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Far cry 5 updates

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Far cry 5 updates

Post by wth on Tue May 01, 2018 10:59 am

Hi everybody,

Here you have the patch notes for Title Update 5, which will be deployed during tomorrow's maintenance

WORLD WIDE NOTES

Patch 01.05


1. New Addition

Added the option to re-do the character creation process from the Avatar Customization menu
Added support for Masks and Special Outfits in the Avatar Customization menu



2. Improved Accessibility

Subtitles turned on by default for all languages when launching a New Game



3. Stability & Performance

Fixed multiple low occurrence crashes
Fixed an issue where client would receive a “bookworm” error after liberating an outpost while in a helicopter
Fixed low occurrence issues when skipping cinematics
Fixed some physics issues related to vehicle doors and weapon interactions
Fixed some instances of players respawning in an instant-death loop, including:
Fixed an issue where the client would get stuck in a instant-death loop if the host reloads a checkpoint while in a helicopter
Fixed an issue where the client would get stuck in a instant-death loop if the host invites a client while in a helicopter



4. Missions

Fixed multiple low occurrence walkthrough breaks, including:
Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “The Quality of Mercy”
Fixed an issue where the mission, “Broken Path,” would not progress under certain circumstances
Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “Casualties of War”
Fixed issue game could be stuck in an endless Credits loop under certain circumstances during the final mission, "Where it All Began"
Fixed issue where Mary May won't spawn in the truck during Atonement if the player died during the drive to John Seed's Ranch
Fixed some issues that was causing the time of day to become stuck when completing the mission, “The Cleansing,” or when using the Outpost Master feature



5. Audio

Fixed minor audio issues
Fixed some situations where SFX and music could go missing in specific circumstances
Fixed an issue where SFX would continue to play if a helicopter was destoryed in the Arcade



6. Companion, Enemy & Animal AI

General AI bug fixes including:
Fixed an issue where the Blessed would restart their falling animation when being shot while they are auto-reviving
Fixed an issue where Guns For Hire would not exit vehicle turret after falling in water
Cheeseburger's total kills should now update more consistently



7. Gameplay & UI

Minor bug fixes for vehicles
Fixed issues with certain animal animations, including:
Fixed an issue where the Cougar and Moose would play invalid animations if the player cast a fishing line near them while they were in the water
Fixed some camera issues while performing takedowns
Fixed an issue where the player could get stuck in a mounted turret under certain circumstances
Fixed some challenges that weren't tracking kills under certain situations
Fixed an issue where the player model could appear without clothes in the Avatar Customization menu
Fixed issues with cut-off text in some menus in certain languages
Fixed issues with text remaining on screen in certain circumstances
Fixed minor text issues in certain localized languages
Fixes and updates to weapon balance and statistics
Improvements to weapon animations and hand placement when near a wall



8. Coop

Various replication improvements, including:
Fixed an issue where a client could see weapons that were already picked up by hosts
Fixed an issue where the client’s arms would be in incorrect positions while holding a Compound Bow
Fixed an issue where the helicopter was not replicated correctly for the client after the host disabled it
General improvements to various missions while playing in Coop, including:
Fixed an issue where the cinematic during the mission, “Only You,” was obstructed by the Client
Fixed an issue where the client was unable to see the objective markers during the mission, “Where it All Began”
Fixed an issue with the transition during the mission, “Burn, Baby, Burn!,” if the client was in spectate mode
Fixed low occurrence walkthrough breaks while playing certain missions in Coop, including:
Fixed an issue where host/client would become stuck in a loading screen triggering the mission, “Special Delivery”
Fixed an issue where the mission, “Air Raid,” where the host and client would become stuck if the coop leash was broken
Fixed an issue where the mission, “The Hero’s Journey,” would not update after leaving Larry’s helicopter



9. Arcade/PVP

Star ratings now properly reflect ratings
Minor graphical improvements to spectator camera
Improvements to matchmaking flow in Private and Public lobbies
Fixed low occurrence issues with player spawning without selected loadout
Fixed some issues with the PVP Announcer not playing certain lines
Fixed low occurrence crashes during host migration
Fixed issue where sometimes voice chat would not work
Fixed issue where sometimes player names were missing after being killed in PVP
Fixes and updates to weapon balance and statistics
Extended the map picking time in Public lobbies from 35 seconds to 50 seconds



10. Arcade/Editor

Fixed minor bugs with certain map creation tools

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Re: Far cry 5 updates

Post by wth on Thu May 24, 2018 12:57 pm

Hours of Darkness Available June 5th

Escape from behind enemy lines in war-torn Vietnam and get your squad to the extraction zone! Far Cry 5: Hours of Darkness will be available on June 5th, 2018.


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Re: Far cry 5 updates

Post by wth on Thu Jun 14, 2018 1:24 pm

Patch Notes - Title Update 7
PATCH NOTES - TITLE UPDATE 7

https://i.imgur.com/HxMl1u6.jpg

New Additions

New Avatar Items added in the Character Customization

New assets added in the Arcade Editor

New loading screens added


Stability & Performance

Fixed multiple low occurrence crashes

Fixed an issue where the FPS could drop below 30 at certain locations in the world

Fixed an issue where the player could become stuck in a death loop after crashing the plane into Joseph's statue, or by falling off of the radio tower on Dutch's Island

Missions

Fixed multiple low occurrence walk through breaks

Fixed an issue where the player would be spawned outside of the vehicle when failing and respawning during the mission "Special Delivery"

Fixed an issue where the Death Wish vehicle would not spawn during the mission "Death Wish"

Fixed an issue where the bleeding timer is not synchronized in Coop during the mission "Where it all Began"

Fixed an issue where the objective was missing during the mission "Ignorance is Bliss" after a cinematic

Fixed an issue where the game could become stuck while opening the map after completing the mission "Man's Best Friend"

Fixed an issue where the Nick Rye's plane would become stuck if one coop player took the plane while the other liberated John Seed's Ranch


Audio

Fixed an audio issue where certain vehicles and weapon/attachment combinations were missing sound

Fixed an issue where certain SFX were not always playing in caves

Fixed an issue with missing SFX when reloading the P08 in certain situations

Fixed an issue with missing SFX when the player is hit by a baseball bat

Fixed an issue with missing engine SFX when piloting the Far Cry 5®️ Hours of Darkness, Kaumbat OH-04B Foxfly "Viet Cong" helicopter in the main game

Fixed an issue where the impact SFX of the Shovel Launcher would not play the proper SFX in some situations


Companion, Enemy & Animal AI

Fixed some minor issues with bear and cougar attack animations

Fixed an issue with improper animations playing for NPC's under certain circumstances

Fixed an issue where GFH would not react to bullet impact while swimming


Gameplay & UI

Fixed an issue where kills made with the SVD were being counted as Assault Rifle kills

Fixed an issue where the special fishing lures were available before purchasing the "Fisher King" perk

Fixed an issue where the buff visual effects could stay on screen under certain circumstances

Fixed an issue where the helicopters rockets could explode immediately when firing them after firing flares

Fixed some clipping issues with various clothing items

Fixed an issue where the 1970 Kimberlite ZZT could not be repaired after it was damaged with fire

Fixed an issue where the weapon tracking would still occur after setting "Aiming Assists" to "Off" in the Gameplay options

Fixed an issue where equipped attachments to the MP34 would disappear when switching with another weapon, then picking up the MP34 back up

Fixed an issue where the health regeneration stops working when returning the main game after playing an Arcade map using the "No Health Regen" modifier

Fixed an issue where blood stains would appear on allied players when performing a melee attack with a baseball bat in Main Game Coop or Arcade Coop and PVP

Fixed an issue where helicopters could become unusable after taking explosion damage

Fixed an issue where player was able to carry a third melee weapon type

Fixed an issue where the player's health is fully restored when changing game difficulty from the Gameplay menu while in game

Fixed an issue where the propeller blades of helicopters would spin unnaturally when a passenger exits the vehicle

Fixed an issue where the icons for the M-16, SVD, M60-V and MP5SD could become missing from the weapon wheel

Fixed an issue where the currency icon appears blurry if the player does not have enough money to purchase something

Fixed an issue where some icons on the world map would move when scrolling through the map

Fixed an issue with the "Sell Loot" button not refreshing after selling loot in a Shop

Fixed an issue where the subtitle background setting would reset after rebooting the game


Coop
Fixed an issue where client was unable to sell a location map after looting it

Fixed an issue where GFH were being replicated above the water while swimming during a coop session

Fixed an issue where the fog of war would reappear for the client after re-joining a previous session

Fixed an issue where the client could lose his ability to craft when joining a player during the mission "Enemies at the Gate"

Fixed an issue where the partner's animation would become offset when spawning in a mounted gun after the coop leash is broken

Fixed an issue where both players would become invulnerable after dying and respawning in a helicopter together so long as the host remained in the helicopter

Fixed an issue where the time of day would change very fast for the client when opening the map while in the passenger seat of a vehicle

Fixed an issue where the client could become stuck in the shop menu if set on fire by the host before accessing the menu

Fixed an issue where a player in downstate cannot be revived when a GFH is interrupted while attempting to revive the player



Arcade

Fixed an issue where the money and perk point values would disappear from the Arcade menu after interacting with the Silver Bars menu

Fixed an issue where the timer and score indicators would sometimes disappear

Fixed an issue where picking up ammo, throwables or med kits would not display a notification

Fixed an issue where the Ultimate Hunter icon was appearing incorrectly in the Arcade

Fixed an issue where weapons would sometimes be missing for players after a host migration occurred

Fixed an issue where the game could become unresponsive if the host is on fire when completing a map

Fixed an issue where an incorrect loading screen icon could sometimes appear in the snapshot of the map

Fixed an issue where the firing a mortar round will close all other clients aim view if they are also on a mortar

Fixed an issue where the weapons would sometimes disappear from a player's hand after a host migration


More details HERE

Map Editor

Fixed an issue with shaders on lakes in the In-Game Editor

Fixed an issue where lakes would cover a larger surface area depending on how it was rotated

Fixed some minor issues related to various assets from the Far Cry 5®️ Hours of Darkness DLC

Fixed some minor issues with overlapping text in the asset selection menus

Fixed an issue where the top layer of lakes would not display the correct shaders on consoles

Fixed an issue with the draw distance of shadows in the Arcade Editor

Fixed an issue where ammo clips would become stuck in an NPC's hand after they were killed


More details HERE

Far Cry 5®️ Hours of Darkness DLC

Fixed an issue where some sounds would become muted for a client joining a session during the opening cinematic

Fixed an issue where the client could spawn with no weapons if the host dies while the client is on a loading screen

Fixed an issue on XB1 where the game would lose all sound and freeze under certain circumstances




PC SPECIFIC

New mouse+keyboard controls scheme for planes, available in options menu

Added Dynamic Resolution support

Added Freesync 2 support

Fixed coop Fog of War issue

Fixed an issue with buying items in Arcade Shop

Fixed various minor UI issues



Audio

Fixed an issue where the gas hissing SFX would continuously play when holstering the flamethrower after equipping it from the shop



Far Cry 5®️ Hours of Darkness DLC

Fixed an issue with missing SFX while hovering the mouse cursor over "Accept: and "Cancel" buttons after taking documents at extraction point.

Fixed an issue where "Leave no one behind" and "Make them count" Classic Challenges do not unlock after completing Far Cry 5®️ Hours of Darkness

Fixed a couple issues with collecting the documents at the extraction point

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Re: Far cry 5 updates

Post by wth on Wed Jul 18, 2018 12:11 pm

Far Cry 5: Lost on Mars is available today!

PC players will be able to access the DLC via Uplay and Steam at 9am PT / 12pm ET.

**UPDATE** We are aware that some PC players were initially experiencing issues accessing the DLC. This problem has been resolved on Uplay and Steam. Lost on Mars should now be available in the Owned DLC section of the Uplay or Steam client. Thank you for your patience!

Console players should be able to access the DLC after midnight in their time zone. We are aware that some players on PS4 are unable to download the DLC and the team is currently investigating. We'll post an update as soon as this issue has been resolved.

**UPDATE** Lost on Mars is now available for all players on PS4! We appreciate your patience.

If you're experiencing difficulties finding the Lost on Mars DLC, please refer to this FAQ or contact Ubisoft customer support for assistance.

Will update more when they post patch notes.

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Re: Far cry 5 updates

Post by wth on Thu Aug 09, 2018 12:18 pm

Patch Notes - Title Update 9

Hello,
Here you have the patch notes for today's Title Update.

1. New Additions
Support and assets for Far Cry®️ 5 Dead Living Zombies added to the game
Shop content added to the game
Added generic invisible shapes to the Arcade Editor

2. Stability & Performance
Fixed multiple low occurrence crashes
Fixed and improved stability
Attempted fix for crash introduced in TU8

3. Missions
Fixed bug with skipping cinematic in Wolf’s Den
Fixed an issue where the characters would have blood stains on their faces during the opening mission under certain circumstances
Fixed an issue where the client would be unable to see the host's weapons after completing the mission "Prairie Oyster Harvest"
Fixed an issue where the subtitles were not properly synced with the dialogue during the John Seed intro video after liberating Dutch's Island
Fixed an issue where the client would see an auto-drive popup when in the car with the Host and Hurk, during the mission "The Prodigal Son"

4. Audio
Fixed an issue with missing sounds when the P08 has a silencer equipped
Fixed Phaser pistols SFX continuing after leaving the Photo Mode

5. Gameplay & UI
Fixed player vehicle being damaged during outpost liberation
Fixed minor fishing issues
Fixed minor gameplay issues
Fixed an issue where the Bayek and Aya outfit would disappear when viewing the player from a far distance
Fixed various clipping issues with other special outfits
Fixed an issue where the D50 pistol was using the incorrect ammo type
Fixed an issue where NPC's could disappear after being kicked off a ladder
Fixed an issue where wildlife could be seen sinking into the ground under certain situations
Fixed an issue where certain button prompts were missing from the Live Tiles on the Main Menu
Fixed an issue where the "Fetching Store Products" text could be overlapping the weapon's shop menu
Fixed autodrive message not displaying when activated.

6. Coop
Fixed issue with weapons disappearing in COOP
Fixed some clipping issues when aiming from the passenger seat while riding a vehicle

7. PC Specific
Minor improvements in Photo Mode
Fixed an issue when changing main display value may not affect game window if game works in window mode
Fixed various minor UI issues

8. Far Cry Arcade
Fixed various issues in Far Cry Arcade
Fixed issues caused by host migration
Fixed an issue where the "Waiting for map pickers" HUD would pop out for clients when the host was in the pick map page
Fixed an issue where players could be kicked from a party if the party tried to enter a lobby without enough free spaces available
Fixed some audio issues where the music could stop playing when joining a private lobby
Fixed an issue where the player could become invincible if a host migration occurred during the loadout page
Fixed an issue where buffs from previous sessions could carry over to new sessions
Fixed an issue where the map snapshot appeared off-screen for the host during map selection

9. Map Editor
Added new assets
Fixed issue with Asset and action point budgets
Minor asset fixes

10. Far Cry®️ 5 Hours of Darkness DLC
Fixed airstrike issue in COOP
Fixed issues with weapon equips
Fixed an issue where the button flip controller configuration would cause the binocular zoom and airstrike command to use the same button

11. Far Cry®️ 5 Lost on Mars DLC
Fixed minor gameplay issues
Fixed issues where host would become stuck
Fixed various coop issues causing the player to become stuck on mission objectives
Fixed an issue where the world map could be unlocked in certain situations
Fixed an issue where certain SFX could be heard playing during the ending credits
Fixed some audio replication issues for clients
Fixed some issues where the player was able to exit the map in certain locations

12. Far Cry®️ 5 Dead Living Zombies DLC
Content added to the game

13. Photo Mode
Fixed various issues with Photo Mode
Fixed sound issues when using certain weapons
Fixed an issue where the shovel would become un-usable when bringing up Photo Mode as the weapon breaks
Fixed an issue where photo mode was unavailable for the DLCs before completing the intro mission of the main game
Fixed issues with melee weapons

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Re: Far cry 5 updates

Post by wth on Mon Aug 27, 2018 12:10 pm

Patch Notes - Title Update 10 - August 27th

1. New Additions

Added New Game + Mode
Added IGE Scripting Tools
Added new weapons
Added new vehicles
Added new masks
Added new special outfits



2. Stability & Performance

Fixed Audio issue that was causing an edge-case crash
Fixed a connection error bug when the Host of an in-game party created a private session
Fixed a freeze that would occur upon accessing the in-game party menu
Bug fix for rare stuck black screen upon Fast Travelling in Coop
Bug fix for error screen when moving an asset outside of map limits in IGE



3. Missions

Minor bug fix for Player inventory after some cinematics



4. Audio

Fixed minor audio/VO issues in Dead Living Zombies DLC
Fixed a rare audio crash



5. Gameplay & UI

Fixed minor player 3Cs issue



6. Coop

Bug fix for Coop Client spawning in the air without the parachute perk when the Host uses Air Drop to fast travel



7. Far Cry®️ Arcade

Bug fix for Lost on Mars DLC weapons in Arcade
Minor bug fixes for Far Cry®️ Arcade menu navigation



8. Map Editor

Fixed the Sky Occlusion Setting that did not properly interact with the light level of the map
Removed some folders that were doubled in Lights And Effects
Bug fix for texture issues on destructible generic shapes
Bug fix for Triggers and Actions for Scripting Tool
Bug fix for map budgets carrying over to new created maps
Bug fix for assets changing upon loading the map
Added IGE Lost on Mars DLC assets
Added IGE Dead Living Zombies DLC assets
Minor bug fix on some Hours of Darkness DLC assets
Minor bug fix on decals



9. Far Cry®️ 5 Dead Living Zombies DLC

General bug fix for release

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Re: Far cry 5 updates

Post by wth on Thu Sep 27, 2018 10:17 am

Patch Notes - Title Update 11 - September 27

1. New Additions
Added New Masks:
For Honor: Kensei
Ghost Recon: Day of the Skull
Ghost Recon: El Tio
Watch_Dogs: Wrench
Rabbids: Robber
Rabbids: Biker
Added New Weapons (also available in Far Cry Arcade):
P08-L
Flamethrower "Neon Sparkle"
MBP .50 "Blood & Dragon"
Added New Vehicles (also available in Far Cry Arcade):
1970 Zugspitz XS-2 "Cyber Edition"
2014 Adjudicor Mastadon XZT "Surface to Surface"
2012 Kimberlite TCZ "Hot Rockets"

2. Stability & Performance
Bug fix for a freeze related to Outpost Master
Bug fixes for general Lobby Stability when jumping between the various game modes

3. Audio
Bug fix for Voice Chat losing functionality when switching game modes

4. Gameplay & UI
Bug fix regarding a trophy unlock issue for "Hope County Master Angler" in NG+. Now, if requirements are completed, it will trigger the trophy.

5. PC Specific
New Addition: HD Textures Pack

6. Far Cry Arcade

Bug fix that would reset Arcade progress when starting NG+. Players who have previously lost their Arcade level due to this reset will get it back with an additional 20% XP.
Bug fix that allowed NPCs to be spawned in PvP maps
Modification to Blood Dragon health for better balancing
Find the full Arcade patch notes here

7. Map Editor
Adjustment of IGE Assets Costs - please check here for more details
Bug fix for the Editor settings resetting
Bug fixes for NPCs spawned with Scripts in IGE
Bug fix for Camera Controls in IGE
Bug fixes for IGE Scripting Tools
Minor bug fixes on IGE assets
Minor bug fixes for the Icons while in IGE
Find the full Map Editor patch notes here

8. Far Cry®️ 5 Dead Living Zombies DLC
General bug and stability fixes

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Re: Far cry 5 updates

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