIDUS PHRYKE SKIN
From the depths of pestilence, a new horror emerges. Become the exalted master of blight with Nidus Phryke. This Deluxe Skin transforms as Nidus gains Mutation stacks.

DEIMOS CLAW SKIN
Tear through the still-beating heart of your foes. Bestow this eye-opening Skin to any Claw Weapon.

NOSOS SYANDANA
The signature Syandana of Nidus Phryke.

HELMINTH CHARGER METUS SKIN
Nidus Phryke’s loyal beast.* This works on all Kubrow breeds!

METUS KUBROW ARMOR
Adorn any Kubrow or Helminth Charger Pet with a battery of gothic spikes.

NIDUS PHRYKE COLLECTION
Everything you need to become the ultimate terror. Includes the unholy Nidus Phryke Skin, Deimos Claw Skin, Nosos Syandana, Helminth Charger Metus Skin and Metus Kubrow Armor.


Controller Changes & Fixes:

Fixed an issue where the Virtual Cursor would get its position reset on certain screens.


Fixes:
Fixed an issue with Clients sometimes having invisible Operators.
Fixed an issue where starting 'The Sacrifice' Quest could lead to permanent white screens if Clients were aboard the ship.
Fixed issues with certain TennoGen Syandana Offsets.
Fixed a game freeze that could occur when changing appearances.
Further fixes towards issues with Operators using Synthesis Scanners.
Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra.
Removed bleedout state condition for rivens requiring kills on dropship passengers
Fixed Ivara's companion setting off spy traps when Ivara herself has Prowl Augment activated.

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Re: Warframe updates

Post by wth on Thu Aug 02, 2018 8:17 pm

The Sacrifice: Update 23.2.0

New Noggles!
Limbo, Atlas, and Chroma Noggles are available in the Market!

Designer Glyph Pack!
A collection of Glyphs created by artists in the Warframe community.

Keep an eye out for our TennoCon 2018 Legendary and Make-A-Wish custom Glyphs that will be sported by their respective Tenno!

Changes:

Primed Quickdraw is now Tradeable.
We’re aware and investigating why it does not show up in the Codex when owned.
Updated the ‘High Contrast UI Theme’ based on feedback in an effort to better aid colourblind Tenno as seen here: https://forums.warframe.com/topic/967241-pc-update-23-visual-accessibility-ui-themes-and-general-ui-feedback-megathread/?page=14&tab=comments#comment-10021100
Pressing ‘Enter’ when typing in the Chat window with a game invite open will now prioritize the Chat window over the game invite. This also applies when viewing the Market while typing in Chat.
Weapons displayed on Hok’s Entitlement screen now show more information (Mastery Rank, Forma count, etc) to better reflect which weapon in your Inventory you’re Entitling.
Personal Platinum and Credit values now appear in the Arsenal UI when in Cetus or a Relay.

Controller Fixes:

Fixed inability to place Komi stones in The Sacrifice quest if Jump and Move Up/Afterburner are bound to a different button when using a controller.
Fixed missing quick button for Invite (RT) at the bottom right of the Navigation screen when using a controller.
Fixed certain Chat options being off screen if Chat is moved to the far right (Emoji list, etc) when using a controller.
Fixed selecting to view a Profile and then immediately backing out resulting in some UI elements disabling when using a controller.
Fixed opening the Lens selection window in Archwing mode resulting in your Archwing weapon appearing to pierce through the UI when using a controller.
Fixed the D-Pad not lining up correctly after changing Menu Scale when using a controller.
Fixed having to move the virtual cursor on the purchase button to make a purchase on certain Market Bundles, instead of being able to press A anywhere when using a controller.

Fixes:

Fixed shared Affinity not properly spreading between all equipment, specifically when an Exalted weapon is active.
Fixed abilities being permanently blocked (until death) in Sanctuary Onslaught if you enter a portal as Operator but Transfer back to Warframe right before the fade/teleport starts.
Fixed Fishing breaking when switching Spears if you have no Bait or Dye.
Fixed numerous missing Whip (Mios, Lacera, etc) animations as reported here: https://forums.warframe.com/topic/989160-weapon-blade-and-whip-weapons-are-currently-broken-reduced-range-on-the-whip-sections-known/
Fixed equipping Vicious Frost on the Orvius reducing the Cold Damage instead of increasing.
Fixed Mod sets (Umbral, etc) not updating all values when equipping/unequipping Mods.
Fixed sometimes spawning in a mystical grey box room that you totally weren't meant to see during some certain missions in The Sacrifice quest.
Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference.
Fixed Nyx Mind Controlled Shield Ospreys spawned from Corpus Tech and Attack Drones spawned from Fusion Moas not being friendly.
Fixed numerous situations (casting Harrow’s Thurible, casting Mesa’s Peacemaker, etc) deactivating ‘Toggle Sprint’.
Fixed sometimes becoming disarmed of all weapons in the Simulacrum.
Fixed the Tether Grenades Mod distorting the look of grenades.
Fixed inability to colour some lines on the Spektaka Liset Skin.
Fixed Old Man Suumbaat Decorations appearing too close in the Market diorama.
Fixed Warframe Helmet selection UI indicating you do not own the Warframe they are for when trading it in Maroo’s Bazaar.
Fixed inability to select/move Dojo Decorations that are perfectly embedded in the floor as reported here: https://forums.warframe.com/topic/986584-overlapping-dojo-decorations-with-the-floor/?tab=comments#comment-9994263.
Fixed selecting Equip/Upgrade/Appearance on a claw weapon with the Deimos Claw Skin equipped resulting in the weapon oddly rotating.
Fixed Rhino’s Roar FX appearing on Nidus Phryke’s invisible armor (no stacks).
Fixed the Nossos Syandana being offset on Hydroid.
Fixed the Little Helper Hat not sitting correctly when equipped on the Helminth Charger Metus Kubrow Skin.
Fixed the Metus Kubrow Armor clipping on Kubrow butts.
Fixed Kavats spawning inside the railing and twitching when loading into the Corpus Ship Freight Captura Scene.
Fixed the Ki’Teer Sekhara appearing dim and scaling incorrectly when in Archwing as reported here: https://forums.warframe.com/topic/958044-day-70-kiteer-sekhara-is-still-bugged-since-u22201u22202/
Fixed Ordis saying idle VO lines during Vor's Prize.
Fixed viewing the Penta in the marketplace (specifically the Penta Shock-Camo Skin) resulting in the ammo in the gun taking a second to load upon viewing it everytime.
Fixed inability to rotate Dioramas while in the Arsenal.
Fixed Platinum prices appearing when hovering over a Dojo Decoration in the ‘Place Decorations Menu’.
Fixed some parts of Icarius Syandana disappearing if observed at certain angle.
Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.
Fixed choosing to skip the Relay fly-in cinematic resulting in your Landing Craft not docking correctly.
Fixed door materials clipping in the Corpus Outpost tileset.
Fixed wonky door holograms being offset in the Grineer Sealab tileset.
Fixed getting stuck in a small pile of debris on the Infested Corpus tileset.
Fixed missing Lotus VO in sections of Vor’s Prize quest.
Fixed some accented letters in Chat appearing as *.
Fixed a script error when casting Rhino’s Rhino Stomp ability.

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Re: Warframe updates

Post by wth on Fri Aug 03, 2018 2:45 pm

The Sacrifice: Hotfix 23.2.1

Fixes:

Fixed Ostron Standing earned persisting on the mission results screen.
Fixed the Jordas Golem Assassinate Star Chart node continuing to glow blue even after a successful completion.
Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.
Fixed Limbo Noggle using new UI image in old UI menus.
Fixed a script error when attempting to use Hok’s ‘Donate’ menu.

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Re: Warframe updates

Post by wth on Thu Aug 09, 2018 11:06 pm

The Sacrifice: Hotfix 23.3.1

Additions:
- Added new Lotus Transmissions for Kuva Siphon missions when attempting to destroy a braid. The new lines better emphasize the clouds being integral to success.

Changes:
- Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
- Subtle tweaks to Vauban’s Citadel Skin for a more consistent metal tint.

Fixes:
- Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).
- Fixed a Host migration after killing an Acolyte sometimes causing the Acolyte to spawn again.
- Fixed the Zenistar disc not deploying when using the Mortier Heavy Blade Skin.
- Fixed the Icarius Syandana missing its animations.
- Fixed randomizing colours and changing loadout appearance in the Simulacrum Arsenal not updating your appearance when you exit the Arsenal.

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Re: Warframe updates

Post by wth on Mon Aug 13, 2018 11:34 pm

The Sacrifice: Hotfix 23.3.2

Changes:

Increased the scale of Vauban’s Mortier Heavy Blade Skin!

Fixes:

Fixed seeing double Operators in the final cinematic of The Sacrifice.
Fixed the Mortier Heavy Blade Skin sometimes appearing distorted in the Arsenal.
Fixed join-in-progress Clients seeing previously dead enemies standing up.
Fixed Vomvalysts facing the move direction instead of target during combat.
Fixed using the Helminth chair not aligning the camera at the start of the animation.
Fixed Vauban’s Citadel Skin Channeling FX covering his whole body.
Fixed Mirage's Eclipse ability causing some Syandanas (eg. Repala, Vasa, etc.) to change colour to match her Warframe Energy.
Fixed a blocky volumetric light during a cinematic in The Sacrifice quest.
Fixed Nekros’ Shadow of the Dead Infested Brood Mothers producing looping/stacking maggot sound effects.


Edited 7 hours ago by [DE]Megan

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Re: Warframe updates

Post by wth on Fri Aug 17, 2018 12:45 pm

The Sacrifice: Update 23.4.0

NEW MINIGAME: FRAME FIGHTER
Challenge your friends to a side-by-side duel -- Warframes newest lunchtime project Frame Fighter has arrived!

Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter will transform your Orbiter into a battleground! No quarters required!

Visit Simaris and acquire the Ludoplex -- a new home for all of Warframe’s minigames -- through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart. If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character - custom Fashion Frame applied as well!

Additionally, blast enemies in the side-scrolling ‘Wyrmius’ minigame, and flap your way through obstacles with the ‘Happy Zephyr’ minigame, both available through Simaris.

NEW OPERATOR AMP COMPONENTS
Rahn Prism: Pulses void energy through a fine-cut pavilion to riddle targets with flashing fire.

Phahd Scaffold: Launch energy discs that ricochet off victims and surfaces, vectoring toward a new target with each strike.

Anspatha Brace: A dual-purpose brace that reduces void energy regeneration delay, and decreases regeneration time, though not as quickly as a single-purpose brace.

NEW DOJO ‘NATURAL’ DECORATIONS
Bring the outside inside to complete your hermit Dojo oasis! Choose from many nature themed Decorations such as (but not limited to):

Asteroid Rock Wall
Waterfall (Gentle)
Ice Stalactite
Spinklat Plant
And so much more!

General Additions:

Added a HUD Damage indicator for Gara’s Splinter Storm ability.
Added a directional arrow Decoration for the Dojo Obstacle Course Architect!

Operator Amp Changes:

Mote Amp:
Converted to reflect the Beam behavior changes introduced earlier in the year
Damage increased slightly as part of the conversion
Added +10 meter Range when Gilded
Raplak Prism:
Damage increased from 1000 to 3000
Critical Chance increased from 30 to 38%
Critical Damage increased from 2.2 to 2.6x
Fire Rate decreased from 5.42 to 2
Granmu Prism:
Radial Damage increased from 1000 to 1400
Radial size increased from 3 meters to 3.5 meters
Direct Impact Damage decreased from 1200 to 1000
Pencha Scaffold:
Added a 2 meter Punch Through
Klebrik Scaffold:
Converted to reflect the Beam behavior changes introduced earlier in the year
Damage increased slightly as part of the conversion

Changes:

Optimized the Chesa Retrieve Precept to reduce significant frame-rate micro-stutters.
Made some micro-optimizations to the Helminth Charger Proboscis Precept.
Made some micro-optimizations to the Helminth Charger Trample and Huras Hunt Precepts.
Made some micro-optimizations to the Sahasa Kubrow Dig Precept.
A select sound will play when using middle click selection in the Inventory screen.

Fixes:

Fixed presence and matchmaking problems that could occur in some cases if you relogged promptly after a crash or network outage.
Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission.
Fixed a scenario where Clients were unable to return to the Liset with their squad.
Fixed the Opticor occasionally damaging a single enemy multiple times.
Fixed Kuva Siphons disappearing when you get in close proximity.
Fixed dead enemy corpses sometimes appearing as giant black squares.

Fixed some enemies walking slower than intended.
Fixed numerous Syandanas appearing to float or twist when equipped.
Fixed certain Warframe Energy color customizing not reflecting change very well in the Arsenal.
Fixed sometimes getting an incorrect Lotus transmissions when playing a Kuva Siphon mission.
Fixed Grineer textures popping out of view in cinematics.
Fixed Grineer Dropships not having their escape FX.
Fixed numerous broken lighting textures in the Infested Corpus Ship tileset.
Fixed the Wyrmius start screen having visible edges due to menu scaling and appearing stretched because of the aspect ratio.

Conclave Changes:

Reduced the damage of Vauban's Tesla in Conclave.

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Re: Warframe updates

Post by wth on Fri Aug 17, 2018 12:47 pm

The Sacrifice: Hotfix 23.4.1

Clarity regarding Frame Fighter Fragment spawns:
Before Update 23.4.0, there was a 50/50 chance of either a Somachord Fragment OR a Cephalon Fragment spawning if you already had your Personal Quarters unlocked, if not a Cephalon Fragment was guaranteed. With Update 23.4.0 and the addition of Frame Fighter Fragments, there is now a chance that all 3 Fragments can spawn, but the initial chance was lowered. With that said, we will be fixing this so that if you don't have your Personal Quarters unlocked, there is a 100% chance of a Cephalon Fragment spawning as before.

Fixes:

Fixed numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed.
Fixed crashes in various Mastery Rank tests.

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Re: Warframe updates

Post by wth on Fri Aug 17, 2018 8:17 pm

The Sacrifice: Hotfix 23.4.2

Capture Mission Changes:
Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions.

Phahd Scaffold Changes & Fixes:

Fixed the Phahd Scaffold projectiles not passing through Volt’s Electric Shield.
Fixed the projectile only bouncing 3 times for the Host and 20 for Clients by adjusting to 10 max bounces for both Hosts and Clients.
Fixed receiving an unintended boost to Damage, Crit Chance, Crit Damage and Status Chance. Adjusted to its intended (Gilded) stats of:
3000 Damage on Impact
5 meter 3100 radial Damage with no fall off on detonation/last bounce
Knock Down added to radial Damage
12% Status Chance
34% Critical Chance
2.6x Critical Damage

Changes:

As previously stated in 23.4.1, we have changed the Spawn chances of Cephalon Fragments if you don't have your Personal Quarters unlocked, to a 100% chance of a Cephalon Fragment spawning, instead of 50/50.
The Frame Fighter Warframe select screen now displays all Warframes, with the unscanned ones locked and with the addition of hints on which planet you can find the Fragments on.
Excalibur Umbra no longer requires a Fragment Scan to unlock for Frame Fighter. He will be available upon completing The Sacrifice quest.
Improvements towards the Ki’Teer Sekhara being placed at your feet when equipping it.
Still working on other wonky issues with placement.

Fixes:

More fixes towards numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed.
Fixed sometimes not being able to Gild your Mote Amp.
Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.
Fixed the Dax Nikana Skin not properly applying the chosen Energy color.
Fixed inability to select Maple Trees to contribute/delete/move once placed in the Dojo.
Fixed wrong icon being used on the Frame Fighter Poster.
Fixed volume being too low on Shield and Health bullet impacts.

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Re: Warframe updates

Post by wth on Fri Aug 24, 2018 5:52 pm

Mask of the Revenant: Update 23.5.0

Nakak has discovered a new oddity - Once you’ve reached Observer (rank 2) with the Quills, visit her in Cetus to uncover its mysterious connection with the Plains of Eidolon…

Since this is a miniquest, and therefore isn’t included in the Codex for easy tracking of steps, we’ve laid out the process below for you all. This contains spoilers for what to do in the Quest, but not for the lore contained in it -- read at your own risk!

NEW WARFRAME: REVENANT
Introducing the 36th Warframe, Revenant! Afflicted by Sentient energy, Revenant rises from the shadows to prey on the weak and unwilling.

PASSIVE: Shield depletion smashes nearby enemies with a knockdown shockwave.

ENTHRALL
Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.

MESMER SKIN
Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

REAVE
Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.

DANSE MACABRE
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Damage type can adapt to select defenses. Thralls killed by this leave overshield pickups.*

* To invoke a more Sentient theme with Revenant, the last detail to change since past Devstream presentations is his Danse Macabre Damage. Sentients in the wild can often adapt to your attacks...so the damage output of the Danse Macabre now can adapt to certain enemy defenses!
3 special adaptations exist for the damage types of Danse Macabre:

Striking Armor will adapt Danse Macabre into Corrosive Damage.
Striking Shields will adapt Danse Macabre into Magnetic Damage.
Striking Infested Flesh will adapt Danse Macabre into Gas Damage.

This will be at a base 20% Status Chance, amplified by holding the default Left-Mouse Button.

PHANTASMA
Irradiate enemies with a continuous stream of deadly plasma. Charging secondary fire releases a glob of plasma that erupts with homing bomblets on impact.

VANIA HELMET
A uniquely-style alternate helmet for Revenant.

VETALA ARMOR
Make Revenant whole with his signature armor.

KASGA KAVAT ARMOR
The signature Kavat Armor of Revenant.

General Additions:

Show your allegiance to the mighty Clem with the new Grineer Themed UI
Added a watermark logo to vendor screens (Baro, Master Teasonai, etc).
Slightly tweaked the loading spinner to increase visibility on certain backgrounds.

Frame Fighter Changes & Fixes:

Movement is now disabled while crouching.
Switched Equinox's Metamorphosis FX to match the ability outside of Frame Fighter.
Equinox’s Night Form now gives damage reduction and Day Form now gives a Damage buff.
Fixed inability to invite another player to Frame Fighter due to the session being full when choosing Frame Fighter and then backing out.
Fixed aborting from Frame Fighter counting as a ‘Mission Failed/Quit’.
Fixed Excalibur Umbra’s Radial Howl not working as intended. Radial Howl now removes the opponents jump and deals damage.
Removed the open chat inputs. You can still open the chat while waiting for an opponent or with the pause menu open like in normal missions
Fixed pause menu freezing your Warframe.
You can now move, jump, and crouch using the D-Pad.
Fixed Chroma's special being interrupted by grab.
Chroma’s energy color no longer affects the damage.
Fixed Nyx's special dealing more damage when shot up close to the enemy
Added Revenant fragments the Origin System.
Fixed EoM showing after leaving Frame Fighter

DirectX 10 and DirectX 11 Changes:

Reduced memory footprint by over 2MB.
Made numerous micro-optimizations to CPU performance.
Hardened against crashes caused by corrupt shader data.

Localization Improvements:

Updated text across a wide range of text for better consistency, syntax, terminology, and grammar.

Fixes:

Fixed ability to purchase Starter UI Themes that are intended to be free.
For those who purchased, we have reimbursed the Platinum.
Fixed a crash when firing the Phahd Scaffold Alt Fire.
Fixed lingering FX from the Phahd Scaffold Alt Fire.
Fixed missing ‘Hit Indicators’ for Operator Amps.
Fixed unscannable Kuria in the Grineer Sealab tileset by placing it in a different location.
Fixed an issue where default Loadouts would save localized text in the database, which could include illegal characters. Players with such a loadout would find the name displaying incorrectly when playing in other languages.
Fixed projectiles that have trail FX sometimes stretching wildly when they kill an enemy.
Fixed missing Arrow Dojo Obstacle Course Decoration.
Fixed sometimes getting unintended colors on Venari when using the Randomize feature.
Fixed Hok facing in the wrong direction when viewing the Zaw creation screen.
Fixed wonky FX when casting Mirage’s Eclipse on certain Armor Attachments.
Fixed some Ice Dojo Decorations having collision when ‘under construction’.
Fixed offsets for several TennoGen Syandanas on Banshee Prime.
Fixed Ki'Teer Sekhara so it appears properly when equipped.
Fixed clients not being able to hear pitch changes on remote player weapons.
Fixed sound spam when auto installing mods.
Fixed Luciferin Gogalla Plant causing camera to go into your Warframe.
Fixed ejecting from a Dargyn while in flight causing it to float in the air instead of landing.
Fixed Nav and Menu options taking you to unfinished rooms in your Dojo.
Fixed returning to an unfinished Observatory when you launch a mission from a finished one.
Fixed enemy spawn exploit in Mobile Defense.
Fixed a crash that could occur while loading into a mission.
Fixed the Prisma Twin Gremlins not being tradeable.
Fixed Prisma Twin Gremlins having incorrect damage in Conclave.


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Re: Warframe updates

Post by wth on Thu Aug 30, 2018 12:14 pm

Mask of the Revenant: Update 23.6.0

THE PYRUS PROJECT

Going live SOON on PC until September 13!

Four years ago, Vay Hek launched an unprecedented attack on our Relays. We defeated his Fomorians, but not before three of our Relays were destroyed.

Now it's time to rebuild.

Cressa Tal and Steel Meridian are marshaling the reconstruction efforts. Tal is in dire need of valuable resources to rebuild the Strata Relay on Earth. Find them, deliver them, and she will reward you for your efforts. Be warned: Sargas Ruk and the Grineer will not make things easy for you, Tenno. Show them that we will not be intimidated.

Read our Guide to The Pyrus Project and more here:

Four years ago, Vay Hek launched an unprecedented attack on our Relays. We defeated his Fomorians, but not before three of our Relays were destroyed.

Now it's time to rebuild.

Cressa Tal and Steel Meridian are marshaling the reconstruction efforts. Tal is in dire need of valuable resources to rebuild the Strata Relay on Earth. Find them, deliver them, and she will reward you for your efforts. Be warned: Sargas Ruk and the Grineer will not make things easy for you, Tenno. Show them that we will not be intimidated.

You will receive an inbox message when you first log in from Cressa Tal with instructions on how to start!


WHAT YOU NEED TO DO

Assist the Steel Meridian with what they’ve called the PYRUS PROJECT as an effort to rebuild the Strata Relay. Complete the 4 reconstruction tasks listed below and donate the required resources by bringing them to Cressa Tal located in the Strata Relay Reconstruction Site located on Earth.

The following tasks can be completed in any order!

Contribute Pyrus Essence

Collect a total of 30 Pyrus Essences and contribute it at the Relay Reconstruction site.
Pyrus Essence is collected from Essence Carriers on Earth, Mercury, Saturn, and Ceres.
You will receive a transmission from Cressa when an Essence Carrier is located in your mission.
Essence Carriers look like Eximus enemies, and they have a special icon identifying their location within the mission similar to Synthesis targets.

Contribute Relay Strut Components

Craft a total of 5 Relay Strut Components and contribute them at the Relay Reconstruction site.
A reusable “Relay Strut Component” blueprint has been delivered to your Inbox so that you may craft the required Components!
Relay Strut Components require Trembera Essence, which is acquired in the same way as Pyrus Essence.

Complete a Simaris Daily Synthesis Task

Speak with Cephalon Simaris in one of the current standing Relays and begin the daily synthesis task by selecting “Do you have any targets?” and accepting to perform the Synthesis.
To perform Synthesis, you must own and have Synthesis Scanners equipped. You can purchase 25 of them from Simaris in the Relay for 5,000 credits. Kinetic Siphon Traps can also be purchased from Simaris to help make scanning Synthesis targets a breeze.

Defeat the Grustrag Three

The Grustrag Three are disrupting the construction process. Lure them out and eliminate them!
During The Pyrus Project, the Grustrag Three have a chance of spawning in any regular mission (with enemies that are higher than level 3) on Earth, Mercury, Ceres, and Saturn whether or not you are marked by them.

UNLOCK THE NEW STRATA RELAY!

By working with Cressa Tal, we shall rebuild the Strata Relay. It will stand as a shrine to those who fell in battle — and a reminder to the Grineer that our will cannot be crushed.

Completing the reconstruction tasks will grant you access to the new Strata Relay!

WHAT YOU NEED TO KNOW

You can track your task progress by hovering over the Strata Relay Reconstruction Site node on Earth to bring up the task list. This list is also available in the Reconstruction Site hanger next to Cressa Tal.
You can contribute Pyrus Essence and crafted Relay Strut Components by speaking with Cressa Tal located in the Strata Relay Reconstruction Site Hangar.
You can jump to the Relay Reconstruction Site at any time by opening the event tab in the world state window and clicking on “Contribute in Relay”.
Get a sneak peak at the new Strata Relay by opening the event tab in the world state window and clicking on the “select image to preview” option.
Essence Carriers start to destabilize after you’ve downed them, capture them before the 30 seconds runs down to collect Essence!


THE PYRUS PROJECT SPECIFIC

THE PYRUS PROJECT - Special codename used by the Steel Meridian for the Strata Relay reconstruction.

ESSENCE CARRIERS - Enemy units that appear like Eximus units but are marked to identify them as Pyrus and Trembera Essence carriers.

PYRUS ESSENCE - Special resource used to rebuild the Strata Relay! Collected from Essence Carriers.

TREMBERA ESSENCE - Special resource used to rebuild the Strata Relay! Collected from Essence Carriers.

RELAY STRUT COMPONENTS - Special item crafted in the Foundry used to rebuild the Strata Relay!


FAQ:

How do I participate in The Pyrus Project?
You will receive an inbox message from Cressa Tal when you log in. She will explain what you need to do to rebuild the Strata Relay. Start with any of the listed tasks and work your way to completing them all.

Do I need to be in a Clan to participate in The Pyrus Project?
The Pyrus Project is a community-led effort so there are no Clan or competitive components to it. We're excited to have our Tenno come together to leave their mark on the Sol System by rebuilding one of our lost Relays

Where do I find Pyrus and Trembera Essence?
Pyrus and Trembera Essence can be found by hunting down Essence Carriers in any mission on the following Planets: Earth, Mercury, Ceres, and Saturn. Attack and capture them and collect any Essence they may have on them.

Where do I contribute my Pyrus Essence and Relay Strut Components?
Speak with Cressa Tal in the Relay Reconstruction Site located on Earth to contribute!

What happens to the Pyrus and Trembera Essence I’ve collected after the Operation is over?
It will remain in your inventory unless you decide to sell it for 10 credits a piece.


The reconstruction effort runs until September 13 and is available to Tenno of all Mastery Ranks. Together, we’ll show the Grineer that our will cannot be crushed.

Good luck, Tenno!


Revenant Fixes & Changes:

Enthrall cap for thralled enemies increased from 4 to 7.
Developer Note: We listened to the feedback that 4 was too few, so we’ve buffed the number to match Nekros’ max Shadows.
Danse Macabre energy cost increased from 12.5 to 20 energy per second.
Developer Note: In keeping with changes we've made to Warframes in the past to deter from the "set it and forget" approach, we have increased the energy per second on Danse Macabre. We are hoping that with Enthrall's cap increase you can benefit from more overshield pickups with Danse Macabre. We’re always looking to iterate on your feedback, please leave yours in the dedicated Revenant feedback megathread!
Reave now looks more like the Vomvalyst charge.
Added FX and sound when Mesmer ends.
Fixed Danse Macabre showing 0 energy/second in abilities screen.
Fixed Danse Macabre becoming stuck while sliding.
Fixed script error if you cast Revenant's Enthrall on a roller or other similar enemy.
Fixed Mesmer not reflecting Status effects.
If you have Revenant building in your Foundry, the final stage of The Mask of the Lost One quest will now progress, instead of requiring you to claim the completed Warframe.
Developer Note: For those of you who offered feedback about the guidance within the miniquest, we are working on improving the player experience. This will take a little time, but thank you to everyone who offered constructive criticism on our first foray into this miniquest. In the meantime, you can read our step-by-step guide in the first spoiler here.
Fixed a case of obtaining Revenant blueprint without obtaining final Fragment.

We have more Mask of the Lost One fixes slated for a future hotfix as well!

Changes:

Phantasma alt-fire will now seek targets in all directions, instead of behind the projectile.
Tweaked Deth Machine Rifle sounds to handle high fire-rates better.
Made numerous micro-optimizations to runtime object creation, level-loading and NPC path-finding.

Fixes:

Fixed Pause in Solo not working.
Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.
Fixed rare cases where Capture Targets would die instead of being incapacitated by a blast from a high-multi-shot weapon (usually a shotgun).
Fixed a Capture Target that could not be captured in the Plains.
Fixed Kasha armor not using Energy colors.
Fixed lighting in Natah quest diorama.
Fixed navigating the cursor over the search field in the Market blocking other inputs.
Fixed Golden Maw appearing blurry after it dies.
Fixed Golden Maw not staying burrowed if you’re holding/toggle Sprint.
Fixed diorama for nunchaku weapons using improper animations.
Fixed Ordis' glass material used in Octavia's Anthem boss battle.
Fixed excessive bloom on the tubes in Orokin Engine Room.
Fixed a bug that let you get outside the level during The War Within.
Fixed some LOC typoos.

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Re: Warframe updates

Post by wth on Fri Aug 31, 2018 2:56 pm

Mask of the Revenant: Hotfix 23.6.1



Additions:

Added common resource beam FX to the Trembera Essence pickup.

Fixes:

Fixed mission nodes being unlocked and playable on unlocked but incomplete planets as per:
Fixed special NPCs making an appearance in the new Strata Relay appearing invisible. You may now actually see the source of the voices you've been hearing after you unlock the Relay in The Pyrus Project.
Fixed players skipping the contribution phase of the Pyrus Project (and missing out on some surprise stuff as a result) by preventing players from joining in the final mission via the friends list.
Fixed missing textures on bushes in new Strata Relay.
Potential fix for crash on host migration in Onslaught.
Fixed some LOC for Strata Relay.

Mask of the Revenant fixes:

Fixed being unable to start the Revenant miniquest immediately after reaching Rank 2 with the Quills without leaving Cetus and returning.
Fixed player who used the Shrine context action not receiving Fragment while in a squad.
Fixed Fragment context action remaining visible after being used.


The Pyrus Project Spoilers:
Hide contents

Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment.


Note on Revenant:
We continue to closely monitor feedback channels on Revenant and will continue to do so over the long weekend coming up. Thank you!

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Re: Warframe updates

Post by wth on Fri Aug 31, 2018 6:23 pm

Mask of the Revenant: Hotfix 23.6.2



Labor Day is upon us, so the DE staff will be heading into a long weekend! We'll be back on Tuesday, September 4th. Cheers!

Fixes:

Fixed excessive flickering on surfaces while flying in Archwing through the Plains.
Fixed Man of Few Words showing a replay button in the quest screen before being completing for the first time.
Fixed Prod Crewman lunge attack dealing no damage.
Fixed Fragment audio in the Codex not working properly.
Fixed Mag’s Crush FX and animation timing.
Fixed Mag Prime’s mesh not using her accent color.
Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
Fixed issue with Operator appearing invisible in The Sacrifice’s final cinematic if you have not yet visited The Quills.

The Pyrus Project Fixes:

Fixed issue with context action allowing more than intended Pyrus Essence.
Fixed Pyrus Essence not dropping from Nox enemies when they are marked as Essence Carriers.
Fixed the Jordas Golem being marked as an Essence Carrier.

The Pyrus Project Spoiler Fixes:
Reveal hidden contents

Note on Revenant:
We continue to closely monitor feedback channels on Revenant and will continue to do so over the long weekend. Thank you!

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Re: Warframe updates

Post by wth on Thu Sep 06, 2018 10:38 pm

Mask of the Revenant: Update 23.7.0

Gara - Mending Splinters (Splinter Storm Augment):
For each target affected, Splinter Storm heals 3 Health/s.

Khora - Accumulating Whipclaw (Whipclaw Augment):
Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.

Octavia - Conductor (Resonator Augment):
Reactivate the ability to command Resonator to move to your aim point at 150% Speed.

Wukong - Enveloping Cloud (Cloud Walker Augment):
Allies within 4 meters of the cloud become invisible to enemies for 14s.

Please note: The stats shown are for Augment Mods at Max Rank.

General Additions:

A Search bar has been added to the Friends and Clan screen!
Added a new timer animation to the Mission Voting UI.


Changes:

Input message boxes have received a new stylized look that matches your chosen UI theme!

You can now Donate MULTIPLE Resources and Decorations to your Clan Vault (Alliance remains Credits only)! An input message box will appear requesting that you enter the word ‘DONATE’ to confirm your donation.

Be warned that you cannot retrieve these back to your Inventory once Donated.

When Consigning a Pet to the Lotus, an input message box will appear requesting that you enter the name of the Pet you’re consigning to confirm. This extra step ensures you’re absolute confirmation on sending the desired Pet on a permanent vacation.

Removed Grineer Commanders from Simaris’ possible daily Synthesis Targets as it never functioned properly.
Made some micro-optimizations to host performance in the replication system.
Made some micro-optimizations to the level zoning and visibility system.
Made some micro-optimizations to particle system recycling and initialization.
Made some micro-optimizations in the dynamic music system.
Made some micro-optimizations to ragdoll setup.
Returned the controller functionality of pressing (Y) to open the Matchmaking dropdown menu.
Focus Conversion now uses chosen themed UI for Eidolon Shard selection.
Changed Inventory sell list to show total sell price for each row, instead of price for just one item, even when multiple were selected.
The pause menu UI now automatically displays the first 3 loadout items (Warframe, Aura, etc). Aura has also been moved to always be the second line under your Warframe.
We’re aware and working on improved line breaking for longer text Auras like Corrosive Projection, etc.

Fixes:

Fixed a loss of functionality for Clients after completing The Pyrus Project and receiving the Project completion Inbox message.
Fixed a soft lock when manually skipping the ‘Riven Capacity Reached’ message.
Fixed breaking Gara’s Mass Vitrify by standing on an incline not always increasing your Splinter Storm timer/damage (when both active).
Fixed Melee weapon not appearing in Chroma’s hands after casting Vex Armor.
Fixed the Host not receiving confirmation that they have invited someone into a Captura session.
Fixed Clients having the voting UI stuck on their screen upon entering the Plains if they entered Cetus first.
Fixed some UI menus (Market, Foundry, etc) not displaying your Mastery Rank.
Fixed the Mute and Unmute buttons not updating player's current mute state when enabling/disabling them.
Fixed misaligned button callouts when launching a mission with a controller.
Fixed wide aspect ratios having lost usable space under the new UI Inventory screen.
Fixed common crash that was being submitted to us on game-shutdown.

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Re: Warframe updates

Post by wth on Thu Sep 06, 2018 10:39 pm

Mask of the Revenant: Hotfix 23.7.1

Changes:

Tweaked player name size in the squad info dropdown to allow more characters to fit on one line instead of breaking.
Improved squad info dropdown to better fit long Warframe names (Trinity Prime, etc) and long Aura names (Corrosive Projection, etc).
Tweaked Mastery Icon shadow in dropdown panel to increase visibility in certain UI themes.
Dojo Decoration/Resource donating screen now displays the max number of items you can donate at a time.

Fixes:

Fixed Wukong’s Enveloping Cloud Augment Duration scaling off of Modded Power Range instead of Duration.
Fixed Extractor’s missing their Health UI.
Fixed pressing Y while in Navigation resulting in your cursor ghosting to the Matchmaking dropdown.
Fixed swapped controller icons for the bumper/trigger buttons.
Fixed a script error when pressing Y or X on a controller on certain screens.
Fixed a script error when using Octavia’s Conductor Augment.
Fixed a script error when joining a squad.


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Re: Warframe updates

Post by wth on Wed Sep 12, 2018 2:51 pm

Mask of the Revenant: Update 23.8.0

NEZHA EMPYREAN COLLECTION
Embody the grace of a falling star, and the terror of its impact, with this celestial collection for Nezha. Includes the Nezha Empyrean Skin, Buzhou Syandana, Teng Dagger Skin and the Nezha Empyrean Helmet.

NEZHA EMPYREAN SKIN
Descend from the heavens like a burning star to smite all challengers.

NEZHA EMPYREAN HELMET
The standard issue helmet for the Nezha Empyrean Skin.

NEZHA BUZHOU SYANDANA
The strength of the mountain; the grace of flowing water.

TENG DAGGER SKIN
Doom in the sting of a serpent’s tooth. Converts any Dagger Melee Weapon into a blade worthy of legends.



NEZHA REVISITED:

[DE]Pablo has been working hard on tweaks, with two primary goals in mind:

Making Nezha feel smoother and more fluid in gameplay
Increasing Nezha’s power overall by giving him added team support value and internal synergies

With that said, let’s break down the changes in order!

_______________________________________________________________________________________________

Increased max rank health from 225 to 375
Decreased max rank shields from 225 to 150

FIRE WALKER

Changed from a channeling ability to duration-based.
Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use.
Cast animation changed to a small hop that doesn’t restrict movement.


BLAZING CHAKRAM

Cast animation has been sped up, and no longer restricts movement.
Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs.
Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting.



Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse.
Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies.
Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting.
Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path.
Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways!



Teleporting will no longer cancel Fire Walker.

WARDING HALO

HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage



Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.
Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage?
With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below.
Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up.



Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength.
When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability.
Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected!


(Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!)

DIVINE SPEARS

Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually)
Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.



On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health!


Slight improvements to Blazing Chakram’s enemy tracking.
Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha.

Revenant Ability Changes:

We have a big batch of changes to Revenant based on constructive player feedback. Specifics per ability follow below, but a big thanks to everyone who took the time to login, play, and visit a space (forums or otherwise) to give their thoughts. It's crucial to the iteration process. Thank you!

ENTHRALL:

THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death.

Currently Enthrall has the following uses:

WHILE ALIVE:
You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI.
It spreads / is transferred - the Enthralled state is contagious!
You can Reave Thralls for greater scaling Health and Shield Leeching.
If Thralls are killed by Danse Macabre, overshield drops are created.

AFTER DEATH:
It creates a damaging pillar, and that's it. Not useful enough in death at all!

ADDITIONAL After Death:

We've added the following with this update:
While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma!
The pillars can now be exploded to output their damage radially if hit by Danse Macabre.

MESMER SKIN:

On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it!

REAVE:

Lowered Energy cost to 50.
Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver!
When Reaving Thralls with Mesmer Skin active, it restores a charge.
When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus!
When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering.
The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent.

Revenant Fixes:

Fixed Revenant’s Reave using the wrong value (Health) for Shield gain.
Fixed inability to damage Revenant’s Enthralled enemies with the Arca Plasmor.
Fixed Revenant’s Enthralled enemies still attempting to hack terminals during Interception missions.
Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.
Fixed Revenant’s Danse Macabre and Strangledome names being in ALL CAPS.

Oxium Osprey Changes:
As a result of a review from the Capture Mission changes that affected Oxium acquisition (Galatea, Neptune) and Oxium acquisition as a whole, we have made tweaks to better benefit your Oxium grofit:

Oxium Ospreys now appear within the first 5 Waves/Rounds of all Corpus Defense/Interception missions.
Slightly increased the spawn chance of Oxium Ospreys in all Corpus Defense/Interception missions at higher Waves/Rounds.

Dojo Changes:

A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must type a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord.
This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status).
Reworked the Vault contribution screen to reduce the number of steps you must take to contribute. You can also now browse the Resources and Decorations in the Vault! Previously you could only Donate and never knew what was already in there.

Changes:

Rhino now has a HUD buff indicator for his Iron Skin!
Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit:
Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.
Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20.
Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12.
Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor.
The emissive on Operator Facial Accessories is now controlled by suit Energy colour.
Increased the Anspatha Brace recharge from 30/s to 45/s.
Made some micro-optimizations to AI path-finding.
Made some micro-optimizations to some core math routines used by Visibility and Zoning.
Made some micro-optimizations to Zoning code used by Sound Effects, Cameras, and Weather Effects.
Made a micro-optimization to runtime object creation.
Made a small optimization to the process of binding textures and samplers (dx11 only).
Reduced the smoothing window for the frame rate/time values. This may make things like Dynamic Vsync kick in a bit more promptly.
Improved AI pathing in the Corpus Gas City tileset to reduce enemy crowding in certain areas.
Removed ability to unintentionally equip Hydraulic Crosshairs and Sharpened Bullets on Mesa’s Regulators. Although the buff appeared to trigger, it never actually applied due to the "on aim" criteria not being fulfilled (unless you had a very specific loadout with the Mesa Waltz Augment equipped).
Resource descriptions now indicate their "Locations/where to find" list to aid new players.
Removed special Warframe HUDs (Nidus, etc) from being displayed in the Dojo.

Fixes:

Fixed a progression stopper in the Sands of Inaros quest as a result of the first phase of the boss fight being skipped and Inaros becoming invulnerable. Also fixed the Tomb Protector in Sands of Inaros attacking while invisible and having floating weapons instead of being entombed while you fight the Golems.
Potential fix for crashes when transitioning between Cetus and the Plains of Eidolon.
Fixed a crash that could occur if two people managed to tether themselves together (Nyx Chaos or Radiation Status Effect on two Grineer Scorpions, two M-W.A.M. Brokers in the Index, etc).
Fixes towards crashes caused by input repeating from held-down buttons (Spearfishing wheel, etc).
Fixed inability to equip Sinister Reach on the Phantasma.
Fixed ability to trigger Exodia Arcanes on Exalted Melee weapons. Exodia Arcanes still apply to Zaws, just not in Exalted Melee (Excalibur, Valkyr, etc) form.
Fixed being able to spawn more enemies/crash the game by spamming the 'Simulate' button in the Simulacrum.
Fixed ability to spawn an infinite amount of Corrupted Heavy Gunner Specters instead of the new Corrupted Heavy Gunner replacing the old one.
Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.
Fixed the Anspatha Brace recharge rate not showing up in the Operator Arsenal stats.
Fixed issue where when Donating Decorations/Resources, it would also donate 1 Credit to Vault as well.
Fixed John Prodman spawning but is nowhere to be found in The Index.
Fixed Clients scanning their last Frame Fighter Fragment, getting the poster locally, but then losing it after a Host migration.
If you are in the affected pool please message http://support.warframe.com/ to get your Frame Fighter poster!
Fixed inability to see how many Stars are in your Ayatan Sculptures when trading them to another player.
Fixed accessing the Menu within the Ayatan Treasures screen resulting in the Menu being displaying in the background.
Fixed being able to use purchasable UI Themes that you did not purchase.
Fixed Warframe Ability banner showing when playing with controller even with the ‘Show Ability Banner On Cast’ setting is disabled.
Fixed the Zylok’s "low clip" sound from being audible everywhere.
Fixed voice sounds for Rana Del (Index).
Fixed Squad info panel displaying filepaths when accepting a Bounty.
Fixed blank characters in Set Mod descriptions.
Fixed broken code in text when Consigning a pet in Spanish.
Fixed Riven Challenge descriptions containing incorrect icons.
Fixed a script error when using Octavia’s Conductor Augment.
Fixed edge case script error that could occur if you received a game invite while loading into a mission.
Fixed script error in when joining a Dojo Duel if the Duel had been cancelled while the join was in-progress.

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Re: Warframe updates

Post by wth on Wed Sep 12, 2018 9:02 pm

Mask of the Revenant: Hotfix 23.8.0.1

Changes:

Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0.

Fixes:

Fixed a crash when casting Rhino’s Roar ability.
Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability.
Fixed a crash when casting Nezha’s Warding Halo ability.
Fixed a crash when loading into certain levels.
Fixed a crash when hijacking a Dargyn.
Fixed a possible crash when your Sentinel died.
Fixed a script error when trying to join a squad that had already disbanded.

Mask of the Revenant: Hotfix 23.8.0.2

Changes:

Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor.

Fixes:

Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI.
Fixed another crash from casting Nezha’s Warding Halo ability.
Fixed a crash when casting Nezha’s Divine Spears ability.
Fixed Revenant Reave being capable of flying.

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Re: Warframe updates

Post by wth on Fri Sep 14, 2018 9:30 pm

Mask of the Revenant: Hotfix 23.8.1

Changes:

Changed GPU Particles low/medium/high quality preset from disabled/low/medium to disabled/low/high.
Revenant Mesmer smoke effect is now only seen on yourself, not other players, to improve performance and visibility.
Clans will now ignore players who have been inactive for more than 30 days when automatically choosing a Founding Warlord (Note: this is not retroactive for Clans that have already selected one).
Made some micro-optimizations to Visibility and Zoning.
Made some micro-optimizations to the Graphics and Sound drivers.

Fixes:

Fixed an issue with lingering FX resulting from Revenant frequently using Reave and Danse Macabre.
Fixed Zephyr Prime left wings clipping into her arm.
Fixed a script error when trying to enter 2FA code with on screen keyboard.
Fixed Low particle quality setting stopping Warding Halo effect from spinning.
Fixed the Y button callout for opening match making drop down showing on teammates as well.
Fixed a script error with Divine Spears.
Fixed a script error with Warding Halo.
Fixed a script error with Danse Macabre.
Fixed a script error with Enthrall.
Fixed Blazing Chakram giving health/energy orbs from corpses.
Fixed a script error that could occur while trading.
Fixed Empyrean diorama not showing impaled enemies on spears and missing FX.

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Re: Warframe updates

Post by wth on Thu Sep 20, 2018 11:42 am



Mask of the Revenant: Hotfix 23.8.2

"FOOLS! You tried to POP its glistening magnificence! But you just made it angry!"
- Vay Hek

Operation: Plague Star is back on PC starting TODAY at 2pm ET until September 30 at 2pm ET!

The infested boil that threatened the Plains is back, uglier and more putrid than before. Vay Hek possesses a toxin that can destroy the boil at the meteorite crash site, but he refuses to help. Steal his toxin and destroy the boil before the Infested make their way to Cetus.

Additions:

The Tenno II Color Palette is now available in the Market!
A new Clan Role of Herald has been added! This Role is to solely allow a member to edit the MOTD. Previously only the Role of Ruler could change the MOTD (which they still can).

Changes:

A Mastery Rank of 8+ is now required to Trade Rivens. This echoes the minimum possible Mastery Rank requirement of Rivens overall as well as generally follows our trading rules with restricted gear.
Upon successfully entering your 2FA login information you will now be auto-logged into Warframe, instead of having to retype your password again!
Previously you had to enter your login info TWICE when logging in with 2FA. We simply removed the unnecessary 2nd login info requirement after successfully entering your 2FA information.

Fixes:

Fixed a performance hitch that would occur when using Danse Macabre on some tile sets.
Fixed Nezha’s Blazing Chakram having a Critical Multiplier of 0.
Fixed ability to bypass the Plains boundaries by teleporting with Nezha’s Blazing Chakram.
Fixed Nezha’s Blazing Chakram being blocked by Gara’s Mass Vitrify or Ember’s Fire Blast abilities.
Fixed Operators inability to use Void Blast or Guardian Shell while sprinting when Guardian Shell is active.
Fixed Exodia Valor applying to Excalibur’s Exalted Blade.
Fixed spending Focus before using Focus Conversion resetting your total Focus (UI error only).
Fixed Large Shard quantities sometimes producing an error message saying that a connection cannot be made to the Focus Tree. The Shards disappear (but not consumed) but the Focus is not awarded.
Fixed Rushing a Dojo Decoration completion temporarily setting the Synthetic Clan XP to a lower amount.
Fixed inability to switch Matchmaking options upon returning to the Orbiter after a mission.
Fixed not being able to use certain actions (e.g. Reviving Allies, hacking consoles) shortly after Transferring to/from your Operator.
Fixed Helios’ Simaris Skin indicating it is for an item which you do not own if you only own Helios Prime.
Fixed having a negative Mod capacity as a result of equipping an unranked Mod on a weapon that is close to max Mod capacity then switching to the Modding station and ranking a different unranked version of the Mod (not the one equipped on the weapon).
Fixed Chat links for Rivens, Mandachord songs, Zaws, and Amps potentially being broken if profanity filter is enabled.
Fixed Archwing Arsenal Abilities screen showing an unnecessary ‘Passive’ section.
Fixed very small squares remaining in the Map UI areas where Mask of the Revenant quest took place when returning to the Plains.
Fixed volume discrepancies of the Grineer Dropship during Vor’s Prize.
Fixed a script error when casting Nezha’s Divine Spears ability.
Fixed a script error when using a Glaive or Glaive type ability (Nezha’s Blazing Chakram).

Conclave Fixes:

Fixed Glaive FX sometimes being unnecessarily duplicated in Conclave.

Edited yesterday at 03:21 PM by [DE]Megan
added 2FA clarity

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Re: Warframe updates

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