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Warframe updates

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Warframe updates - Page 14 Empty Re: Warframe updates

Post by wth on Thu Jun 27, 2019 8:05 pm

The Jovian Concord: Hotfix 25.2.4

A chunk of this Hotfix brings Baro’s TennoCon 2019 Relay to life behind-the-scenes. Don’t miss out on his everything-he’s-ever-sold visit with the TennoCon 2019 Digital Ticket!

Fixes:

Fixed 2 Kuria collectibles damaged by neuro-carnivorous memes in the Gas City tileset. Cat hunters rejoice.

Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis.

Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.

Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.

Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here: https://forums.warframe.com/topic/1087292-ash-blade-storm-bug/.

Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.

Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.

Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.

Fixed ability to cast Abilities and sprint upon dying while in Archwing during The War Within quest.

Fixed a spot in the Gas City tileset where players could become Tubemen, sliding down inside extremely narrow tubular machinery.

Fixed hearing another player’s Wukong Specter casting Defy.

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Post by wth on Sat Jul 06, 2019 8:40 pm

Wukong Prime: Update 25.3.0

WUKONG PRIME
Become the ultimate trickster-warrior with Wukong Prime, Zhuge Prime and Ninkondi Prime by earning in-game through Relics!

Check out the official public drop tables here.

Get the newest Prime gear with Wukong Prime Access and Prime Accessories here: https://www.warframe.com/prime-access

Hydroid Prime, Ballistica Prime, and Nami Skyla Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:

Replaced New Loka’s Sacrifice of Hydroid Prime Systems to Mesa Prime Systems
Replaced Perrin Sequence’s Sacrifice of Hydroid Prime Neuroptics to Zephyr Prime Chassis and Nami Skyla Prime Blade to Gram Prime Handle
Replaced Red Veil’s Sacrifice of Hydroid Prime Systems to Chroma Prime Neuroptics

With this new Prime Access comes changes to Riven Dispositions. See here for full changes:


If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

NIGHTWAVE SERIES 2: THE EMISSARY

Nora Night’s next broadcast follows the remarkable tale of Arlo. As the story unfolds, you’ll learn more about Arlo and his mission to soothe our deepest wounds.

Series 2 brings a brand-new set of Infested-themed rewards to earn! Rise through all 30 Tiers to unlock these limited-time rewards before the Series is over.

Earn unique rewards like: 

Spore Ephemera (Tier 19): Leave a trail of filth with every footstep.
Umbra Forma (Tier 26): Apply the Umbra polarity to any Warframe or Weapon.
Protosomid Shoulder Guard (Tier 28): Loathsome tendrils squirm from these hefty
Chitoid Sentinel Bundle (Tier 29): Give any Sentinel a flair of Infestation with this pack.
Emissary Operator Collection (Tier 30): Become like Arlo's devoted with this Operator cosmetics collection.
And so much more!

Cred Offerings
Earn Emissary Creds throughout Series 2 to spend on Nora's Offerings. After you reach Tier 30, prestige back through the Series to earn even more Creds to spend at her shop!

Visit the Nightwave Cred Offerings to acquire the Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Missed out on hunting the Wolf in Series 1? Purchase a Wolf Beacon from Nora with your Emissary Creds! Emissary Creds must be redeemed before the Series is over or sold for Credits, so use them before the frequency is lost.

Nightwave Series 2 Changes
Based on your feedback, Nightwave Series 2 introduces a suite of changes to reduce the time and tension of earning rewards. Some of these went live with Nightwave: Intermission, but let’s refresh our minds:

Playing Catch-Up! - We added a way for you to replay missed Acts from previous weeks, in case you have missed them!
De-grindification! - Less Weekly and Elite Weekly acts, but still giving the same amount of Standing as you would get from Series 1! In addition, we are looking to front-load Emissary Creds as an earlier reward for participating in the Series!
Act Changes! - We have lowered the Time and Wave requirements for some Endless Mission Acts, as well as lowering the cost of Ayatan Statues (this was implemented during Series 1). In addition, we have also removed the ‘with friends’ requirements from all of our Nightwave Acts!
New Acts! - Including the most important one... petting your Kubrow or Kavat! We also included some Acts for Kuva missions, Transmuting Mods, K-Drive Races and more!

If you haven't yet, check out our full Dev Workshop on Series 2 Changes:




Fixes:

Fixed crashes caused by malformed input as per: https://www.reddit.com/r/Warframe/comments/c8xb0r/cool_way_to_name_your_loadouts_how_to_do_it_in/esstfw6/?context=8&depth=9
Fixed Perfect animal Captures not always giving credit for Nightwave Acts when it should.
Fixed Nightwave Act progression in the Orbiter causing UI to additionally count all the previously completed Acts in the ship and adding it to the displayed Standing.
Fixed game hang that could occur if you accessed your Arsenal in the Lunaro Arena Scene and then loaded a different Scene. 
Fixed ‘Auto Installing’ Mods on Garuda's Talons with no Stance Mods resulting in 15 error popups.
Fixed progression stopper caused by players being able to pick up more than one Telemetry Key, except they stack and the newly picked up key goes missing as reported here: https://forums.warframe.com/topic/1106027-kuva-assault-mission-disappearing-telemetry-keys/
Fixed AI traffic jams in the Grineer Asteroid Defection tileset as reported here: https://old.reddit.com/r/Warframe/comments/c65bh7/why_i_hate_defection/
Fixes towards AI ramp traversing struggles in the Grineer Galleon tileset.
Fixed exterior lights bleeding through walls in the Corpus Gas City tileset.
Fixed an odd red light reflection in the Corpus Gas City tileset.
Fixed random floating objects outside the Corpus Gas City tileset.
Fixed missing wall collision in the Corpus Gas City tileset as reported here: https://old.reddit.com/r/Warframe/comments/c7wv7p/a_force_to_rival_regors_toobmen_wallman/
Fixed broken terrain in the Grineer Asteroid tileset as reported here: https://old.reddit.com/r/Warframe/comments/c89p2z/since_de_are_fixing_annoying_terrain_in_levels/
Fixed an inaccessible gap in the Grineer Shipyards tileset as reported here: https://old.reddit.com/r/Warframe/comments/c8l6o8/can_we_make_it_so_you_can_pass_through_this_gap/
Fixed invisible walls in the Corpus Ice Planet tileset as reported here: https://old.reddit.com/r/Warframe/comments/c8l6o8/can_we_make_it_so_you_can_pass_through_this_gap/esobawz/
Fixed ability to clip into the wall in the Corpus Outpost tileset.
Fixed laser-door scanners appearing in strange places outside of door frame, in the Corpus Gas City tileset.
Fixed incorrectly spawned Submersible water volumes in the Sealab tileset.
Fixed numerous Kitgun Loaders appearing incorrect when "Preview Gilded" is on and off.
Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
Fixed a script error when trying to go to the Appearance tab for Venari.
Fixed Wukong’s Tennogen Skins not updating some parts of his outfit.
Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
Fixed all endless missions have a Void Fissure title in the extract/ battle menu.
Fixed pressing X on controller while in the Relic station displaying the message "Refine |Name| to Intact?".
Fixed Clients pressing X on a controller to accept a Void Fissure mission vote, resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
Fixed missing Codex entry for the Repair Kit Mod.
Fixed inability to trade Synth Fiber or Synth Deconstruct when you only have a single copy of the Mods.

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Post by wth on Fri Jul 12, 2019 9:11 pm

Wukong Prime: Hotfix 25.3.2

General Additions:

Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’. More bonuses to come after further testing.

Clan XP Changes:

If you're not an active participant in the Clan / Dojo system, a lot of this will go over your head. But if you've noticed a discrepancy in your Clan's Dojo XP since the release of Update 25, we have found the issue and have a full breakdown here.

The issue:
Upon researching the Update 25 Clan weapons, some Clans / Dojos had a loss of Clan XP. On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated. Your "Clan Profile' page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)!

The solution:

All trophies are now exempt from Clan XP and will not reward it.
The Trading Post and Treasury will supply their intended XP.


Next steps:
As we release eligible content, you can re-rank your Clan over time. We have record keeping of your rank, so you won't re-trigger the rank up rewards.

Further information:

We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). This now works properly + and we are working to highlight this fact more (as we work to expose in UI):

Trading Post: 10000 XP
Treasury: 10000 XP
Obstacle Course: 15000 XP
(NEW) Obstacle Course Architect: 15000 XP
Dueling Room: 15000 XP
Oracle: 10000 XP
Energy Lab: 10000 XP
Chem Lab: 10000 XP
Bio Lab: 10000 XP
Orokin Lab: 10000 XP
Tenno Lab: 10000 XP
Temple of Honor: 15000 XP

Nightwave Changes & Fixes:

Right clicking on Nightwave rewards will now display its preview diorama.
Fixed inability to mark Mods dropped from containers in the Void for the "Mark a Resource or Mod" Nightwave Act.
Fixed the Glaive Prime Blueprint help text saying it's obtainable from Nightwave Cred Offerings.

Wukong Changes & Fixes:

Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes.
Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used.
Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis / Plains which results in getting stuck in Archwing instead of being knocked out.
Further fixes to floating Armor on Wukong / Wukong Prime.

Survival Spawn Change:

Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart; early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies. As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions.

Sabotage Changes & Fixes:
These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered:

Increased visibility of the panic button placed at the Reactor console.
Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
Increased 'Defend' time to 60 seconds from 40 seconds.
Fixed no enemies spawning to trigger lockdown at the Reactor console.
Fixed enemies unable to reach the Reactor console.

Zanuka Harvest Changes & Fixes:

Added objective text in the UI for maximum clarity for ‘what the hek is going on’.
Removed parkour tiles to reduce the chance newer players will get stuck here.
Possible fix for Zanuka spawning in secret rooms and teleporting players there

Changes:

Objective UI markers now flash red to match red X attack markers.
Corrupted Vor is now marked with a red X marker if killing him is required to progress past the 'kill enemies' stage in Interception.
Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
Kuva Cell pickups now take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.
Increased brightness of the grey ABC markers in Lua Spy missions.
Improved an extraction area in the Gas City tileset to be a little more generous.
Changed the Venus Assassinate area marker so it matches the UI objective.
Removed ability to spawn Arlo Devoted Healers in the Simulacrum.
Removed Wisp footstep sounds when wall running.
Removed outstanding old Corpus Lockers and replaced them with the new Locker meshes.
Improvements to the Gear Spiral controller sensitivity.
Made Teleport Pits willing to send loot to a nearby spot as a last resort instead of letting it fall out of the world.
Made hundreds of micro-optimizations to numerous game and UI scripts.
Made some micro-optimizations to screenshots taken with F6 (particularly for 4K displays).
Optimized game startup time slightly.

Fixes:

Fixed inability to complete the Sands of Inaros quest due to Denial Bursas not spawning as reported here:
Fixed progression stopper during the 'Kill the 5 Mimics' stage of the 4th mission of The Sacrifice as reported here:
Fixed progression stopper in the Orokin Derelict Mobile Defense tileset due to missing context action on the Defense console.
Fixed the Ropalolyst fight breaking if the player flies it into the underside of the center platform. You will now be forcibly dismounted off the bucking bronco.
Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
Fixed enemies not spawning after a Host Migration in the Grineer Shipyard Defense tileset.
Fixed Life Support Towers not spawning after a Host migration in Sortie Survival missions.
Fixed a Host migration causing Garuda’s Talons to lose their Stance upgrade, and instead use the default attacks if it’s the only Melee weapon equipped.
Fixed the first mission of Saya's Vigil not failing properly if the player leaves the final objective area.
Fixed seeing "Failed Bounty" when reaching extraction too soon during the final mission of Saya’s Vigil.
Fixed a performance regression that was impacting certain types of cloth; performance in open world areas, towns and relays may be improved.
Fixed becoming one with Saya when speaking with her in Cetus.
Fixed Grineer Capture Targets have a Shield that does not regenerate instead of Armor.
Fixed Sentient Troopers not spawning in Lua Exterminate missions.
Fixed Sentients spawning in the wrong location during Octavia's Anthem.
Fixed ability to use Emotes while casting Revenant's Danse Macabre to prevent your Abilities getting stuck.
Fixed an incorrect cinematic during a phase of The War Within quest.
Fixed wrong Relic Rarity text when hovering over the Rarity bar on the Reward selection screen after playing a public Void Fissure mission.
Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.
Fixed missing portal FX for Clients in the Lua Rescue tileset.
Fixed players turning invisible when standing in certain locations in the Grineer Settlement tileset and Grineer Forest tileset.
Fixed hacked Plains Drones becoming non-responsive after being pushed by an Arson Eximus.
Fixed invisible marker on the Vallis Defense Drone after the encounter starts.
Fixed Cryopod alignment in the Gas City Defense tileset.
Fixed numerous level holes in the Grineer Settlement tileset.
Fixed level holes in the Corpus Ice Planet tileset as reported here: https://old.reddit.com/r/Warframe/comments/c9biyc/ingame_visual_bug_on_europa_and_mission_display / https://old.reddit.com/r/Warframe/comments/cas9yb/does_this_count_as_a_map_hole/.
Fixed Void Crate waypoint sunken into the ground leading to unpickable goodies, as reported here: https://old.reddit.com/r/Warframe/comments/cbmc51/i_feel_like_de_is_mocking_me_couldnt_pick_it_up/
Fixed unwallrunnable walls in the Void tileset as reported here: https://old.reddit.com/r/Warframe/comments/cbrb9d/the_void_end_tile_has_walls_that_have_large_areas/.
Fixed overly shiny floors in the Grineer Ship tileset as reported here:
Fixed ability to escape the level in the Grineer Forest tileset.
Fixed the Tang Prime Fur Pattern accent color not resetting to default.
Fixed Arlo Devoted Healers showing up in Mastery Rank tests and minigames (Happy Zephyr).
Fixed missing Stubba reload sound when using the Nusku Pistol Skin.
Fixed incorrect quest requirement for the Silver Grove when reading it in Russian.
Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.
Fixed enemies armed with the Tetra rifle having an ugly reload animation.
Fixed having a broken UI after ‘Replay Mission’ is selected when the daily reset happens while the player is in a mission.
Fixed Assassinate intro boss name not being visible for Clients.
Fixed a script error when looking at The New Strange quest diorama.
Fixed an issue with The New Strange where it wouldn’t count Arid Lancers correctly
Fixed Captura not using the correct camera rotations when switching between cameras.
Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.



Wukong Prime: Hotfix 25.3.2.1

Login issues that affected a select few have been fixed serverside!

Fixes:

Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.
Fixed UI lockup that could occur when viewing Nightwave Rewards and then an Act.
Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).
Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
Fixed a level hole in the Orokin Derelict.
Fixed a level hole in the Corpus Ice Planet tileset.

Edited 6 hours ago by [DE]Megan

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Post by wth on Wed Jul 17, 2019 12:28 am

Prime Vault: Hotfix 25.3.3 + 25.3.3.1

Nyx Prime and Rhino Prime are here!

The Prime Vault has opened once more and Orokin treasures are yours for the taking Tenno! Get instant access to the previously unavailable Prime Warframes Nyx Prime and Rhino Prime, as well as their signature Prime Weapons, Accessories, and more!


Find their Relics in the Void or in Bounty rewards today!

Get your Prime Vault now: https://www.warframe.com/prime-vault


The Prime Vault closes on September 17 for PC!

Changes:


Added polish and improvements to Relays, including increased elevator speed, markers for Syndicate rooms, and more.
Optimized performance of Friends list behaviour under-the-hood.
We now only show the 'Gift' button in the Market for Platinum purchases.

Nightwave Fixes:

A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. We have more fixes coming on this - stay tuned!

Fixes:

Fixed an issue serverside with accounts being unable to incubate Kubrows.
Fixed an issue with a game freeze that would occur if you left the relay before accepting the Silver Grove quest.
Fixed Smeeta's instant reload buff not applying to battery weapons, it will now instantly recharge beam weapons.
Fixed Grineer Latchers on the Kuva Fortress being 'friendly' to Tenno.
Fixed Assassinate boss card titles not visible on Clients.
Fixed a script error / game issue on the Ambulas boss fight.
Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.
Fixed incorrect camera rotations in Captura.
Fixed an issue with Wukong's Celestial Stomp becoming unreliable if you use it too quickly after joining in progress.
Fixed an issue with Revenant's facing direction after using Reave during Danse Macabre.
Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.
Fixed an issue with Prime Sugatras looking stretched.
Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate is still unusable for now.
Fixed issues with the fast travel option not working in old original Dojo tilesets.
Fixing a level hole found in the Grineer Sealabs.
Fixing a level hole as found here: https://old.reddit.com/r/Warframe/comments/cce8q4/old_map_hole_still_alive/
Fixed a rogue teleport volume as reported here: https://old.reddit.com/r/Warframe/comments/cd6uhf/im_sorry_warframe_but_what/
Fixing level holes in Europa.
Fixed a level hole as found here: https://old.reddit.com/r/Warframe/comments/cdrmpf/map_hole_on_lith_earth/
Fixed Ephemera energy colour preview not updating when choosing new or random colours.



Prime Vault: Hotfix 25.3.3.1

Fixes:

Fixed a very common crash in that Hotfix we just deployed related to friends lists. So I guess none of you experienced it.
Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.
Fixed issues on Earth as reported here:https://old.reddit.com/r/Warframe/comments/cdmebe/most_dangerous_tile_on_earth/ and here https://old.reddit.com/r/Warframe/comments/cdvy7n/so_uh_this_eso_tile_has_a_friendship_elevator/
Fixed rogue Ephemera particles never going away in the Arsenal.
Fixed an issue where you could lose your K-Drive forever if it de-spawned in a body of water.
Rolled back a fix for Boss cinematics from the previous Hotfix as it caused new issues!
Fixed issues with performance in levels with a lot of water volumes (i.e open worlds)!
Fixed crashes caused by typing in forbidden characters in the Tribute statue and Note Beacon.

_________________
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Post by wth on Sat Jul 20, 2019 7:16 pm

Tenno Reinforcements: Update 25.4.0

The only thing Grineer hate more than seeing Tenno cut through waves of Lancers, is seeing them use Grineer Weapons to do it. Wield the power of the Grineer’s vast empire with the latest Tenno Reinforcements on PC: the Quatz Collection!

The Quatz Collection includes:

QUATZ PISTOL
A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire looses a four-shot instant burst.

*Quatz Pro Tip: start firing from the hip and aim while keeping the trigger held down to stay in auto mode!

AMPHIS STAFF
This traditional staff weapon is making a triumphant return! Fashioned with Grineer materials and balanced for marine infantry use, the Amphis Staff has received a monstrous makeover that enables shock damage on jump attacks.

GALVANIK ARMOR BUNDLE
Repurposed paramilitary dress, for a fast response to any situation.

AMPHOR SYANDANA
A Syandana assembled from the scavenged internals of some unidentified mechanism, it is still dusty from the desert where it was found.

AMPHIX KAVAT ARMOR
A sleek, molded bodyglove, enhanced with piezo-electric detailing.

AMPHATZ KUBROW ARMOR
A sleek, molded bodyglove, enhanced with piezo-electric detailing.

Pick up the Quatz Collection or any of the individual items by visiting the in-game Market today, and put Grineer technology to use helping the Origin System instead of conquering it!

DOMESTIK DRONES BUNDLE
Add one of five new Domestik Drone variants to your Orbiter for a little variety, or pick them all up for maximum Domestik diversity! Keep the Orbiter in spotless condition with the latest in Corpus sanitation technology.

SHAWZIN DECORATION
This antique Orokin string instrument once belonged to a great Dax. The ancient ballad, “Smiles from Juran,” is one of the few known examples of music composed for this instrument.

General Additions:

Added Arch-gun Ammo to the Simulacrum pickup area.

Changes:

Combat markers for enemies in Archwing / Submersible have been visually updated and now update their awareness color/fill depending on their state!
Improved teleporting volumes spaces in the Corpus Outpost and Grineer Shipyard tilesets to catch overzealous Loki / Novas when attempting to escape the level.

Nightwave Changes & Fix:

Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
In Tuesday’s Hotfix we released a fix for a Nightwave bug that prevented proper tracking of Acts. This is Part 2 of that fix. Today’s fix retroactively provides missing Nightwave Standing to players affected by the issue we fixed Tuesday.


Fixes:

Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.
Fixed Revenant specter not spawning reliably during the Mask of the Revenant quest if Host does not have the quest active.
Fixed Clients not seeing proper Trade offerings if the Host player swaps a Mod for Platinum. The confirmation screen does show the Platinum being offered, but players may be mislead / not paying attention and accept the Trade.
Fixed the Bullet Jump buff from Proton Pulse sometimes lasting perpetually.
Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
Fixed Eximus Codex entries displaying the same as their non-Eximus version.
Fixed rail damage triggers in the Grineer Shipyard Defense tileset resulting in many deceased Pets, as it should only affect Warframes.
Fixed an unreachable Crate spawn in the Gas City tileset.
Fixed an unreachable Crate spawn in the Grineer Forest tileset.
Fixed some missing geometry collision in the Grineer Forest tileset.
Fixed a square box appearing in the minimap of the Ambulas boss area in the Corpus Outpost tileset.
Fixed not being able to toggle camera mode during Melee Finishers in Captura.
Fixed the Grain slider not functioning in Captura.

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Post by wth on Wed Jul 24, 2019 8:01 pm

Hotfix 25.4.1

Tekelu. Weaponsmiths of the highest caliber. This school of master craftsmen delivered a single coveted collection more than three years ago.

This time, they’ve brought two.

Two New Tekelu Collections
Visit the in-game Market to pick up two bundles of intricate Weapon Skins crafted by some of the finest hands in the Origin System.

Tekelu Collection II:

Akstiletto Tekelu Skin
Glaive Tekelu Skin
Nikana Tekelu Skin
Panthera Tekelu Skin
Redeemer Tekelu Skin

Tekelu Collection III:

Magnus and Akmagnus Tekelu Skins
Vasto and Akvasto Tekelu Skins
Baza Tekelu Skin
Gunsen Tekelu Skin
Stradavar Tekelu Skin

Essential Glyphs Bundle:
A few months ago, we replaced the Random Mod Packs with Tenno-friendly Essential Mod Bundles designed to make these purchases clear and fair. Each Bundle came with an amazing design, and our lovely Tenno wanted these designs as in-game Glyphs. We agree! Now you can purchase the Essential Glyphs Bundle and equip these six powerful designs:


Essential Cold Glyph
Essential Critical Glyph
Essential Damage Glyph
Essential Electricity Glyph
Essential Heat Glyph
Essential Toxin Glyph


Additions:

*We missed an important check-in that this feature requires, which we're currently building for a quick Hotfix to truly put this feature live. Sorry for the confusion! Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine!
Added Loki and Ash’s Ability videos to their Arsenal diorama.

Changes:

Increased Atmo Systems drop by 1 quantity (from 4 to 5) across the board for the Profit-Taker Heists rewards to slightly reduce friction in ranking up in Fortuna.
Matchmaking for The Sacrifice quest is now disabled once the helmet has been interacted with, to avoid having matchmaking permanently disabled if leaving the quest on the first stage.
Reduced chances of patrolling AI staring at a wall after reaching a dead end.
Replaced ‘Proc Chance’ with ‘Status Chance’ where needed (Explosive Legerdemain).
Updated Chroma’s Vex Armor ability description to include nearby Allies:
When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases.


Optimizations:

Eliminated 20MB of RAM used by the User Interface.
Eliminated 5MB of unused UI textures loaded in many missions.
Eliminated 1.5MB of generated bytecode used by the script engine.
Optimized common script bindings to reduce script time by 13%.
Performed automatic optimizations to hundreds of gameplay scripts.
Optimized threaded rendering of the mini-map.
Optimized GPU particle effects.


Index Fixes:

Fixed scoring 30+ Index points at once resulting in a huge damage boost. Dying / Reviving would remove the damage boost.
Fixed Rathuum/Index not tracking kills done by Umbra or spawned allies (Equinox Duality, etc) when the player is in Operator mode.
Fixed being stuck in Spectator Mode after dying at the end of the Round as a Client and then becoming the Host.
Fixed Revenant's Enthralled enemies not counting towards kills in Rathuum/Index.
Fixed a second vote triggering is there are multiple players left after a Host migration.
Fixed being in a broken state as a Client if the Host crashes after completing an Index wager.

Nightwave Fix:

Fixes towards Nightwave Act progress sometimes resetting / tracking incorrectly when completing a mission.

Fixes:

Fixed a crash when typing invalid text the Dojo MOTD, Room Messages, Friend Notes and Loc Pins.
Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur / Wukong).
Fixed Clients becoming stuck in the loading screen if the Host simultaneously aborts.
Fixed a massive hitch when equipping the Mining Laser.
Fixed ability to skip Operator Amp firing cooldown with Vazarin Guardian Shell.
Fixed a case of Kuva Clouds spawning right beside the Kuva Siphon in the Gas City tileset, resulting in the mission being difficult to complete as the Kuva Cloud gets almost immediately sucked up.
Fixed the Knell forcing a reload when empty even if you got a headshot.
Fixed Amalgam Argonak not applying to Dagger-type Zaws.
Fixed inability to move properly when Titania is in Razorwing in Sanctuary Onslaught.
Fixed Bullet Jump animation no longer playing in the direction of the jump after wiping out with the K-Drive.
Fixed Mining nodes refreshing outside the Deck 12 entrance when entering / leaving the cave in succession, allowing for Mining exploitation.
Fixed inability to Mine inside Deck 12.
Fixed Oberon’s Hallowed Eruption Augment causing a mid-air hovering casting animation.
Fixed placing a Domestik Drone Decoration in the air blocking the camera and causing weird collisions.
Fixed placing Domestik Drone decorations in the air causing them to fall through the floor.
Fixes toward the Amphatz Kubrow Armor clipping on more bulky Kubrows.
Fixes toward the Sloughi Kubrow Armor clipping on bulky Kubrows
Fixed the Quatz’ reload ejected clip flipping orientation when released.
Fixed the Quatz’ Electric Discharge sound playing twice for Clients.
Fixed the Quatz’ special reload damage and VFX not displaying when a Skin is equipped.
Fixed Mirage’s Hall Of Mirrors ability causing the Quatz’ Electric Discharge sound to unintentionally play duplicate instances.
Fixed a Crate clipping into the wall on the Lua Spy tileset.
Fixed an unreachable Crate in the Grineer Shipyard tileset.
Fixed broken textures in the Grineer Shipyards tileset which lead to everything appearing shiny and gold.
Fixed an overly stiff moustache on the Karkinos Hydroid Helmet.
Fixed placement issue when "duplicating" a few Decorations including the Circuits Decoration where new copy would stay red and could not be placed.
Fixed placing an Eidolon Teralyst Articula in just the right location in a doorway causing it to expand to its full massive size.
Fixed inability to color K-Drive Jets. As reported here: https://forums.warframe.com/topic/1074134-k-drive-color-bug/
Fixed a missing water teleport volume in the Plains of Eidolon.
Fixed flying Drones in Vallis missing their wings.
Fixed Captura's 'look at character' feature not working.
Fixed issue with Proton Snap showing "|TIME|" instead of duration value in non-English localizations.

Hotfix 25.4.1.1

Fixes:

Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.
Fixed the Tekelu Nikana Skin not being available for all Nikana variants.
Fixed incorrect Energy color being applied to the Synoid Heliocor’s handle.
Fixed several ragdolls not having limbs positioned correctly.


Edited 2 hours ago by [DE]Megan

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Post by wth on Fri Jul 26, 2019 10:16 am



Hotfix 25.4.2

Changes:

Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker.
Changed the Nightwave ‘Silent Exterminator’ Act to clarify its requirement. It now reads:
Complete an Extermination mission with level 30 or higher enemies without triggering alarms.
Improved navigation markers in the Infested Corpus ship to help players navigate between floors.
Removed hack doors from the Razorback boss tileset.

Optimizations:

Optimized bindings - saving 16KB of data.
Optimized the Squad panel UI.
Made some micro-optimizations to some scripts.
Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)

Fixes:

Fixed a crash when typing an invalid character in the ‘Add a Friend’ screen.
Fixed a UI lockup that could occur when using the Incubator.
Fixed a UI lockup that could occur in the Arsenal.
Fixed an Orb Vallis progression stopper in the ‘Investigate The Bodies’ Bounty stage due to Solaris corpses not spawning.
Fixes towards ability to kill flying Capture Targets (Gas City), resulting in a mission failure. As reported here: https://www.reddit.com/r/Warframe/comments/caqx5w/flying_gas_city_capture_target_can_be_killed/ towards
Fixed a case of an inability to Rank up within a Syndicate that you’ve already Ranked up in (but made them mad so you got demoted).
Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.
Fixed the description for Rhino Vanguard and Thrak Helmets spelling Rhino wrong.
Fixed script error in Sanctuary Researcher Nightwave Act script.
Fixed teleport script trigger and a blocking volume sticking through an elevator ceiling.



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Post by wth on Sat Jul 27, 2019 12:44 pm

Hotfix 25.4.3

Optimization:

Made a micro optimization to Ignis effect scripts.

Fixes:

Further fixes towards crashes that could occur when typing invalid characters in text boxes.
Fixed inability to confirm numerous text box situations even though the correct words were entered in non-English clients, such as:
Can MOTD
Dojo Room Messages
Friend Notes
Contributing Dojo Decorations
And possible some other scenarios
Fixed Client's inability to progress the "Find X Syndicate Medallions" Riven requirement.
Fixes towards cases of mismatched Host / Client Dojo.
Fixed clipping doors in the Lua Sabotage tileset.

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Post by wth on Sun Aug 04, 2019 11:11 am

Wukong Deluxe: Hotfix 25.5.1

Dog Days Tactical Alert is now live!

https://www.warframe.com/news/dog-days-tactical-alert-now-on-all-platforms



Posted Friday at 10:04 PM

Wukong Deluxe: Hotfix 25.5.1

Dog Days Tactical Alert is now live!

https://www.warframe.com/news/dog-days-tactical-alert-now-on-all-platforms

Additions:

Added Ability videos in the Arsenal for Trinity.

Optimizations:

Added defenses against obsolete Raptr overlay injecting into Warframe and crashing.
Fixed a deadlock that could occur when de-streaming sections of the world with a player in it.

Changes:

Removed high pitched ringing from the Denial Bursa’s flash bang ability and replaced with something less susceptible to fatigue.
Possible item drops / rank stats are now directly indicated on Relic and Arcane description text.
Streamlined purchase process for items that take different currencies (i.e Debt Tokens, etc), as well as disabled the gifting options for them.

Amp Alignment Fixes:

More fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.

Fixes:

Fixed the Ropalolyst boss fight never starting if a Host migration occurred during the elevator cinematic.
Fixed inability to Aim with a controller due to Channel bindings.
Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.
Fixed an issue where you could install duplicate Mods in loadouts using an exploit.
Fixed the Operator appearing in the background during The Sacrifice quest when the spotlight should be on Umbra.
Fixed the Subhuti Syandana clipping through Equinox’s Day Form.
Fixed Fortuna Brace parts appearing to be rotated 180 degrees.
Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.
Fixed unreachable loot in the Grineer Forest tileset. As reported here: https://old.reddit.com/r/Warframe/comments/ckm1k1/my_day_is_ruined/
Fixed another unreachable loot spot in the Lua tileset.
Fixed incorrect UI Marker borders when stacked.
Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.

Wukong Deluxe: Hotfix 25.5.2

Dog Days Tactical Alert Fixes:

Fixed a crash that occurred after a Host migration in the Dog Days Tactical Alert.
Fixed Clients able to cast Warframe Abilities that require no Energy (Garuda’s Bloodletting) after dying/respawning in the Dog Days Tactical Alert.

Fixes:

Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.
Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
Fixed invalid colour options being shown for Mesa Prime Pistols, Wukong Prime Staff, and Wukong Samadhi Staff Skin.

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Post by wth on Sat Aug 10, 2019 9:49 pm

Augment Tweaks: Hotfix 25.6.2



Additions:

Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

Loadout Screen Changes / Fixes:

Added outline and backer to the "Add Glyph" icon on the loadout screen.
Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen.
Fixed naming issues when trying to rename a loadout with an icon.
Fixed broken icons for loadouts saved using a sold Warframe.
Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout.

Fixes:

Fixed various hitbox issues, including those in the Lua Cunning Test, Lua spy vault, and the windmill in the Plains of Eidolon. This fixed progression stoppers in the Second Dream.
Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.


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Post by wth on Sun Aug 18, 2019 1:46 pm

Hotfix 25.6.3

Additions:

Added Arsenal Ability videos for Atlas.

Loadout Screen Change:

Default sort is now by Name, previous default has been renamed to ‘Date Added’.

Optimizations:

Reduced the size of floating chunks of ice in Orb Vallis and tweaked the FX for an overall performance improvements when loading in.
Improved robustness and accuracy of script runtime.
Made a micro-optimization to the core math libraries.
Fixed a crash when re-casting Atlas’ Rumblers.
Fixed a script error when changing the Warframe Articula’s loadout.

Wukong Samadhi Skin Changes:

Made some texture/material changes to the Wukong Samadhi Skin to reduce the amount of ‘sparkling’.
Improved the tintable area of the Wukong Samadhi Skin tail, as it appeared as a more grey tone instead of a fuller dark black tone as intended.

Nightwave Changes & Fixes:

Changed Zealots to be allied to the level's Faction to prevent them clearing objectives.
Fixed Zealots not being allied with Infested.
Fixed Zealots not storming players on spawn.

Creator Mode Change:

When Creator Mode is enabled, the email field will now be soft locked to prevent accidentally typing your ‘ValkyrIsB3stG1rl’ password into your email field. You now must click the new lock icon to turn off the lock. If you attempt to click the email field while it’s locked, the lock icon will pulse to remind you to unlock it first.


General Changes:

Tweaked Banshee Soprana’s skirt and cloth attributes to reduce clipping with her derriere.

Fixes:

Fixed issues with the Teralysts as well as some other enemies not having properly sized collision.
Fixed having all Energy drained when casting Frost’s Freeze ability with the Freeze Frost Augment equipped on a Snow Globe.
Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.
Fixed being affected by two or more Octavia Metronomes and leaving the radius of one of them causing Vivace and Forte buffs to become impossible to obtain until you become affected by a new Metronome cast.
Fixed the second “kick” of Nezha’s Pyroclastic Flow Augment not having any FX, making it appear to not function correctly.
Fixed Nyx’s Absorb consuming more than its base of 4 Energy per second even when not being attacked.
Fixed Warframe invulnerability (if applicable) being removed when Transferring back to Operator. As reported here: https://forums.warframe.com/topic/1119184-switching-to-operator-removes-any-invulnerability/
Fixed HUD buff indicator discrepancies between Host/Client when receiving a damage buff from Augments like Freeze Force, Shock Trooper etc.
Fixed the Klamora and Lega Prism’s continuous fire being affected by framerate. As reported here: https://www.reddit.com/r/Warframe/comments/cn5jsv/certain_operator_amps_have_energy_consumption/
Fixed the Spore Ephemera not rendering over certain Warframe parts.
Fixed the Imperator Vandal not rendering properly as an Arch Gun when using certain Skins or no Skin.
Fixed the Tatsu missing its forward momentum when changing directions.
Fixing Gas City Dropship spawns being rarer in non-Assassination missions.
Fixed text overlap in some languages when viewing restored Nightwave Acts.
Fixed a vertical line is showing up when you click to Rank up in the Solaris or Ostron Syndicates screen.
Fixed a hole in the floor of the Larunda Relay due to missing pillar collison. As reported here: https://forums.warframe.com/topic/1117724-larunda-relay-fall-through-the-map/

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