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 The division updates

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wth
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PostSubject: The division updates   Tue May 23, 2017 11:43 am

Quality Update 1.6.1 - Enter Loadouts

Agents,

With another successful Public Test Server wrapped up, and all the feedback coming from the community as a result, we are happy to release Quality Update 1.6.1 to the Live servers on May 23. There is a ton of bug fixes and balance changes in the update, and the full patch notes will be published on our website as we get closer to release.

On The Fly

With Update 1.6.1 also comes one of the most requested features in The Division – Loadouts. No longer will you have to change every item in your inventory manually in order to switch your build; instead, you can save each build as a separate Loadout and switch between them with the click of a button (as long as you are out of combat). In total, you can save six different Loadouts.

Your Loadouts also include your Skills, Talents and mods so you do not have to worry about manually switching those either. You can also choose a name for your Loadouts, making it easy to tell them apart at a glance. Each Loadout will also display the Gear Score of the gear in it.

While originally planned for Update 1.7 this summer, we know our players have been waiting for this feature for a long time and we are happy to bring it to you early.

Other Improvements

While Loadouts are a big part of the update, they are not everything coming in Update 1.6.1. For example, we are introducing better group management for Last Stand, allowing you to inspect and mute all eight members of your team.

Another new feature in Last Stand are Proficiency Marks, rewarding the player who performed the best in a given role during a match with extra points. You will be able to track Proficiency Marks on the scoreboard during a match and if you are performing really well, you might be able to get multiple ones at the same time.

We have also added rewards for completely clearing a Landmark in the Dark Zone. You will get DZ experience and currency for doing them, but most importantly, you will get a non-contaminated item directly into your inventory – no need to extract it. Significant level design changes have been made to parts of the Dark Zone, like in the infamous “Coward’s Corner”, in order to limit unfair encounters.

Bugs and Balancing

As mentioned above, Quality Update 1.6.1 includes many bug and balance fixes. We will not list all of them here, since it is a hefty list, but do take the time to read the patch notes as soon as they are published!

The balance changes include removing aim assist hip firing with a controller and changes to certain Talents. Again, we refer to the patch notes for full details of the final changes, but we want to thank the community for all their feedback. It continues to be incredibly important to us and we are very grateful that so many players take the time to play on the PTS and share their impressions with us.

We are looking forward to running Public Test Servers for PlayStation 4 and Xbox in the future to involve even more of you in the process.

Summary

Quality Update 1.6.1 is a part of our new philosophy, where we do not wait for major updates to the game in order to release major bug and balancing fixes. We will follow this up with more patches during the year, while also focusing on big updates and new features with Update 1.7 and 1.8.

With Update 1.6.1, we are taking our time to fix longstanding bugs and adding one of the most requested features – Loadouts - to The Division. It helps to set the stage for the next step, Update 1.7, which will be coming this summer.

Thank you again to all the people that helped us test the update on the PTS, and to all the people that discussed it on our forums and in other places even if they could not play it. You are all instrumental to the future development of the game.

See you all in Manhattan!

/The Division Development Team

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PostSubject: Re: The division updates   Tue Jun 27, 2017 10:17 am

Update 1.7: Classified Gear

Agents, we have a brand new intel briefing on Update 1.7 coming your way and this time we’re focusing on Classified Gear!

We’ve covered the upcoming Global Events and the upcoming Commendations System, now on to the hardware your agent will be hunting in Update 1.7, Classified Gear!

The Objective

The team has set out with a distinct goal for introducing new gear into The Division:
Create More Variety
Expand on Already Growing Build Diversity
Create More Rare Options in the Loot Pool
Give Players Something to Hunt\
The answer? Classified Gear.

Classified Gear was designed from the ground up to be something players could hunt for in the end game, while at max gear score without a negative impact on their existing gear. All Classified Gear drops at gear score 256, regardless of World Tier. More on that later.

We wanted to hit the check boxes mentioned above, while also preserving the value of your existing loadout while you hunt, and Classified Gear offers an opportunity to extend the stats of your build in a seamless flow. Gear score at 256 is hard capped at the main stat level, but not 256 Classified Gear.

Stat Ranges

Classified Gear will ALWAYS roll a higher value than the standard gear equivalent. Currently, gear in the max level drops with a main stat range of 1114-1272. Classified Gear, however, drops with main stat rolls within a higher range, 1273-1328. Meaning that even at the lower end of that range, a piece of Classified Gear is a guaranteed buff to your build. This increased range is an actual 35% buff to the available main stat ranges in game. While in any Normalized modes like Last Stand, Classified Gear acts like a standard 256 gear set piece, so that the expanded stat range does not create an imbalance when facing off against 256 standard gear. The Classified Gear 5 and 6 piece bonuses, if unlocked, DO take effect even in Normalized play, creating a still unique element to the set.

Classified Bonuses

With these new gear options in 1.7, we will introduce an expanded range of bonuses as well. First off, keep in mind that Classified and Standard gear can be mixed to obtain the standard 2-4 piece bonuses for that gear set. This is a great method to make incremental increases to your loadout’s power by adding these Classified pieces in, with their higher main stat rolls. Once you gather up a full 4 piece of Classified Gear, the higher main stat rolls are essentially creating a stronger, more powerful version of your loadout.

Once a player hits the 5 and 6 pieces of Classified Gear in a single loadout, things really start to accelerate. The 5 pieces of Classified Gear of the same set bring a buff to the 2 and 3 piece bonuses, with some particular consideration to the individual bonuses. 2 and 3 piece bonuses from our existing gear cannot all be buffed exactly the same as that may cause some inconsistencies in the gear and balancing, but stay tuned for more details on those specific aspects.

The 6 Piece

Classified Gear brings something that many in the community have been asking for, a full matched set 6 piece bonus! This set bonus was designed to motivate players to fully invest in the gear set of their liking, with a gear set specific bonus that is in line with the identity of that set. So, for example if you run Striker, the Striker 6 piece can be expected to be a natural evolution of the existing identity of the Striker set.

Classy Recalibration

The team wanted to ensure that Classified Gear would be a major find for all builds, players, and kits. In order to add an extra layer of value and versatility to every Classified item found, we’ve decided to make two stats of each piece of Classified Gear able to be rolled at the Recalibration Station! What this means is that not only will the Classified Gear have higher ranges for their main stats, players will also be able to roll one main stat AND one major/minor stat on each Classified piece in order to min/max their build like never before.

How to Get Classified

Classified Gear is introduced as part of a Global Event, with the selected Classified Gear not only being the reward to kick off the event, but the debut of said Classified Gear. Throughout a Global Event, players can use their earned Tokens to purchase Global Event caches. These caches vary in Token price, but the chances for Classified Gear grows with each higher price cache. If a player chooses to participate in the Global Event at a lower than max (World Tier 5) tier, they will earn Tokens at a slightly slower rate. This is due to the fact that all Classified Gear is at the 256 level. Slower earned Token rate, slower rate of caches purchased means a slower rate at earning Classified Gear in lower World Tiers for the sake of balancing out and preserving the 256 only aspect of the pieces. With this structure, players can gamble on more lower price caches at the chance of Classified loot, or they can stockpile their Tokens and buy the highest price caches possible to maximize their chances. How you grind is up to you.

If the Global Event ends and you haven’t stocked up on the full Classified Gear Set you were hunting, have no fear. Classified sets from events get added to the common loot pool after the conclusion of the event, with a drop chance similar to Exotics in just about anything you do in game, including Field Proficiency caches and the like. This also allows the team a new route to incentivize different activities further down the line of The Division, by introducing options to earn Classifieds in new and interesting ways.

The Classified Firsts

To start with on the PTS at launch, we’ll be introducing six Classified Gear sets for testing purposes:
Classified Lonestar
Classified Final Measure
Classified Deadeye
Classified Sentry’s Call
Classified Striker
Classified Reclaimer
The team is still hard at work finalizing the specifics of these Classified sets and we plan to update you all on their attributes in the first round of the PTS patch notes. For now, we wanted to give a glimpse of the options that will be available for testing inside of the PTS. The introductory six sets are being implemented for testing purposes, with Classified Gear sets being introduced three at a time in the live environment, post Update 1.7.

Classified Gear presents a unique opportunity for Agents of The Division to hunt for an all new and exciting type of gear, while preserving their hard earned builds. As always, all of this is still somewhat subject to change pending a successful run of our Public Test Server. The team is looking forward to your results of that PTS as well. Please be sure to hit up the Official PTS Forums, once the server is live and be heard!

Thank you, Agents, for your support and dedication.

/The Division Dev Team

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PostSubject: Re: The division updates   Tue Aug 15, 2017 12:35 pm

The Divison big update heralds Survival trial weekend

Today brings new events, tasks, and items to Tom Clancy’s The Division [official site] in a big update, arriving ahead of a weekend trial which will let all Divisioneers play the shooter MMO’s Survival expansion for free. When our Brendan was playing last year, he declared that Survival “feels like the best part of the Division right now.” You might want to give that a go if you’ve Divided but not bought into the expansion.

Brendan’s away right now so instead you get muggins here relaying Ubisoft’s highlights of the update:

Global Events – The update will introduce a new event system that will challenge players to find new ways to play through time-limited activities featuring new gameplay modifiers. New Events will be available regularly and grant exclusive rewards upon completion. Players will also be able to activate additional modifiers for some missions and incursions, adding an extra layer of challenge that gives them a chance to yield more rewards.
Commendations – Previously called Feats, Commendations are a new built-in achievement system that will provide players with a series of tasks and subsequent rewards.
Encrypted Caches – Caches are loot boxes with random customisation items and emotes inside. Players will be able to obtain Caches by gathering keys in the world, or purchase them with Premium Credits.
New Gear and Customisation Options – New gear includes Classified Gear sets, new facemasks and Arm Patches. Players will also be able to re-customise their agents for free at the Barbershop.
Survival DLC improvements – New scoring items will allow players to achieve higher scores. The reward economy has also been reworked so that time investment is more on par with other activities.

Check out the update 1.7 patch notes for further details on everything.

The Survival trial will start at 2pm on Friday, August 18th then run until 8pm on Sunday. The Division and its expansions will be on sale over the weekend too.

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PostSubject: Re: The division updates   Tue Sep 19, 2017 12:19 pm

UPDATE 1.7.1 - PATCH NOTES

LEADERBOARDS
The Face Masks vanity rewards are now tied to Global Event Commendations instead of the Leaderboards. Global Event Leaderboards now reward a number of Classified Caches, the amount depending on an agent’s placement on the Global Event Leaderboards once the event ends.
Fixed an issue where agents would be prompted with an incorrect reward notification.
The first column in both Dark Zone Leaderboards and Global Event Leaderboards will now display Rank even though the text says Position.

GAMEPLAY
Fixed a RPM related exploit.
Fixed an issue where agents could experience weapons jamming with low-RPM weapons, such as shotguns and marksman rifles.
Fixed an issue where an agent could get desynchronized if the agent cancelled the animation of entering cover with a combat roll.
Fixed a desynchronization issue which could occur after an agent jumped off a high structure.
Fixed a desynchronization issue which could occur during corner swaps.
Fixed a desynchronization issue which would occur when climbing off a prop and then quickly going into cover.
Fixed another desynchronization issue which could occur if the agent would perform a combat roll before finishing a cover to cover move.
Made several improvements in order to prevent various desynchronization issues.
Updated the description of the Striker’s set 4p bonus to now state that the bonus will be lost when exiting combat.

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