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 Warframe updates

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wth
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PostSubject: Re: Warframe updates   Fri Sep 16, 2016 10:48 pm

The Silver Grove: U2.1

Changes

Slowed down Synoid Helicors spinning animation.

Fixes

Fixed the Pistol Amp Aura Mod not amping Mesa’s Peacemaker.
Fixed the Vaykor Sydons charge FX not resetting when dropping the block before being fully charged.
Fixed Syndicate melee weapons being offered as rewards when reaching max rank within that Syndicate.
Fixed the Synoid Heliocor hologram not displaying the Cephalon Suda symbol.
Fixed getting stuck on the wall trim when dropping into the Corpus Gas City tileset.
Fixed ability sounds not playing after triggering your Operator Focus ability as per:
Fixed engine sounds of the Corpus Hijack object not playing properly after running out of shields.

The Silver Grove: U2.2

Additions

Added a missing enemy panic button in the Grineer Galleon tileset.

Fixes

Fixed a loss of functionality when selecting the Archwing Arsenal as per: https://forums.warframe.com/topic/699948-softlock-when-selecting-archwing-in-arsenal-100-replication/

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PostSubject: Re: Warframe updates   Wed Sep 21, 2016 9:43 pm



The Silver Grove: U3.1


Fixes

Fixed a visual bug that caused the Prime Parts section of your Inventory to appear empty.
Fixed an unreleased weapon being available to view in the Codex.




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PostSubject: Re: Warframe updates   Thu Sep 22, 2016 9:35 pm

The Silver Grove: U3.2



Changes

Removed beams above the cryopod area in the Infested Defense level.

Updated the icons for Resource Containers.



Fixes

Fixed an issue with Ayatan Sculptures placed within the Landing Craft turning into duplicate version of other decorations.

Note: Individuals who had previously been effected by this will have their broken Ayatan Sculptures corrected in a forth coming script. Thanks for your patience!

Fixed an issue with Ayatan Sculptures not being collectable after a host migration.

Fixed an issue with duplicate Ayatan Sculptures being present if a previous host reconnected before the treasure was collected.

Fixed a couple of exploitable map areas found in certain Infested Defense tilesets.

Fixed the "Wait For Players" button appearing prematurely before search had completed on laggy connections. Clicking on it during this time would cause it to act as if the player had pressed .“Play Now” instead.

Fixed Ayatan Stars appearing blurry when placed on the ship as Decorations.

Fixed being able to purchase Warframe slots when selling Ayatan Sculptures/Stars.

Fixed not being able to remove the Ayatan Sah Sculpture and Ayatan Orta Sculpture once placed.

Fixed Loot Crates spawning inside the walls in the Jupiter Corpus tileset.

Fixed Endo Alerts having conflicting rewards with the Twitter text.

Fixed a duplicate Accept/Decline prompt being seen after selecting an Ayatan Mission.

Fixed an issue with in-game Polymer bundle pickups not appearing correctly.

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PostSubject: Re: Warframe updates   Thu Sep 29, 2016 8:27 pm

The Silver Grove: U4

Long Shadow Tactical Alert

Tactical Alert and New Weapon Skins Available!

Tenno,

We have just received word from a strange source near Ceres -- the elite Nightwatch Corps are active again. We need to know what they’re up to. Travel to Ceres and intercept their communications. Good luck, Tenno.

The Lotus

Take on the latest Tactical Alert and find out how you can stop whatever the Nightwatch Corps are planning! To begin, head to Navigation and load into the first Tactical Alert mission on Ceres!

Rewards:
1st Mission - 50,000 Credits + 800 Endo
2nd Mission - Exilus Adapter
3rd Mission - Orokin Upgrade Pack
4th Mission - Stratos Emblem

Find out what the Nightwatch Corps is planning between now and Monday, October 3 at 3 p.m. EDT.

The new Nightwatch Skin Pack will include skins for: Grinlok, Tonkor, Marelok, Brakk, Diriga, Dual Cleavers, Machete and Jat Kittag. Find them in the Market today!

Additions

30 more entries from the Codex Art Contest 3.0 have been added as Displays in your Landing Craft (more to come)!
Added a mini-map marker for Ayatan Stars.
Added a buff-icon and timer for the Zenistar's disc projectile.

Changes

Visually updated the Argon Crystal resource container.
Increased the Mod drop-rate for Shield-Hellion Dargyns.
Removed the flare FX from the Firewalker Mod due to poor visibility reports.
Carrier’s Vacuum and Corpus Scavenger Drones will no longer be able to pick up or affect the placement of Ayatan Stars. This was causing Stars to become unreachable or falling through the floor.
A sound will now play when you find an Ayatan Star in loot containers.

Conclave Fixes

Fixed ‘ammo’ Mods not applying until after first reload in Conclave.

Fixes

Fixed missing Codex entry for Ayatan Sculptures and Stars.
Fixed missing Codex entry for Lunaro.
Fixed getting teleported away when clipping the side of the Defense cryopod platform.
Fixed the Redeemer unintentionally having a slower charge shot as per:
Fixed the Sarpa sometimes firing "blanks" with Bullet Dance or blank stance.
Fixed the Zenistars disc returning to AFK/dead players.
Fixed a grammatical error in the Manduka Pack description.
Fixed black screen during mission fly in cinematic.
Fixed Syndicate Medallions spawning in unreachable areas.
Fixed not being able to replay The Second Dream cinematic in the Codex.



The Silver Grove: U4.1

Changes

You can now access your Inventory screen when in the Dojo.
Removed unintended tileset. (shhhh secrets!)

Fixes

Fixed various translation errors.

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PostSubject: Re: Warframe updates   Fri Sep 30, 2016 10:02 pm

The Silver Grove: U4.2

Additions:

Added in Nightwatch enemy entries to the Codex.



Changes:



The Mods screen can now be accessed while in a Dojo.

Fixes:

Fixed an issue with Primed Mods not properly appearing in the chat auto-complete feature.

Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

Fixed duplicate Marelok appearing in the market. Players who purchased this item have automatically received a refund.

Fixed trade window allowing you to list more copies of Ayatan Sculptures than you currently own.

Fixed Ayatan Sculptures and Stars not appearing when viewing in Codex.

Fixed the holster position of secondary weapons on Nekros & Chroma.

Fixed animation glitch (player teleporting forward) when tapping sprint while meleeing with specific timing.

Fixed erratic player movement when wall-latching while rolling towards flat walls.

Fixed map holes in Grineer Forest tileset.

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PostSubject: Re: Warframe updates   Wed Oct 05, 2016 8:04 pm

The Vacuum Within:

This particular Update note is going to be a bit of a read, so get ready!

It’s been a long time coming and a highly request change! If you hadn’t guessed it already, Carrier usage represents almost 80% of the total used Sentinels, and considering we have more than 5 unique choices this needed balancing. Today we're eager to introduce a community driven experiment within the Sentinel class. This is not the final book in this conversation, just the beginning.

We've also mentioned Kubrow/Kavat are not off the table. What we want to do is measure. We know where Carrier sits in usage compared to the rest of the options. We want a calculated release of a change that will deliver on giving Sentinels the function of Vacuum, and see how it affects the usage of content in that category. The results are something we'll be sharing as it should be very interesting to everyone invested in this particular topic. The shovel in the ground on this will apply to Sentinels first, but Pets aren't off the table.

We're starting with Sentinels to have this contained group of content analyzed. We will be keeping a close eye on how all of you feel about the new vacuum as well as looking at metrics to see how the distribution of sentinel usage changes across the community (right now 80% of you use Carrier)! We will share results along the way as a team, as soon as this Friday on Devstream #81!

Carrier’s precept has been automatically changed to Ammo Case - now increases ammunition capacity and converts ammo pickups into ammo for the currently equipped weapon after a short delay.

Tenno Reinforcement:

Gazal Machete - Each kill with this swooping blade adds bonus corrosive damage to the Djinn Sentinel’s next Fatal Attraction cast. In turn, each Fatal Attraction cast by the sentinel bestows the weapon with a period of corrosive damage.

Research it in the Tenno Lab or find it in the Market today!

Additions:
Djinn Gazal Skin - Wrapped in silk and etched with glowing designs, the Gazal offers a glimpse of the Djinn uncorrupted by Infestation.

Gazal Complete Collection - An entire set of Gazal armor.

Wukong and Nezha Noggles have been added to the Market!
You can now place Resource decorations in your Landing Craft! Check out the Landing Craft section in the Market.

Fixes:

Fixed an issue where Rescue targets would fall into the water and die on Ocean Lab missions, resulting in an instant fail.
Fixed Sortie Defense agents would get stuck in a reload loop.
Fixed missions not being automatically selected when clicking on an Invasion with only one active battle.
Fixed being able keep the hijack buttons in The Law of Retribution pressed indefinitely using Loki's Decoy and then re-casting somewhere else.
Fixed an issue with Ayatan minimap markers not disappearing after pickup.
Fixed performing a finisher resulting in a crash.


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PostSubject: Re: Warframe updates   Thu Oct 06, 2016 7:27 pm



The Vacuum Within: Hotfix #2

Changes

*Note from your Developers: It’s been 3 years of Carrier dominating the Vacuum business, and only recently we've even started a dialog on a topic you've brought up frequently. Experiments (such as The Vacuum Within) typically have 2 sides- you either fail or you succeed. Our previous idea to have universal Vacuum be a 3 Mod makeup was proposed on Devstream #80, to which we then scrapped after acknowledging the copious amounts of “please don’t do that” feedback.

From that, our new idea was to have Vacuum built into every Sentinel with a reduced range. Upon reading the constructive feedback from our Community about The Vacuum Within, it was clear we needed to make some tweaks- and here we have experimental Mutation X! Vacuum is now an equippable Mod (Precept) for all Sentinels. We have also increased the range from 6m to 12m at max rank. All current Sentinel owners will receive this Mod instantly, as well as retroactively with every Sentinel crafted or purchased- much like other default Precepts.

With that being said, we appreciate those that kept the feedback valuable and refrained from death threats. We changed something precious to you, and we will continue to change where needed as we listen to the Community.

Changed the Mod image for Ammo Case to better reflect its role.
Compacted large numbers for some ability notifications on the HUD (eg: Equinox’s Maim).


Fixes

Fixed the Wukong Noggle missing his tail.
Fixed the Gazal Chest Plate not being centered on Hydroid.
Fixed the Halikar doing 10 throw damage. Increased base throw damage to 150.
Fixed Sentinels attacking enemies while you’re performing a stealth finisher.
Fixed Oxium Ospreys suicide charging immediately.
Fixed being able to place decorations in the Operator room in areas you should not be able to.
Fixed Ammo Case still applying its buffs after Carrier has died.
Fixed Ammo Case refilling ammo on respawn.
Fixed Ammo Case refilling ammo on Host Migration.
Fixed Emblems placed on the right Gazal Shoulder Guard floating away.
Fixed numerous translation errors.


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PostSubject: Re: Warframe updates   Thu Oct 13, 2016 8:19 pm

The Vacuum Within: Hotfix #3

Additions

Added back Djinn’s buff icon in the form of a Corrosive Proc icon.
Added the Disruptor Drone to the Codex.

Changes

Reduced memory usage and load-times in a number of situations (Relays should benefit the most).
Moved Nyx’ Absorb damage counter up to the buff notification area (like Equinox' Maim damage counter).
Made Equinox’ Maim damage counter show up immediately (as zero) so that you can tell you've cast it even when there are no enemies in range.
Removed the ability to ally mark Mirage’s clones. This was causing the minimap to become hectic with too many blue dots.
Revised the Market icon for the TennoGen Excalibur Graxx Skin at artist's request.
Changed a Phobos Junction task to read ‘Scan 3 Cephalon Fragments on Mars’ instead of 5.

Conclave Fixes

Fixed Titania’s Razorwing ability displaying as ready to cast even though the player does not have 100 energy in Conclave.

Fixes

Fixed Clan Emblems not getting updated. We apologize for those that have been waiting patiently for their new Clan Emblems.
Fixed regions defaulting to NA-E when it shouldn't.
Fixed the Zenistars charge disc range FX not increasing in size when equipping melee range Mods (i.e. Primed Reach).
Fixed Clients not being able to see the Iron Skin FX when joining a mission where a player already has Iron Skin active.
Fixed the Ki'teer Kavat Armor projectors not changing with energy colour.
Fixed seeing Nezha’s Warding Halo Safeguard Augment lingering on ally companions when they are invisible.
Fixed Valkyr’s Warcry not ending when there are no allies/enemies left being affected.
Fixed Syndicate Mods not doing their effect for clients after they exit Archwing/Submersible/Titania's Razorwing.
Fixed the Codex Scanner not working on ragdolled enemies.
Fixed Mirage’s clones throwing invisible Glaives.
Fixed Titania gaining energy while in Limbo’s Rift and having Razorwing active.
Fixed Infested Maggots not exploding after their lifespan is up.
Fixed Itzal's Blink colliding with Odonata's Energy Shell as per: https://forums.warframe.com/topic/705690-itzals-blink-broken-interaction-with-energy-field/
Fixed Amesha’s Watchful Swarm not ending if you exit Archwing modeas per: https://forums.warframe.com/topic/704078-ameshas-watchful-swarm-animation-doesnt-end-when-you-resurface-in-uranus/
Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.
Fixed the Drahk Master taking Titania’s Razorwing weapons.
Fixed Shadow Debt Mods applying to Titania’s Razorwing weapons.
Fixed doing a broken animation when attempting to move while doing a charge attack with a machete.
Fixed Syndicate Assassin squads refusing to spawn in Defense missions until their target moves away from the Defense pod.
Fixed a script error on the End of Mission screen.
Fixed a script error when navigating the World State Window.
Fixed Grineer Manics not being included in the Codex properly.
Fixed text in the Relic Refinement UI overlapping in certain languages.
Fixed numerous localization errors.

Missed Change:

Increased bandwidth allocation for the Hijack payload; this may help with the Law of Retribution in some cases where the host can't keep up.

Edited 4 hours ago by [DE]Megan

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PostSubject: Re: Warframe updates   Thu Oct 20, 2016 10:16 pm

The Index Preview

Fight against the Corpus Elite and wager your performance to earn rewards! From now until October 27 we’re looking for the best fighters to participate in the preview window of The Index.

Fight against the Corpus elite and wager your performance to earn new Mods and other rewards. You have 7 days to participate in The Index Preview – get ready!

Game Mode Preview - Take on a team of brutal Corpus Champions in The Index, masterminded by profit seeker Nef Anyo. Place your Wagers, and compete for Profit and Glory, and let the Credits rain down! New Mods are also available as drops from the Corpus Champions.

Corpus Champions drop the following Mods:

Thermagnetic Shells (Detron)
Kinetic Ricochet (Tetra)
Medi-Pet Kit (Companion)
Shield Charger (Sentinel)
Static Discharge (Prova)
Pain Threshold (Exilus)

Find them to learn their function!

Note that this is a Preview of The Index. Greater rewards, Clan Trophies and Leaderboards will come later when the full variant of The Index goes live. We welcome your constructive feedback so we can prepare a proper Operation on a polished version- enjoy!

TennoGen!

Helmet
• Atlas Arhat Helmet by Rekkou
• Oberon Destrier Helmet by Rekkou
• Loki Rogue Helmet by artarrwen
• Trinity Messiah Helmet by Cheshire
• Wukong Xingzhe Helmet by Rekkou
• Valkyr Cheetah Helmet by Cheshire

Syandana
• Boltara by Faven_PS and Scharkie
• Officium Syandana by Hitsu San and Operative Shift
• Deru Syandana by malayu

Skins
• Chroma Drevni Skin by Volkovyi

Weapon Skins
• Magesty Orthos Skin by prosetisen


Caustacyst - Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.
Tentacyst Sugatra - A disgusting little nib of flesh to infest the hilt of any melee weapon.
Embolist Armour Bundle - Calcified flesh creates forms of grotesque beauty.
Embolist Collection - This collection of unnatural, malformed, Infested growths contains; the Caustacyst Scythe, the Embolist Pistol, Tentacyst accessory for melee weapons and the Embolist Armor.

Emblematic Glyph Pack - 10 new Glyths!

Additions:
Reveal hidden contents



Dedicated Servers!
It’s finally here- dedicated servers for Lunaro and Conclave modes! This update brings the first iteration of our dedicated server plans, with more additions to come down the road.

To host a dedicated server, click Settings (the gear cog) in your Launcher and select ‘Start Server’. This will give you the option on which game mode to host, a ‘Clan only’ hosting option, and to insert a custom MOTD.

We’ve also introduced dedicated server leaderboards! Your score accumulates the longer you have active players on your server, and can be viewed under Profile > Leaderboards. While the first iteration is limited to just these Karma points, we want to highlight players who are actively helping to improve the Conclave experience for their fellow Tenno. Future updates will flesh out and expand upon this feature to better support these Dedicated Server Champions!

Dedicated Server Leaderboards: http://content.warframe.com/dynamic/dedServerStats.php

To learn more please visit our Developer Workshop thread:

New Conclave Gamemode!
Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.

Conclave Changes & Fixes!

General:

Amprex, Flux Rifle, Glaxion, Embolist, Gammacor series, Nukor, Spectra, Panthera, Synapse, Sobek, Drakgoon and Lanka can now be used in Conclave!
Removed all Common Mods from End of Mission drop tables and moved them to Teshin for purchase.
Affinity from kills increased by 500% in Conclave.
Affinity from kill modifiers increased by 25%-100% in Conclave.
Syndicate Standing from completing Conclave Daily Missions reduced by 50%.
Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
Fixed a bug where damage of some projectile weapons did not display correctly in the Conclave Arsenal.

Gameplay:

Energy orbs now spawn based on player count. 1 for 2-3 players, 2 for 4-6 and all for 7-8.
Energy orbs are now marked on the minimap.
Innate Power Rate increased to 1 (1.5 during Energy Surge) in Conclave.
Heat Status duration is now 4 seconds in Conclave.
Freeze Status now reduces Mobility in Conclave.
Radiation Status duration is now 6 seconds in Conclave.
Corrosive Status is now 6 seconds in Conclave.
Magnetic Status duration is now 6 seconds in Conclave.
Magnetic Status only removes Energy above 50% of your total in Conclave.
Magnetic Status HUD corruption FX removed in Conclave.
Staggers no longer force an uninterruptable animation, it now disables jump and slows run speed for 2 seconds in Conclave.

Weapons:

Increased damage of Sicarus series in Conclave.
Increased damage of Vectis in Conclave.
Increased ammo pool of Ogris in Conclave.
Increased damage done by the poison cloud left behind by Mutalist Cernos in Conclave.
Increased damage of Kulstar in Conclave.
Increased damage of Castanas series in Conclave.
Maximum amount of deployed Castanas reduced to 2 in Conclave.
Increased damage of Atomos in Conclave.
Increased damage of Talons in Conclave.
Talons now cause knock down in Conclave.
Maximum amount of deployed Talons reduced to 4 in Conclave.
Increased damage of Stradavar damage in Conclave (auto and semi-auto).
Reduced damage of Soma Prime in Conclave.
Reduced damage of Akstiletto Prime in Conclave.
Reduced damage of the Jat Kittag in Conclave.
Reduced damage of the Sibear in Conclave.
Removed auto-targeting of Halikar and Kestrel in Conclave.
Added knockdown to quick melee slide attacks with Fist and Claw weapons in Conclave.
Removed combo hit multipliers from Sniper weapons in Conclave.
Removed combo hit multipliers from Melee weapons in Conclave.
Kulstar projectiles are now more visible in Conclave.
Seer projectiles now have an explosive attack in Conclave.
Changed condition from ‘Headshot’ to ‘On Hit’ for Dual Toxocysts in Conclave.
Reduced buff duration of Dual Toxocysts from 6 to 3 seconds in Conclave.

Abilities:



Increased visibility of Nyx's psychic daggers in Conclave.
Increased damage of Mag’s Pull in Conclave.
Increased the radius of Ivara’s Encumbered and EMP arrows in Conclave.
Energy can no longer be picked up when Mesa’s Ballistic Battery ability is active.
Vauban’s Trip Wire grenade now has two beams, is deployed immediately on release, not affected by gravity and duration removed in Conclave.
Vauban’s Shred mine damage increased and armor debuff is now permanent in Conclave.
Vauban’s Concussion grenade silence debuff duration increased in Conclave.
All of Vauban’s deployables are now destructible in Conclave.
Ash’s Shuriken is now a single projectile in Conclave. Its damage has been boosted to more than a single one used to do but not as much as both combined.
Ash’s Shuriken will now only seek targets you aim at in Conclave.
Loki’s Decoy now deploys with only his Primary weapon in Conclave.
Loki’s Invisibility is now removed when he deals damage in Conclave.
Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.

Upgrades:



Conclave Mod Heavy Warhead is no longer usable with Castanas or Talons.
Lowered recoil reduction and increased -mag value of Conclave mod Hydraulic Barrel.
Fist and Hammer combo in Crashing Havoc Conclave stance damage reduced.
Conclave Mod Low Current Leap -50% Max Energy changed to +5 seconds Shield Recharge Delay.
On Hit condition and -100% Channeling Efficiency removed from Conclave Mod Martial Fury and replaced with .5 Power Rate.
Conclave Mods Tactical Retreat and Final Act Low Health condition changed to When Health drops below 50.
Increased energy gained from Follow Through Conclave Mod to +10.
Fixed a bug where melee magnetism of the Heartseeker Conclave mod was not being activated correctly.

Changes:



The Embolist has received the PBR treatment!
Optimized frame-rate for certain GPUs that were having difficulty running at 60 FPS; in some cases the GPU would be clamped to 30 FPS despite the fact that it could have easily averaged somewhere in between.
Optimized frame-time spikes when Mirage Prism' bursts.
Optimized Loki’s Radial Disarm and Irradiating Disarm Augment Mod to smooth out frame-rate issues.
Optimized Rhino’s Stomp ability to help alleviate performance issues.
Bursas will now count as killed for Exterminate / Defense as soon as they go into pre-death so they won't hold up these mission modes.
Visually updated the Vulkar Sniper scope.
Tweaked Mastery Rank formatting in the HUD.
The Telos Boltace must now be equipped to receive the spin attack benefit.
You can now scan the Ayatan Sculpture you find in Maroo’s weekly mission.
The directional arrows on your mini-map now respect your current up/down rotation in Archwing.
Further increased bandwidth allocation for the Hijack payload slightly higher; this may help with the Law of Retribution in some cases where the host can't keep up.

Lunaro Fixes:

Fixed being able to save a goal from the opposite side of the goal ring in Lunaro.

Fixes:
Reveal hidden contents

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PostSubject: Re: Warframe updates   Fri Oct 21, 2016 1:48 pm



The Index Preview: Hotfix #2

Changes

The Index Mods and Rathuum Mods are now all tradable (it was inconsistent)!
Changed formatting for Dedicated Servers leaderboards so that uptime shows as hh:mm:ss not "X minute(s)".
Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don't roll around as much.
Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all.

Fixes

Fixed energy color not applying to the Officium Syandana properly.
Fixed The Index transmissions playing in Maroo’s bazaar.
Fixed the Kinetic Ricochet Mod having a static 2D image as opposed to the newer 3D images.
Fixed the Shield Charger Mod not having its correct image.


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PostSubject: Re: Warframe updates   Sat Oct 22, 2016 10:54 am

The Index Preview: Hotfix #3



The Index Preview: Hotfix #3

Additions

Added the Medi-Pet Kit Mod to the Codex.

Changes

In an effort to reduce unfair competition within squads which could lead to griefing tactics, we have changed The Index Points required for each tier of Risk Investment wager to be 2/5/10.
Increased The Index score limit to be 60 Index Points.
Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).
You can now purchase the Embolist Armor separately.
Adjusted rotation and positioning of the Officium Syandana based on creator feedback.
Removed the smudge motion blur from Volt's Speed ability.
In an effort to fix inconsistent trade tax values, Amber and Cyan Stars now both have the same trade tax value of 2000 Credits, Ayatan Sculptures now have a base trade tax of 4000 Credits, plus 2000 Credits for each Star that is attached.
Heavily reduced the frequency on "broker has a lot of points"and "point dropped!" sound clips because they were playing far more than everything else combined in The Index.
The "Rally" voice clip now plays after 3 consecutive scorings to reduce excessive frequency in The Index.
All friendly Index Specters are now equipped with the Tetra (farewell Twin Heks!).
Self-kills will no longer grant an Index Point for teammates to take. This was allowing players to trade self-kills and never attack enemies for points.

Conclave Changes

The first map of a Variant session in Conclave will now be random.
Polished glass mesh materials in the Conclave Corpus Ship tileset.

Fixes

Fixed Shield Charger Aura giving +120% max shield and +120% shield regen when it was supposed to be +60%/+60%.
Fixed any Overshields being wiped out when the Shield Charger Mod was equipped.
Fixed ‘Investment’ spelling errors in The Index investment screen as per: https://www.reddit.com/r/Warframe/comments/58l2kx/literally_unplayable/
Fixed pickup contact sounds never playing for Clients.
Fixed incorrect icons being used on The Index End of Mission screen.
Fixed the wrong damage resistance types (cloned flesh on Corpus?! They're no clones!) on the Corpus Champions in The Index.
Fixed The Index Moas having Flesh instead of Robotic materials.
Fixed a script error when completing The Index mission.
Fixed various Corpus Champions not showing up in the Codex after being auto-scanned.
Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.
Fixed a script error with Chroma’s Spectral Scream on Dedicated Servers.
Fixed cases where NPCs would teleport sporadically when pushed by Frost's Snow Globe.


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PostSubject: Re: Warframe updates   Tue Oct 25, 2016 10:47 pm

The Index Preview: Hotfix #4

Changes

Archwing Part Blueprints (i.e Itzal Harness, etc.) are no longer tradable.
Removed the unintended Slash Status chance on the Caustacyst projectile. It now deals purely Corrosive damage as intended (not a Slash weapon) and the 3x damage multiplier from the charged attack remains the same.
Removed a non functioning ‘Back’ button option when viewing the Second Dream Codex opening cinematic.
Revised the Ayatan Sculpture icons.

Conclave Changes

Properly enabled Synapse for Conclave.
Updated Mortal Conduct Conclave Mod description to accurately represent new Low Health value.
Fixed a bug with the Conclave Mod Heartseeker not having its -50% Damage Block drawback.
Increased the Shield steal amount of the Rakta Dark Dagger in Conclave.

Dedicated Server Changes & Fixes

Improved Dedicated Server matchmaking! This should also help alleviate players being put into empty Dedicated Server sessions.
Formatted Dedicated Server Leaderboards uptime so that it shows days/hours/m/s (previous version would only show hours and wrap around at 24h).
Fixed a script error with Mirage’s Hall of Mirror clones on Dedicated Servers.
Fixed a couple Dedicated Server script errors with Volt’s Overload and Spira Prime.
Fixed an issue with the Energy spawners in Dedicated Servers where it would spawn Energy when no players were connected.
Fixed getting permanently Staggered in a Dedicated Server game session.

The Index Changes & Fixes

Trinity’s Energy Vampire now works on Azoth and Lockjaw in The Index.
The Index buff/debuff points are now called Financial Stress.


Reduced the damage of Lockjaw’s pet Sol to 5/10/15 (previously 20/20/50) in The Index.
Reduced the damage reduction by half on the Robotic Technology Division enemies in exchange for slightly toning down their Weakspot damage multipliers in The Index.
Fixed friendly Mag Specter in The Index from damaging ally players with her Polarize ability.
Fixed timer discrepancy that can potentially occur when The Index ends directly from the enemy scoring, which made the timer freeze at the pre-time-drop instead of 0.
Fixed The Index Endurance mode scaling to be based off of enemy deaths, not player-scored Index points.
Fixed Client sound issues in The Index.

Fixes

Fixed broken rendering when running DirectX 9 on older AMD GPUs.
Potential fix for the Caustacyst causing game hitches.
Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.
Fixed a script error related to Nyx Prime’s Chaos ability.
Fixed players and enemies getting stuck in a net decoration in The Law of Retribution tileset.
Fixed wonky wall textures in The Law of Retribution tileset.
Fixed (for real this time) attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar’s charge disc.
Fixed a script error when going back to the Landing Craft if you collected any color pigments in the mission.
Fixed a crash related to ragdolling enemies.
Fixed being able to unintentionally scan placed Ayatan Sculptures in the Landing Craft.
Fixed failing to load into Invasion missions.
Fixed the last 2 ranks of the Shield Charger Mod having the same strength value.
Fixed an incorrect texture on the Chroma Drevni TennoGen skin when using Effigy as per: https://forums.warframe.com/topic/709861-chroma-drevni-skin-bug/
Fixed being able to scan the Ayatan Sculpture spot after you’ve picked them up. Also fixes seeing the name displayed above the same spot.
Fixed inconsistent texture on the Officium TennoGen Syandana.
Fixed the Azimas Alt Fire lasting a fraction of a second.
Fixed receiving duplicate items in the End of Mission screen when picking up Blueprint drops (Oberon, Ash, etc.).

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PostSubject: Re: Warframe updates   Thu Oct 27, 2016 9:15 pm

Recurring Nightmares: Hotfix 1+1.1

D-did you hear that, Tenno?

Those screams, they might mean something.

Here’s the translated message:

“Tenno, long has Orokin legend spoke of valuable treasure, haunted by a twisted, infested entity. The legend speaks of horrible consequences for those trying to obtain it. Do you still wish to seek this prize?”

Investigate this anomaly from today at 2 p.m until November 1!

Also, don’t forget to pick up the Dullahan Mask and Halloween Color Picker for only one Credit in the Market!

New Day of the Dead Skins - Grab the Day of the Dead Skins and Glyphs in the in-game market before they're gone on November 10th!

As an added treat all older Day of the Dead Packs are available in the Market for a limited time as well!

Nightmare Missions
Nightmare Missions are now back in the Starchart but with a few twists:

Each Planet will have 1 Nightmare node that changes every 8 hours (all respective Planet nodes must be completed before that Nightmare node becomes available).
Mercury, The Void, and Lua are now included in Nightmare node eligibility.
These Nightmare nodes are not replayable, and the Nightmare will be cleared for that Planet for 8 hours until the next one appears.
Failing to effectively hack panels will now result in a zap and tougher enemies will spawn when you set off alarms- good luck!
New Nightmare Mods are now available through Nightmare missions!
Chilling Reload (Shotgun): Increases Cold Damage and Reload Speed!
Drifting Contact (Melee): Increases Combo Duration and Status Chance!
Streamlined Form (Warframe): Increases Holster Speed and Slide Boost!
Nightmare Mod rewards (19 total now) can be earned across 3 tiers of Nightmare missions: Easy, Medium, Hard.

Easy Nightmare Missions can be found on Earth, Venus, Mars, and Mercury and contain:

Ice Storm
Stunning Speed
Hammer Shot
Wildfire
Accelerated Blast
Blaze
Chilling Reload (new!)

Medium Nightmare Missions can be found on Phobos, Jupiter, Ceres, Saturn, Void, and Europa and contain:

Drifting Contact (new!)
Seeking Fury
Armored Agility
Shred
Rending Strike
Fortitude

Hard Nightmare Missions can be found on Sedna, Pluto, Lua, Neptune, Uranus, and Eris and contain:

Streamlined Form (new!)
Animal Instinct
Vigor
Lethal Torrent
Focus Energy
Constitution

Changes

Made small improvements to memory usage.
Gleaming Blight can now be equipped on the Rakta Dark Dagger.
Adjusted inconsistent Ducat pricing for common/uncommon hybrid drops as per: https://www.reddit.com/r/Warframe/comments/56r8k0/please_adjust_ducat_rewards_for_braton_bp_and/
Adjusted positioning of the Pyra Prime Syandana for Loki Prime and on Saryn Orphid skin.

Lunaro & Conclave Fixes/Changes

Returned Ash's Bladestorm damage to normal gamemode values in Conclave.
Reduced the damage of the Dark Split Sword in the two handed form in Conclave.
Increased match completion Affinity award from 2.5k to 4k in Conclave.
Increased Freeze status duration from 3 seconds to 4 in Conclave.
Increased the Aim Zoom of the Opticor in Variant.
Fixed a rampant end of mission crash in Lunaro.
Fixed script error when entering the Lunaro Practice mode.

Dedicated Server Fixes

Fixed upgrades (Movement Speed, Slide Boost, etc.) being applied twice in a Dedicated Server game.
Fixed Dedicated Server games awarding less Conclave Standing than intended.
Fixed some HUD buff notifications not showing up when playing on a Dedicated Server.

Fixes

Fixed Valkyr’s Bonds being missing from the Market and not being able to equip them on Valkyr.
Fixed missing shadows when shadows are being cast from behind the camera.
Fixed being unable to Chat link a handful of Augments.
Fixed incorrect entries for the Dark Split-Sword in player profile.
Fixed a spelling error in Tia Mayn’s Codex entry.
Fixed leaked spawner object that would occur each time Frost’s Avalanche ability froze an enemy solid.
Fixed being able to see ‘Unidentified’ Mods when viewing the Mission Progress screen during The Index.
Fixed the Railgun and Shockwave Moa Eximus flickering in their Codex diorama.
Fixed various translation errors.
Fixed Saryn Prime’s skirt being permanently flipped up.
Fixed enemies getting confused when making their way to the Cryopod in the Infested Ship Defense tileset.
Fixed Bursa’s spawning in boss battles that they’re not intended to join.


Recurring Nightmares: Hotfix #1

Additions

New Nightmare modifiers have been added to the mix! Take on the new ‘Death Detonation’, and ‘Friendly Fire’ modifiers.

Fixes

Fix a rare script error that can sometimes occur if a regular transmission interrupts a screen transmission.
Fixed visual discrepancies with Sigils (particularly some Prime Access ones) due to lighting.
Fixed not being able to equip Valkyr Augment Mods on Valkyr.
Fixed not being able to purchase Valkyr’s Bonds in the Market.
Fixed Nightmare modifiers not re-applying after a Host Migration.
Fixed the Hallowed Nightmares Inbox message appearing as a localization file path.

=============================

Recurring Nightmares: Hotfix #1.1

Changes

Optimized sounds in the Rathuum Arena.

Dedicated Server Changes

Improved Dedicated Server matchmaking. This should encourage more aggressive preference to non-empty servers.

Fixes

Fixed being able to place decorations outside the Landing Craft where they cannot be retrieved.
Fixed Nightmare Exterminate missions spawning an insane.. Or… nightmarish number of enemies.

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PostSubject: Re: Warframe updates   Fri Oct 28, 2016 4:11 pm

Recurring Nightmares: Hotfix #2

Recurring Nightmares: Hotfix #2

Changes

Since Hotfix: Lunaro 4 the matchmaking system has been using an estimate for your world location to prioritize servers near you; since this has been polished and is working well we can now do away with the unnecessary split of NA into 2 regions! This means more consistent population in trade/recruiting chat, better matchmaking for Central players, and more squads to hook up with.
Vastly improved framerate for Nightmare missions on some systems.

Dedicated Server Fixes

Fixed Oberon’s Hallowed Ground causing a script error in Dedicated Servers.

Fixes

Fixed more edge cases where vintage Dx9 GPUs would have problems masking out UI elements.
Fixed a bug in level generation that would (in rare cases) result in a layout that could not be loaded (this may have resulted in loading to a black screen or may have crashed).
Fixed Nightmare missions appearing on quest nodes (e.g. Mutalist Alad V Assassination from Patient Zero quest).
Fixed Vay Molta, Sprag, and Ven’kra Tel slam attacking and then falling through the ground.
Fixed a hole in the Uranus Sealab Tileset that players could use to escape out of the level.

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PostSubject: Re: Warframe updates   Thu Nov 03, 2016 10:09 pm



Recurring Dreams




Additions
You can now replay the Second Dream quest! You’ll notice some small tweaks upon replaying it, such as not receiving a Focus lens, and not being able to select a new Focus school upon completion (Naramon for life, amirite?). More quests will get the same treatment down the line, but for now the ability to replay the Second Dream is meant to get us all prepared and up to speed for The War Within (and to feel the feels again). Enjoy!

Meteor Crash, Nebula Bore, and Astral Slash have been added to the Codex.
Increased the amount of enemies spawnable in Nightmare Exterminate mission (max cap of 500).

Changes

Removed ‘Friendly Fire’ modifier from Nightmare missions.
It is no longer necessary to use Antitoxin to get Nightmare rewards on Earth Sabotage missions.
In an attempt to reduce performance issues, the Juggernaut Behemoth will now cause damage over time associated with the poison gas clouds instead of creating a ridiculous amount of toxic droplet projectiles.
Tweaked the Nightmare node algorithm so that they appear on the same node for all players, regardless of Star Chart progression.
Chat item linking a Relic will now show what items it contains! However, you’ll still need to view Relics in the Codex to view drop locations.

Conclave Changes & Fixes

Reduced the severity of the Mobility debuff of Stagger in Conclave.
Loki’s Invisibility is now removed when he deals damage in Conclave. *This was noted in The Index Preview update, but didn’t end up functioning properly.
Fixed the Forgotten Halls Conclave map displaying the wrong name in Annihilation and Team Annihilation.
Fixed a bug that would sometimes force a respawn after 15 seconds of starting a match in the Infested Frigate map.
Rubico, Snipetron series and Vectis series Headshot multiplier returned to their intended 2x multiplier in Conclave
Lie in Wait Conclave Mod can longer be used with the Lanka.
Increased damage of the Lanka in Conclave.
The Lanka’s charge dissipates after 5 seconds in Conclave.
Lowered Ivara's Encumbered Arrow duration from 6 to 4 seconds in Conclave.
Ivara's Encumbered Arrow no longer forces Walk speed in Conclave.

Dedicated Server Fixes

Fixed an issue with Aim Glide appearing jittery on Dedicated Servers.

Fixes

Fixed dissolving Mods for Endo costing Credits. *Please note that this was fixed live Tuesday, and a script was also run to reimburse Credits lost: https://forums.warframe.com/topic/712581-psa-mods-to-endo-conversion-credit-costs/
Fixed incorrect default holster positions for Dual Swords on Ember.
Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict.
Fixed loading into the wrong Invasion level.
Fixed Wyrm's Warrior Mod sometimes targeting friendly targets.
Fixed Nightmare missions clearing from the Star Chart if aborted/failed before reaching the mission objective.
Fixed players who have cleared the Nightmare for a given planet, getting Nightmare rewards by joining friends who have not cleared it yet.
Fixed Junction task lists being off screen when right aligned on larger screens.
Fixed equipping skins on the Galatine Prime causes Sugatras to not attach properly.
Fixed missing teleport triggers in the Uranus Grineer Sealab tileset.
Fixed being able to Chat item link an unreleased TennoCon Emblem.
Fixed incorrect fly-in skybox when loading into Lua.
Fixed script error with Inaros’ Sandstorm.
Fixed script error with Nekros’ Desecrate.


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PostSubject: Re: Warframe updates   Fri Nov 04, 2016 10:27 pm



Recurring Dreams: Hotfix 2

Changes

Tweaked the energy effect on Pedestal Prime.
Disabled Operator transmissions during Second Dream quest replay.

Fixes

Fixed transmissions playing while viewing a Quest cinematic.
Fixed needing to relog to replay the Second Dream quest more than once.


A script has been run to give missing Quest items to the players who did not receive them, and thus cannot progress through. Please relog and attempt to continue your Quest.

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PostSubject: Re: Warframe updates   Tue Nov 08, 2016 9:01 am



Recurring Dreams: Hotfix 3

Conclave Changes

Inaros can no longer use the Conclave Mod Low Current Leap.

Fixes

Fixed forced solo Quest missions not giving out proper Quest rewards (Mission 1 of Vor's Prize & mission 3 of Kubrow Quest). This should help a handful of players who cannot progress through their Quests.
Fixed a script error when casting Nezha’s Divine Spears ability.
Fixed a script error when casting Rhino’s Charge ability.

*Please note that a script is being run in ~30 minutes to fix players stuck in quests.
The script is complete! Please relog now if you were stuck in your Quests.
Edited 16 hours ago by [DE]Megan
script is done

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PostSubject: Re: Warframe updates   Sun Nov 13, 2016 10:25 pm

Warframe Update 19: The War Within

Open Letter from the Digital Extremes team:

'Finally it's here' the developers and players said in unison with tears (of joy?) in their eyes! When traditional developers pen their open letters at launch, it's often the last step after months or years of development. It's often a sign-off to address the people who are about to dive into the finished work of a collective group. But Warframe is far from traditional and our work is never done.

The War Within is here on PC! This is the next chapter in the story of Warframe. What we set out to do always seems a little wild in hindsight, but it's the thrill and ambition of storytelling that drives us to challenge ourselves and you. We want to grow and change Warframe in interesting ways. We're presenting you another chapter of growth today.

This chapter tells a story of your patience, our gratitude, and of course some wonderful evolution for the game. We're introducing an awe inspiring and dangerous environment: the Kuva Fortress. We're pushing our engine technology to bring you graphic improvements. We're bringing you a story about your past.

The War Within is also a reflection of lessons for us on how to feed, respect, and tame the growing animal that is Warframe. This update's name has outgrown itself and it represents something bigger. If you asked any of us 4 years ago what we expected to happen with this project, none of us would believe you if you showed us this day.

We are beyond lucky to have hard working people at Digital Extremes to bring this chapter of Warframe to life. We are grateful to have you to share it with.

Thank you Tenno. We hope you enjoy another Update that's free from us to you.

Digital Extremes.



Additions:

Claim your free Glyph with promo code WARWITHIN until Nov 18 at 2pm ET!
warframe.com/promocode






New Quest: The War Within!

The Grineer Empire grows stronger as a cryptic adversary surfaces. What secrets does the Grineer Empire keep? Underpowered, unprepared and forced out of your comfort, you must find it in yourself to improvise, not just to save yourself but the fate of all Tenno. The Queens' Fortress awaits, where both Warframe and Operator will be pushed past their limits as they slowly unravel mysteries about the Tenno’s past and their true capabilities.

The next chapter to 'The Second Dream' has arrived. Knowing what the Tenno are is just the beginning of your story. It is time to face The War Within.

How to access this Quest: If you've completed the Sedna Junction, you will receive this quest immediately on login via Inbox message.

If you do not receive The War Within Quest upon login be sure to have the Second Dream Quest and Sedna Junction completed. An inbox message will automatically appear once you have done so.

New Tileset: Kuva Fortress!

Once you've progressed far enough in The War Within to discover The Kuva Fortress, a new region will appear on your Solar Chart!

Play through and experience some of our most difficult and heavily fortified missions yet.

With this set, we knew we wanted to provide an awe-inspiring entry into the world of the Grineer Queens and Kuva. This set is complete with the latest in graphics enhancements like Volumetric Lighting, and includes some of the first ever Archwing Enemy incorporation into foot missions. Don't forget to aim up, Tenno.

New Music can be discovered while playing these missions, Keith Power brings us his creepiest compositions to date!

Missions Offered:

Assault: A completely new spin on the spirit of 'Sabotage'. This is arguably one of our longest non-endless missions to date. This mission also includes classic side-objectives like Cache hunting!
Exterminate: An old faithful.
Capture: A speed-runner's delight.
Mobile Defense: Will it take longer than Lotus calculated?
Spy: Ivara, Ivara, let down your Zipline.
Survival: For glory on the Leaderboards!
Rescue: You must save those in need!
Defense: A bit more environmental hazards this time around, beware!


New ????: Finish The War Within!

There comes a new way to obtain power - finish the War Within to receive your first entry. More information is out there… if you can find it.

New Enemies & Grineer 'Kuva Siphon' Missions:

KUVA GUARDIANS - Wearing heavy armor and adorned in red cloth, the Kuva Guardians are among the fighting elite in the Queens' army. The Kuva Guardians will surround you and, with just a few well-placed blows, will bring you to your knees. Defeating them will depend on more than what’s in your Arsenal...

KUVA JESTER - Beware of these mischievous, Jester-like creatures that are quick to attack and are quite deadly.

Grineer 'Kuva Siphon' Missions:

After you complete The War Within, Kuva Siphons may appear on Hard Grineer Environments (Sedna, Kuva Fortress, Uranus). These are side-quests related to the larger goals of the Grineer Empire. You will encounter new enemies here, and be required to use the skills learned in The War Within to prevail.

New Weapons:

Twin Rogga - These twin barrels of destruction are the signature pistols of the Kuva Guardians.

Kesheg - Slice through mobs of unruly enemies with this fierce halberd, the signature weapon of the Kuva Guardians.

Fourth and fifth weapons exist… but defeating The War Within will be necessary to discover them.

New Cosmetics:
Kuva Kavat Armor - This decorative armor was forged for the Grineer Queens’ royal Kavats.

Kuva Kubrow Armor - Drahks are outfitted with this armor for the Queens’ royal prisoner hunts.

Landing Craft Kuva Skins - A Kuva themed skin for your Landing Craft.

Kuva Cloak - Once worn by an elegant Elder Queen, before time and disease left her body mangled and disfigured.

Kuva Braid - Symbolizing the corrupting power of the Grineer Queens.

Kuva Armor Collection - A full set of Kuva Armor.

Continuity Collection - Become Grineer royalty with this complete set of Kuva weapons and armor.

General Additions:

Frost & Frost Prime now have cloth physics! For years our favourite Master of Ice has had a rather static cloak, but no more!
Solo Mode missions now start after just 5 seconds!
Decorator Mode is now here for Dojos and Landing Crafts! This mode allows you to access a special menu where you can continuously change the items in your Landing Craft or Dojo. All the hassle of returning to the menu over and over for each placement are gone.
Available daily Maroo and weekly Clem missions have been added to the World State Window under Alerts!
A Mastery Rank 23 test has been added! The War Within introduces enough content to push long-term players that are currently Mastery Rank 22 into Mastery Rank 23!
The ‘squished face’ Kavat has received it’s visual update! Thanks to feedback here: https://forums.warframe.com/topic/679889-persian-kavats/ we've revised the visuals of this Kavat face. We hope you enjoy the new and improved look!
Added in a Graphical Preset option to the Display Settings tab. Adjusting this will alter all graphical settings accordingly.
Added in a Fast Travel option to relays to allow for quick access to Darvo’s Shop, Cephalon Simaris! These options now join the Conclave and Navigation as quick access points.
A more robust Display Options menu is here! You can now disable or enable more Graphics Quality options!


Faction Invasion Changes:

Ever since the change to the new Solar Chart in Specters of the Rail, the Invasion system hasn't exactly been exciting or novel. The War Within brings some much needed freshness to this part of the game!

As part of an effort to both repair and refresh the Invasion system, the following changes and additions have been made:

Prior Sortie Season Vandal and Wraith rewards can now be offered as invasion rewards by the respective faction.
Interception missions have been added into the mix when playing for invading faction.
Winning factions will now 'Occupy' the node for up to 24 hours. During this period, the invaders will raid the location for resources towards a mysterious 'Construction Project'
The mission type at a particular Invasion node will change every 15 minutes.
The progress of an invasion can now lead to a Faction Specific event! Watch closely as the Grineer and Corpus gather enough strength!
Factions now pay an additional 1000 Credits each time you run a mission for them on the same node (up to max of 10K).
Fixed issues with Invasion missions loading to black and no spawning enemies.
Fixed Invasion progress not counting if a player was in mission during a Hotfix.
Fixed Phorid occupied nodes still showing the underlying bosses.

Sortie Changes & Additions:

Sorties were introduced in The Second Dream. They originally launched with 'Seasons' that rotated with set rewards. Since launch we iterated in several ways, including adding repeatable/non-repeatable rewards and more. Now we bring you more change with The War Within: Sortie Seasons are no more. We now have a set reward list of rewards that are always repeatable.

The new pre-requisite to access Sorties is completion of The War Within.
Nezha Parts have moved to the Tenno Lab in player Dojos.
Vandal and Wraith weapon parts have moved to the Invasion System as rewards for their respective factions.
Sortie Rewards are now set as:
Various Endo Amounts
Orokin Catalyst
Orokin Reactor
Exilus Adapter
A random Focus Lens
Legendary Core
1 new item coming soon (see below)!
There is a new addition to Sortie rewards, but this will be revealed upon completion of The War Within.


Endless Void Fissure Missions Changes & Additions:

Interception, Defense, Survival, and Excavation Endless Void Fissure Missions have been revamped and now function in a new way!

First, every reward interval can have it's own Relic selected and opened (if you get enough Reactant per interval).

Secondly, the reward intervals are as follows (for clarity):

Defense: 5 Waves.
Interception: 1 Round.
Survival: 5 Minutes.
Excavation: 200 Cryotic.

Should you collect the necessary Reactant per interval and open your Relic, a bonus will occur and you will be allowed to re-select a new Relic for the next interval! The bonuses are as follows:

Every time you open a Relic, you get a pre-determined booster. These boosters stack the longer you stay.
The first interval: 1.25x Affinity.
The second interval: 1.25x Credits.
The third interval: 1.25x Resources.
The fourth interval: 1.25x Resource Drop Rate.
The fifth interval: a random Exceptional Relic (that can be used in the same mission).
The sixth interval: 1.5x Affinity (replaces first).
The seventh interval: 1.5x Credits (replaces second).
The eighth interval: 1.5x Resources (replaces third).
The ninth interval: 1.5x Resource Drop Rate (replaces fourth).
The tenth interval: a higher tier random Flawless Relic (that can be used in the same mission).
Once you get to the fifteenth interval, you'll receive a random Radiant Relic (that can be used in the same mission.
Boosters continue to increase every set of intervals and are capped at double (2x).
Radiants on every fifth interval past the fifteenth.
Every Relic opened will result in Traces!

Capture Mission Changes:

Capture enemy types are now split into 3 tiers- Easy (1-10), Medium (10-20), Hard (20+).

Corpus Nullifiers and white-suited Corpus Targets (capable of creating a Snow Globe-esqe barrier) no longer appear on lower level Capture missions.

Holster Customization Changes:

Changed "X Offset" option to adjust Holster Position to move along to edge of your Warframe.
Added "Attach Part" option to select specific areas to Holster. Standard Holsters also have this option.
Added "Z Offset" option to adjust Holster Position distance from your Warframe.


General Graphics Improvements & Volumetric Lighting:

Volumetric Lighting technology is here and has been implemented in The War Within quest!
We've also improved player lighting and added various weather effects to the game.

Archwing Movement Collision Improvements:

Improvements on collisions, and clipping on all Archwings have been made across the board!


Conclave Additions:

Grineer Fortress ‘Bunkers’ Conclave Map has been added for Team Annihilation and Annihilation! Take control of the security systems and turrets scattered throughout this Map and use them against other players. Take note: other players aren’t the only thing you have to worry about.
Arbiters of Hexis ‘Arbiter's Arena’ Lunaro Map has been added! The Arbiters of Hexis know there is more to the Tenno than just being good Warriors – they know them to be excellent Lunaro players as well! Seek truth through discipline and practice on this new Arbiters of Hexis themed Lunaro map. The perpendicular goals will require skill, precision, and teamwork to overcome. Bring your passion to the sands of this Lunaro map today!


Conclave and Lunaro Changes & Fixes:

Valkyr's Paralysis no longer deals damage in Conclave.
Valkyr's Paralysis range has been reduced in Conclave.
Improved the explosive visual effects seen when throwing weapons make impact on players in Conclave matches to better represent energy drain.
Fixed the UI displaying the wrong half-time indication when rejoining a Lunaro game in progress.
Fixed Client loadout changes in the lobby not syncing properly.
Fixed an issue with Titania’s Razorwing ability appearing as ready-to-cast without sufficient energy in Conclave matches.
Fixed a couple of unintended hiding spots in the Forgotten Halls Conclave map.
Fixed a couple of map holes allowing players to see out of the level in the Freight Line Conclave map.

Changes:

The Player Profile diorama now includes your custom Operator!
Activating your Focus ability in mission now occurs on holding your '5' key (or whatever binding you have) rather than tapping.
Made changes to some Motion Blur instances on power cast and damage events, we will adjust this based on your feedback!
Fixed some general behaviour with enemies regarding awareness of their environment:
Nullifiers now notice and investigate their bubble taking damage
Enemies will notice and investigate corpses
Enemies affected by Coolant Leak will notice that they've been frozen/slowed
The Landing Craft extraction door has received an upgraded look!
Made several optimizations to host-performance in the Law of Retribution and the Jordas Verdict
Optimized periodic single-frame lag-spikes that would occur in many missions
Radial Shared Affinity no longer includes a stealth multiplier (if active).
The Kubrow and Kavat section of the Player Profile has been renamed to Companions.
Whips can now use any longsword holster customization.
Scaled the Plastid Carapace ship decoration to match in-game size.
Tweaked the original Grineer riot shield to be a bit more metallic.
Blocking with the Silva and Aegis increases both Critical and Status Chance by 15% (max 60%) to next attack.
Blocking with the Ack and Brunt now absorbs elemental damage. Example: Block Electrical damage, gain + Electrical damage on top of base attacks.
Ayatan Sculptures now show number of socketed Stars when viewed in your Inventory.
Replaced outdated Mod tips with new tips about the Ayatan system.
Tweaked Relay hub room lighting to better represent each room.
Venus - V Prime is now a Survival mission instead of Rescue due to there only being one low tier Survival mission.
You will no longer be able to see or pickup Syndicate Medallions if you have already completed that mission prior to being invited.
Reduced the brightness when viewing Landing Craft Resource Decorations.
Changed the default text for arrows from SKIN to ARROW SKIN.
Improved transitions when selecting different Stance animations in the Arsenal.
Improved the look of the fog effects on the Corpus Gas City tileset.
Adjusted the blocking volumes on elevators on the Corpus Ice Planet Tileset to prevent players from being able to accidentally exit the level.
Improved the sound effects for the Scorpion enemy type.
Adjusted the minimum level of Bursas to help spread out their presence across the Star Chart:
Mission Level 15+ = Denial Bursa
Mission Level 20+ = Drover Bursa
Mission Level 25+ = Isolator Bursa
Tyl Regor is now vulnerable to Corrosive procs.
Improved the overall performance of multiple Warframe ability visual effects.
Improved Lunaro save detection.
Adjusted the coloring of the lens flare seen while channeling.
Adjusted and improved the sound effects heard when grappled by Infested Ancients and Isolator Bursa units.
Stealth master tests will now wait for performed finishers to finish before resetting themselves.
Adjusted the difficulty of Spy vault hack consoles to prevent the most difficult hack from occurring on mission difficulties lower than level 100.
The icon used to displayed dropped weapons from a disarm move now use the same Friendly marker on the minimap instead of the major objective iconography.
The Companion stasis grid will now display Polarization counts for pets who have been Forma’d.
The New Strange Defense wave count has been reduced from 10 to 5.
Adjusted Rapier idles to minimize visible foot sliding.
Improved the back-end spawning logic of AI types for increased performance.
The Grineer Shipyard tileset has received a visual update! Objects are shinier and rocks are now PBR- whoa!
Reduced the damage of the Static Discharge Mod due to the Prova dealing (at least) 5 ticks of damage during the charge attack.
Improved motion blur edges to appear less disorienting.
Improved jumping animations to be smoother.
Removed the Void Fissure end of mission reward selection screen when playing Solo or if no other player joins.
Optimized the memory usage of the flashlight.
Warning lights and sounds will now play upon Raptor NS’ Energy Mortar attack.
You can now go to Maroo’s Bazaar even if you have reached your daily trade limit. This fixes players unable to do the Ayatan Sculpture mission due to reaching their trade limit.
Reduced the sound when Sentinels complete a scan.

Dedicated Server Fixes:

Potential fix for teams not being reshuffled after a player leaves.

Fixes:

Fixed a script error with Valkyr’s Prolonged Paralysis augment.
Fixed a script error when casting Equinox’s Metamorphosis ability.
Fixed the Disrupter Drones in The Nightmare Law of Retribution being too large and not nullifying their area.
Fixed the extraction timer sometimes not appearing for Hosts if they're not at extraction.
Fixed Excalibur’s Exalted Blade wall attack not producing an energy wave as per: https://www.reddit.com/r/Warframe/comments/57za5m/exalted_blade_not_shooting_wave_if_wall_attacking/
Fixed not being able to cancel Volt's Speed buff with a backflip when you have a gun equipped as per: https://forums.warframe.com/topic/697384-cant-cancel-volts-speed/
Fixed Nekros’ Hyekka Master clones damaging allies with her fire grenade as per: https://forums.warframe.com/topic/714188-nekross-shadow-hyekka-master-burns-other-shadows/
Fixed finishers not triggering Equinox’s Rest & Rage's Augment, Calm & Frenzy, to spread as Host as per: https://forums.warframe.com/topic/701225-calm-frenzy-covert-lethality-broken-as-host/
Fixed Hydroid’s Tentacle Swarm not working for the first 10 waves of Lua Defense as per: https://forums.warframe.com/topic/701050-hydroids-swarm-bug/
Fixed a Law of Retribution progression stopper due to Nekros spawning a Grineer holding a Tritium Bomb as per: https://forums.warframe.com/topic/698100-nekros-shadows-of-the-dead-can-spawn-with-tritium-bomb-for-last-part-of-law-of-retribution-raid/
Fixed the Pox not changing its orientation when thrown.
Fixed a low glow effect on the Loot Detector Mod.
Fixed Maroo’s dialogue subtitles not updating when interacting with her while she's in the middle of talking.
Fixed being able to trigger a Spy vault's alarm after data was extracted if there was previously a Host migration.
Fixed no Mods displaying when searching ‘Puncture’ in the Codex Mod section.
Fixed the mission countdown timer sometimes starting at 11 seconds.
Fixed Mods equipped on the Dark Split Sword not staying on the weapon when exiting out of the Arsenal.
Fixed the Penta and Quanta Ranger Eximus’ merging into one another when viewed in the Codex.
Fixed Trinity’s Link ability beams not attaching properly to their target if they ragdoll.
Fixed the UI not refreshing when randomizing Companion Attachment colors.
Fixed the Lanx appearing to have an explosion of blood effect when selected in the Codex.
Fixed cases where players with '-' in their names would get personal notifications in chat where they weren't actually notified.
Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration.
Fixed camera offset when using Razorwing while crouching.
Fixed flowing water issues in The Silver Grove Shrine tileset.
Fixed rewards received from completing Nightmare missions not being checked for "new" status.
Fixed being able to kill Captain Vor during the beginning of Vor’s Prize.
Fixed Sigils not having proper position/rotation when viewing the Star Chart.
Fixed a script error in the Star Chart when you're in a Relay and attempt to start a mission that requires an item you don't have.
Fixed Inaros’ Swarm not playing the activate animation while moving.
Fixed a high number of dead ends and backtracking issues in Grineer Galleon Exterminate level maps.
Fixed instances of unlit Crewmen in the Corpus Ice Planet tileset.
Fixed a script error when receiving an Inbox message while viewing the Star Chart.
Fixed canceling the placement of an Ayatan Sculpture sometimes resulting in the Sculpture being replaced by another decoration as per: https://forums.warframe.com/topic/701672-ayatan-sculpture-disappeared-~-instead-left-with-two-sacred-vessels-bug/
Fixed a rare script error when clicking randomize colors in the Arsenal.
Fixed inconsistent text colors in the Conclave Arsenal upgrade screen.
Fixed instances of players and NPCs falling through the world.
Fixed the Left Dendra Shoulder Guard overlapping with emblems.
Fixed Status resist Arcanes (Arcane Resistance, Deflection, Ice, Warmth, Nullifier, and Healing) not displaying that they offer an extra Arcane Revive when maxed.
Fixed Mods that are being sold by a player in Maroo’s Bazaar appearing jittery and having a ‘Conclave’ text.
Fixed the mission drop-down grate appearing to float when skipping the intro cinematic.
Fixed not seeing the HUD buff indicator from Titania’s Tribute when joining a mission in progress.
Fixed Chroma appearing to have 2 pelts when activating a Focus ability while Effigy is also active.
Fixed a crash that could occur when being attacked by Zanuka after using a Zanuka Hunter Beacon.
Fixed Boltor projectiles absorbing/preventing melee damage for a short time.
Fixed incorrect positioning of the Izvara Syandana on Saryn Prime.
Fixed the Heliocor appearing invisible when initiating a stealth attack when not in ‘sword alone’ mode.
Fixed the Ripkas not appearing on Titania when equipped as per: https://forums.warframe.com/topic/691055-ripkas-not-showing-when-equipped-on-titania/
Fixed the Despair appearing to be thrown backwards when using Ivara’s Navigator ability.
Fixed being able to initiate a panel hack while sliding, resulting in continuing the slide and failing the hack.
Fixed some missing headers when in the Appearance tab for Bows.
Fixed the Raptor Codex entries appearing very zoomed in.
Fixed Nezha’s Blazing Chakram allowing access to unintended areas in The Jordas Verdict.
Fixed Banshee’s Silence ability permanently turning off enemy barks.
Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.
Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Loki/Nova Prime and a maxed rank Primed Flow equipped as per: https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-with-full-energy/
Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius.
Fixed Clients seeing damage numbers when shooting the Shield Dargyn’s shield in Archwing. Their shields are invincible, and unfortunately you were accomplishing nothing.
Fixed incorrect sheathing of the Dark Split-Sword when equipped with a Dual Sword Stance Mod (Crossing Snakes, Swirling Tiger, Dividing Blades).
Fixed Idle animations not playing when the Staticor is equipped.
Fixed the countdown timer initiating again after grabbing the Ayatan Sculpture in Maroo’s daily hunt mission.
Fixed an issue with Dual Secondary weapons appearing incorrect on Trinity Prime when using the Trinity Immortal skin.
Fixed an issue with secondary weapons clipping into Ash Prime
Fixed an issue with the Iliac Syandana not inheriting the molted effect when equipped on Saryn.
Fixed an issue with Oberon’s Smite energy color not appearing properly when casted by Clients in a squad.
Fixed a map hole found in the Corpus Ice Planet tileset.
Fixed an issue with emoji’s not working correctly with unicode text.
Fixed an issue with emblems clipping when equipped on Titania.
Fixed an issue with multiple Syandanas not fitting properly on Titania.
Fixed an issue with the hips of Warframe’s appearing to stretch when playing Agile Akimbo, (Twin Vipers, Twin Grakatas, etc) Bow, and Pistol idles.
Fixed an issue with Sugatras not being equipped properly on the Helicor.
Fixed an issue with Kubrows potentially getting stuck in their retrieve behavior when collecting plants.
Fixed an issue with duplicate color options being visible on the Smoke Color Pallette.
Fixed an issue with the Danavi Syandana clipping into numerous Warframes when equipped.
Fixed an issue with Ripkas weapon trail being visible when equipped or hidden.
Fixed an issue with Spy Alerts sometimes spawning identical vaults within the same mission.
Fixed an issue with Void Fissure buffs overwriting the Reactant counters of other players in the squad.
Fixed an issue with the Mantle of the Lotus Shoulder Armor (GOTL) visual effects not appearing properly on channeled melee weapons.
Fixed an issue with the Rota Syandana not fitting properly when using the Shikoro Atlas Helmet.
Fixed a crash that could occur when not wearing a Syandana.
Fixed an issue with the Jattuk Mantle clipping into multiple Warframes when equipped.
Fixed an issue with players potentially being blocked when attempting to mount the zipline in the Advanced Movement Tutorial.
Fixed an issue with Aura Mods not working correctly in the Simulacrum.
Fixed an issue with the incorrect type of doors being visible during The New Strange quest.
Fixed an issue with Howl of the Kubrow quest being prematurely completable.
Fixed numerous issues with enemy projectiles being able to affect players through solid objects. Affected enemies are as follows:
Bombard
Corrupted Bombard
Manic Bombard
Hellion
Denial Bursa
Drover Bursa
Comba/Scrambus
Executioner Gorth
Executioner Vay Molta
Shik Tal
Zanuka
Jackal
Vay Hek Terra Frame
Tyl Regor
Kela de Thaym
Fixed an issue where it was possible to bind Power Menu and Power E to the same button when playing with a controller.
Fixed an issue where disconnecting and reconnecting during a Trial mission could result in players receiving different Arcanes.
Fixed Operator’s not having visible fingers and toes in The Second Dream diorama.
Fixed an issue with erroneous sound effects being heard when rising/falling during Uranus’ submersible movement sections of the tileset.
Fixed an issue with the model displayed in the Arsenal appearing incorrectly if the Arsenal is entered while the Trade Ready animation is being played.
Fixed an issue with Mutalist Osprey wings not appearing to be textured correctly.
Fixed an issue with breakable objects sometimes blocking reinforcements from arriving at the objective correctly during Mobile Defense missions.
Fixed an issue with the equipment level indicator not appearing red when upgrading items in the Conclave Arsenal.
Fixed enemies sometimes getting stuck in a staggered/knocked down position.
Fixed the ability to fall through the world near the waterfall in the Earth tileset.
Fixed a script error in the Trial lobby if a player didn't have a Sentinel/Kubrow equipped.
Fixed a case where you could lose functionality if you backed out of the Trial screen before the diorama finished loading.
Fixed being able to use Ivara’s Prowl ability multiple times on the same enemy by disconnecting and rejoining the same squad.
Fixed Titania’s Razorflies being permanently hostile to allies if Razorwing was cast while under an enemy's Status effect.
Fixed banked Credit amount not appearing updated when attempting to make a second trade with a player in the Dojo.
Fixed weapon names in the HUD being hidden when you’ve been disarmed.
Fix a script error when the Daily Tribute offered a Mod.
Fixed locked doors appearing to be unlocked in the Lua tileset.
Fixed enemies teleporting below the tileset after using certain abilities.
Fixed general discoloration issues as a result from previous color correcting changes.
Fixed Oberon’s Feyarch feet colors appearing as a mix of the Primary and Tertiary colors.
Fixed the Vasto Day of the Dead skin not appearing as ‘Owned’ in the Market.
Fixed Warframe on login screen not showing up right away.
Fixed Titania’s Diwata clipping through her body when in Razorwing mode.
Fixed Titania’s Diwata appearing unattached to her body.
Fixed projectile weapons (i.e. Boltor) with Punch Through not going through allies.
Fixed a script error for Clients on the End of Mission screen.
Fixed Inaros’ Sandstorm causing enemy loot to fly off and get stuck on the ceiling.
Fixed sometimes not being able to pick up Reactant as Client if the Host has 10/10.
Fixed some spot-loading when choosing weapons in the Arsenal.
Fixed the Jordas Verdict key claiming it's in Pluto when it's clearly in Eris.

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PostSubject: Re: Warframe updates   Sun Nov 13, 2016 10:30 pm



The War Within: Hotfix 19.0.2

Changes

Removed an unreleased Relic from the wild.
Removed a no longer relevant Design Council tip.

Reveal hidden contents


Fixes

Fixed a crash during The War Within quest.
Fixed the Dojo,Void, and Derelict Elevators locking players in and not moving.
Fixed issues with getting stuck in underwater geometry when playing a Submersible mission.
Fixed Orokin Labs Research shutting out all tech and not just Solar Rails (IE: you can get your Dragon Key Blueprints again).
Fixed not being able to purchase the Xiphos Kuva Skin.
Fixed not being able to purchase Blueprints if you already owned one.
Fixed some enemies appearing in a T-pose upon death.
Fixed the double objective triggers in Grineer Settlement Hijack missions.
Fixed the level ranges displayed on navigation for the Jordas Golem Assassinate, Jordas Verdict, Law of Retribution, and Mutalist Alad V Assassinate.
Fixed sending a pending friend request allowing you to send a game-invite to someone who only wanted to accept invites from friends.
Fixed Atlas' Rumbler names showing up as a file-path.
Fixed the launcher always being in English even after changing languages.


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PostSubject: Re: Warframe updates   Mon Nov 14, 2016 7:57 pm

Hotfix 19.0.3


Changes:


Greater Lenses can now be found through Sortie rewards in addition to Regular Lenses. Note this doesn't affect the drop chance of other items within Sorties, just the Focus Lens school of drops now has more options.

In an effort to help performance of our particle system, we now create fewer particles (60%) when your particle system quality is set to Low.

Polished aspects of Kuva Fortress Assault missions. Individual markers have been added to shootable targets during the 'destroy the targeting mechanism' phase, and added teleport action under the falling debris so players don't get stuck when it's destroyed.

Kuva Fortress Cache hunting has been moved to Fortress Exterminate missions as it makes more sense for the pacing of the mission demands.

The Zarr has received a balance pass:
- Crit Chance increased from 10% to 15%

- Status Chance increased from 15% to 20%

- Barrage range increased from 12m to 15m

- Barrage reload time now matches Cannon reload time

- Added Punch Through to Barrage mode

- Removed Self Damage from secondary cluster bombs




Fixes:


Fixed several common crashes.

Fixed Primed Fury missing from the Codex.

Fixed The Codex displaying incorrect resistances for all enemies. This was just a UI bug and did not affect actual gameplay.

Fixed the whisker placement on Kavat heads.

Fixed an exploit with Relics in non-endless Fissure missions.

Fixed the stealth Affinity multiplier not giving you more Affinity and Focus despite it saying it is.

Fixed Wukong's Defy and Iron Jab having duplicate Ability Descriptions.

Fixed Loki's Invisibility visual effects appearing as a bubble rather than a silhouette of Loki.

Fixed Volt's Arrester helmet having tinting issues.

Fixed a confusing minimap marker in the Kuva Fortress tileset.

Fixed 'You picked up a key' transmission on the Kuva Fortress Assault mission playing for all players rather than just the user picking up the key.

Fixed issue with Motion Blur on Profile Dioramas.

Fixed an issue with the reward manifest on Alator, Mars.

Fixed issues with an awkward heavy landing sound on Ash's Teleport.

Fixed issues with players escaping the Fortress Extraction levels.

Fixed the Grineer Icon on the Kuva Scimitar skin floating.

Fixed unreleased Relics and Primes appearing in missions.

Fixed intense flickering on DX9 sessions.

Fixed issues with trading.

Fixed missing music in the Operator Cradle room.

Fixed Ember Noble idle set using the wrong animations for different variants as per https://forums.warframe.com/topic/718794-ember-noble-animations/

Fixed missing link to Tethra's Doom mods in the codex (was preventing Jolt and Voltaic Strike from showing up in the codex).

Fixed issues with Steam Controller not working.

Fixed a significant amount of missing Codex Mods thanks to the helpful Tenno here https://forums.warframe.com/topic/175141-list-of-codex-bugs/?page=14#comment-7954000


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PostSubject: Re: Warframe updates   Tue Nov 15, 2016 8:04 pm

Hotfix 19.0.4


Additions:

- Skipping the first fly-in cinematic now skips both cinematics!



Conclave Changes & Fixes:

- Fixed an issue that made Team Annihilation not work properly on the Bunkers map.
- Fixed host and client ammo disparities of continuous fire weapons.
- Fixed Saryn's Spore not functioning in Conclave.



Changes:

- Tweaked the placement of Caches in Kuva Fortress Exterminate missions.
- Tweaked many aspects of the Kuva Fortress Mobile Defense missions, including removing consoles from some more cramped intermediates and adjusting some layout for procedural generation.
- Tweaked the audio of the Twin Rogga and Zarr.
- Lowered the Drop Rate of Parkour Mods on the Grineer Jesters.
- The Warframe launcher no longer makes sound unless you interact with it!



Fixes:

- Fixed many frequent crashes and game freezes.
- Fixed drifting idles for Frost Noble and Nezha Noble idles.
- Fixed Frost's throwing and unarmed idles to fix the creeping.
- Fixed Saryn's Molt being a T-Pose.
- Fixed the 'Adhesive Blast' Mod not working on the Zarr.
- Fixed some placeholders and filepaths on Warframe descriptions and passives.
- Fixed issues with controller compatibility for The War Within quest.
- Fixed an issue with the Zarr Cluster missiles not projecting in the right direction.
- Fixed many instances of electrical hazards in levels damaging Limbo while in the Rift.



Spoiler Changes & Fixes :

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PostSubject: Re: Warframe updates   Fri Nov 18, 2016 6:08 pm

The War Within: Hotfix 19.0.5

Additions:
You can now replay The War Within quest! As with the Second Dream quest, you can find this ‘Replay’ option in the Codex.
Reveal hidden contents


Changes:

Tweaked Endless Fissure rewards element to show all currently active Boosters and their current values.
Improved performance of a number of projectile weapons including Drakgoon and NPC weapons that behave similarly.
Optimized performance of the Solar Chart.

Conclave Changes & Fixes:

Map voting images will no longer appear as white boxes if you join at End of Match in Conclave.
Fixed the new Bunkers Conclave map to work properly with the Annihilation game mode.
Fixed various issues with picking up ammo and passive reload Mods not working correctly with continuous fire weapons in Conclave.

Fixes:

Fixed not being able to complete The War Within quest using a controller.
Fixed for replayable quests being deactivated on mission completion.
Fixed the Growing Power Aura not applying for Clients.
Fixed Lua Rescue missions not progressing upon hacking the correct terminal to redirect the portal.
Fixed a crash in the Dojo if you were rotating or scaling a Decoration, and then someone else in the Dojo removed that Decoration.
Fixed not being able to return to the active Trial lobby once escaping from the lobby.
Fixed Adhesive Blast causing the Zarr, Penta, Tonkor, Torid, Secura Penta, and Ogris’ projectile sound to not play.
Fixed spawning inside the geometry in the Archwing Mastery test.
Fixed a broken autocomplete suggestion when typing ‘:’ in Chat.
Fixed being able to Chat link cosmetic items that are not available in the Market.
Fixed Infested melee enemies struggling to attack the Defense pod on Uranus - Ur.
Fixed players who join in progress seeing the drop in cinematic and spawn at the start of the mission instead of being placed beside the Host as usual.
Fixed Arcanes being listed in a random order when viewed in the Foundry.
Fixed Arcane buffs not appearing on the HUD.
Fixed incorrect spawn points in the Grineer Galleon tileset.
Fixed a join in progress script error.
Fixed a script error with Heliocor’s effects.
Fixed Nezha’s Warding Halo Augment casted on Titania’s Razorflies preventing it from dieing when Razorwing is deactivated as per: https://forums.warframe.com/topic/720871-titania-razorflies-nezha-warding-halo/
Fixed various localization errors.


Spoiler Changes & Fixes :
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PostSubject: Re: Warframe updates   Wed Nov 30, 2016 3:22 pm

The War Within: Hotfix 19.1.1

Major Update 19.1.0:


Changes:

Removed 3 Day Boosters from Sortie rewards for the time being due to it creating issues.

Fixes:

Fixed Ash’s Blade Storm sometimes causing a crash.
Fixed not receiving the 3 Day Booster Sortie reward. *Please note that our team is working on a script to deliver missing 3 Day Booster rewards to players affected. We will update this thread when the script is complete. Script is complete! Those affected should now see an active 3 Day booster.
Fixed Ash performing 3 Blade Storm attacks on enemies that are only marked once or twice.
Fixed Ash’s Blade Storm Energy stats being red when they are actually improved.
Fixed Mesa’s Regulator pistols appearing to be holstered incorrectly.

Spoiler Fixes :
Hide contents

Fixes:

Fixed a script error that can occur when Cycling Riven Mods.



The War Within: Hotfix 19.1.1.1

Spoiler Fixes:
Hide contents

Fixes:

Fixed Kuva Siphon missions not being removed from the Star Chart after completing them.
Fixed the Kuva Siphon Excavation mission on Earth (Everest) requiring 30000 Cryotic (is now 200) as per: https://forums.warframe.com/topic/725291-30000-required-cryotic-for-excavation-kuva-mission/



Edited Friday at 06:45 PM by [DE]Megan
Hotfix 19.1.1.1

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PostSubject: Re: Warframe updates   Tue Dec 06, 2016 10:09 am

The War Within: Update 19.2.0

Additions:

6 New Melee Mods have been added! Discover them from the bodies of your enemies or in Mod Packs:



Dispatch Overdrive - On Melee Channel Kill: +60% Movement speed for 15 seconds.
Healing Return - +11 Healed when hitting a target affected by status.
Condition Overload - +60% Melee Damage for each status type affecting the target.
Relentless Combination - +100% combo chance when Slash Status deals damage.
Guardian Derision - Blocking taunts enemies within 15 meters to target you instead of allies.
Enduring Affliction - +150% Status duration on hit.


4 New Warframe Augment Mods have been added to their respective Syndicate offerings:



Frost: Icy Avalanche (Avalanche) - Grants allies within the radius a coat of ice that absorbs 60 damage per enemy hit.
Hydroid: Corroding Barrage (Tempest Barrage) - Each projectile has a 100% chance of inflicting a Corrosive status effect.
Loki: Savior Decoy (Decoy) - If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increased casting speed of Decoy by 50%.
Rhino: Reinforcing Stomp (Rhino Stomp) - Iron Skin is replenished by 80 for each enemy affected.



Lua is now an available location for Sortie missions!


Changes:

The Saita Prime Operator Suit has been visually changed due to concerning feedback on the original design. Please see our Saita Prime Operator Suit PSA here: https://forums.warframe.com/topic/727923-coming-soon-saita-prime-operator-suit-alterations/
In preparation for our upcoming holiday campaign, we have increased the number of gifts you can send with Two-Factor Authentication (2FA) enabled. You must also be Mastery Rank 2 or higher to send gifts. The higher your Mastery Rank the more gifts can be sent (similar to max trades per day). However, if you do not have 2FA enabled, the minimum requirement to send gifts is Mastery Rank 8.
How to enable Two-Factor Authentication: https://forums.warframe.com/topic/728468-how-to-enable-two-factor-authentication/
Casting speed Mods (Natural Talent) now affect:
Loki’s Decoy
Chroma’s Vex Armor
Saryn’s Spores and Toxic Lash
Excalibur’s Radial Blind
Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl
Inaros’ Scarab Swarm
Oberon’s Smite
Ash’s Smoke Screen
Equinox’s Metamorphosis



You can now skip both mission fly-in cinematics by skipping the first one. Previously this went live and resulted in loading into an Archwing mission with no Archwing. We have since fixed that issue and are confident the new feature is here to stay!
Made numerous performance improvements in the Kuva Fortress tileset.
The Halls of Ascension ‘Speed Test’ on Lua is now repeatable in the same mission. This also fixes Puncture/AOE weapons from breaking the challenge by destroying switches.
Tweaked the sound of all Limbo’s abilities.
Adjusted the positioning for the Daedalus Spurs to prevent clipping on Mesa.
Adjusted Sugatra positioning to try and prevent the Kazeru Prime Sugatra from freaking out when equipped on Claw weapons.
Adjusted the Vala Sugatra Prime to fix floating off Claw weapons.


Dedicated Server Changes & Fixes:

Dedicated Servers will try to automatically restart if there's a new Update available.
Fixed some problems with running a Dedicated Server & Warframe at the same time.


Conclave Changes & Fixes:

Removed Mesa's no Melee Health buff Passive from Conclave.
Increased Secondary weapon reload speed of Mesa’s Passive in Conclave.
Mirage’s Sleight of Hand traps now last indefinitely in Conclave.
Changed the Martial Fury Conclave Mod from 0.5 Power Rate to -50% Power Rate.
Changed ‘Low Current Leap’ Conclave Mod name to ‘No Current Leap’ and +5 second Shield regeneration delay changed to 0 Power Rate.
‘Armored Evade’ Conclave Mod damage resistance increased to 40% while dodging. -20% Slide changed to -10% Mobility.
‘Final Act’ Conclave Mod Ability Efficiency increased to 40%.
Reduced the duration of Ash's Smoke Screen in Conclave.
Reduced the damage of Saryn's Spores in Conclave.
Reduced Volt's Shock damage in Conclave.
Increased Volt's Shock radius from 8 to 10m in Conclave.
Fixed a localization tag showing when Loki’s Deceptive Bond Decoy Augment activates.
Fixed an edge case scenario that could result in unbalanced teams in Conclave.
Fixed a script error when clicking on the exit button at the End of Mission screen as Client in Conclave.
Fixed Clients not seeing Mirage’s Sleight of Hand trap FX.


Fixes:

Fixed a crash that would occur in the Landing Craft when moving decorations.
Fixed a crash that occurred during the Assassinate Vay Hek Sortie mission.
Fixed a crash that occurred while attempting to join a squad.
Fixed a rare case of loading into a mission with the wrong Warframe.
Fixed performance issues in the first The War Within quest mission.
Fixed a white screen hang during The War Within quest when playing on low-end machines.
Fixed Client getting incorrect/no reward if a Void Fissure expires before the player rejoins from a crash or disconnect.
Fixed interactions to respond correctly to Nullifiers that target specific ability types. I.E Damage Nullifiers should only affect things/abilities that do damage.
Fixed bad enemy spawning in Uranus Exterminate Alerts & Sorties.
Made fixes towards resolving players losing progress in Endless Void Fissure missions if they hit a reward interval during a Hotfix.
Fixed Melee speed powers/Mods being disabled in the presence of a Slo Comba.
Fixed all Comba/Scrambus’ being able to nullify Nekros’ Shadow of the Dead summons.
Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.
Fixed incorrect textures being used when equipping the Ryu Nikana Skin on the Dragon Nikana.
Fixed a floating attachment when equipping the Ryu Nikana Skin on the Dragon Nikana.
Fixed receiving an error when attempting to purchase a Focus Lens from the Upgrade screen.
Fixed Venka Prime not being drawn when spawning with only melee equipped.
Fixed incorrect description appearing for "Pistol Only" Sorties. It now reads"Secondary Only".
Fixed Hydroid’s passive activating off of the Telos Boltace spin attack and from an equipped Bullet Dance.
Fixed enemies endlessly spawning in the Rank 16 Mastery Rank test as per: https://forums.warframe.com/topic/717461-mastery-rank-16-test-bugged-pc/?page=1
Fixed Ash not being able to Teleport to Shrapnel Mine, Kuva Fortress Turrets and the Grineer Blunt.
Fixed Clients not being able to access a secret area in the Infested Ship tileset.
Fixed an unintended unreachable platform in the Lua tileset.
Fixed unlocalized text in the The War Within quest.
Fixed falling out of the world when jumping out of an elevator on the Jupiter, Themisto tileset.
Fixed ragdolling an enemy (without killing them) causes Ash’s Blade Storm marks to disappear.
Fixed Ash’s Blade Storm marks being embedded inside enemies while levitating.
Fixed hitching that could occur for Clients when selecting their rewards at the end of a Void Fissure mission.
Fixed the Energy Conversion blue spinning HUD buff icon from disappearing over time.
Fixed no proper indication in the Market that Restore Blueprint bundles offer more than one Restore.
Fixed planet UI overlapping the Last Mission Results screen when viewed from a planet in Navigation.
Fixed the Capture timer continuing to count up in the Mastery Rank 23 test, making it impossible to complete.
Fixed Vor permanently firing his Janus Key beam ability at you in Vor’s Prize.


Spoiler Fixes :
Reveal hidden contents


Missing from the notes:

Hydroid's Barrage: Power Range now increases the AoE of each projectile instead increasing their spread, making them easier to hit a target area.

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PostSubject: Re: Warframe updates   Tue Dec 06, 2016 10:12 am

The War Within: Hotfix 19.2.1

Fixes:

Fixed numerous unlocalized text.
Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect
Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission
Fixed issue when trading Platinum and sculptures together
Fixed a bug with Martial Fury that made Power Rate a negative value
Fixed codex entries where it would assume an enemy could spawn in a region too high level for it.
Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave.
Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense.



Spoiler Fixes :
Hide contents

Changes:

Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle)



Fixes:

Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time.
Fixed potential script error in Teshin mission when players join/leave.
Fixed FoV resetting after Transference


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Only after the Exclusive Gear? The choice is yours with Prime Accessories.

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