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 Defiance updates

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wth
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PostSubject: Defiance updates   Fri Nov 22, 2013 1:38 pm

Updates for Defiance starting with today's.

Patch 1.108 (hotfix) - Patch Notes

   Release Date: 11/22/2013 @ 10 AM PST / 11/22/2013 6 PM GMT

       The ego power Decoy now behaves more reasonably when airborne or on unusual terrain. Enterprising ark hunters are no longer able to use the decoy teleport to leave the game world.
       Charge blades now behave as expected after exiting a ladder or reviving; the blade must be drawn and a full swing taken in order to deal damage. No longer will our Arkfalls be tormented by charge blade griefers!
       Damage Reduction – Players can only benefit from one damage reduction source each from shields, perks, and weapons. Players will be under the effects of a maximum of three damage resistance effects: one from shields, one from weapons, and one from perks. Each of these sources will pick the best damage resistance.
           Known Issue: The Spanner Protector does not provide damage resistance at this time.
       The Diablo Oil plague siege has been updated to prevent stalls on Stage 1.
       Weapon mastery bonuses will now be granted to weapons which were in your claim items window on log off. Additionally, weapons with invalid or missing masteries will be replaced with valid ones.


   [Xbox Only]

       The LEGEND_OF_DEFIANCE achievement once again unlocks properly. Please contact Customer Service if you had previously unlocked all other achievements and LEGEND_OF_DEFIANCE did not unlock for you.

Will add they estimate it will take 3 hours to update all server's so we may be playing something different today lol.

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PostSubject: Re: Defiance updates   Mon Dec 09, 2013 11:19 am

Note that this is only a draft of the next patch/dlc release notes.They may change at any time before the release.



Patch 1.200 - Draft Notes!

These notes are not final and are subject to corrections.

DRAFT NOTES - Patch 1.200 - DLC #2 - Arkbreaker - 12/10/13

Arkbreaker has arrived!


== DLC EXCLUSIVE FEATURES ==

NEW VOLGE WEAPONS

Only owners of Arkbreaker will be able to equip and use these new weapons: the Volge Sniper Rifle, Volge Pistol and Volge Assault Rifle!



VOLGE GEAR PACK

All players who purchase DLC2 will get the Volge Engineer outfit, a new helmet, and a random Volge weapon!



NEW MISSION LINE!

Six missions: A race against time to stop Dark Matter from gaining the power to call down arkfalls. Become the arkbreaker.



CALL DOWN ARKFALLS

Use your ark spikes to call down arkfalls at impact windows.
Breach the fallen arks and take what you find.
Arkbreaks are open to any players who show up!



NEW BOSS BATTLE

Volge Warmaster
Deep within the largest arkbreaks, this monstrosity waits to do battle with 16 or more ark hunters.



== ADDITIONAL FEATURES ==

The following content is free for all players!

CO-OP EVOLVED

Solo mission maps can now be accessed on the Matchmaking menu. Fight Nim or Jackleg Joe with your friends whenever you want!



NEW CONSUMABLES

Spikes
High tech pillars which can be deployed to provide powerful buffs to your allies.
Stims
High tech drugs and nanites which can be injected to boost individual performance.
Grenades
Grenades are now consumables.
Ego Perks: Guardian Angel and Mad Bomber no longer modify the cool down on Grenades.
Mastery, Rarity and Synergy bonuses that previously modified the cool down on Grenade usage now increase the damage of your next Grenade.
Grenades can now be altered by effects triggered from equipped items or abilities.
Grenade variety has been reduced and match the format of Spikes and Stims.
Enemies and missions now drop Common, Uncommon, and Rare variations of each type of grenade (Frag, Bio, Pyro, Cluster, Flashbang, Infector).
Players may carry only one stack of each type of spike, stim, and grenade. Picking up a new consumable will refill your current stack of that consumable, regardless of rarity. If the new consumable is a higher rarity, it will upgrade and replace your current consumables.



INVENTORY IMPROVEMENTS

Items can now be favorited!
Favorite items cannot be sold or broken down.
Favorite items sort to the top of the list.
You can now 'mass breakdown' all items in your inventory that aren't favorites.
You can now 'sell all' all items at merchants that aren't favorites.
Item comparisons will now compare to appropriate items based on their type. Weapons compare to weapons, grenades to grenades, shields to shields.



NEW MINIBOSS

Volge Huntmaster
A new breed of Viscera has come down with the latest arkfall. This "Huntmaster" can synthesize combat drones to help hunt its prey.



QUICK MATCH UPDATE

Quick Match now attempts to match players with an instance that has at least one player in it. and can accommodate the most players.
If the player has been in queue for a time and no one has joined this larger match, they will be grouped with smaller matches that are closer to reaching the needed number of players.
If no matches exist that a player character is eligible to join, a random instance will be picked which has the fewest number of players required to start.
The game now keeps track of players who select the Quick Match matchmaking option, so that it can make additional attempts to better match them with other players.



TUTORIAL UPDATES

Mutants and skitterlings will reward a minimal amount of XP and loot.
Removed Mutants from distracting new players while going through intro flow.
Removed combat enemies from holo training areas.



GENERAL

Daily and Weekly login rewards are granted to an account when they login after a daily or weekly contract cycle!
The main world has been split into 2 segments the Northern Bay Area and San Francisco. This will allow more players per server! As a result, there is now a loading screen when crossing the Golden Gate bridge.
Daily contract objectives now show up on the main map and minimap.
Ladders have been added to Serenity Academy for additional play space.
Rebalanced the spawn rates for each type of Arkfall. Non-Hellbug Arkfalls will be much more common.
To help clarify which mods will change or add a scope overlay to weapons, we've changed the detail icon on sight mods that do not change the scope overlay (if it’s a sniper rifle mod) or add a scope overlay (all other weapons) to look like a sight instead of a scope.


VARIOUS FIXES

Rocket Launcher Stocks (First Stage Booster) are now available from the Explosive Mod Vendor.
Nano converter mods are now available for Assault Rifles, Pistols and Rifles.
Sight Mods for BMGs/Infectors/Detonators now be drop from Soleptor, Top-Notch and VBI Mod Caches.
Ammo Caches now give 250 pistol ammo instead of 150, because that was pretty strange.
Character models now more reliably show when the appearance of that model is changing. Notably so if you are a Castithan wearing Liberty Heavy Trooper.
Resetting keybinds back to default will now more reliably work.
Faces will no longer sometimes show the wrong texture in character creation.
DLC 1: Charge Weapon pack weapons were bunk. Some were legendary, 1 was common and none of them had stat bonuses. This is no longer the case.
Shotgun magazine rarity bonuses have been fixed so they are additive rather than multiplicative. The persons responsible have been subjected to a rick-roll.
Scrapper Arkfall cores can no longer be destroyed while their shields are active.
After completing the first Arena mission (# 646), you have to wait 20 minutes even though Ferik says, 'come find me' at the conclusion of 646.
The Matron now appropriately performs her power up ability while underground.
Sutro Tower conflict site: the interaction to complete the "Override Primary Turret Targeting System" step is no longer blocked.
Particle Ultimag pistols now have the proper amount of mod slots available after EGO rating 1625.
Ranchers in Point Bonita Refinery now walk normally instead of whatever-the-hell they were trying to do before.
The side quest "Slam for Slam" now has a locator on its final objective.
Hellbug Warrior Syphon: Warrior will now attack players in the San Francisco region.


[PS3]

Added a Region Select option to the Patcher. You can now switch to/from North American or European servers.
Note: Characters are stored per server, so your characters do not transfer (nor are they lost if you switch; when you switch back they will be available on that server again).


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PostSubject: Re: Defiance updates   Tue Dec 10, 2013 10:39 am

Just a heads up on today's update/dlc patch.Direct from the Defiance forums.Update is expected to take 4 hours server side so must be a big patch.


DLC Update: 12/10/13 - 10 AM PST/6 PM GMT - All Platforms

Hi all,

Tomorrow morning, the Arkbreaker DLC will go live. To push this update, we will be updating both the client and the server. All platforms will be down for approximately *** 4 hours ***.

Note: The Arkbreaker DLC standalone won't be immediately available for purchase on the PlayStation®Store tomorrow. If you have the Season Pass, don't worry: you'll be able to access all the new content as soon as the servers come back up. More details are available here.

DLC Update:
Date: December 10th, 2013
Time: 10 AM PST/6 PM GMT
Duration: 4 hours




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PostSubject: Re: Defiance updates   Tue Dec 10, 2013 8:51 pm

Update to the 1.2 dlc patch.



== GAME UPDATE ==

Any note marked with a red asterisk (*) at the end means it was added or adjusted due to direct feedback from our Alpha Test Server players. A huge thank you to all that gave us feedback!

GENERAL

Daily and Weekly login rewards are granted to an account when they login after a daily or weekly contract cycle!
The Daily reward is a common grenade, and the Weekly has one of each of the following: common grenade, uncommon spike, and uncommon stim. *
Daily and Weekly login rewards now grant Arkbreaker players some consumables. *
The main world has been split into 2 segments the Northern Bay Area and San Francisco. This will allow more players per server! As a result, there is now a loading screen when crossing the Golden Gate bridge.
Exchanging salvage for keys at lockbox vendors no longer requires Scrip.*
Independent minor arkfalls now grant keys to all participants, not just the few with the highest inscrutable contribution number.*
PvP kills now have a chance to drop the lowest rarity of spikes, stims, and grenades. *
Daily contract objectives now show up on the main map and minimap!
Non-Hellbug Arkfalls will be much more common thanks to the rebalancing of spawn rates for each type of Arkfall.
To help clarify which mods will change or add a scope overlay to weapons, we've changed the detail icon on sight mods that do not change the scope overlay (if it’s a sniper rifle mod) or add a scope overlay (all other weapons) to look like a sight instead of a scope.
The Charitable title from Extra Life is now fully in the game. You should receive yours automatically within the week!


INVENTORY IMPROVEMENTS

Items can now be favorited!
Favorite items cannot be sold or broken down.
Favorite items sort to the top of the list.
You can now 'mass breakdown' all items in your inventory that aren't favorites.
You can now 'sell all' all items at merchants that aren't favorites.
Item comparisons will now compare to appropriate items based on their type. Weapons compare to weapons, grenades to grenades, shields to shields.


QUICK MATCH UPDATE

Quick Match now attempts to match players with an instance that has at least one player in it. and can accommodate the most players.
If the player has been in queue for a time and no one has joined this larger match, they will be grouped with smaller matches that are closer to reaching the needed number of players.
If no matches exist that a player character is eligible to join, a random instance will be picked which has the fewest number of players required to start.
The game now keeps track of players who select the Quick Match matchmaking option, so that it can make additional attempts to better match them with other players.


TUTORIAL UPDATES

Mutants and skitterlings now reward a minimal amount of XP and loot.
There are now less mutants to distract players from completing the first few missions!
Removed combat enemies from holo training areas.


VARIOUS FIXES

WEAPONS

Enemies in Thorn Liro arenas now grant experience and weapon experience. *
The Charge Weapon pack from the Castithan Charge Pack DLC was bunk. Some weapons legendary, one was common, and none of them had stat bonuses. This is no longer the case, in a change that is retroactive to all weapons that currently exist.
Shotgun magazine rarity bonuses have been fixed so they are additive rather than multiplicative. The persons responsible have been subjected to a rick-roll.
The Volge Battle Rifle, Clustershot, and a handful of other projectile weapons have been fixed after some projectile updates scrambled them. That is to say, their spread is now significantly more accurate. Enjoy! *
Common grenades now drop with greater frequency. *
Ammo Caches now give 250 pistol ammo instead of 150, because that was pretty strange.
Rocket Launcher Stocks (First Stage Booster) are now available from the Explosive Mod Vendor.
Nano converter mods are now available for Assault Rifles, Pistols and Rifles.
Sight Mods for BMGs/Infectors/Detonators now be drop from Soleptor, Top-Notch and VBI Mod Caches.
Supplies vendors now sell common grenades which will refill any grenade rarity you have above them.*
Particle Ultimag pistols now have the proper amount of mod slots available after EGO rating 1625.


UI/ART

Resetting keybinds back to default will now more reliably work.
Faces will no longer sometimes show the wrong texture in character creation.
Character models now more reliably show when the appearance of that model is changing. Notably so if you are a Castithan wearing Liberty Heavy Trooper.


WORLD/MISSIONS

Sutro Tower conflict site: the interaction to complete the "Override Primary Turret Targeting System" step is no longer blocked.
Ladders have been added to Serenity Academy for additional play space.
The side mission "Slam for Slam" now has a locator on its final objective.
After completing the first Arena mission you no longer have to wait 20 minutes to talk to Ferik.


ENEMIES/NPCS

Multiplied the Scrip dropped from enemies. *
Enemies in arkfalls now more consistently drop Scrip. *
Hellbug Warrior Syphon: Warrior will now attack players in the San Francisco region.
Bob and Phil, the caretakers at Crystal Lake, have taken back those awful things they said about your mother. Since you have forgiven them, good person that you are, they are no longer hated. *
Ranchers in Point Bonita Refinery now walk normally instead of whatever-the-hell they were trying to do before.
The Matron now appropriately performs her power up ability while underground.
Scrapper Arkfall cores can no longer be destroyed while their shields are active.


[PS3]

Added a Region Select option to the Patcher. You can now switch to/from North American or European servers.
Note: Characters are stored per server, so your characters do not transfer (nor are they lost if you switch; when you switch back they will be available on that server again).


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PostSubject: Re: Defiance updates   Thu Dec 12, 2013 9:57 am

Release Date: 12/11/2013 @ 4 PM PST / 12/12/2013 12 AM GMT

Improved general server stability.
Fixed a bug that caused matchmaking to become unresponsive.
The tutorial no longer prompts players to name extraction points.
The game no longer crashes while looking up "Tricks" in the intel menu. However, locating "Tricks" in the intel menu is now VERY VERY hard. (Read: Impossible.)
Fixed a rare case where some players were being incorrectly treated as trial players, and were experiencing increased restrictions as a result.

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PostSubject: Re: Defiance updates   Fri Dec 13, 2013 7:47 pm


Patch 1.202 (hotfix) - Patch Notes

Release Date: 12/12/2013 @ 4 PM PST / 12/13/2013 2 AM GMT

Owners of DLC 1 can once more create Castithan characters.
Locked arkbreak instances earlier to prevent unsatisfying scenarios.
Improved minor interior arkfall loot. They now contain Arkbreaker exclusive weapon drops, but will never drop legendary weapons.


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PostSubject: Re: Defiance updates   Thu Dec 19, 2013 12:39 pm


Patch 1.205 (hotfix) - Patch Notes

Release Date: 12/19/2013 @ 10 AM PST / 6 PM GMT

Major Arkfalls should no longer get stuck in the Battery Placement Stage.


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PostSubject: Re: Defiance updates   Wed Jan 15, 2014 9:57 am

Well looks like the patch to fix the surge bolters and slipshots is here.Server's are now down and being patched so no idea how much they nerfed them.


Patch 1.206 (hotfix) - Patch Notes

   Release Date: 1/15/2014 @ 6 AM PST / 2 AM GMT

       Fixed issues which could gate the Combat Tech side missions.
       Clever use of extraction and instance leaving will no longer cause the Warmaster to enter into an easily killable state.
       Updated Warmaster behavior to prevent one case where he could wall mount in the wrong location.
       Cleaned up loot table for Warmaster and arkbreaks to include base versions of cold fire weapons. Their chances of rolling were very low. (In the case of the battle rifle, non-existent.)
       Added one infector bug to Epic Hatchling grenades and two to legendary.
       Increased full charge time for Charge Sniper Rifles and slightly reduced base damage.
       The Mutants at the North Radio Tower in Mount Tam will now respawn more reliably.
       Triage Center emergency can now be solved even if enemies appear nearby.
       Updated certain charge sniper rifles to reduce their effectiveness when fired from the hip. Affected were the Surge Bolter, the VOT Heavy Plasma Repeater, and the Splitshot.
       Defeating the Volge Warmaster now correctly gives credit to all ark hunters in the encounter.
       Removed grenades, spikes, and stims from end-of-event rewards and from daily and weekly ark hunter rewards. They were crowding up claim items and were dropping plenty from enemies. Epic and legendary grenades can still be found in lockboxes.

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PostSubject: Re: Defiance updates   Tue Feb 04, 2014 9:20 am

New dlc coming today.

DLC Update: 2/4/14 - 9 AM PST / 5 PM GMT - All Platforms

   Hi all,

   Tomorrow morning, the 7th Legion DLC will go live. To push this update, we will be updating both the client and the server. All platforms will be down for approximately *** 4 hours. ***

   Note: The 7th Legion DLC will not be available on the PlayStation®Store as a standalone purchase until February 18th for North America, and 19th for Europe. If you have the Season Pass, don't worry: you'll be able to access all the new content as soon as the servers come back up!

   DLC Update:
   Date: February 4th, 2014
   Time: 9 AM PST / 5 PM GMT
   Duration: 4 hours

Patch notes.

   Patch 1.3 - DLC #3 - 7th Legion - 2/4/14

   The 7th Legion DLC arrives on 2/4/14 at 9 AM PST / 5 PM GMT.


   == DLC EXCLUSIVE FEATURES ==

   IMMEDIATE DLC BONUS: 7TH LEGION RECRUIT KIT

       Receive the Badlands Ronin Outfit, a 7th Legion Wanyu pump shotgun, a 7th Legion Inagaki bolt-action sniper rifle, and a 7th Legion shield!


   ACCESS TO THE 7TH LEGION FACTION

       7th Legion provides contracts for taking down Incursions and arkfall bosses.
       It also provides a faction stipend for members who complete Incursions.


   NEW 7TH LEGION WEAPONS

       7th Legion Sumimoto – Assault Rifle
       7th Legion Nezumi - SMG
       7th Legion Yamato - LMG
       7th Legion Raijin – Combat Shotgun
       7th Legion Yojimbo – Sawed-off Shotgun
       7th Legion Daicho – Semi-auto Sniper Rifle
       7th Legion Tetsuho – Heavy Pistol
       7th Legion Wanyu – Pump Shotgun
       7th Legion Inagaki – Bolt-Action Sniper Rifle
       7th Legion Gashima - Detonator


   NEW 7TH LEGION MODS

       New Mods: Fury synergy mods improve 7th Legion weapons!
       New Vendor: A 7th Legion faction vendor sells the 7th Legion weapons and lock boxes


   NEW SHIELD EFFECTS

       Focus – Reduces recoil and spread after shield break
       Zanzou – 10% chance to release a decoy on shield break
       Surge – 50% melee damage bonus after shield fully recharges


   NEW ACHIEVEMENTS/TROPHIES

       One Lucky Kitty, Shogun Master and Incursion Excursion now available!


   NEW OUTFITS ON THE FACTION VENDOR

       7th Legion Samurai
       Tsunami Samurai
       Phantom Samurai
       Shinigami Samurai
       Badlands Ronin
       Tsunami Ronin
       Shinigami Ronin
       7th Legion Ronin
       Sedge Hat
       Votan Rebreather
       Tactical Rebreather


   == ADDITIONAL FEATURES ==

   NEW DYNAMIC EVENTS: INCURSIONS

       Incursions provide region-wide dynamic events in which culminate in sieges.


   NEW SIEGE

       New Serenity Academy mutant siege!


   NEW FACTION LOCK BOXES

       Top-Notch, Soleptor, and VBI Mod Hoards now give 1 random mod for each slot and may roll EPIC mods.
       Top-Notch, Soleptor, and VBI lockboxes provide random weapons with their faction’s synergies.

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PostSubject: Re: Defiance updates   Fri Feb 07, 2014 1:10 pm

2/7/14 - NA/EU Server Update (PC, PS3, 360) @ 10 AM PST / 6 PM GMT

   Hi all,

   All Defiance servers (PC, PS3, and Xbox 360) are coming offline in about ** 35 minutes ** at 10 AM PST for a quick server update. The estimated downtime is *** 1 hour *** but we will try to come in under that.

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PostSubject: Re: Defiance updates   Thu Feb 13, 2014 10:06 am


Patch 1.304 (hotfix) - Patch Notes

Patch 1.304 (hotfix) - Patch Notes

Release Date: 2/12/2014 @ 2 AM PST / 4 AM GMT - During normal nightly restarts.

Infected patients have gained a stiff upper lip and will stop shouting so darn much about their condition. The big babies.
Increased frequency of Incursions and made it possible for two to occur at once. This will reduce population congestion.


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PostSubject: Re: Defiance updates   Mon Feb 24, 2014 9:40 am


2/24/14 - NA/EU Server Update (PC, PS3, 360) @ 10 AM PST / 6 PM GMT

Hi all,

All NA/EU Defiance servers (PC, PS3, and Xbox 360) are getting a server update on 2/24/14, at 10 AM PST and 6 PM GMT respectively. The estimated downtime is *** 1 hour. ***

See you then!

Edit: Corrected the above text to be more accurate. My apologies for any confusion!


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PostSubject: Re: Defiance updates   Tue Mar 04, 2014 9:02 am


3/4/14 - North American Server Maintenance (PC, PS3, 360) @ 6 AM PST

Hi all,

All NA servers (PC, PS3, and Xbox 360) are coming offline tomorrow morning, 3/4/14, at 6 AM PST for general server maintenance. The estimated downtime is *** 2 hours. ***

Please note that this is only for the NA servers, as the EU platform will have their maintenance later on.


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PostSubject: Re: Defiance updates   Tue Mar 11, 2014 10:12 am


DLC Update: 3/11/14 - 9 AM PDT / 4 PM GMT - All Platforms

Hi all,

Tomorrow morning, the Gunslinger Trials DLC will go live. To push this update, we will be updating both the client and the server. All platforms will be down for approximately *** 4.5 hours. ***

Note: The Gunslinger Trials DLC will not be available on the PlayStation®Store as a standalone purchase until March 25th for North America, and 26th for Europe. If you have the Season Pass, don't worry: you'll be able to access all the new content as soon as the servers come back up!

DLC Update:
Date: March 11th, 2014
Time: 9 AM PDT / 4 PM GMT
Duration: 4.5 hours


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PostSubject: Re: Defiance updates   Thu Mar 13, 2014 10:10 am


Seen this.Hope it will fix server stability as there was at least one crash last night and plenty of lag.


3/13/14 - NA/EU Server Update (PC, PS3, 360) @ 10 AM PDT / 5 PM GMT

Hi all,

All NA/EU Defiance servers (PC, PS3, and Xbox 360) are getting a server update tomorrow, 3/13/14, at 10 AM PDT and 5 PM GMT, respectively. The estimated downtime is *** 1 hour. ***

See you then!


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PostSubject: Re: Defiance updates   Thu Mar 20, 2014 8:52 am

Forgot this one from yesterday.


3/19/14 - NA/EU Server Update (PC, PS3, 360) @ 4:30 PM PDT / 11:30 PM GMT

Hi all,

All NA/EU Defiance servers (PC, PS3, and Xbox 360) are getting a server update in about ** 30 minutes ** at 4:30 PM PDT / 11:30 PM GMT. The estimated downtime is *** 1 hour. ***


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PostSubject: Re: Defiance updates   Fri Mar 21, 2014 9:28 am

Hope this fixes the lag.



3/21/14 - NA/EU Server Update (PC, PS3, 360) @ 10:00 AM PDT / 5:00 PM GMT

Hi all,

All NA/EU Defiance servers (PC, PS3, and Xbox 360) are getting a server update tomorrow morning at 10:00 AM PDT / 5:00 PM GMT. The estimated downtime is *** 1 hour. ***

See you then!


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PostSubject: Re: Defiance updates   Sat Mar 22, 2014 11:28 am

Another update yesterday.


Patch 1.409 (hotfix) - Patch Notes

Patch 1.409 (hotfix) - Patch Notes

Release Date: 3/21/2014 @ 3:30 PM PDT / 10:30 PM GMT

Fixed several issues with the scoring system that could cause slowdown/server lag.
Fixed rampage missions not handing out pursuits for silver/gold when the player died before time ran out.


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PostSubject: Re: Defiance updates   Sat Mar 22, 2014 11:29 am

And for Monday.


3/24/14 - NA/EU Server Update (PC, PS3, 360) @ 11:30 AM PDT / 6:30 PM GMT

Hi all,

All NA/EU Defiance servers (PC, PS3, and Xbox 360) are getting a server update on Monday morning, 3/24/14, at 11:30 AM PDT / 6:30 PM GMT. The estimated downtime is *** 1 hour. ***

See you then!


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PostSubject: Re: Defiance updates   Sat Mar 29, 2014 8:57 am


Patch 1.410 (hotfix) - Patch Notes

Patch 1.410 (hotfix) - Patch Notes

Release Date: 3/24/2014 @ 11:30 AM PDT / 6:30 PM GMT

The weekly contracts Paradise Invasion and Incursion Crusher no longer target specific incursions. You can now increment and complete the objective by participating in any incursion.


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PostSubject: Re: Defiance updates   Tue Apr 01, 2014 9:21 am


4/1/14 - NA/EU Server Update (PC, PS3, 360) @ 11:00 AM PDT / 7:00 PM GMT

Hi all,

All NA/EU Defiance servers (PC, PS3, and Xbox 360) are getting a server update tomorrow morning at 11:00 AM PDT / 7:00 PM GMT. The estimated downtime is *** 1 hour. ***

See you then!


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PostSubject: Re: Defiance updates   Wed Apr 02, 2014 8:40 am


4/1/14 - NA/EU Server Update (PC, PS3, 360) @ 11:00 AM PDT / 7:00 PM GMT

Hi all,

All NA/EU Defiance servers (PC, PS3, and Xbox 360) are getting a server update tomorrow morning at 11:00 AM PDT / 7:00 PM GMT. The estimated downtime is *** 1 hour. ***

See you then!


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PostSubject: Re: Defiance updates   Tue Apr 08, 2014 10:13 am

New patch to come up with new dlc, here's the info.Going to be a big 1 for what this say's.


Patch 1.500 - Draft Notes!

These notes are extremely raw, and are subject to both changes and additions.

Any note marked with a * has been recently added or updated.

Defiance 1.5 – Arktech Revolution DLC


Paid Features:

One Chimera Arktech Kit containing:
1000 Arkforge
The "Arktech Revolutionary" title
The "Chimera Ark Hunter" outfit
Access to the Chimera daily contracts which reward Caeruleum Cores for completing expert tier co-op maps
Additionally, Caeruleum Cores can be acquired in lesser numbers from weekly Paradise contracts
Access to the Chimera vendor, which offers a unique line of legendary weapons and legendary mods purchased using Caeruleum Cores.
The Chimera mod synergy.
Six new pursuits offering unique titles and EGO rating increases that reward three pieces of legendary equipment:
The Chimera Claw (shield).
The Chimera Horn (rocket launcher).
The Chimera Fang (charge blade).
Access to 15 new perks for ark hunters who choose to join Chimera in the Arktech Revolution:
Conflagration: Increases damage to health from your incendiary attacks.
Flash Point: Increases damage to shields from your incendiary attacks.
Heat Shield: Reduces incoming damage from incendiary attacks.
Corrosion: Increases damage to armor from your bio attacks.
Virulent: Increases armor penetration from your bio attacks.
Immunized: Reduces incoming damage from bio attacks.
Bloodsucker: Increases health and shield damage stolen from your syphon attacks.
Deadly Apparition: Increases damage from your syphon attacks.
Strong Soul: Reduces incoming damage from syphon attacks.
Live Wire: Increases damage to shields from your electric attacks.
Electrical Fire: Increases damage to health from your electric attacks.
Grounded: Reduces incoming damage from electric attacks.
Gamma Rays: Increases armor penetration from your radiation attacks.
Radiation Burns: Increases damage from your radiation attacks.
Lead Lined: Reduces incoming damage from radiation attacks.



Free Features:

Enemies now scale in difficulty. "Elites" as a designation for all mobs no longer exist, and instead, different types of mobs have different prefixes depending on their difficulty tier:
Hellbugs, Scrappers, Infected
Adapted, Superior, Evolved, Apex
Mutants, Raiders, Dark Matter
Experienced, Veteran, Hardened, Formidable
Volge, 99ers
Reinforced, Enhanced, Augmented, Ark
Ark hunters now have access to ablative armor. Full write-up is pending.
Armor repair stations have appeared all over the bay area. Travel to any fast travel point to find a station.
Two new stims have been added: armor repair and ablative armor.
Armor stims have that can grant temporary armor or restore your non-temporary armor have been added. *



Game Updates:

A number of perks have been rebalanced to match new armor and scaling mechanics:
Trait: Detachment – Now adds between 1 and 3 plates of ablative armor.
Trait: Juggernaut – Now adds between 2 and 4 plates of ablative armor.
Trait: Thick Skinned – Now adds 4 plates of ablative armor for a 1 to 3 second duration, depending on perk points.*
Trait: Time Out – Added 15 second cooldown.
Trait: In the Trenches – Drastically reduced effectiveness.
Trait: Fortitude – Changed to a percent of health rather than a flat number.
Trait: Rear Guard – Drastically reduced effectiveness.
Replaced Reset Weapon Mastery XP with Reroll Weapon Mastery bonus.
Players now gain weapon skill when using mastered weapons.
Added Upgrade rating to salvage matrix.
Personal and group boosts are now play time based instead of absolute time based. Clan boosts are still absolute time based. Any previously bought absolute time based boosts will still work.
Protection spikes have been adjusted. They now provide ablative armor. Also, blue protection spike are now less ludicrous.
Vendor changes:
Removed Vendors from Eastshore Docks (There was no Fast Travel there).
Paradise Vendor is now located at Iron Demon Ranch with easy access via Fast Travel.
Chimera Vendor (new for DLC5) is located at Headland Transit Depot, it is in place of the Mod Vendor that was there.
Legendary weapons now cost 10 rep, 20 token, and 1,000 scrip.
The Epic Mod Hoard has had its price adjusted, to bring it in line with the other 3 vendors due to the new Paradise contracts.
The Warmaster has been updated to challenge even high-rating ark hunters.
Teamwork points can now be gained from damaging shields.
Destroyed turrets no longer grant Opportunist points.
The game now displays "Teamwork Max" or "Opportunist Max" if the points cap is reached.
The following lockboxes now drop a grenade, spike or stim in addition to their current contents:*
7th Legion Supply Crate
Soleptor Enterprises Supply Crate
Von Bach Industries Supply Crate
Top Notch Toolworks Supply Crate
Biohazard Lockbox
Powertech Lockbox
Von Bach Gunslinger Cache
The following lockboxes can now drop 20 or 50 Arkforge in place of a grenade, spike or stim:*
Tier 2 Lockbox
Tier 3 Lockbox
Tier 4 Lockbox
Soleptor Enterprises Supply Crate
Von Bach Industries Supply Crate
Top Notch Toolworks Supply Crate
Biohazard Lockbox
Powertech Lockbox
Von Bach Gunslinger Cache
Machinist Supply Crate
Outlaw Supply Crate
Survivalist Supply Crate
Veteran Supply Crate



Bug Fixes:

Fixed an issue that could prevent players from swapping from a loadout with only one weapon equipped.
Self-immolation is no longer an effective way to raise your score.
Descriptions for Stims and Spikes now detail the number values of their effects.
Optimized the way characters are loaded to improve performance.
Fixed a potential client crash when looting items.
Fixed some common client crashes.
Fix for being disconnected after you create a new character and get through the tutorial.
Fixed a case where clan key bonuses would not apply.
The Sludge rocket launcher now properly grants points for Opportunist.
Fixed a case causing female "The General" outfit to show up black to other players.
Fixed a case where getting a kill with explosive damage would sometimes show melee as the score kill bonus.
Chat does not automatically switch to Team on entry to an Arkbreak, though area and zone chat are not available within.
Contracts now properly display all rewards given.
Arenas now have their own tab on the matchmaking screen.
Fixed the incorrect menu display of Bug DMG for Infectors.*

Morgana - Community Coordinator




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PostSubject: Re: Defiance updates   Tue Apr 15, 2014 10:01 am


DLC Update: 4/15/14 - 9 AM PDT / 4 PM GMT - All Platforms

Hi all,

Tomorrow morning, the Arktech Revolution DLC will go live. To push this update, we will be updating both the client and the server. All platforms will be down for approximately *** 4.5 hours. ***

Note: The Gunslinger Trials DLC will not be available on the PlayStation®Store as a standalone purchase until April 29th for North America, and 30th for Europe. If you have the Season Pass, don't worry: you'll be able to access all the new content as soon as the servers come back up!

DLC Update:
Date: April 15th, 2014
Time: 9 AM PDT / 4 PM GMT
Duration: 4.5 hours


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PostSubject: Re: Defiance updates   Wed Apr 16, 2014 7:58 am


4/16/14 - NA/EU Server Update (PC, PS3, 360) @ TBA PDT / TBA GMT

Hi all,

All NA/EU Defiance servers (PC, PS3, and Xbox 360) are getting a server update around midday tomorrow for Hotfix 1.501.

At this time, we don't yet have an exact time locked down, but we wanted to let you guys know ASAP that an update is on its way.

The estimated downtime is *** 1 hour. ***

I'll update this post as soon as I get more details!


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