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Warframe updates

SpTr :: Games :: Warframe

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Re: Warframe updates

Post by wth on Tue Sep 25, 2018 8:26 pm

ask of the Revenant: Chroma Prime 23.9.0 + 23.9.0.1

Become the true elemental master with Chroma Prime. This legendary warrior comes with the formidable Rubico Prime sniper rifle, the monstrous two-handed Gram Prime and more!

Chroma Prime, Gram Prime, and Rubico Prime Relics have replaced all exclusive locations of Limbo Prime, Destreza Prime, and Pyrana Prime Relics:

Plains Bounties
Sanctuary Onslaught
Elite Sanctuary Onslaught (Radiant)
Added in numerous Endless mission modes
And the list goes on! Check out the official public PC drop tables here.
*Limbo Prime, Destreza Prime, and Pyrana Prime Relics are also still out in the wild, just not in exclusive spots like Bounties or Onslaught.


Check out Chroma Prime Access for sleek Prime Accessories and more: https://www.warframe.com/prime-access

Valkyr Prime, Venka Prime, and Cernos Prime have entered the Vault!
With this Vaulting comes the shift of the follow Syndicate sacrifices:

Replaced Arbiters of Hexis sacrifice of Cernos Prime Lower Limb to Sybaris Prime Barrel.
Replaced Perrin Sequence sacrifice of Venka Prime Gauntlet to Nami Skyla Prime Blade.
Replaced Perrin Sequence sacrifice of Valkyr Prime Neuroptics to Hydroid Prime Neuroptics.

Rhino Prime, Nyx Prime, Boltor Prime, Hikou Prime, Ankyros Prime, and Scindo Prime Relics have also re-entered the Vault!

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Changes:

Removed Titania’s Razorwing collision damage. Bonk those walls to your heart’s content!
Made some micro-optimizations to the HUD code.
Made some micro-optimizations to the Infested Salvage code.
Updated Lotus’ Plague Star in-Orbiter Transmission formatting so it reads better.

Fixes:

Fixed getting one-shotted through Revenant’s Mesmer Skin by a single very powerful hit.
Fixed Ability immune enemies not decreasing the Mesmer Skin count when hitting Revenant.
Fixed Revenant’s Thrall FX not attaching properly to Vomvalysts.
Fixed Mirage’s Hall of Mirrors with very low Duration on laggy Clients possibly causing perpetual ‘ABILITY IN USE’.
Fixed Konzu’s Plague Star Bounty reward list indicating the incorrect Relic. NEO V7 is now the correct AXI L2.
Fixed Nyx’s Chaos Sphere Augment not always grabbing every enemy in its radius.
Fixed ranking up Octavia's Conductor Augment not actually increasing the speed of Resonator.
Fixed seeing 2 different Energy colors when casting Chroma’s Spectral Scream.
Fixed Warframe Abilities affecting Dargyns (Chroma’s Elemental Ward) when an ally has mounted it.
Fixed a rare case of Plains session timing out.
Fixed casting Mesa's Peacemaker Ability unintentionally refreshing the Arca Scisco buff, but not actually increasing the Critical Chance. Casting Mesa's Peacemaker Ability should not activate/refresh the Arca Scisco buff .
Fixed Gara’s Splinter Storm ability breaking Corpus reinforced glass.
Fixed Archwing being deployable in the Simulacrum.
Fixed Nyx's Chaos illusions' Syandanas not applying the chosen Energy colour.
Fixed Maroo’s Bazaar minimap being disconnected.
Fixed Dojo MOTD not indicating that a Herald Role is required to edit.

Mask of the Revenant: Chroma Prime 23.9.0.1

Hotdropped a fix for Plague Star Bounty rewarding the incorrect Relics.

Changes:

Tweaked the Incubus Syandana to rest in the mouth on the back of the Nezha Empyrean Skin.

Fixes:

Fixed inability to see new Relics for Chroma/Rubico/Gram Prime in the Codex.
Fixed Rubico Prime icon having an incorrectly placed magazine.
Fixed a script error when switching loadouts in the Arsenal > Upgrade screen.


Edited 3 hours ago by [DE]Megan
Chroma Prime 23.9.0.1

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Re: Warframe updates

Post by wth on Thu Sep 27, 2018 8:03 pm

Mask of the Revenant: Hotfix 23.9.1

Changes:

Removed the unintentional Melee Combo Counter cap of 180 for the Gram Prime.
Improved visibility when aiming with the Imugi Prime Armor equipped on bulkier Warframes (Rhino, Chroma, Atlas).
Made a few network performance optimizations for Clients.
Updated theme texture icons for all Warframe Skins/Helmets for Ash, Atlas, Banshee, Chroma, Ember and Equinox.
Upgraded Discord Rich Presence to latest version!

Fixes:

Fixed Players not appearing online when you’re waiting for them in the Friends or Clan lists.
Fixed cave doors not opening when playing a Sortie mission in the Plains.
Fixed Frost’s Ice Wave ability causing performance problems/crashes when cast into a wall/above a large pit right when choosing a reward in a Void Fissure mission.
Fixed Trinity Prime’s skirt appearing wonky.
Fixed the True Punishment Mod missing its description.
Fixed some TennoGen Helmet’s missing their Icons in the Inventory screen.

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Re: Warframe updates

Post by wth on Fri Oct 12, 2018 11:51 pm

Chimera: Hotfix 23.10.2

Please note that Operator cosmetic issues are known and the team are working to smooth out these wrinkles. Earliest ETA on fixes for these are Monday - please continue to point your Chimera issues to our Megathread:

Missed QoL Change:
You can now swap your A B C Appearance loadout order in the Arsenal!

Changes:

Heavy Blade and Hammer Zaws now have a Range of 3 meters which should fix the continued inconsistency since the Mainline.
Restored Venka Prime's 0.75 Melee Combo Multiplier.
Removed the requirement to be higher than Initiate to replicate Clan Research - further review of this initial change is required.
Reduced some distortion on Radiation Status FX.
Removed some unnecessary sounds from the Daily Tribute UI.
Removed an extra Icon on the Dojo minimap.
Minor sounds mix adjustments to Melee slide attack / heavy attack / slam attack.

Fixes:

We have live fixed Arbitration missions rewarding the incorrect amount of Vitus Essence at End Of Mission, and inability to complete the Mastery Rank 26 test.
Fixes towards a crash related to Discord. Much love to Discord for diagnosing and implementing the fix!
Fixed a crash that occurred after a Host migration if you had an active Specter.
Fixed a crash when joining a Lunaro match.
Fixed a crash when attempting to Grab in Frame Fighter.
Fixed earning multiple Ayatan Statues in an Arbitrations mission, but only receiving one once returning to your ship.
Fixed Defectors falling through the floor in the Corship Ship Defection tileset, resulting in inability to extract.
Fixed Defection missions not spawning the correct number of Colonists, and therefore not counting rescued squads correctly.
Fixed < and > characters causing input boxes (search bars, password, etc) to break.
Fixed the Cetus tower appearing too large in the Star Chart.
Fixed Blast Status FX showing on invisible weapons.
Fixed Grineer Flameblades freezing up in animations when dropping from the Dropship in the Plains.
Fixed some weapons (Dakra Prime, Deimos Claw Skin, etc) having an incredibly long weapon trail FX.
Fixed skyboxes unintentionally getting too dark when turning FX settings down in the Options.
Fixed a script error when casting Nova’s Null Star ability.
Fixed a script error when casting Revenant’s Mesmer Skin ability.
Fixed a script error when casting Nezha’s Warding Halo ability.

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Re: Warframe updates

Post by wth on Mon Oct 15, 2018 11:36 pm



Chimera: Hotfix 23.10.3

As mentioned in Hotfix 23.10.2, the earliest ETA on fixes for Operator cosmetic issues were designated for today, but it's taking longer than expected. The team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release.. This revert itself is also very involved due to the large quantity of content that was changed, so this will take a bit more time. Worry not, they’re dedicated to restore and elevate Operator Fashion Frame to its glory - we thank you for your patience! A more careful re-release that better respects seams and existing looks will come!

Please continue to point your Chimera issues to our Megathread:

Additions:

Added Prime grip trail colour FXs.


Changes:

The Gear Spiral now restricts duplicate Gear items (Apothics, Stims), with the exception of Dragon Keys! The bug turned feature of ability to equip all Dragon Keys shall live to hobble another day!
Reduced the sound of Chat notifications.

AI Fixes:
With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

Fixed clogged spawn flow of Corpus enemies on Interception/Defense Corpus Ice Planet tileset. Enemies were observed getting primarily stuck in the initial spawn room.
Fixed numerous issues with Drone-type enemies not traversing at all in Defense missions.


Fixes:
We’re aware and investigating an issue with the Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex - hold tight while we solve!

Fixed a crash that would occur on 32-bit systems when loading Cetus / Plains of Eidolon.
Fixed various crashes and game hangs.
Fixed various script errors that would occur while using the new Gear Wheel.
Fixes towards a script error upon entering/leaving the Plains of Eidolon.
Fixed an issue where Power Donation could allow for true <0% Power Strength scenarios.
Fixed Khora Accumulating Whipclaw Augment success sound playing even when you don't have the Augment equipped.
Fixed the Arca Plasmor's projectiles bouncing off walls instead of exploding on impact.
Fixed an issue with the Daily Tribute tooltip showing '80 Endo' at all times, even when it is not 80.
Fixed an issue where Dynamic Exposure would randomly turn everything black.
Fixed the Kunshu Syandana having invisible collision on Saryn Skins.
Fixed the Sildarg Syandana clipping through Saryn Skins.
Fixed the Nidus Phryke Skin appearing to slightly shake when viewing the Star Chart.
Fixed some lurking [PH] tags.
Fixed some missing text strings.



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Re: Warframe updates

Post by wth on Wed Oct 17, 2018 11:11 am

Chimera: Hotfix 23.10.4



As mentioned in Hotfix 23.10.3, the team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release. This revert itself is also very involved due to the large quantity of content that was changed, but we’re very close to putting the revert live after a bit more testing!



Please continue to point your Chimera issues to our Megathread: https://forums.warframe.com/topic/1016621-pc-c%CC%B6%CC%83%CC%B9h%CC%B4%CC%8A%CC%8D%CC%90%CD%9Ci%CC%B6%CD%9B%CC%BD%CD%93%CC%A9m%CC%B8%CD%84%CD%98%CC%A8e%CC%B4%CC%92%CC%A4r%CC%B8%CC%81%CD%8B%CC%95%CD%89a%CC%B8%CC%8A%CC%99%CC%AD%CD%95-bug-report-megathread/


Changes:

   Revenant’s Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!
   Corrected Infested Charger jump-down animations so they land at the correct height.
   Minor sound balancing and design updates to new melee sounds.
   Minor updates to jump slam sounds for Melee Hammer weapons.



AI Fixes:

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

   Further improvements to Locomotion code that triggers when bad AI pathing occurs.
   Fixes towards broken AI spawns in the Grineer Forest tileset.
   Fixes towards AI becoming stuck in the Corpus Ice Planet tileset.
   

Fixes:

   Fixed Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex.
   If you were affected by this bug, talking to Nakak in Cetus will allow you to progress.



   Fixed a crash that could occur in the Warframe Launcher.
   Fixed a crash that could occur when in the Plains of Eidolon due to the Fishing Gear.
   Fixed the Adaptation Mod sometimes making players completely invincible.
   Fixed Mesa’s Shatter Shield not functioning properly.
   Fixed some enemies (e.g. MOA's) getting permanently stuck in looping reaction animations in Void Fissure missions.
   Fixes towards Scanners not functioning for Clients. This also fixes cases where Helios would not scan new entries.
   Fixed Volt’s Discharge not hitting any enemies after reaching Zone 2 in an Sanctuary Onslaught mission.
   Fixed inability to Channel your Melee weapon while sprinting.
   Fixed cases of Orbiter Decorations disappearing.
   Fixed Gifting of Warframes showing "item already owned" error.
   Fixed several Conclave Mods missing descriptions.
   Fixed some weapons missing new sounds.



Fixed the Paracesis having incorrect Mod capacity at Rank 30, which resulted in certain Mods not functioning correctly. This also fixes not being prompted that an equipped Mod that you are Ranking up via Endo exceeds the max Mod capacity and to uninstall.
Fixed ability to Forma the Paracesis for the second time when it is not at its ‘max Rank’.


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Re: Warframe updates

Post by wth on Thu Oct 18, 2018 11:59 am

Chimera: Hotfix 23.10.5

Additions:

Added an ‘Auto Install’ button to the Ayatan Sculptures screen for Mastery Rank 10+ Tenno! This long requested feature allows you to auto install Stars from your Inventory to your Ayatan Sculpture with one-click.
Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.
Added a Decoration called the ‘Note Beacon’! A beacon capable of displaying custom messages that can be placed in both Orbiter and Dojo!
Added an FX to the Energy Orb dropped by Deth Cube with Energy Generator equipped.

Changes:

Reverted Operator Suit Mesh Changes introduced in Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.
Vigorous Swap will now deactivate when an Ability weapon is active (Mesa’s Peacemaker, Valkyr’s Hysteria, etc).
Improved text spacing in the Squad Panel UI by auto scaling the list.
Removed the unnecessary ‘RELIC’ text from the Squad Panel UI. Localized languages will see improved text spacing with this removal.
Adjusted Daily Tribute Transmission text scale and aspect ratio.

AI Fixes:
With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

Improved AI navigation in Sanctuary Onslaught and Plains of Eidolon Bounties.


Fixes:

Fixed inability to collect a Mandachord part in Octavia’s Anthem quest which halted progression.
Fixed Defection missions being unplayable when picked for an Arbitration.
Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.
Fixed cases of Arbitration boons not being applied to Prime Warframe variants. This applies to weapon variants as well (Cernos vs Rakta Cernos).
More fixes towards the Adaptation Mod sometimes making players invincible.
Fixed cases of Bounties failing when trying to start a Cave Encounter in the Plains.
Fixed Mesa’s Shatter Shield and Chroma’s Cold Elemental Ward not damaging certain enemies.
Fixed Inaros’ Sandstorm radius stat showing diameter.
Fixed the Ammo Case Mod not functioning for Clients after going in and out and then back in to the Plains from Cetus.
Fixed the Sentinel Burst Rifle muzzle showing all 4 frames of the texture.
More fixes towards Grineer Couriers flight navigation in Archwing Pursuit missions.
Fixed rare case of hearing random jumbled dialog when loading into Maroo’s Bazaar.
Fixed the back button not working when picking Gear Spiral items in the Arsenal.
Fixed the Emotes wheel in the Arsenal not defaulting to the currently equipped Emote in the chosen slot.
Fixed two equip buttons appearing when using mouse and keyboard.
Fixed unreleased LOC string appearing when a Cache Encounter spawned in a Cave in the Plains.
Fixed the Grineer Exhaust Fan Decoration having an incorrect description.
Fixed a script error when Upgrading Mods at the Mod Station.
Fixed a script error when accessing the Gear Spiral.


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Re: Warframe updates

Post by wth on Thu Oct 18, 2018 8:08 pm

Chimera: Hotfix 23.10.6

As we inch closer to the eventual and inevitable launch of Fortuna, it’s a better time than ever to enable 2FA. It’s quite simple, hit that ‘enable’ on and you’re all set after verifying it.

Changes:

   Improvements towards Vomvalysts spawning underground while fighting the Teralyst and Hydrolyst.
   Removed unnecessary error prompt when canceling a Catalyst/Reactor installment.
   Removed Platinum price being listed in the weapon selection screen when crafting a weapon that requires another weapon.
   Updated terminology for the Power Donation Mod to read "Ability Strength" instead of "Power Strength."
   Removed outdated Design Council Tips from loading screens.
   Removed [PH] tags from Clan activities in Chat.

AI Fixes:

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

   Fixed inability to defeat the Juggernaut due to no weakpoints opening.
   Fixed Lynx not engaging or reacting to players attacking it.
   Fixed Zura (Rathuum) not engaging players.
   Fixed Palladino not engaging enemies during the Chains of Harrow quest.
   Fixed Grineer Dropships immediately dropping passengers upon arrival in the Plains.

Fixes:

   Fixes towards inability to match-make when selecting a Ghoul Bounty.
   Fixed loading into a default Dark Sector mission instead of the intended Arbitration mission.
   Fixed the camera doing a large movement after Auto Installing Stars into your Ayatan Sculpture.
   Fixed being able to skip selecting a Daily Tribute reward when using a controller.
   Fixed a script error in certain Grineer Sealab Defense missions.
   Fixed Set Mods having broken descriptions.
   

Edited 3 hours ago by [DE]Megan
clarified palladino AI fix

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Re: Warframe updates

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