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Warframe updates - Page 14 Empty Re: Warframe updates

Post by wth on Thu Jun 27, 2019 8:05 pm

The Jovian Concord: Hotfix 25.2.4

A chunk of this Hotfix brings Baro’s TennoCon 2019 Relay to life behind-the-scenes. Don’t miss out on his everything-he’s-ever-sold visit with the TennoCon 2019 Digital Ticket!


Fixed 2 Kuria collectibles damaged by neuro-carnivorous memes in the Gas City tileset. Cat hunters rejoice.

Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis.

Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.

Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.

Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here:

Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.

Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.

Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.

Fixed ability to cast Abilities and sprint upon dying while in Archwing during The War Within quest.

Fixed a spot in the Gas City tileset where players could become Tubemen, sliding down inside extremely narrow tubular machinery.

Fixed hearing another player’s Wukong Specter casting Defy.

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Post by wth on Sat Jul 06, 2019 8:40 pm

Wukong Prime: Update 25.3.0

Become the ultimate trickster-warrior with Wukong Prime, Zhuge Prime and Ninkondi Prime by earning in-game through Relics!

Check out the official public drop tables here.

Get the newest Prime gear with Wukong Prime Access and Prime Accessories here:

Hydroid Prime, Ballistica Prime, and Nami Skyla Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:

Replaced New Loka’s Sacrifice of Hydroid Prime Systems to Mesa Prime Systems
Replaced Perrin Sequence’s Sacrifice of Hydroid Prime Neuroptics to Zephyr Prime Chassis and Nami Skyla Prime Blade to Gram Prime Handle
Replaced Red Veil’s Sacrifice of Hydroid Prime Systems to Chroma Prime Neuroptics

With this new Prime Access comes changes to Riven Dispositions. See here for full changes:

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.


Nora Night’s next broadcast follows the remarkable tale of Arlo. As the story unfolds, you’ll learn more about Arlo and his mission to soothe our deepest wounds.

Series 2 brings a brand-new set of Infested-themed rewards to earn! Rise through all 30 Tiers to unlock these limited-time rewards before the Series is over.

Earn unique rewards like: 

Spore Ephemera (Tier 19): Leave a trail of filth with every footstep.
Umbra Forma (Tier 26): Apply the Umbra polarity to any Warframe or Weapon.
Protosomid Shoulder Guard (Tier 28): Loathsome tendrils squirm from these hefty
Chitoid Sentinel Bundle (Tier 29): Give any Sentinel a flair of Infestation with this pack.
Emissary Operator Collection (Tier 30): Become like Arlo's devoted with this Operator cosmetics collection.
And so much more!

Cred Offerings
Earn Emissary Creds throughout Series 2 to spend on Nora's Offerings. After you reach Tier 30, prestige back through the Series to earn even more Creds to spend at her shop!

Visit the Nightwave Cred Offerings to acquire the Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Missed out on hunting the Wolf in Series 1? Purchase a Wolf Beacon from Nora with your Emissary Creds! Emissary Creds must be redeemed before the Series is over or sold for Credits, so use them before the frequency is lost.

Nightwave Series 2 Changes
Based on your feedback, Nightwave Series 2 introduces a suite of changes to reduce the time and tension of earning rewards. Some of these went live with Nightwave: Intermission, but let’s refresh our minds:

Playing Catch-Up! - We added a way for you to replay missed Acts from previous weeks, in case you have missed them!
De-grindification! - Less Weekly and Elite Weekly acts, but still giving the same amount of Standing as you would get from Series 1! In addition, we are looking to front-load Emissary Creds as an earlier reward for participating in the Series!
Act Changes! - We have lowered the Time and Wave requirements for some Endless Mission Acts, as well as lowering the cost of Ayatan Statues (this was implemented during Series 1). In addition, we have also removed the ‘with friends’ requirements from all of our Nightwave Acts!
New Acts! - Including the most important one... petting your Kubrow or Kavat! We also included some Acts for Kuva missions, Transmuting Mods, K-Drive Races and more!

If you haven't yet, check out our full Dev Workshop on Series 2 Changes:


Fixed crashes caused by malformed input as per:
Fixed Perfect animal Captures not always giving credit for Nightwave Acts when it should.
Fixed Nightwave Act progression in the Orbiter causing UI to additionally count all the previously completed Acts in the ship and adding it to the displayed Standing.
Fixed game hang that could occur if you accessed your Arsenal in the Lunaro Arena Scene and then loaded a different Scene. 
Fixed ‘Auto Installing’ Mods on Garuda's Talons with no Stance Mods resulting in 15 error popups.
Fixed progression stopper caused by players being able to pick up more than one Telemetry Key, except they stack and the newly picked up key goes missing as reported here:
Fixed AI traffic jams in the Grineer Asteroid Defection tileset as reported here:
Fixes towards AI ramp traversing struggles in the Grineer Galleon tileset.
Fixed exterior lights bleeding through walls in the Corpus Gas City tileset.
Fixed an odd red light reflection in the Corpus Gas City tileset.
Fixed random floating objects outside the Corpus Gas City tileset.
Fixed missing wall collision in the Corpus Gas City tileset as reported here:
Fixed broken terrain in the Grineer Asteroid tileset as reported here:
Fixed an inaccessible gap in the Grineer Shipyards tileset as reported here:
Fixed invisible walls in the Corpus Ice Planet tileset as reported here:
Fixed ability to clip into the wall in the Corpus Outpost tileset.
Fixed laser-door scanners appearing in strange places outside of door frame, in the Corpus Gas City tileset.
Fixed incorrectly spawned Submersible water volumes in the Sealab tileset.
Fixed numerous Kitgun Loaders appearing incorrect when "Preview Gilded" is on and off.
Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
Fixed a script error when trying to go to the Appearance tab for Venari.
Fixed Wukong’s Tennogen Skins not updating some parts of his outfit.
Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
Fixed all endless missions have a Void Fissure title in the extract/ battle menu.
Fixed pressing X on controller while in the Relic station displaying the message "Refine |Name| to Intact?".
Fixed Clients pressing X on a controller to accept a Void Fissure mission vote, resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
Fixed missing Codex entry for the Repair Kit Mod.
Fixed inability to trade Synth Fiber or Synth Deconstruct when you only have a single copy of the Mods.

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Warframe updates - Page 14 Empty Re: Warframe updates

Post by wth on Fri Jul 12, 2019 9:11 pm

Wukong Prime: Hotfix 25.3.2

General Additions:

Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’. More bonuses to come after further testing.

Clan XP Changes:

If you're not an active participant in the Clan / Dojo system, a lot of this will go over your head. But if you've noticed a discrepancy in your Clan's Dojo XP since the release of Update 25, we have found the issue and have a full breakdown here.

The issue:
Upon researching the Update 25 Clan weapons, some Clans / Dojos had a loss of Clan XP. On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated. Your "Clan Profile' page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)!

The solution:

All trophies are now exempt from Clan XP and will not reward it.
The Trading Post and Treasury will supply their intended XP.

Next steps:
As we release eligible content, you can re-rank your Clan over time. We have record keeping of your rank, so you won't re-trigger the rank up rewards.

Further information:

We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). This now works properly + and we are working to highlight this fact more (as we work to expose in UI):

Trading Post: 10000 XP
Treasury: 10000 XP
Obstacle Course: 15000 XP
(NEW) Obstacle Course Architect: 15000 XP
Dueling Room: 15000 XP
Oracle: 10000 XP
Energy Lab: 10000 XP
Chem Lab: 10000 XP
Bio Lab: 10000 XP
Orokin Lab: 10000 XP
Tenno Lab: 10000 XP
Temple of Honor: 15000 XP

Nightwave Changes & Fixes:

Right clicking on Nightwave rewards will now display its preview diorama.
Fixed inability to mark Mods dropped from containers in the Void for the "Mark a Resource or Mod" Nightwave Act.
Fixed the Glaive Prime Blueprint help text saying it's obtainable from Nightwave Cred Offerings.

Wukong Changes & Fixes:

Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes.
Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used.
Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis / Plains which results in getting stuck in Archwing instead of being knocked out.
Further fixes to floating Armor on Wukong / Wukong Prime.

Survival Spawn Change:

Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart; early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies. As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions.

Sabotage Changes & Fixes:
These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered:

Increased visibility of the panic button placed at the Reactor console.
Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
Increased 'Defend' time to 60 seconds from 40 seconds.
Fixed no enemies spawning to trigger lockdown at the Reactor console.
Fixed enemies unable to reach the Reactor console.

Zanuka Harvest Changes & Fixes:

Added objective text in the UI for maximum clarity for ‘what the hek is going on’.
Removed parkour tiles to reduce the chance newer players will get stuck here.
Possible fix for Zanuka spawning in secret rooms and teleporting players there


Objective UI markers now flash red to match red X attack markers.
Corrupted Vor is now marked with a red X marker if killing him is required to progress past the 'kill enemies' stage in Interception.
Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
Kuva Cell pickups now take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.
Increased brightness of the grey ABC markers in Lua Spy missions.
Improved an extraction area in the Gas City tileset to be a little more generous.
Changed the Venus Assassinate area marker so it matches the UI objective.
Removed ability to spawn Arlo Devoted Healers in the Simulacrum.
Removed Wisp footstep sounds when wall running.
Removed outstanding old Corpus Lockers and replaced them with the new Locker meshes.
Improvements to the Gear Spiral controller sensitivity.
Made Teleport Pits willing to send loot to a nearby spot as a last resort instead of letting it fall out of the world.
Made hundreds of micro-optimizations to numerous game and UI scripts.
Made some micro-optimizations to screenshots taken with F6 (particularly for 4K displays).
Optimized game startup time slightly.


Fixed inability to complete the Sands of Inaros quest due to Denial Bursas not spawning as reported here:
Fixed progression stopper during the 'Kill the 5 Mimics' stage of the 4th mission of The Sacrifice as reported here:
Fixed progression stopper in the Orokin Derelict Mobile Defense tileset due to missing context action on the Defense console.
Fixed the Ropalolyst fight breaking if the player flies it into the underside of the center platform. You will now be forcibly dismounted off the bucking bronco.
Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
Fixed enemies not spawning after a Host Migration in the Grineer Shipyard Defense tileset.
Fixed Life Support Towers not spawning after a Host migration in Sortie Survival missions.
Fixed a Host migration causing Garuda’s Talons to lose their Stance upgrade, and instead use the default attacks if it’s the only Melee weapon equipped.
Fixed the first mission of Saya's Vigil not failing properly if the player leaves the final objective area.
Fixed seeing "Failed Bounty" when reaching extraction too soon during the final mission of Saya’s Vigil.
Fixed a performance regression that was impacting certain types of cloth; performance in open world areas, towns and relays may be improved.
Fixed becoming one with Saya when speaking with her in Cetus.
Fixed Grineer Capture Targets have a Shield that does not regenerate instead of Armor.
Fixed Sentient Troopers not spawning in Lua Exterminate missions.
Fixed Sentients spawning in the wrong location during Octavia's Anthem.
Fixed ability to use Emotes while casting Revenant's Danse Macabre to prevent your Abilities getting stuck.
Fixed an incorrect cinematic during a phase of The War Within quest.
Fixed wrong Relic Rarity text when hovering over the Rarity bar on the Reward selection screen after playing a public Void Fissure mission.
Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.
Fixed missing portal FX for Clients in the Lua Rescue tileset.
Fixed players turning invisible when standing in certain locations in the Grineer Settlement tileset and Grineer Forest tileset.
Fixed hacked Plains Drones becoming non-responsive after being pushed by an Arson Eximus.
Fixed invisible marker on the Vallis Defense Drone after the encounter starts.
Fixed Cryopod alignment in the Gas City Defense tileset.
Fixed numerous level holes in the Grineer Settlement tileset.
Fixed level holes in the Corpus Ice Planet tileset as reported here: /
Fixed Void Crate waypoint sunken into the ground leading to unpickable goodies, as reported here:
Fixed unwallrunnable walls in the Void tileset as reported here:
Fixed overly shiny floors in the Grineer Ship tileset as reported here:
Fixed ability to escape the level in the Grineer Forest tileset.
Fixed the Tang Prime Fur Pattern accent color not resetting to default.
Fixed Arlo Devoted Healers showing up in Mastery Rank tests and minigames (Happy Zephyr).
Fixed missing Stubba reload sound when using the Nusku Pistol Skin.
Fixed incorrect quest requirement for the Silver Grove when reading it in Russian.
Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.
Fixed enemies armed with the Tetra rifle having an ugly reload animation.
Fixed having a broken UI after ‘Replay Mission’ is selected when the daily reset happens while the player is in a mission.
Fixed Assassinate intro boss name not being visible for Clients.
Fixed a script error when looking at The New Strange quest diorama.
Fixed an issue with The New Strange where it wouldn’t count Arid Lancers correctly
Fixed Captura not using the correct camera rotations when switching between cameras.
Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.

Wukong Prime: Hotfix

Login issues that affected a select few have been fixed serverside!


Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.
Fixed UI lockup that could occur when viewing Nightwave Rewards and then an Act.
Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).
Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
Fixed a level hole in the Orokin Derelict.
Fixed a level hole in the Corpus Ice Planet tileset.

Edited 6 hours ago by [DE]Megan

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Warframe updates - Page 14 Empty Re: Warframe updates

Post by wth on Wed Jul 17, 2019 12:28 am

Prime Vault: Hotfix 25.3.3 +

Nyx Prime and Rhino Prime are here!

The Prime Vault has opened once more and Orokin treasures are yours for the taking Tenno! Get instant access to the previously unavailable Prime Warframes Nyx Prime and Rhino Prime, as well as their signature Prime Weapons, Accessories, and more!

Find their Relics in the Void or in Bounty rewards today!

Get your Prime Vault now:

The Prime Vault closes on September 17 for PC!


Added polish and improvements to Relays, including increased elevator speed, markers for Syndicate rooms, and more.
Optimized performance of Friends list behaviour under-the-hood.
We now only show the 'Gift' button in the Market for Platinum purchases.

Nightwave Fixes:

A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. We have more fixes coming on this - stay tuned!


Fixed an issue serverside with accounts being unable to incubate Kubrows.
Fixed an issue with a game freeze that would occur if you left the relay before accepting the Silver Grove quest.
Fixed Smeeta's instant reload buff not applying to battery weapons, it will now instantly recharge beam weapons.
Fixed Grineer Latchers on the Kuva Fortress being 'friendly' to Tenno.
Fixed Assassinate boss card titles not visible on Clients.
Fixed a script error / game issue on the Ambulas boss fight.
Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.
Fixed incorrect camera rotations in Captura.
Fixed an issue with Wukong's Celestial Stomp becoming unreliable if you use it too quickly after joining in progress.
Fixed an issue with Revenant's facing direction after using Reave during Danse Macabre.
Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.
Fixed an issue with Prime Sugatras looking stretched.
Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate is still unusable for now.
Fixed issues with the fast travel option not working in old original Dojo tilesets.
Fixing a level hole found in the Grineer Sealabs.
Fixing a level hole as found here:
Fixed a rogue teleport volume as reported here:
Fixing level holes in Europa.
Fixed a level hole as found here:
Fixed Ephemera energy colour preview not updating when choosing new or random colours.

Prime Vault: Hotfix


Fixed a very common crash in that Hotfix we just deployed related to friends lists. So I guess none of you experienced it.
Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.
Fixed issues on Earth as reported here: and here
Fixed rogue Ephemera particles never going away in the Arsenal.
Fixed an issue where you could lose your K-Drive forever if it de-spawned in a body of water.
Rolled back a fix for Boss cinematics from the previous Hotfix as it caused new issues!
Fixed issues with performance in levels with a lot of water volumes (i.e open worlds)!
Fixed crashes caused by typing in forbidden characters in the Tribute statue and Note Beacon.

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Warframe updates - Page 14 Empty Re: Warframe updates

Post by wth on Sat Jul 20, 2019 7:16 pm

Tenno Reinforcements: Update 25.4.0

The only thing Grineer hate more than seeing Tenno cut through waves of Lancers, is seeing them use Grineer Weapons to do it. Wield the power of the Grineer’s vast empire with the latest Tenno Reinforcements on PC: the Quatz Collection!

The Quatz Collection includes:

A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire looses a four-shot instant burst.

*Quatz Pro Tip: start firing from the hip and aim while keeping the trigger held down to stay in auto mode!

This traditional staff weapon is making a triumphant return! Fashioned with Grineer materials and balanced for marine infantry use, the Amphis Staff has received a monstrous makeover that enables shock damage on jump attacks.

Repurposed paramilitary dress, for a fast response to any situation.

A Syandana assembled from the scavenged internals of some unidentified mechanism, it is still dusty from the desert where it was found.

A sleek, molded bodyglove, enhanced with piezo-electric detailing.

A sleek, molded bodyglove, enhanced with piezo-electric detailing.

Pick up the Quatz Collection or any of the individual items by visiting the in-game Market today, and put Grineer technology to use helping the Origin System instead of conquering it!

Add one of five new Domestik Drone variants to your Orbiter for a little variety, or pick them all up for maximum Domestik diversity! Keep the Orbiter in spotless condition with the latest in Corpus sanitation technology.

This antique Orokin string instrument once belonged to a great Dax. The ancient ballad, “Smiles from Juran,” is one of the few known examples of music composed for this instrument.

General Additions:

Added Arch-gun Ammo to the Simulacrum pickup area.


Combat markers for enemies in Archwing / Submersible have been visually updated and now update their awareness color/fill depending on their state!
Improved teleporting volumes spaces in the Corpus Outpost and Grineer Shipyard tilesets to catch overzealous Loki / Novas when attempting to escape the level.

Nightwave Changes & Fix:

Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
In Tuesday’s Hotfix we released a fix for a Nightwave bug that prevented proper tracking of Acts. This is Part 2 of that fix. Today’s fix retroactively provides missing Nightwave Standing to players affected by the issue we fixed Tuesday.


Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.
Fixed Revenant specter not spawning reliably during the Mask of the Revenant quest if Host does not have the quest active.
Fixed Clients not seeing proper Trade offerings if the Host player swaps a Mod for Platinum. The confirmation screen does show the Platinum being offered, but players may be mislead / not paying attention and accept the Trade.
Fixed the Bullet Jump buff from Proton Pulse sometimes lasting perpetually.
Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
Fixed Eximus Codex entries displaying the same as their non-Eximus version.
Fixed rail damage triggers in the Grineer Shipyard Defense tileset resulting in many deceased Pets, as it should only affect Warframes.
Fixed an unreachable Crate spawn in the Gas City tileset.
Fixed an unreachable Crate spawn in the Grineer Forest tileset.
Fixed some missing geometry collision in the Grineer Forest tileset.
Fixed a square box appearing in the minimap of the Ambulas boss area in the Corpus Outpost tileset.
Fixed not being able to toggle camera mode during Melee Finishers in Captura.
Fixed the Grain slider not functioning in Captura.

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Post by wth on Wed Jul 24, 2019 8:01 pm

Hotfix 25.4.1

Tekelu. Weaponsmiths of the highest caliber. This school of master craftsmen delivered a single coveted collection more than three years ago.

This time, they’ve brought two.

Two New Tekelu Collections
Visit the in-game Market to pick up two bundles of intricate Weapon Skins crafted by some of the finest hands in the Origin System.

Tekelu Collection II:

Akstiletto Tekelu Skin
Glaive Tekelu Skin
Nikana Tekelu Skin
Panthera Tekelu Skin
Redeemer Tekelu Skin

Tekelu Collection III:

Magnus and Akmagnus Tekelu Skins
Vasto and Akvasto Tekelu Skins
Baza Tekelu Skin
Gunsen Tekelu Skin
Stradavar Tekelu Skin

Essential Glyphs Bundle:
A few months ago, we replaced the Random Mod Packs with Tenno-friendly Essential Mod Bundles designed to make these purchases clear and fair. Each Bundle came with an amazing design, and our lovely Tenno wanted these designs as in-game Glyphs. We agree! Now you can purchase the Essential Glyphs Bundle and equip these six powerful designs:

Essential Cold Glyph
Essential Critical Glyph
Essential Damage Glyph
Essential Electricity Glyph
Essential Heat Glyph
Essential Toxin Glyph


*We missed an important check-in that this feature requires, which we're currently building for a quick Hotfix to truly put this feature live. Sorry for the confusion! Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine!
Added Loki and Ash’s Ability videos to their Arsenal diorama.


Increased Atmo Systems drop by 1 quantity (from 4 to 5) across the board for the Profit-Taker Heists rewards to slightly reduce friction in ranking up in Fortuna.
Matchmaking for The Sacrifice quest is now disabled once the helmet has been interacted with, to avoid having matchmaking permanently disabled if leaving the quest on the first stage.
Reduced chances of patrolling AI staring at a wall after reaching a dead end.
Replaced ‘Proc Chance’ with ‘Status Chance’ where needed (Explosive Legerdemain).
Updated Chroma’s Vex Armor ability description to include nearby Allies:
When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases.


Eliminated 20MB of RAM used by the User Interface.
Eliminated 5MB of unused UI textures loaded in many missions.
Eliminated 1.5MB of generated bytecode used by the script engine.
Optimized common script bindings to reduce script time by 13%.
Performed automatic optimizations to hundreds of gameplay scripts.
Optimized threaded rendering of the mini-map.
Optimized GPU particle effects.

Index Fixes:

Fixed scoring 30+ Index points at once resulting in a huge damage boost. Dying / Reviving would remove the damage boost.
Fixed Rathuum/Index not tracking kills done by Umbra or spawned allies (Equinox Duality, etc) when the player is in Operator mode.
Fixed being stuck in Spectator Mode after dying at the end of the Round as a Client and then becoming the Host.
Fixed Revenant's Enthralled enemies not counting towards kills in Rathuum/Index.
Fixed a second vote triggering is there are multiple players left after a Host migration.
Fixed being in a broken state as a Client if the Host crashes after completing an Index wager.

Nightwave Fix:

Fixes towards Nightwave Act progress sometimes resetting / tracking incorrectly when completing a mission.


Fixed a crash when typing invalid text the Dojo MOTD, Room Messages, Friend Notes and Loc Pins.
Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur / Wukong).
Fixed Clients becoming stuck in the loading screen if the Host simultaneously aborts.
Fixed a massive hitch when equipping the Mining Laser.
Fixed ability to skip Operator Amp firing cooldown with Vazarin Guardian Shell.
Fixed a case of Kuva Clouds spawning right beside the Kuva Siphon in the Gas City tileset, resulting in the mission being difficult to complete as the Kuva Cloud gets almost immediately sucked up.
Fixed the Knell forcing a reload when empty even if you got a headshot.
Fixed Amalgam Argonak not applying to Dagger-type Zaws.
Fixed inability to move properly when Titania is in Razorwing in Sanctuary Onslaught.
Fixed Bullet Jump animation no longer playing in the direction of the jump after wiping out with the K-Drive.
Fixed Mining nodes refreshing outside the Deck 12 entrance when entering / leaving the cave in succession, allowing for Mining exploitation.
Fixed inability to Mine inside Deck 12.
Fixed Oberon’s Hallowed Eruption Augment causing a mid-air hovering casting animation.
Fixed placing a Domestik Drone Decoration in the air blocking the camera and causing weird collisions.
Fixed placing Domestik Drone decorations in the air causing them to fall through the floor.
Fixes toward the Amphatz Kubrow Armor clipping on more bulky Kubrows.
Fixes toward the Sloughi Kubrow Armor clipping on bulky Kubrows
Fixed the Quatz’ reload ejected clip flipping orientation when released.
Fixed the Quatz’ Electric Discharge sound playing twice for Clients.
Fixed the Quatz’ special reload damage and VFX not displaying when a Skin is equipped.
Fixed Mirage’s Hall Of Mirrors ability causing the Quatz’ Electric Discharge sound to unintentionally play duplicate instances.
Fixed a Crate clipping into the wall on the Lua Spy tileset.
Fixed an unreachable Crate in the Grineer Shipyard tileset.
Fixed broken textures in the Grineer Shipyards tileset which lead to everything appearing shiny and gold.
Fixed an overly stiff moustache on the Karkinos Hydroid Helmet.
Fixed placement issue when "duplicating" a few Decorations including the Circuits Decoration where new copy would stay red and could not be placed.
Fixed placing an Eidolon Teralyst Articula in just the right location in a doorway causing it to expand to its full massive size.
Fixed inability to color K-Drive Jets. As reported here:
Fixed a missing water teleport volume in the Plains of Eidolon.
Fixed flying Drones in Vallis missing their wings.
Fixed Captura's 'look at character' feature not working.
Fixed issue with Proton Snap showing "|TIME|" instead of duration value in non-English localizations.



Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.
Fixed the Tekelu Nikana Skin not being available for all Nikana variants.
Fixed incorrect Energy color being applied to the Synoid Heliocor’s handle.
Fixed several ragdolls not having limbs positioned correctly.

Edited 2 hours ago by [DE]Megan

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Post by wth on Fri Jul 26, 2019 10:16 am

Hotfix 25.4.2


Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker.
Changed the Nightwave ‘Silent Exterminator’ Act to clarify its requirement. It now reads:
Complete an Extermination mission with level 30 or higher enemies without triggering alarms.
Improved navigation markers in the Infested Corpus ship to help players navigate between floors.
Removed hack doors from the Razorback boss tileset.


Optimized bindings - saving 16KB of data.
Optimized the Squad panel UI.
Made some micro-optimizations to some scripts.
Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)


Fixed a crash when typing an invalid character in the ‘Add a Friend’ screen.
Fixed a UI lockup that could occur when using the Incubator.
Fixed a UI lockup that could occur in the Arsenal.
Fixed an Orb Vallis progression stopper in the ‘Investigate The Bodies’ Bounty stage due to Solaris corpses not spawning.
Fixes towards ability to kill flying Capture Targets (Gas City), resulting in a mission failure. As reported here: towards
Fixed a case of an inability to Rank up within a Syndicate that you’ve already Ranked up in (but made them mad so you got demoted).
Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.
Fixed the description for Rhino Vanguard and Thrak Helmets spelling Rhino wrong.
Fixed script error in Sanctuary Researcher Nightwave Act script.
Fixed teleport script trigger and a blocking volume sticking through an elevator ceiling.

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Post by wth on Sat Jul 27, 2019 12:44 pm

Hotfix 25.4.3


Made a micro optimization to Ignis effect scripts.


Further fixes towards crashes that could occur when typing invalid characters in text boxes.
Fixed inability to confirm numerous text box situations even though the correct words were entered in non-English clients, such as:
Dojo Room Messages
Friend Notes
Contributing Dojo Decorations
And possible some other scenarios
Fixed Client's inability to progress the "Find X Syndicate Medallions" Riven requirement.
Fixes towards cases of mismatched Host / Client Dojo.
Fixed clipping doors in the Lua Sabotage tileset.

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Post by wth on Sun Aug 04, 2019 11:11 am

Wukong Deluxe: Hotfix 25.5.1

Dog Days Tactical Alert is now live!

Posted Friday at 10:04 PM

Wukong Deluxe: Hotfix 25.5.1

Dog Days Tactical Alert is now live!


Added Ability videos in the Arsenal for Trinity.


Added defenses against obsolete Raptr overlay injecting into Warframe and crashing.
Fixed a deadlock that could occur when de-streaming sections of the world with a player in it.


Removed high pitched ringing from the Denial Bursa’s flash bang ability and replaced with something less susceptible to fatigue.
Possible item drops / rank stats are now directly indicated on Relic and Arcane description text.
Streamlined purchase process for items that take different currencies (i.e Debt Tokens, etc), as well as disabled the gifting options for them.

Amp Alignment Fixes:

More fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.


Fixed the Ropalolyst boss fight never starting if a Host migration occurred during the elevator cinematic.
Fixed inability to Aim with a controller due to Channel bindings.
Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.
Fixed an issue where you could install duplicate Mods in loadouts using an exploit.
Fixed the Operator appearing in the background during The Sacrifice quest when the spotlight should be on Umbra.
Fixed the Subhuti Syandana clipping through Equinox’s Day Form.
Fixed Fortuna Brace parts appearing to be rotated 180 degrees.
Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.
Fixed unreachable loot in the Grineer Forest tileset. As reported here:
Fixed another unreachable loot spot in the Lua tileset.
Fixed incorrect UI Marker borders when stacked.
Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.

Wukong Deluxe: Hotfix 25.5.2

Dog Days Tactical Alert Fixes:

Fixed a crash that occurred after a Host migration in the Dog Days Tactical Alert.
Fixed Clients able to cast Warframe Abilities that require no Energy (Garuda’s Bloodletting) after dying/respawning in the Dog Days Tactical Alert.


Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.
Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
Fixed invalid colour options being shown for Mesa Prime Pistols, Wukong Prime Staff, and Wukong Samadhi Staff Skin.

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Post by wth on Sat Aug 10, 2019 9:49 pm

Augment Tweaks: Hotfix 25.6.2


Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

Loadout Screen Changes / Fixes:

Added outline and backer to the "Add Glyph" icon on the loadout screen.
Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen.
Fixed naming issues when trying to rename a loadout with an icon.
Fixed broken icons for loadouts saved using a sold Warframe.
Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout.


Fixed various hitbox issues, including those in the Lua Cunning Test, Lua spy vault, and the windmill in the Plains of Eidolon. This fixed progression stoppers in the Second Dream.
Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.

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Post by wth on Sun Aug 18, 2019 1:46 pm

Hotfix 25.6.3


Added Arsenal Ability videos for Atlas.

Loadout Screen Change:

Default sort is now by Name, previous default has been renamed to ‘Date Added’.


Reduced the size of floating chunks of ice in Orb Vallis and tweaked the FX for an overall performance improvements when loading in.
Improved robustness and accuracy of script runtime.
Made a micro-optimization to the core math libraries.
Fixed a crash when re-casting Atlas’ Rumblers.
Fixed a script error when changing the Warframe Articula’s loadout.

Wukong Samadhi Skin Changes:

Made some texture/material changes to the Wukong Samadhi Skin to reduce the amount of ‘sparkling’.
Improved the tintable area of the Wukong Samadhi Skin tail, as it appeared as a more grey tone instead of a fuller dark black tone as intended.

Nightwave Changes & Fixes:

Changed Zealots to be allied to the level's Faction to prevent them clearing objectives.
Fixed Zealots not being allied with Infested.
Fixed Zealots not storming players on spawn.

Creator Mode Change:

When Creator Mode is enabled, the email field will now be soft locked to prevent accidentally typing your ‘ValkyrIsB3stG1rl’ password into your email field. You now must click the new lock icon to turn off the lock. If you attempt to click the email field while it’s locked, the lock icon will pulse to remind you to unlock it first.

General Changes:

Tweaked Banshee Soprana’s skirt and cloth attributes to reduce clipping with her derriere.


Fixed issues with the Teralysts as well as some other enemies not having properly sized collision.
Fixed having all Energy drained when casting Frost’s Freeze ability with the Freeze Frost Augment equipped on a Snow Globe.
Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.
Fixed being affected by two or more Octavia Metronomes and leaving the radius of one of them causing Vivace and Forte buffs to become impossible to obtain until you become affected by a new Metronome cast.
Fixed the second “kick” of Nezha’s Pyroclastic Flow Augment not having any FX, making it appear to not function correctly.
Fixed Nyx’s Absorb consuming more than its base of 4 Energy per second even when not being attacked.
Fixed Warframe invulnerability (if applicable) being removed when Transferring back to Operator. As reported here:
Fixed HUD buff indicator discrepancies between Host/Client when receiving a damage buff from Augments like Freeze Force, Shock Trooper etc.
Fixed the Klamora and Lega Prism’s continuous fire being affected by framerate. As reported here:
Fixed the Spore Ephemera not rendering over certain Warframe parts.
Fixed the Imperator Vandal not rendering properly as an Arch Gun when using certain Skins or no Skin.
Fixed the Tatsu missing its forward momentum when changing directions.
Fixing Gas City Dropship spawns being rarer in non-Assassination missions.
Fixed text overlap in some languages when viewing restored Nightwave Acts.
Fixed a vertical line is showing up when you click to Rank up in the Solaris or Ostron Syndicates screen.
Fixed a hole in the floor of the Larunda Relay due to missing pillar collison. As reported here:

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Post by wth on Thu Aug 29, 2019 10:38 pm

Saint of Altra: Update 25.7.0



Moving Gauss increases the speed gauge, which in turn increases his shield recharge rate.

Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to battery level.

Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.  

Push Gauss’ battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Using a barrage of rapid-fire plasma rockets, Gauss’ signature weapon lays down a path of destruction. Reloads are faster while sprinting, even more so in Gauss’ hands. For safety, rockets arm after traveling safe distance.

Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss’ hands. Rockets arm after reaching a safe distance.


A uniquely-styled alternate helmet for Gauss.


Sleek and streamlined, Gauss' signature Syandana is sure to turn heads as you speed by!


Accelerate past the redline with Gauss. This collection includes the Gauss Warframe, Gauss Mag Helmet, Acceltra rapid-fire rocket launcher, and Akarius secondary rocket launchers.


Bound by void and will, Harrow's twilight heart pulses within the sacred casket of a body reinvented. Wield malicious spirits and arcane power with the Harrow Reliquary Collection, and renounce heresy with the Etheria Armor Set and Renuntio Spear!


A shattered being bound by Void and will. Includes the Harrow Reliquary Skin, Renuntio Speargun Skin and Etheria Armor Set.


NOTE: New Nodes have been added which means to be eligible for Arbitrations, you must complete them!

Originally making its debut in The Jovian Concord, the Disruption game-mode was immediately a hit - fast paced with high stakes, your skills were put to the test. Alad V has sold his Conduit technology for a quick Credit, and Disruption has spread.

We now bring you 6 more locations of varying difficulty throughout the Origin System to play this game mode - with new rewards throughout! Each will feature new Debuffs appropriate for their setting, from Moonquakes to Ghoul Graves!

Grineer Settlement - Mars, Olympus

Will you be able to stop Grineer Ghouls before it’s too late? This will be a new player’s first encounter with Disruption, and it’s balanced accordingly.

Moved Olympus mobile defense from Mars Olympus to Tharsis to replace ice planet Hijack.

Corpus Outpost - Neptune, Laomedeia

Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

Moved Spy mission on Neptune Laomedeia to Nereid on the main path.
Replaced Spy mission on Laomedeia with Disruption since it’s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox).

Grineer Galleon - Sedna, Kelpie (Grineer)

If you’re looking for how to earn Gauss, he can be earned here on Sedna’s Disruption mode!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

Moved Sabotage from Kelpie to Rusalka to replace Capture

Grineer Galleon - Uranus, Ur (Infested)

Take on the endless swarms of Infested in Disruption, including a sneak peak at a new enemy! Here you’ll find Gauss’s Signature Weapon Blueprints for the ACCELTRA and AKARIUS on Infested Demolyst Agents!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

Grineer Kuva Fortress - Kuva Fortress, Tamu

The Kuva Fortress has a new endless mode! Here you’ll be able to earn Kuva in a new way! First - the mission reward tables themselves. This is of course the obvious choice, but as we developed these tables we know the fact that Boosters don’t work on them is an issue. So we’ve also added Kuva to the Grineer Demolysts that aim to destroy the Conduits of Kuva Disruption! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

Moved defense from Fortress Tamu to Nabuk to replace Capture

Lua - Lua, Apollo (Corpus)

A new node has been added on Lua featuring Disruption revisit your past for a chance to earn Somatic Fibres, a necessary component in Lua Lens construction!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

Disruption has also been added as a possible mission type for Void Fissures, Sorties, Syndicate missions, and more!



A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion!


Universal Syndicate Medallion!

This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.

We are planning on making ‘Universal’ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.

We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!

Making its debut as a Blueprint in Arbitrations, we have added AURA FORMA to the Market for Platinum. You can buy 1 (80 Platinum) or a bundle of 3 at a discounted Platinum Price (150 Platinum).

Riven Additions and Changes:

Your total max Riven Slots is now 120 (up from 90)! Should you wish to purchase more Slots, you may now do so (up to 120)!
Companion Weapon Rivens are available from Simaris’ Offerings for Standing (The War Within completion required), and yes, this includes the Artax!
If you recall back in Update 24.0 we removed Sentinel Weapon Rivens from the pool due to being lackluster in comparison to more applicable weapons. Adding Companion Weapon Rivens to Simaris’ Offerings allows players to freely choose these Rivens if they desire, and leaving it out of the general Riven Mod generation pool for those who don’t want them.
The follow Riven challenges now count towards Sentinel kills:
Kill X enemies
Kill X enemies that are on a dropship
Kill X enemies in a row while wall dashing/clinging without touching the ground

Plains of Eidolon: Bounty Additions

With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well!

All normal Plains of Eidolon Bounties have Bonus Objectives, meaning you will receive extra rewards for performing well:

Assassinate: Draw out the target within X minutes.
Caches: Complete within X minutes.
Capture: Complete without killing an enemy.
Defend the Area: Keep the control level above X%.
Exterminate: Complete within X minutes.
Hijack Drone: Keep drone health above X%.
Rescue: Keep rescue target health above X%.
Sabotage: Kill X enemies.
Armored Vault: Keep the Vault health above X%.

Friend Limit Cap

We PSA’d back in July this year that a Friends List Cap was in the works, and the unlimited friends bottle has officially been corked. If you have more than 1000 friends, they will all stay on your list, you simply won’t be able to add any more.

For those of you with sizeable friends lists, we have added a few management tools to help whittle down the numbers, if you so wish:

Added batch remove option for friends who have been inactive for one, three, six, or twelve months. You will have to type in “Batch remove” as additional confirmation, so you don’t accidentally Thanos snap your friends list.
Added “Exclude Clan Members” toggle to the batch removal screen.
Added manual “Skip These Friends” text box to the batch removal screen.


We have added 2 new features that allow you to instantly share 2 major parts of the Warframe experience:

Share the way you Mod: Mod Link
Share the way you Look: Look Link

Read on for details on how to instantly share your builds and customizations:


Instantly share the way you play in Chat with MOD LINK! By clicking the handy ‘Link’ icon in your Modding screen, your active Chat window will be instantly populated with your build. Just hit enter to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam!

Instantly share the way you look in Chat with LOOK LINK!

By clicking the handy ‘Link’ icon in your Arsenal>Appearance screen, your active Chat window will be instantly populated with your build. Just hit enter to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam!

We also moved the Captura button on the Appearance screen to the upper right-hand corner and updated the icon to better match the Look Link style.


Back in Update 25.4.0 we added the Shawzin to the Market for 40 Platinum - a placeable Decoration to remind you of The Sacrifice. Immediately the comments rolled in of ‘I wish we could play it’! And today that day has come:

All Shawzin purchases now come with a free ‘Shawzin’ Emote that you can equip to play your signature instrument! Those who have already purchased the Shawzin will retroactively have the Emote. With over half a dozen Scales, 3 frets and 3 strings, your song opportunities are endless. We cannot WAIT to see what you all come up with!

We have added 3 new Shawzin Decorations to the market with a different flair:

MIMICA SHAWZIN - custom colour Shawzin! This Shawzin features an adaptive enamel that senses and mimics the coloring of any musician playing it.

DAWN SHAWZIN - Like the morning’s first light, this Shawzin will wake the spirit within.

And NELUMBO Shawzin - with it’s own sound-pack, it’s completely unique!

SHAWZIN has been renamed to DAX SHAWZIN for clarity.

Simply change your Shawzin while using the Emote using the menu provided!

Some nifty features to explore with your Shawzin:

Numerous different musical scales to choose from
Play single notes and chords
Play along with Mandachord rhythm section
Practice songs included (and a "slow playback" feature also available)
"This Is What You Are", "We All Lift Together", and "Smiles From Juran" songs included!
Add vibrato and whammy bar effects
Record your Shawzin songs and share with friends by linking in Chat once you’ve achieved at least 4 Clems (points) by playing your track back
Shawzin can auto playback songs or you can play along
Metronome mode option (120bpm with quantization feature)

Shawzin music can be heard in Squads and aboard landing crafts. Relays do allow you to play, but you will only hear your music and not your peers.


MOAs, Cetus, and Companions are receiving a touch more player flare. New content designed or inspired by players has been added to Warframe!

The MOAnimation Contest’s winning emote by Zeaban works on all MOAs with an Emotion Module installed! Direct a Boast emote at your companion MOA to check out the new reaction.

General Additions:

Added 26 new Warframe Ability Tips in the Ability screen based on community submissions from the official Play Warframe’s #tenno-brainstorm Discord channel! Thank you to all those who participated and shared their knowledge.
Also edited several existing Warframe Ability Tips and replaced some of the tips on Augment Mods with new ones that focus on core ability features.
Added tips to the following screens! Simply hover over the tooltip icon to learn more about:
Relic Manager
In Hotfix 25.4.1, we released the Essential Glyphs Bundle inspired by the Random Mod Packs’ iconography. Well, since then you’ve been telling us you want more! So here we are with the “Essential Glyph Bundle 2” to complete this series of Elemental Damage Glyphs. It includes the following six designs that you can purchase from the in-game Market:

Rendering Upgrades:

As part of the new rendering tech we showcased during TennoLive, we’ve implemented a few upgrades that are ready for your viewing pleasure! Metallic surfaces, such as gold and steel (etc), are improved across the whole game to respond better to lights and reflections. This boasts the detail and depth that were always there but hard to see. If you notice any areas or objects that are brighter than expected please let us know!


You may notice slight performance improvements in the Relays. We are upgrading to new tech as time allows - so look forward to more improvements in the future!
Made micro-optimizations to core math libraries.
Optimized texture decompression.
Made some optimizations for systems with fewer cores (eg: Dual-core laptops with SMT).
Made experimental optimizations to multi-core support.
Made minor quality improvement to indirect lighting on characters.
Made visibility system performance optimizations.
Optimized several geometry culling functions.
Optimized VOIP automatic gain control.
Optimized particle system color randomization.
Fixed a crash in Sanctuary Onslaught.
Fixed one-frame loading screen drop out.

Bow Stat Changes:

When tracking down a bug why Paris Bows were doing less Damage than their Arsenal stats indicated, internal stats were reporting all Bows doing more damage than they actually were. Below is a review of all Bows (with the exception of the Lenz) and increased stats where appropriate:

General Changes:

Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!

Specific Changes:


Quick Shot increased from 110 to 190
Charged Shot increased from 220 to 380
Flight Speed increased from 85 to 90
Aim Zoom decreased from 2.23x to 2x

Mutalist Cernos

Quick Shot increased from 120 to 205
Charged Shot increased from 225 to 410
Aim Zoom decreased from 2.23x to 2x

Cernos Prime

Quick Shot increased from 60 to 92
Charged Shot increased from 120 to 184
Flight Speed increased from 85 to 95
Tightened the spread of the vertical fire mode and made the top arrow land on the reticle instead of the middle

Rakta Cernos

Quick Shot increased from 150 to 235
Charged Shot increased from 250 to 470


Status Chance decreased from 50% to 46%
Critical Chance increased from 20% to 34%
Charged Shot increased from 460 to 700
Flight Speed increased from 135 to 140


Quick Shot increased from 130 to 168
Charged Shot increased from 200 to 336


Quick Shot increased from 120 to 160
Charged Shot increased from 180 to 320


Quick Shot increased from 100 to 115
Charged Shot increased from 120 to 230

Paris Prime

Quick Shot increased from 130 to 180
Charged Shot increased from 260 to 360
Flight Speed increased from 85 to 95

The New Strange UI Changes:

Added Objective text, “Return to the Derelict” to the mission.
Added Objective text, “Visit Cephalon Simaris” to match the existing marker when the player arrives in the Relay and enhanced the distance display on the marker.
Added Object text, “Return to Orbiter” after talking to Simaris.
Added a marker after talking to Simaris that guides players to their docked Liset in the hangar.
Updated wording for the Arid Lancer Synthesis stage.
Added a marker to all nodes on Mars where Arid Lancer targets can be found instead of just one.
Changed the “Return to Orbiter” marker to an Extraction marker.
Added “Return to Orbiter” and “Return to Simaris” Objectives to the fifth quest stage.
Added two new markers and hint text that presents the option to run the Synthesis tutorial and obtain Synthesis Scanners and Traps.

Lua Spy Mission Changes:

Added shiny overlay to destroyable loot crates and made the surrounding glass more transparent.
Updated door materials to be consistent with other updated doors.
Slowed the music memory puzzle to reduce difficulty.

Nightwave Changes & Fixes:

In order to avoid spoilers, Nightwave Acts that require completing content tied to Quests will now be locked unless you have completed the related Quest. Locked Acts will point you to the Quest required to complete in order to unlock it. The following Acts will see this change:
“Don’t Fear The Reaper”, complete Kuva Siphon Missions, will now require The War Within Quest be completed.
“Ascendant”, complete Halls of Ascension on Lua, will now require The Second Dream Quest be completed.
“Grove Guardian”, kill Silver Grove Specters, will now require The Silver Grove Quest be completed.
Catch-up Acts will now appear once you have less than 3 current-weekly Acts left to complete, as opposed to only appearing once you’ve completed the whole current week.
Changed Nightwave Act progress / requirement number format (1500 to 1,500).
Fixed overlapping Nightwave UI after viewing an item diorama.
Fixed flickering issues with the orange screens in Episode 3 of Nightwave: The Emissary.
Fixed broken Nightwave UI when skipping through multiple Episode cinematics.
Fixed the Trinity Aura Helmet Blueprint appearing twice in the Nightwave Cred Offerings.
Fixed Nora Night’s Transmissions appearing when loading between Nightwave episodes.

General Changes:

Improvements towards AI pathfinding in the Grineer Sealab tileset across all missions.
Improvements towards AI maneuvering in the Grineer Forest Defense tileset.
Improvements towards AI orientation in the Gas City tileset to fix enemies facing the wrong direction.
Improvements towards Defection AI maneuvering in the Infested Corpus Sip tileset. As reported here:
Tweaked the Redeemer and Redeemer Primes equipped position so it sits more in Warframes' hand.
Reduced Status Effect light FX intensity further to compensate for stacking procs (Gas multiprocs, etc.)
If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here:
Removed the retired Deception gamemode from the Codex ‘Missions’ setting.
Captura Scenes can now be linked in Chat!
Revenant now holds the Tatsu instead of the Galatine in his in-game Market diorama.
We’ve updated the Interception HUD style to provide clearer information when a Tower is being captured by you or by enemies.

Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:

Equinox’s Mend and Maim: “In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.”
Ivara’s Navigator: “Assume control of any projectile launched by Ivara and guide it to the target."
Nidus’ Parasitic Link: “Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.”

Adjusted some of the PBR materials on Mars, Jupiter, and Venus in the Navigation skybox.
Converted materials on some of the Grineer Forest trees to PBR.
The Platinum cost of unowned items now displays in the item grid when browsing unowned Color Palettes in the Arsenal, UI Customizations, and more!
Minor Disruption UI Polish / size changes.
Polished UI and Marker flow for Venus Ambush Bounties - namely markers match in-world and made text consistent with proper fictional names (Coildrive). Slightly adjusted console materials and placement for polish.
Zephyr's Tail Wind will now terminate early if you fly into a wall or similar (similar to Rhino Charge).
Defense and Excavation used to use the base node for enemy count scaling, now difficulty properly scales alongside current enemy level - meaning that the higher the enemy level, the more simultaneous enemies you’ll have to face!
Updated and fixed animations related to the Quatz clip when reloading and firing.
Adjusted color channels on the Galvanik Armor Set, Amphor Syandana, Kavat Amphix Armor, and Kubrow Amphatz Armor. As reported here:
Re-arranged color channel layout of the Provvok Shoulder Guard to match other armor pieces (metals in the accents channel, etc.).
Reduced brightness of Incubator light source to better represent the lighting of your furry friends in-mission.
Improved lava textures in the Grineer Asteroid tilesets.
Standardized Titania’s Tribute buffs to have a base range of 35m and duration of 120s, which acts as a buff in most cases.

Updated the icon for miscellaneous Syndicates in the Syndicate screen to match other miscellaneous categories.
Reduced Foundry rush cost from 25 to 5 for Detonite Injector, Fieldron, and Mutagen Mass as per
Converted materials to PBR on the following weapons:
Converted materials to PBR on the following Sentinels (and Skins):
Para Carrier Skin
Shade Sprite Skin
Dethcube Forest-Camo Skin
Dethcube Carabus Skin
Converted materials to PBR on the following Attachments / Items:
Capsule Sentinel Tail
Dome Sentinel Wings
Diamond Sentinel Wings
Hunhow Sentinel Mask
Mandible Sentinel Mask
Thorax Sentinel Tail
Chrysalis Sentinel Wings
Jet Sentinel Wings
Kubrow Sentinel Wings
Lotus Sentinel Mask
Mech Head Sentinel Mask
Para Sentinel Mask, Tail, and Wings
Caggro Sugatra
Braton Forest-Camo Skin
Dragon Nikana Sheath
Solaris Datamass
Animo Nav Beacon
Reduced particle FX on Fluctus’ projectiles.
Adjusted appearance of Volt’s Transistor Shield to make it clearer that squadmates can pick it up.
Removed the Loadout Options button from the Arsenal. Simply click on the Loadout name to open up the Loadout screen!
Updated Relay door materials to be consistent with other updated doors.
New players can now join Defense missions until the second Wave instead of the fourth Wave to guarantee enough time to collect Reactant during Void Fissure missions.
Derelict Survival Missions no longer have electrified water to prevent enemies from slowing down to jump over it
Previewing an Operator cosmetic in the Market will now show the item as it would appear on the player’s Operator.
Updated Loki Incubus Skin and Helmet default accent colours from gold to blue.
Better optimized pathing for the Plague Star Drone for next Operation re-run.
Improved collision on Jupiter tilesets, making traversal smoother.
Removed invisible walls from around the stairs on the Saturn Rescue tileset.
Players and allies have invulnerability until the loading screen goes away to prevent players from dying while in the loading screen due to poor connection.
Reduced the light intensity of the Arca Plasmor.
Changed the Dargyn Bow Riven challenge description to specific that it must be Dargyns in flight, not ones parked on the ground.
Mod descriptions are now included when searching in the Mod Trading screen (ie searching Toxin will display Fever Strike, etc).
Tweaked an unattractive light in the Relays' Steel Meridian Syndicate room.
Increased the range of the Infested Impedance Mod from 8m to 16m.
Reduced bloom in certain Orb Vallis caves that impeded successful fishing.
Kyta Raknoid and Coolant Raknoids are now resistant to Abilities rather than immune (still have immunity to Limbo Stasis and Mag Pull). Slash Bleed and Toxin Poison Status Effect will bypass Shields on the Kyta Raknoid.
Hyena Corpus proxies on Orb Vallis are now fully affected by Status Effects.
Enemies that are pinned to a projectile are now released if that projectile punctures through an object. This fixes ragdolls flying off uncontrollably instead of pinning to the wall.
To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.

Controller Fixes:

Fixed a loss of functionality when using a controller and spamming Y as the round timer runs out in endless missions (Interception or Defense).
Fixed issue with being unable to scroll through a Bundle’s items in the in-game Market after selecting an item to view it and returning to the Bundle when using a controller.
Fixed Energy color for Secondary Weapons only appearing after they have been selected vs. showing up in preview when using a controller.
Fixed viewing a Syndicate in the Syndicate panel on the Orbiter while using a controller only having partial functionality for the right stick.
Fixed missing button callouts for toggling the Somachords ‘autoplay’ when using a controller.


Fixed inability to deploy your Arch-Gun during the Profit Taker fight you used all of your Arch-Gun Ammo and then attempt to use your Arch-Gun again after the recharge timer has expired. As reported here:
Fixed loss of functionality when the disabling animation for Exalted Abilities is interrupted (knock downs, bullet jumping, etc.).
Fixed friendly Mine Osprey Drones from Nekros’ Shadows of the Dead causing a progression stopper in Gas City ‘kill all remaining enemies’ missions due to the Drone not timing out, and not taking allied damage. This also fixes the same progression stopper in Gas City Defense missions due to an inability to end the Wave.
Fixed Wisp’s Mote buff having an infinite duration for Clients if they Transfer to the Operator, leaving the Warframe in range of the Motes, and then Transfer back.
Fixed a long-standing bug-turned-exploit with Ivara’s Noise Arrow that we’d like to explain in detail so you can understand why we have chosen to fix it now. The old bug is as follows: Enemies who are attracted to Ivara’s Noise Arrow never regain intelligence if Ivara is invisible. The fix allows them to ‘finish’ their investigation of the noise and thus regain some form of intelligence. This was exploitable in conjunction with the way that Interception missions work, and has been in the game for quite a long time on our end.
Fixed a long-standing issue where Clans were unable to destroy their Orokin Labs if it was created for a Solar Rail back in the day. Destroying the room now will cancel any pending Research tied to it and refund any Resources contributed to the Vault. As reported here:
Fixed the K-Drive disappearing if riding it from the Plains into the Cetus doorway. Also fixes sometimes being left without the use of Abilities.
Fixed Kitguns having a placeholder text when attempting to pick it up after being disarmed by a Drahk Master.
Fixed Larkspur beams lagging behind when flying in Archwing.
Fixed the FX on the edge of the War fading out very quickly if the Mara Detron is equipped.
Fixed a Host migration in any Rescue mission before the players locate/free the Hostage resulting in the remaining players having a broken UI.
Fixed some flat lighting when talking to Nakak in Cetus.
Fixed numerous Syandanas clipping through Wisp’s cape.
Fixed the Archgun Deployer Ammo pickup UI appearing in whatever language the Host is playing in.
Fixed sheathed weapons not taking elemental colors when default Energy color are used (Nikana, Silva/Aegis, etc).
Fixed incoming fire interrupting Gunblade charge attacks.
Fixed the Blind Justice custom idle not playing when equipped.
Fixed Lua Spy vault markers sometimes displaying differently between Host and Clients.
Fixed small ceiling hole in the Gas City Tileset.
Fixed lingering explosion FX on failed Coildrive Ambush Bounty in the Orb Vallis.
Fixed being unable to hit specific body parts with Wisp’s Sol Gate. Now you can Sol Gate a Nox’s helmet to pieces, and more!
Fixed broken water effects and reflections in the Void Tileset.
Fixed Domus Syandana not connecting properly to Khora’s back.
Fixed small map hole under the elevator to Fortuna on the Orb Vallis.
Fixed various older Prime Accessories cosmetics not being linkable in chat.
Fixed an additional stream of bullet FX shooting from the Quatz’ grip when a pistol skin is equipped.
Fixed Nezha’s Blazing Chakram ability counting towards Fire Accuracy stats.
Fixed Liset doors sometimes disappearing when viewed at certain camera angles.
Fixed being able to jump into Junction ceilings during the Spectre fights as per
Fixed switching Warframes in the Arsenal and then previewing unpurchased cosmetics via the Arsenal resulting in the Market preview showing the original Warframe you had equipped, not the current one.
Fixed Mesa using her primary weapon in bleedout if it was the last weapon equipped before being downed with Peacemaker active.
Fixed previewing Kubrow Armor in the Market with a Kavat active resulting in the default preview Kubrow’s fur clipping through the Armor.
Fixed Ayatan Treasure UI and animations not updating in real time as Stars are installed in the Ayatan Treasures menu.
Fixed Devotee model disappearing after viewing his Codex entry for a few minutes.
Fixed Amphatz Kubrow armor clipping into bulkier Kubrows.
Fixed textures on the leg plates of the Amphatz Kubrow Armor stretching during idle animations.
Fixed Fulmin mode swap animation not playing when used in Archwing over the Plains or the Orb Vallis.
Fixed Garuda’s Talons not using the proper textures for Clients with the Garuda Successor Skin equipped as per:
Fixed Gift of the Lotus Alerts not showing the mission’s level range.
Fixed braid on the back of the Valkyr Leonessa Helmet clipping through her head.
Fixed Titania being spawned inside the ground sometimes when scoring in The Index while in Razorwing.
Fixed offscreen flickering for Khora’s Spikes Syandana.
Fixed Quatz clip disappearing if you interrupted reload at just the right time.
Fixed Warframe Ability Tips not appearing in the Ability screen for those playing in Korean and Russian.
Fixed Operator expressions not working when playing in Russian and Korean. Facial expressions were based on matching English words, but English is stripped from these regions so the neutral expression would always be used.
Fixed performance issues when opening the Inventory on an account that has a lot of items.
Fixed players watching two Warframes attempt a handshake in Relays, Cetus, and Fortuna not actually seeing it happen. Truly the most secret of handshakes!
Fixed loss of functionality when canceling reload and changing fire modes with Rifles.

Fixed incorrect prompt text in Vor’s Prize when attempting to hack console.

Fixed missing translations for some of the Dog Days rewards and items from Nakak’s offerings during the event.
Fixed no mining deposits appearing after returning from Deck 12 even though the mining tool is beeping and showing that there are deposits nearby.
Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
Fixed Wukong holding the wrong staff in the Market dioramas for the Wukong Samadhi Collection and Wukong Samadhi Skin.
Fixed the Subhuti Syandana clipping through some Warframes’ legs.
Fixed Captain Vor not reacting when taking damage from a silent weapon.
Fixed the Narvarr Prime shoulder armor clipping through Mirage Prime’s shoulder plates.
Fixed shotgun shells floating if Corinth’s reload was interrupted.
Fixed the “Watch All” option in The Wolf of Saturn Six only playing the first three dioramas.
Fixed the Orthos (Prime) changing sizes randomly when cycling through skin options for it, predominantly the Forest-Camo and Tekelu skins.
Fixed Ghouls, Ratel, and Wolf of Saturn Six targeting your Sentinel when it and you are both invisible (eg: Ivara's Prowl, Loki’s Invisibility, etc.).
Fixed issue with being unable to swap back to Primary Weapon if the “Auto-Swap on Empty” option is enabled and the weapon runs out of ammo.
Fixed the Meteor Whip Skin only listing the Lecta as a compatible whip.
Fixed Iron Staff’s Energy drain not occuring when cast with Defy after emptying ammo from the only weapon equipped.
Fixed being able to clip through a certain wall in the Corpus Outpost tileset. You know the one…
Fixed issue with Lunar Pitchers not spawning in certain areas in the Orokin Moon tileset.
Fixed being able to spawn and “capture” Plains Conservation animals into the Simulacrum.
Fixed scanning Plains Conservation animals not always counting towards their Codex entry.
Fixed light ray meshes being too opaque and appearing blocky in the Corpus Outpost tileset.
Fixed an issue with Pistol hip fire aim poses that made the gun arm travel left and right a lot more than intended.
Fixed many Syandanas, including the Repala Syandana, reverting back to their default colors after dying.
Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal.
Fixed some ugly texture stretching on the Wukong Samadhi Iron Staff Skin in the in-game Market.
Fixed being able to stack the Sniper zoom bonus beyond its intended multiplier by Meleeing while zooming and then transferring to Operator repeatedly.
Fixed a destroyed Galleon appearing in Saturn’s skybox when it should be whole.
Fixed the Narvarr Prime Shoulder Armor clipping through Excalibur Umbra.
Fixed extremely shiny texture on the Extraction point Orbiter docks.
Fixed several areas (Foundry, Relic Refinement console, Arsenal, and the Infested Chair) around the Orbiter not having any collision for the Roller Floofs from Dog Days Tactical Alert, causing them to clip through.
Fixed selecting Sugatras you do not own in the Arsenal defaulting the Melee weapon to its default Skin if you have a Skin equipped.
Fixed missing Map boundary ring during Orb Vallis Excavation Bounty allowing the player to fail the mission without even realizing it until it's too late.
Fixed the Glaxion Festive Skin missing its jolly green glowy lights when equipped on the Glaxion Vandal.
Fixed missing explosion from the cannons of a Grineer Galleon in the Koro, Kuva Fortress Assault mission.
Fixed the Magnolia Tree Decoration base disappearing if playing on low quality settings and walking too far away from it.
Fixed being able to collide with Kubrows and Kavats in the Orbiter.
Fixed certain NPCs in the Relays popping out of existence at certain camera angles.
Fixed NPC head tracking in the Relays going bananas when standing behind them. As reported here:
Fixed broken lighting on several doors in Corpus tilesets and made updates to reflections.
Fixed Coildrive sometimes not arriving to drop off Reinforcements in Orb Vallis Bounties.
Fixed grid icons sometimes being offset and leaving a small gap at the bottom in various menu screens.
Fixed issues with Melee Infested units being unable to step up/step down in certain areas in the Grineer Galleon tileset to engage players.
Fixed issues with Nova escaping certain maps for easy-mode Defense.
Fixed a graphics issue with some water textures on Uranus Tilesets.
Fixed polish and flow issues with The Jordas Precept Quest on the 'use Pherliac Pods' stage.
Fixed the Pataga Sugatra being unaffected by colour channels when equipped on the Ninkondi or Ninkondi Prime.
Fixed issues with Vents in the Corpus Ship Spy vaults always being closed.
Fixed an issue where some Market Blueprint cost requirements would show the wrong number of available weapons for building.
Fixed a level hole in the Plains of Eidolon. As reported here:
Fixed issues with Ayla, Misa Prime and Pyra Syandana offsets on Banshee Prime.
Fixed the Jat Kusar default holster position clipping inside Trinity Strega skin.
Fixed collision issues with Kuva Extractors in Kuva Survival.
Fixed the Atavist Prime Right Shoulder Plate clipping on the Ash Koga skin.
Fixed holster issues with the Kronen Prime on numerous Warframes.
Fixed the Sarva Harness Syandana clipping on Saryn.
Fixed the quiver of the Daikyu clipping inside Nezha.
Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin.
Fixed a flickering issue with the Sarpa Day of the Dead Skin.
Partial fixes toward Leg Armor clipping with Frost.
Fixed missing icons for certain Melee Holster pictures.
Fixed Kubrow Amphatz Armor not lighting properly in-mission.
Fixed certain Relays showing the incorrect planet in their skyboxes.
Fixed Companions being hurt by electrified water in Orb Vallis caves.
Fixed Warframes floating with flat feet with the Wisp Agile animation equipped as per:
Fixed Glaive weapons bouncing off of enemies not counting towards its bounce limit.
Fixed Warframe legs moving incredibly fast with multiple movement speed buffs applied. You will still move as quickly, but your run animation will look better!
Fixed Baruuk taking much longer to deploy Spectres.
Fixed wonky transition to Archwing from the Kuva Fortress during the War Within Quest.
Fixed being able to use Itzal’s Blink in Submersible levels to swim or fall outside of the map.
Reduced clipping of Silva & Aegis’s blade with the Danaus Sword & Shield Skin equipped.
Fixed Rescue mission UI sometimes being stuck at “Locate Rescue Target” regardless of actual Rescue progress in-mission.
Fixed landing incorrectly on tiles in the final stage of Octavia’s Anthem sometimes resulting in the music note FX appearing faint and hard to see.
Fixed mid-Wave Host migrations in Sanctuary Onslaught resulting in pixelated Warframes and enemies until you enter a new portal.
Fixed enemies not properly targeting Gara’s Mass Vitrify wall.
Fixed Operator legs clipping through the Smelter Apparel.
Fixed a box appearing around the Operator when the Infested Spore Ephemera is equipped during the Chimera quest.
Fixed Submersible enemies spawning outside of the water in the Grineer Sealab tileset.
Fixed weapon explosion FX not taking secondary Energy colors.
Fixed Status FX not applying to ragdolled enemies.
Fixed Cyanex’s Alt Fire not being affected by Fire Rate Mods.
Fixed inability to equip the Terminal Velocity Mod on the Komorex.
Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Corinth and Euphona Prime.
Fixed ships in Archwing Pursuit missions flying in all directions except the one it’s supposed to be.
Fixed a level hole in the Grineer Settlement tileset as per:
Fixed issue where all Custom Obstacle Course decorations appeared at the centre of the room when a player entered the instance to run the course.
Fixed floating, detached fans on the Jupiter tileset.
Fixed foggy-looking floor reflection in Metis, Jupiter’s Spy Vault.
Fixed Arbitration Statue not being linkable in Chat.
Fixes to prevent art overlapping between Jupiter tilesets and to improve AI navigation.
Fixed wonky cloth appearance on some Warframes, like Equinox Prime.
Fixed water volumes appearing in incorrect tilesets.
Fixed Lex Prime not using its proper reload animation.
Fixed Mag’s Magnetize sometimes not disarming even with over 100% Magnetize Status Effect on burst. As reported here:
Fixed Darygn Pilots getting trapped in a mounting animation due to attempting to pilot an already taken Darygn.
Fixed auto-dropping the Excavation Power Cell when picking up Primary Ammo with only a Primary weapon equipped.
Fixed ability to join another player in a Junction if you previously disconnected from their squad.
Fixed an Ayatan Sculpture spawning under the floor in the Infested Corpus Rescue tileset. As reported here:
Fixed abusing Host migrations to get multiple Beacon assassin spawns. Beacons will be ineligible to place after a Host migration if someone had already summoned an assassin previously.
Fixes towards the Arbitration Shield Drone sometimes spawning in unvisited rooms, making it feel as if the Drone doesn’t spawn at all.
Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.
Fixed the email field lock tooltip appearing even if the email field is unlocked.
Fixed Flash Accelerant having incorrect stat text (Extra Damage not Armor Reduction).
Fixed the Quanta and Quanta Vandal alt fire cube explosion sound no longer playing.
Fixed Cernos Prime equipped with Heavy Caliber causing Vertical Spread mode to function as a Horizontal Spread.
Fixed AI clipping through rocks thus entering the Upside Down in the Orokin Moon tileset. As reported here:
Fixed numerous Glyphs not appearing in the Market when searching for relevant tags.
Fixed the Spore Ephemera rendering overtop of the Operator chair. As reported here:
Fixed for certain Beam weapons playing the wrong weapon hit FX when hitting enemies in the head.
Fixed Baruuk’s Meroe helmet tassel sometimes disappearing when viewing his diorama at certain angles.
Fixed missing swing trail FX on the Nikana Tekelu Skin.
Fixed the Codex not including Refined Relics towards the number ‘owned’.
Fixed Infested Impedance not affecting some Infested enemy types. As reported here:
Fixed incorrect button callouts in The War Within quest when playing with a controller.
Fixed reload circle filling instantly for weapons that reload individually (Zarr and Corinth), instead of filling up individually for each round loaded.
Fixed your Arch-Gun unequipping when casting Harrow’s Thurible ability twice.
Fixed your Arch-Gun constantly replaying it’s equip animation after casting Chroma’s Spectral Scream ability twice.
Fixed Wisp not angling Primary weapons when hip-firing.
Fixed your gun appearing to twitch when transitioning from hip-fire to aiming.
Fixed sometimes not switching to your Secondary weapon upon being downed.
Fixed a collapsing texture on Loki Prime’s Helmet. As reported here:
Fixed the Tatsu ground slam often failing to connect.
Fixed the Ludoplex diorama appearing to be zoomed in very close.
Fixed Octavia’s Mallet causing Resonator to stop moving.
Fixed only 2 Nightmare modifiers being chosen at a time across the Star Chart.
Fixed another case where the water splash FX would get stuck on your screen in the Grineer Sealab tileset (when Transferring to/from Operator while it's active).
Fixed the camera just spinning wildly when attempting to move when downed.
Fixed browsing Warframe Helmets, if the active one is a Prime Helmet, the preview for the selected ones will overlap the Prime, instead of switching to a different one.
Fixed a loss of functionality when exiting the cutscene that plays inside the Codex when first inspecting the Shatterbox in Saya’s Vigil quest.
Fixed Clients getting overlapping UI in The Index.
Fixed Foundry timers being unreliable for Blueprints when playing with a high frame rate.
Fixed having a negative capacity if you cycle a Riven Mod then Fuse it with Endo while it is equipped.
Fixed the Corpus Background having an incorrect icon.
Fixed Wukong’s Celestial Twin kills not counting towards Sanctuary Onslaught efficiency.
Fixed an edge case where player A invites player B to their Orbiter, B joins and then returns to their own Orbiter, then B goes to player C's orbiter. If C's Orbiter has no Decorations, B will see the Decorations of player A's Orbiter!
Fixed Grineer Butchers appearing to be unarmed for Clients.
Fixed Orb Vallis teleport Reinforcement FX not appearing for Clients.
Fixed towards enemies pursuing the cold, dead corpses of players in Excavation missions.
Fixed Client players in the Hydroid Relay Captura Scene seeing one female NPC without proper head textures.
Fixed Decorations with physics (Roller Floof, etc) sometimes falling out of the Orbiter into the dark, cold, vastness of space.
Fixed sometimes seeing duplicate corpses if the enemy died from a Slash Status Effect.
Fixed Nox and Lephantis targeting invisible Sentinels.
Fixed Tyl Regor sometimes endlessly stuck teleporting during his boss fight.
Fixed not receiving Focus Affinity after installing a Gravimag.
Fixed your Liset being parked sideways in the Relay after completing a practice Mastery Test.
Fixed the Citadella Prime Syandana spinning ring being slightly offset. As reported here:
Fixed ability to create two Mass Vitrify walls if a section of the first wall is broken.
Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
Fixed Shield Lancers potentially getting themselves stuck forever before or after attempting to climb ledges.
Fixed the Terra Shockwave MOA doing more damage if playing with a high FPS. As reported here:
Fixed inability to use the Helminth Infirmary chair if your Domestik Drone opened the door for you.
Fixed a Conservation call point spawning outside of the Orb Vallis boundaries. As reported here:
Fixed your Kubrow’s head twisting into ungodly positions upon petting it.
Fixed Amalgam Heqet clones causing screen flickering when used on Mirage.
Fixed ability to use disabled Emotes for Operators if the Emote wheel is opened during Transference.
Fixed Atlas’ Titanic Rumbler Augment making his Rumblers too big to fit through the doors. As reported here:
Fixed the Cyanex canceling heavy throw animations if your magazine is empty. As reported here:
Fixed Tyl Regor and his Grineer Manics not going invisible when jumping around the boss arena.
Fixed Raknoid hologram flickering in the Fortuna back room.
Fixed inability to Chat link some K-Drive Mods.

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Warframe updates - Page 14 Empty Re: Warframe updates

Post by wth on Thu Aug 29, 2019 10:42 pm

Hotfix 25.7.1


Tweaked lighting/exposure in the Orbiter to alleviate reports of overly bright metal. The Orbiter will now appear close to what it was pre-Update 25.7.0.
Temporarily removed Companion Weapon Rivens from Simaris’ Offerings due to being unveiled for the incorrect weapon type. They will be added back once we make a permanent fix.
We’re working on a script to refund the Simaris Standing to those who were able to purchase the Rivens. Script has completed! Please relog if you don't see the refunded Simaris Standing.
Reverted change that allowed for you to use the Shawzin Decoration for Skins while placed as a Decoration in your Orbiter due to it causing a crash.
While we attempt to fix this, if you want to change how your Shawzin looks while playing, refrain from placing the decoration in your Orbiter
Removed unintentional Railjack bindings in the Control options.


Fixes towards crashing when attempting to play the Profit Taker fight.
Fixed a directx10 startup crash.
Fixed a crash that occurred in the Grineer Settlement.
Fixed Simaris’ Inbox messages missing an icon.
Fixed a black textured Corpus door.

Known Issue fixed in next Hotfix:

Spamming Look Links too quickly in Chat locks up your UI.

Edited 1 hour ago by [DE]Megan
Simaris Standing refund script done

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Seagate 1 Tb X 2 and 1 500 Gb Hdd
Windows 7 Home Premium 64-bit
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Post by wth on Fri Aug 30, 2019 11:17 pm

Hotfix 25.7.2

General Additions:

Companion Weapon Rivens have been added back to Simaris’ Offerings! This time they will unveil for the proper weapon.
Added unique open/close sounds for the Nelumbo Shawzin.


Fixed a crash when in the Dojo.
Fixed a crash if you lost connection to the server and tried to access your Profile at the same time.
Fixed a rare crash when transitioning between Zones in Sanctuary Onslaught.
Potential fix for UI lockup when leaving squads setting up for the Index.
Fixed spamming Look Links too quickly to Chat locking up your UI (serves you right!)
Fixed edge cases of a UI lockup when accessing the Leverian from a place outside of the Market or Codex.
Fixed Zealot Heralds Torid FX perpetually lingering, thus affecting performance.
Fixed Akarius FX particles perpetually lingering, thus also affecting performance.
Fixed a script error that could result if you left a mission while an Infested Runner was charging at you.
Fixed a script error when casting Gauss’ Kinetic Plating ability.

General Changes:

Acceltra can now equip Rifle Ammo Mutation Mod.

Disruption Fixes:

Fixed progression stopper after Round 10 of Disruption, where the Demolisher Thrasher wouldn't spawn above level 80.
Fixed more potential cases of Demolyst enemies not spawning in missions which are lower level than their equivalent Star Chart mission.

Rendering Changes & Fixes:
Below are just a few tweaks before the long weekend in an attempt to alleviate some graphical over sights from the rendering changes brought in Update 25.7.0. More fixes are definitely coming once the team has regrouped next week. Apologies for the premature changes - the excitement got the better of us!

Improvements towards metallic chunk textures looking too soft on Warframes.
Fixes towards emissive colors on Warframes not working. This affected certain materials and were made exponentially worse if using a darker Emissive or Energy color.
Fixed weapon emissive colors to be crushed to near black if the weapon had PBR upgrades.
Fixes towards bad zoning reflections by tweaking lights, probs, glowing meshes, and redundant cubemaps. This fixes many cases of overly saturated areas such as the Jordas Golem exterior boss arena.


Fixed Aura Mods not functioning.
Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.
Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here:
Fixed inability to play Shawzins that you have placed in your Orbiter.
Fixed Disruption Nox sometimes not attempting to shoot at players.
Fixed enemies become alerted when using a Scanner.
Fixed see-through Decorations when building in the Dojo.
Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.
Fixed inability to Transfer out of the Operator when entering/leaving the Leverian as the Operator.
Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.
Fixed Volt’s electricity FX and Umbra’s Howl FX appearing as lines instead of lightning beams.
Fixed Clients losing loot into teleport pits.
Fixed broken animal Conservation notes in Orb Vallis.
Fixed attempting to change a Dojo Room description not saving and instead displaying 'undefined'.



Reverted the addition of unique open/close sounds for the Nelumbo Shawzin due to it causing crashes and breaking squadmates UI.
Improved handling of corrupt shader caches to fix some crashes.


Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.
Fixed your input swapping to Chat if you started a mission with the Appearance preview screen active.

Known issue:

Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!

Edited 6 hours ago by [DE]Megan

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Post by wth on Thu Sep 05, 2019 11:32 pm

Prime Vault: Hotfix 25.7.4


Fixed a crash in player Inventories.
Fixed a Dx11 crash.

Rendering Changes:
As mentioned back in 25.7.2, the team has been relentlessly working to fix issues brought up with the Rendering changes brought in Update 25.7.0. The most prominent feedback was related to ‘dull looking metal’, and you weren’t wrong!

We’ve applied a shader change to the entire game for an overall wash of the dull metal textures to reduce roughness. This should be most noticed on characters (Warframes, Operators, etc) where your Fashionframe eye is trained to spot imperfection.

Please keep in mind that even though rendering is more accurate/consistent now, some legacy materials could suffer. Let us know if you spot something funky!

Disruption Changes:

Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!
Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract.
Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed.
Changes to reduce marker clutter:
Markers only show for active Conduits or if a player has picked up a Conduit key for it.
One marker will always be shown if there are no active Conduits and no Conduit Keys picked up.
Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate

Shawzin Changes & Fixes:

Added custom Shawzin keybind settings for keyboard and controller!
Keyboard defaults are: Fret keys have moved from mouse to arrow keys.
Controller defaults are: Exit is now the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons.
Added unique open/close sounds for the Nelumbo Shawzin (this time without causing crashes).
Fixed chosen Shawzin not retaining when switching to a different Shawzin.
Fixed a second player equipping a Shawzin with different notes resulting in your Shawzin notes being overwritten.
Fixed inability to reload if you play the Shawzin with less than max Ammo on your equipped weapon.
Fixed inability to be Gifted a different type of Shawzin then the one you already own.
Fixed the Shawzin no longer playing notes after playing for a prolonged time.

Gauss Changes & Fixes:

Gauss’ battery meter now builds when Reviving a teammate!
Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.

Universal Syndicate Medallion Change:
As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Toroid Changes & Fixes:

Increased drop rate from 1.1% to 2%.
Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis.


Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.
Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).
Removed Nightwave tips that were showing incorrectly for certain item previews.
The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod.
Tweaked Interception HUD by moving and aligning UI.
Removed Railjack binding options from the Controller customization screen.
Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing.


Fixed enemies in Nightmare missions spawning at different levels than advertised in the Star Chart UI.
Fixed Corpus Mankers not spawning in the Profit Taker fight.
Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed.
Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.
Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.
Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns.
Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.
Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here:
Fixed Mod drops no longer showing in the Codex.
Fixed Bundle dioramas for Operator cosmetics not applying your Operator attributes.
Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies.
Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.
Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark.
Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions.
Fixed missing Sanctuary Onslaught Portal FX.
Fixed Melee Elemental FX not always showing up when you swing the weapon. As reported here:
Fixed Solo players still moving in the direction the elevator was moving when the game is paused.
Fixed Trinity Link's beam flickering (and likely some others. As reported here:
Fixed the Operator Dual Oculus Lenses being too opaque after recent changes. It's now closer to what it was before. As reported here:
Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).
Fixed Volatile Orokin Containers having a blue light instead of the intended red.
Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
Fixed ‘PICK UP KUVA CATALYST’ being incorrecting translated in Japanese.
Fixed filepath showing instead of "INSERT SHARD" text in Teralyst Bounty.
Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".
Fixed stuck loot in the Corpus Ice Planet tileset. As reported here:
Fixed Chat linked Sentinel weapons not showing any info in the preview.
Fixed a constant reload and recharge sound for some Kitguns.
Fixed incorrect Energy colors on the Simaris Helios Skin.
Fixed ability to overflow Dojo MOTD boxes with lines.
Fixed Acceltra not having the correct model/text when picking it up.

Prime Vault: Hotfix


When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin.


Fixed inability to initially move when logging into the game.
Fixed some overly glowing ice textures.
Fixed hard to reach loot spawn that was stuck in mesh collision in the Corpus Ice Planet tileset. As seen here:

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Post by wth on Mon Sep 09, 2019 9:54 pm

Prime Vault: Hotfix 25.7.5


Optimized level loading and level streaming (you'll have to optimize your cache once to use the new system).
Increased estimate for free-space needed to optimize download cache to avoid some people with nearly-full drives running into problems.
Fixed crash when changing maps in Conclave (among other rarer cases).
Fixed softlock when opening Chat.
Fixed Chat functionality in Shawzin screen.
Fixed a script error when "joining the hunt" from Simaris.

Shawzin Changes:

Chat button on Controllers can no longer be rebound in the Shawzin controller bindings. If this key has already been bound due to not having this restriction previously, rebinding what's there will fix it.
Changed the name ‘Vibrato’ to ‘Whammy’ to more accurately reflect its function.


Tweaked Liset “sky” loading screen emissive/lighting.
Updated reflections in Captura Scenes.
Augur Mod Set Bonus will now continue to grant more Overshields up to the maximum amount of Overshield.
Toned down the brightness of Gauss’ Thermal Sunder Ability.
Operator Ear Accessories will now be visible when the Saturn Six mask is in the closed position.
Updated terminology for Damage Types in Portuguese.


Fixed Catchmoon Kitguns, Arca Plasmor, and a few other weapons not being able to damage the Ropalolyst Synovia.
Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in 25.7.4 but it actually broke it more!
Fixed ability to equip Arcanes you do not own through Mod Link. As reported here:
Fixed the Lua Lens appearing as the same basic Lens icon in the Arsenal/Inventory screen.
Fixed Mag Prime appearing super glossy.
Fixed Operators running on air as a Client if you use Transference just as you're falling off a level. As reported here:
Fixed a number of different Operator accessories excessively clipping with the Norg Mask and Mother's Mask when ‘Hood Opened” is selected.
Fixed Horrasque's not appearing in the Codex..they were shy and hiding underground.
Fixed Host Revive FX being replicated for Clients.
Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
Fixed the Etheria Armor set clipping with many Warframes/Skins.
Fixed duplicate color names in the Heino Kubrow Gene-Masking Kit.
Fixed typo in name of Deaelra Kavat Skin (switched an L to an I).
Fixed a text string appearing when dismantling Servofish in Fortuna.
Fixed elevator control panels hovering in the air in the Corpus Outpost tileset.
Fixed enemies spawning inside walls in the Corpus Outpost Exterminate tileset.
Fixed enemies not being teleported when falling into pits in the Orokin Derelict Exterminate tileset.
Fixed Teleporters in Featured Dojos sometimes teleporting back to your own Dojo.

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Post by wth on Thu Sep 19, 2019 12:45 pm

Arbitrations Revisited: Hotfix 25.7.6

Abritrations Revisited

Last week we released a Dev Workshop (link on those words: outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall.

All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts!

Reward and Rotation Changes:

In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback:

Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example:
EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves.
Arbitration rotation cadence has been changed from “ABCCCCC...” to “AABBCCCCC...”, so that the same level of time investment is encouraged.
Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged - you’ll just get twice as many chances!
Arbiter Drones will now have a small chance to drop Vitus Essence on kill.
Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification.

New Arbitration Rewards:
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*

New Aura Mods:
Aerodynamic: 6 seconds added to Aim Glide/Wall Latch time, decreases damage taken while Airborne by 24%*
Swift Momentum: 30% faster Charge Attack speed, 6 seconds added to Melee Combo time*
Shepherd: Increases Companion Armor by 180 and Companion Health by 300*
Combat Discipline: Allies gain 20 Health when they make a kill, but the aura bearer loses 10 Health when the bearer makes a kill.*
Melee Guidance: Reduces Melee Combo timer on Self by 6 seconds, increases Melee Combo timer for Allies by 12 seconds*
New Arcanes:
Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
Added 3 x Vitus Essence bundle to the Arbitrations drop table.

Arbitrations Changes and Fixes:

With the increased reward cadence resulting in more than double the Vitus Essence Output as before, prices in the Arbiter’s reward manifest have increased by roughly 1.5 times. To offset this change, we have run script to increase players’ existing Vitus stockpiles by an equivalent amount. Your Vitus should be increased to the correct amount upon login!
Arbitration Disruption Missions:
Changed the extraction requirements for Disruption missions in Arbitrations from 8 completed Conduits to 4.
Added “extraction available” pop up when it is ready if the round is reached and 4/4 Conduits were completed.
Fixed round counter missing from the UI.


Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!
Added “Yo” Scale to the Shawzin. ‘Sup.


Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments.
Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods.
Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.
Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.
Updated Umbral Forma’s description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee.
Tweaks Ostron eyes to make them less glowy.
Limited Shawzin to 30 notes per second to prevent macros playing ridiculous amounts of notes and causing issues.
Enemies may now “react” (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly.
Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.


Made micro-optimizations to core math libraries.


Fixed title of ‘Thank You’ messages running off screen.
Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.
Fixed a crash due to corrupt data that could occur while updating.
Fixed chat linked Veiled Rivens not showing the unveiling challenge information.
Fixed incorrect Operator Hair icon.
Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
Fixed unintended fire rate increase for Acceltra while jumping.
Fixed mysterious Plains of Eidolon fragment showing up in the Codex.
Fixed exploit with Titania’s Razorwing and Syndicate weapons.
Fixed Synth Fiber not working correctly when equipped on Venari.
Fixed missing “Jog” callout for the Golden Maw section of The War Within Quest.
Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.
Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you.
Fixed “long clicks” (more than half a second) in the Shawzin song menu cancelling the Shawzin emote.
Fixed Saryn’s Spores costing no Energy when casted if the Venom Dose Augment is equipped.
Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
Fixed Veiled Companion Weapon Rivens issues when chatlinking.
Fixed Saryn’s Venom Dose Augment’s effects not properly applying to allies as per:
Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.
Fixed small grammatical errors in the Training section of the Codex.
Fixed hole in the Harrow Hieropha Helmet.
Fixed K-Drive races not appearing properly on the minimap when using the default K-Drive from the Vox Solaris Quest.
Fixed Warframes running at a weird angle in Conclave.
Fixed missing audio queues in the Chains of Harrow Quest.
Fixed some weirdness with the Paracyst’s projectile FX.
Fixed Clients being unable to see theirs or the Host’s Glyph when deployed in mission.
Fixed “Reset All Decorations in Room” option for appearing in the Decorations UI when in an Orbiter room with no decorations placed.
Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.
Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
Fixed the Norg Mask not appearing in Nakak’s Masks and Oddities rotation.
Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal.
Fixed Teralysts (and other Eidolons) taking more damage to weak points than they should be.
Fixed Saryn’s Molt not properly cleansing her of Nox’s sludge.
Fixed "Complete X to unlock this Act" showing X as broken code for French.
Fixed unowned Baro offerings showing credit cost instead of Ducat cost in the Void Trader screen.
Fixed enemy Tenno minimap markers showing up as white in Conclave.
Fixed the “D” key resetting Shawzin songs. Now you can hit the D key all you want.
Fixed Mesa Immortal Skin not applying properly to Mesa Prime.
Fixed enemies in the Simulacrum not recovering from Stomp cast by a Rhino Specter.
Fixed exploit tied to Tenno Spectres.
Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.
Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu.
Fixed waypoint marker not updating to the closest enemy in Archwing Exterminate missions.
Fixed crawler pathing to help them stop getting stuck.
Fixed Infested units sometimes preferring to vomit projectiles they have the opportunity to melee their target instead. I will take any option that involves less vomit, thank you.
Fixed enemies on Dropships popping into view briefly for Clients.
Fixed the hostages in the “Rescue the Hostages” mission during the Vox Solaris quest not all behaving in the same cowering way. Cowards...
Fixed Wisp not aiming her rifle up when firing upwards.
Fixed in-construction Dojo decorations sometimes going invisible.

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Post by wth on Thu Sep 26, 2019 9:02 pm

TennoGen & Nightwave Episode 5: Hotfix 25.7.8


Fixed the game crashing if it fails to synchronize your inbox on login (i.e. due to internet connection failure).


Airborne resistance from Mods is now capped at 90% to prevent stacking past 100% in some cases.

Nightwave Changes & Fixes:

Emissary boss rewards will now only be revealed at the End of Mission screen to prevent aborting the mission if you didn’t receive the part you wanted.
Lowered the Zealoid Prelate and Zealoid Bastion Codex scans from 30 to 3.
Removed Zealoid Prelate and Zealoid Bastion from the Simulacrum due to breaking functionality.
Fixed Zealoid Prelate walking in place if it’s killed without picking up Arlo's Lantern.


Fixed Arcane Blade Charger displaying the damage increase factor (2%) instead of as a percentage (200%). The Arcane still behaved correctly and applied 200%. As reported here:
Fixed the Norg’s Mask and Mother’s Mask having a temporary price of 1 Credit.
Fixed cloth physics on both the Wisp Graxx Helmet and Wisp Damas Helmet.
Fixed the Ash Ryuga Helmet missing its ponytail cloth.
Fixed the Gara Rouen Helmet stating the incorrect creator name in the description.
Fixed the Loki Jotunheim Skin not applying chosen Energy color.
Fixed the Jotunheim Oculus, Konvalyst Oculus, and Yureilyst Oculus not applying chosen Energy color.
Fixed email lock icon not pulsing in your chosen UI Theme colors.
Fixed missing localization for Aim Glide/Latch Duration in the Aerodynamic Mod.

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Post by wth on Tue Oct 01, 2019 3:06 pm

Atlas Prime: Update 25.8.0

Embody the herculean strength of the mountain with Atlas Prime. This titanic warrior comes with the Tekko Prime, the Dethcube Prime Sentinel and more!

Get the newest Prime gear with Atlas Prime Access and Prime Accessories here:

New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption.
A 3-Day Mod Drop Chance Booster has been added in the following places:
Baro Ki'Teer to his offerings over several visits during Atlas Prime Access
In place of the Sortie Credit Booster reward.

Mirage Prime, Kogake Prime, and Akbolto Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifice:

Replaced Arbiters of Hexis Syndicate Sacrifice of Mirage Prime Systems for the Equinox Prime Neuroptics.

With the addition of this new Prime Access comes the next wave of Riven Disposition changes! Please read our Dev Workshop post for all the changes:

General Additions:

Added new “fast whooshing” sounds to the Pathocyst.
Added a subcategory on the player Profile stats screen called "MOST USED EQUIPMENT".

Warframe Looting Ability Changes:
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

Loot while alive: Ivara
Loot petrified: Atlas
Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here:

TennoGen Changes & Fixes:

Improved tinting on the Kuvael Ivara Skin and Kuvael Jester Mirage Skin.
Improved volume definition in several areas of the Ivara Kuvael Skin.
Improvements towards the Wisp Damas Skin to remove seam line of top of her hood.
Tweaked Wisp Graxx Helmet cloth to be heavier.
Tweaked Ash Ryuga Helmet ponytail cloth as per creators request to fix deformation.
Updated Saryn Ion Skin textures.
Fixed the Jotunheim Syandana not applying chosen Energy color.


Atlas' Rumbler summons will now create a burst of rocks when summoned/destroyed.
Increased Neptune, Laomedeia Disruption Credit Cache rewards based on feedback:
Rotation A is now solely a 100% chance for a 2x 10,000 Credits Cache.
Rotation B is now solely a 100% chance for a 3x 10,000 Credits Cache.
Rotation C is now 95% chance for a 5x 10,000 Credits Cache.
Universal Medallion still remains as a 5% chance reward
You’ll recall when we launched this node, we mentioned that “Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.” We still aren’t in Index territory, but it should at least be more rewarding. Let us know what you think!
Veiled Sentinel weapon Riven Mods can now be equipped on any Sentinel weapon type instead of a specific type (e.g. shotgun). All Veiled Sentinel Riven Mods are now "Companion Weapon Riven Mod".
Updated the terminology for Aim Glide/Latch Time to Aim Glide/Wall Latch Duration.
Teralyst vocals will now be ducked more when an Onkko transmission is playing.


Fixed a script error when casting Gara’s Mass Vitrify.

Gauss Changes & Fixes:

Increased Shield regeneration speed buff from 80% to 120% max.
Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
Gauss Spectres will start with 80% battery.
Fixed battery gain not taking vertical velocity into account.

Mach Rush:

Now grants 1% Battery charge per enemy hit during the dash.
Increased Battery charge rate during continuous run by 33%.
Can now jump from ground while running (cannot jump in air) without cancelling the dash.
Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.

Kinetic Plating:

Decreased Battery drain from damage by 33%.
While active, Melee weapon hits will grant a small amount of Battery charge.

Thermal Sunder:

Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
Increased minimum radius from 33% max to 50% max.
Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
Blast Armor removal increased from 0-50% to 0-100%.
Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.


Increased Redline % gain rate by 33%.
Increased projectile seek chance from 33% to 50%.
Decreased passive Battery drain by 33%.


Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.


Fixed allies losing their Tidal Impunity buff if you cast Tidal Impunity elsewhere.
Fixed losing scrolling functionality in Menus upon binding mouse scroll to Shawzin keys.
Fixed enemy health bar remaining yellow on armored enemies that have their armor reduced to 0 for Clients.
Fixed doing too much damage to Corrupted Vor causing him to become invincible and stuck in an animation.
Fixed Arch-Gun animation playing when swapping weapons in an Archwing mission.
Fixed Note Beacon text not appearing for Orbiter guests.
Fixed Corpus console being used in a Grineer tileset. As reported here:
Fixed a hole in the Corpus Outpost Defense tileset. As reported here:
Fixed AI trying to move through windows in the Grineer Sealab tileset. As reported here:
Fixed inability for Clients to see waypoints in the Corpus Ice Planet tileset after completing an Exterminate mission.
Fixed a poorly lit hallway in the Grineer Sealab tileset.
Fixed door clipping through walls in the Infested Corpus Ship tileset.
Fixed tree with missing collision in the Grineer Forest tileset.
Fixed Clients in Archwing not seeing the "Projectile Incoming" message.

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Post by wth on Mon Oct 07, 2019 7:42 pm

Atlas Prime: Hotfix


Atlas Prime’s Tectonics rock wall now has a Primed appearance!

TennoGen Fixes:

Fixed Gara Zamariu’s Helmet dangles not applying chosen Energy color.


Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings.

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Post by wth on Fri Oct 18, 2019 8:25 pm

Atlas Prime: Hotfix 25.8.2

Nightwave Changes:
The following Acts for future Nightwaves have been changed based on player feedback:

The ‘Polarized’ Act has changed from 3 Forma to 1 Forma.
The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1.

Disruption Relic Reward Changes:
Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission:


Rotation A Rewards now drop Meso Relics, replacing Lith Relics
Rotation B Rewards now drop Neo Relics, replacing Meso Relics
Rotation C Rewards now drop Axi Relics, replacing Neo Relics


Rotation A Rewards now drop Meso Relics, replacing Lith Relics
Rotation B Rewards now drop Neo Relics, replacing Meso Relics
Removed Axi Relics from Rotation C Rewards, it now only has Neo Relics
Added Neo C1 Relic to Rotation B and Rotation C rewards


Rotation A Rewards now drop Neo Relics, replacing Lith Relics
Rotation B Rewards now drop Axi Relics, replacing Meso Relics
Rotation C Rewards now drop Axi Relics, replacing Neo Relics


Rotation A Rewards now drop Meso Relics, replacing Lith Relics
Rotation B Rewards now drop Neo Relics, replacing Meso Relics
Rotation C Rewards now drop Axi Relics only, Meso Relics have been removed


Removed duplicate Lith Relic from Rotation A Rewards
Rotation B Rewards now drop Lith Relics, replacing Meso Relics
Rotation C Rewards now drop Meso Relics, replacing Neo Relics


Minor performance improvements when killing Infested Crawlers.
Fixed a script error/loss of functionality if you fail to complete a trade in Maroo's Bazaar.
Fixed possible UI lock-up when attempting to contribute to incomplete Solar Rail Research (currently disabled).


Swapped a duplicate Axi P2 Relic in numerous Interception mission drop tables with the correct Axi A6 Relic.
Swapped duplicate Relics on Rotation A of some Interception missions and replaced with correct Relics (Neo Z3 and Neo C1).


Fixed sometimes being locked out of spawning your K-Drive if you fail to spawn it due to being too close to the Plains of Eidolon boundary.
Fixed players being left floating if they were standing on an Excavator or a Capture Case when it is destroyed.
Fixed Hexenon and Orokin Cell drops from Amalgams appearing as Mods.
Fixed red emissives on the Venus Terra Moas.
Fixed some UI screens not having correct icons/textures displayed after a level transition.
Fixed a spawn point in the Corpus Ship Onslaught tileset.
Fixed a level hole in the Corpus Outpost tileset.
Fixed wonky plant spawns in the Grineer Shipyards tileset. As reported here:

Edited 2 hours ago by [DE]Megan
*corrected Uranus/Ur Neo Rotation C errors

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Post by wth on Fri Nov 01, 2019 1:04 am

Update 26: The Old Blood

This update is born of our goal to deliver you a motley of content - too much to list out in a letter, but it’s all one click away. The Highlights:

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Post by wth on Fri Nov 01, 2019 1:05 am

The Old Blood: Hotfix 26.0.2


Updated the Customize Controller Options to read ‘Secondary Fire/Heavy Melee’ where ‘Channeling’ was.
Removed some Kuva Lich name generation options. To be frank, it was Titt. Sorry to those Titts out there who had their Titt taken away. Titt had to be done.


Fixed an issue where Requiem Relics not being rewarded in certain Kuva Siphon Mission types. This was fixed serverside! Please note that to confirm you’ve got the fix, you’ll need to play fresh Kuva Siphons to your account.
Fixed Kuva Lich not spawning on first Thrall-kill of final influence node as intended.
Fixed Lich influence not spreading after clearing an influenced node.
Fixed a few typos.
Fixed an issue where you could crash if your Loadouts had a defunct vehicle slot.
Fixed an issue where you could lock yourself out of re-naming configs if you had too many characters in your name.
Fixed a crash related to Melee.
Fixed a script error related to Ember’s Immolation.
Fixed Titania’s Skirt not being attached in Razorwing. How lewd.
Fixed issues with players who have not completed The War Within were getting Liches. Naughty!

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Post by Admin on Sat Nov 09, 2019 1:04 pm

The Old Blood: Hotfix 26.0.6

We’re back again with our 7th Hotfix since The Old Blood’s initial release 7 days ago! We have a major improvement in the pipeline to release very soon: Kuva Lich Trading! There are also two issues we are looking to solve in a calculated and better thought-out way to avoid the scenario we created yesterday with fixing a bug. The first issue is making the co-operative aspect of Lich hunting rewarding, and the second is treating the condition of downing your Lich (despite not having the right Requiems) have a different flow in a mission.  Thank you for your patience!

We do have one feature that speaks to Duplicate weapon feedback available in this Hotfix: VALENCE TRANSFER!

New Kuva Weapon Combining: VALENCE TRANSFER
Replace a Kuva weapon’s innate damage bonus with one from another Kuva weapon of the same kind. This process destroys the donor weapon and overrides the previous Kuva weapons damage bonus.

For example: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory.

How to:

   Head to your Arsenal
   Navigate to the Upgrade screen of the desired Kuva weapon
   Select ACTIONS and then the new VALENCE TRANSFER option
   Select the Kuva weapon you would like to consume
   Type TRANSFER into the prompt to confirm the consumption - this also displays what buff you are replacing

NOTE AS OF 5:49 EST: We are aware of an issue surrounding some Valence Transfers not working. We are looking into it right now.

General Kuva Lich Phase 2 Changes & Fixes:

   Improved the Kuva Lich “push beam” ability to not take as long to ramp up and not take as long to ramp down.
   Fixed Kuva weapon Blueprints staying in the End Of Mission screen indefinitely after Vanquishing a Kuva Lich, regardless of missions run afterwards.
   Fixed Recovering all your Taxed items, including the Kuva weapon Blueprint, if you Vanquish your Kuva Lich and then abort the mission.
   Fixed the Kuva Lich spawning inside Defense consoles, thus rendering them invincible.
   Fixed a case where Kuva Lich’s could break out of their downed state for Clients (and very, VERY rarely on Host) preventing the Mercy success/fail animations from playing.
   Fixed Clients being left wielding their Parazon after Vanquishing their Kuva Lich.
   Fixes towards Clients not playing the Mercy animation if a Host has already executed a Mercy.
   Fixed the Kuva Ogris not creating a fireball or any fire FX on impact if the Nightwatch Napalm Mod is equipped.
   Fixed text on the Vanquish/Convert Kuva Lich screen being cut-off in localized languages.
   Fixed a script error when performing a Mercy on a Thrall.
   Fixed a script error leading to frozen UI (and other things) if a player is killed during the Lich-stabbing sequence.

Melee Phase 2 Changes & Fixes:
Continued fixes and changes to Melee Phase 2 with more to come:

   Updated numerous Channeling Mods to read MELEE instead of CHANNELING.
   Removed the tactical dodge multiplier when doing Parry+Dodge in Air. This resulted in a slow mid-air that was not useful for momentum.
   Fixed Exodia Valor increasing combo points on every Melee hit instead of just lifted enemies.
   Fixed Focused Defense not applying correctly.
   Fixed True Punishment not applying correctly.
   Fixed Enduring Strike not detecting Lifted enemies.
   Fixed Reflex Guard not applying correctly.
   Fixed broken references to Heavy Slams on several weapons.


   Fixed inability to charge Operator Void Blast for Madurai Rising Blast.
       Due to Melee Phase 2 removing ‘hold to charge’ attacks, you’ll now always have a fully charged up Void Blast before attacking with Rising Blast. We’re investigating some other options to bring back its original functionality, where you can release the charge early, with the new Phase 2 mechanics.
   Fixed Out of Sight Blind mechanic not functioning if the Mercy kill animation doesn’t play due to the target being awkwardly placed (close to a wall, etc). Out of Sight will now trigger if the Mercy animation doesn't play due to those restrictions.
   Fixed Blood for Ammo Parazon Mod not working if you don't have both a primary and secondary weapon equipped.
   Fixed not being able to hit certain enemies with projectile weapons or if your shot started too close to them (most commonly seen in the Teralysts fights).
   Fixed the Vasca Curative not working on your infected Smeeta Kavat. As reported here:
   Fixed Corpus Nullifier bubbles regrowing when inside Grendel’s gut.
   Fixed Ash’s Bladestorm mark FX not appearing on Ash if used while invisible.
   Fixed a large amount of spot-loading when changing Loadouts in the Arsenal.
   Fixed Mecha Mod set bonus being applied to the Helminth Charger.
   Fixed custom colors not applying to Titania’s Empress Skin when in Razorwing.
   Fixed Titania’s Dendrite Gunblade Skin not displaying properly in its diorama.
   Fixed an FX memory leak with Ember’s Fireball.
   Fixed an FX memory leak with the Spore Ephemera.

The Old Blood: Hotfix


Fixed Valence Transfer not applying to the Kuva Shildeg and Kuva Ayanga.
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Post by wth on Tue Nov 26, 2019 2:46 pm

Rising Tide: Update 26.1

The Dry Dock has arrived - it’s time to prepare with a new QUEST: RISING TIDE. By the end of this quest you’ll have assembled a Railjack, but it is not ready for flight. The time will come, Tenno.

The balance of power is tipping. An imminent threat grows stronger, surging across the Origin System. Will you stand against it? Keep pace in the arms race by starting construction on your Clan’s Dry Dock!

Build the Dry Dock, assemble your Railjack and prepare for the coming battle. What will begin as a hangar will evolve into your sanctuary, a space to hone and upgrade your ship with powerful technology to become the weapon you’ll need. Build the Dry Dock by rallying your clan and contributing Resources to its construction. After that, if you have completed the Second Dream Quest, start the Rising Tide Quest to begin forging your Railjack.


The Grineer threat is mounting and you must rise to meet it. Track down the pieces of a long destroyed Railjack and breathe new life into it with the help of the newest Cephalon, Cy!

The Lost Cephalon
Building your Railjack begins with recruiting a Cephalon to pilot it. Begin by researching the Railjack Cephalon in at the Railjack Research Console in your Dry Dock. Once the research is complete, return to the Railjack Research Console to purchase a Railjack Cephalon blueprint and begin the process of crafting him in your Orbiter Foundry and installing him in the Dry Dock.

The Broken Vessel

Time has not been kind to the Railjacks. You’ll need to work with Cephalon Cy to find viable salvage from wreckage across the Origin System. After Cephalon Cy is installed in the Dry Dock, locate the six necessary Railjack components, retrieve them, then return back to the Dry Dock to restore them to glory. Once your Railjack is rebuilt, you’ll be able to board and explore your ship. Ignition and flight command requires additional components, which have yet to be located by Cephalon Cy.


This update previews new Resources for future update EMPYREAN! When Empyrean launches, a wide variety of Railjack Specific resources will launch in missions, but we are previewing 4 new Resources early to aid in the construction of your Railjack:

Eximus Units will Drop 2 of the new Resources:

Cubic Diodes = Eximus units on *Europa Ice Planet tileset
Carbides = Eximus units on *Ceres Shipyard tileset

*We've added clarification that the Shipyard tileset on Ceres and Europa Ice Planet tileset on Europa are the nodes that will yield these new Resources.

Mining will reward 2 of the new Resources:
Plains of Eidolon: Pustrels (ORE)
Orb Vallis: Copernics (ORE)

Your Orbiter just got an upgrade, Tenno! See the stars through the new viewing ports and marvel at the improved lighting and materials coming with the Dry Dock update. Your decorations will mostly survive the transition, with a small chance for error near certain walls. Simply move pieces around, or start from scratch with the ‘RESET DECORATIONS’ option from Update 26!

Kill with contrast using this signature collection for Equinox. This collection includes the Antonym Equinox Skin, Astreos Sword and Shield Skin and Circadian Syandana.

Few things are more destructive than a secret. Unleash your opposite with this skin for Equinox.

A billowing new skin to provide a unique, ethereal look to your pistol.

Husband and wife, dawn and dusk. A signature Sword and Shield skin for Equinox.

Rise and fall, ebb and flow, peace and war. A signature Syandana for Equinox.

A cosmetic collection as ethereal as a misted mountain and as striking as a thunderclap. Contains the Stratus Pistol Skin, Cumulus Syandana and Cirrus Armor Set.

Roiling and swirling with the promise and threat of a thunderhead, the Cumulus Syandana is for those Tenno who dwell among the clouds.

The preferred armor set of those who call both the mists of morning and the fog of war home. A perfect complement to the the Cumulus Syandana.

The Origin Pack is the best possible value for a Tenno looking to boost their Arsenal and get some spectacular new Cosmetics! The Origin Pack features the new Parotia Syandana and 200 Platinum.

General Additions:

Added 2 new in-game Challenges:
We're Gonna Need a Bigger Boat: Enter the Dry Dock.
Some Assembly Required: Assemble a Railjack.

Melee Changes & Fixes:
Critical Chance On Rivens
We recently increased the stats of the ‘Steel’ Category of Melee Mods (True Steel, Sacrificial Steel). We are now doing this for Rivens among other Mods to bring them up!

Doubled the amount of Critical Chance on Melee Rivens and gave the Critical Chance 2x for Heavy Melee.
Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).
True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration.

General Melee Changes & Fixes:

Increased the Combo Counter cap of the Venka Prime from 220 to 240.
Defiled Snapdragon Stance has received some spice:
Added a Slash proc to the third and fourth attacks in the neutral combo.
Added a Slash proc to the second and third attacks in the block+forward combo.
Increased the damage and combo point value of the last hit in the third attack of the block+forward combo.
Fixed ‘Chance to not gain combo count’ Riven curse not applying at all. This Riven curse has been reworded to ‘% chance to gain Combo Count’ for further clarification.

Kuva Lich Changes & Fixes:
We have 2 design changes to Liches to aid in the co-op nature of our missions, as well as the general mission flow.

Rank 1, 2, 3, and 4 Liches now drop Kuva for all squad members when a Parazon is used on them - whether that leads to defeat or ranking up, the Kuva is yours on Ranks 1 through 4! You will recall there was a brief window where Thralls could drop Kuva or a Requiem Relic. We removed the Kuva, and are now applying it to Liches. Kuva numbers are balanced against Siphons / Kuva Survival missions, and take into account the fact that multiple Liches spawn in missions. The aim is to not make this the best Kuva run, just an added value. Siphons and other missions are meant to be the optimal path. Rank 5 Liches do not have Kuva as a drop as they could intentionally be kept alive for a vector to acquire Kuva. The Drops are: Rank 1: 150, Rank 2: 200, Rank 3: 250, Rank 4: 300. This is lower than some other discussed numbers because we are now letting it share across Squadmates.
Liches now run away (but don’t rank up) if you’ve downed them 3 times, but don’t use your Parazon on them. This allows you to overpower your Lich and have it flee, instead of having the only way to remove it from a Mission be your failure to know a Requiem.

Operators can no longer perform Mercy kills on Larvling or Kuva Lich. Your Warframe is armed with the Parazon for a reason!
More fixes towards Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.
Fixed issue with Requiem Mod UI lingering and not updating properly after performing a Mercy on Kuva Lich as Wisp.
Fixed Kuva Lich despawning after getting downed while temporarily friendly from Revenant's Enthrall.
Fixed issues with the Vanquish / Convert context action appearing on Kuva Liches for Clients.
Fixed Kuva Lich weapons showing as fully Mastered in player Profile before hitting rank 40. Affected accounts should now see the corrected Mastered status based on progress.
Fixed Kuva Lich weapons not being localized in the End Of Mission results screen if you abort or look at last mission results.
Fixed Kuva Lich screen overlapping with the Market UI if the Market is opened while viewing said Kuva Lich screen.

Archwing Flight & Itzal Changes:

Blink has become a universal ability for all Archwings! Your ‘Roll’ binding in Archwing triggers its new Blink mechanic that Blink mechanic that propels over 2x the distance of original Blink (but can't be increased by Mods), with a cooldown of 3 seconds to prevent spamming - but at no Energy cost to you! Adding to the mix, we’ve changed how Afterburner is triggered to allow for simultaneous upward movement during its burn. Previously, the default Afterburner was to hold Shift to Sprint and Space Bar to initiate Afterburner. Now, holding Shift to Sprint and W will trigger the Afterburner once you get some momentum going. This new method may feel weird at first, and we’ll be watching for feedback as we continue to polish for a fluid flight experience.

ARCH LINE has replaced Itzal’s Blink ability:
Launch a tethered hook that either pulls enemies close, or pulls the Warframe towards any stationary objects it hooks onto.


Improved handling of alt-tab when fullscreen, particularly when using the experimental flip-mode optimizations. Please try it again if you had problems before! Please note that there are known issues with Experimental Optimized Flip-Mode when using on cloned displays.
Made the optimized flip-model work if you booted up in native fullscreen before switching to borderless or windowed.
Improved diagnostics for GPU-driver crashes (we now send you to the website for help).
Optimized batch removal of friends to reduce server load.
Made some micro-optimizations to screens with a button-bar.
Made some micro-optimizations to the categorized grid UI.
Made some micro-optimizations to the Mod and Upgrade screens.
Made some micro-optimizations to certain UI scripts.
Made some micro-optimizations to sorting Mods by "recent".

Garuda Changes & Fixes:

Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
Slight trim to the Bloodletting cast animation.
Bloodletting now gives 35% Energy instead of 25%.
Reduced Seeking Talons charge time by around 15%.
Increased Seeking Talons Status Chance from 50 to 75%.
Fixed motion blur on Garuda's Dread Mirror.

General Changes:

Increased maximum Dojo Room capacity from 100 to 128 to accommodate for the new Crimson Branch and Dry Dock additions!
Added a new Captura Orbiter Scene so you can finally take a family photo with you and your 99 Domestik Drones - now with a new skylight!
We now allow the use of Skins on Zaws - this 2 year old request is finally seeing the light of day after some under-the-hood restructuring. If you come across any issues with Exodia, or odd behaviours, please let us know! Skin compatibility is automatically determined by Strike!
Restored Mirage’s Eclipse granting its ‘light’ buff when Mirage is on fire AND when under the effect of an Electricity Status Effect.
Capatilized Ember’s name in her Inferno ability description.


Fixed progression stopper in the Profit Taker fight due to inability to rehack the console.
Fixed enemies in the Mastery Rank 28 test not taking damage when ragdolled by certain CC Abilities.
Fixed small invisible ledge sticking out along the Plains of Eidolon boundary wall closest to The Ribs.
Fixed a small corridor in the Grineer Shipyard tileset appearing darker than intended from the outside.
Fixed the Zealoid Prelate getting stuck underneath staircases in the Orokin Derelict Emissary Assassinate node.
Fixed Archwing Gox enemy ending up with Storm Trooper level aim when players are too close to it after its laser arm weapon is destroyed.
Fixed a [PH] tag appearing in the verification prompt when trading Requiem Mods.
Fixing enemies losing their weapons permanently if an Ivara casts a Sleep Arrow on them while using a Rampart.
Fixed Atlas, Frost, Valkyr, Nidus, and Oberon's left arm bending in an unsettling way when holding the Opticor with their Noble Animation Sets equipped.
Fixed Corinth being attached to your Warframe’s left hand in an awkward position if reload was interrupted.
Fixed K-Drives being able to capture Cases in Fortuna Bounties. As reported here:
Fixed rare case of loading screen hanging when loading into Caloris, Mercury and Relays.
Fixed certain enemies (mostly Hyekkas, Drahks, and Feral Kavats/Kubrows) having poor hit detection while held in Vauban's Bastille.
Fixed passive Focus buffs not being given or restored if the Arsenal is entered/exited in the Simulacrum.
Fixed enemies in Gas City Sabotage not rushing when a hacking console is failed.
Fixed Alad V firing his electric shield ability out of his rear during his boss fight.
Fixed Ballistica's alt fire ammo not being reloaded properly for Clients if equipped with Mods that reload while holstered (ie. Tactical Reload).
Fixed firing and reload animations for Titania’s Hawkmoth Skin for her Dex Pixia exalted weapon.
Fixed "No Mods Mode" UI prompt not appearing for Clients in Grendel's Locator missions.
Fixed hitting an Eidolon Lure with a Heavy Slam Attacks causing it to disappear after the lifted status ends and respawn far away.
Fixed level hole in Grineer Shipyard tileset. As reported here:
Fixed level hole in Orokin Moon tileset. As reported here:
Fixed counter for Razorflies missing for Client Titanias until one is either killed or spawned.
Fixed Captain Vor being affected by the melee "Lifted" status in the "Vor's Prize" Quest. He will now stay firmly grounded as he does in all other scenarios.
Fixed the Kohm and Kuva Kohm's Energy ring in the middle of the weapon not using the chosen Energy color.
Fixed Mirage's Hall of Mirrors Clones dealing Modded damage in Grendel's "No Mods Mode" missions.
Fixed being dragged under the floor after hacking a panel in the "Follow the Stalker" mission in The Second Dream quest.
Fixed being unable to cast Nova's abilities for a period of time after casting Null Star. As reported here:
Fixed Atlas being unaffected by Vauban's Vector Pads. Rocks gotta go fast too.
Fixed the Golden Maw in The War Within quest pursuing the player at a crawl after dropping into the pit.
Fixed Golden Maws in The War Within quest not attacking player-controlled (Transference) Maw.
Fixed being able to Synthesis Scan more than than the maximum number of Scans required per target.
Fixed "new message" Inbox status being cleared immediately when viewing a new message -- now the message title will stay bold/white along with the green "unopened" envelope icon until you actually click off it (or exit the Inbox screen).
Fixed inability to switch to Primary from the Gear wheel if no Secondary is equipped.
Fixed Domestik Drones colliding with their own spawn points - was causing wobbly pathing as they ran over them.
Fixed Inaros no longer using his Sarcophagus if he dies at any point after using Archwing.
Fixed a small collection of enemies such as Sentients and Amalgams when not alert not turning around to look at you when they should, even if you were pumping their backs full of bullets.
Fixed an incorrect spawn location that was located inside an ice block in the Corpus Ice Planet tileset.
Fixed enemies being unable to get up if they got Rhino Stomped while they were under a Heavy Ground Slam ‘lifted’ effect.
Fixed the "Advance Time" tool in Captura causing your Warframe's upper body to swivel when aiming down sights/blocking with melee.
Fixed enemy AI having trouble turning around when very close to their target.
Fixed AOE Status Effects such as Electricity or Gas not occurring on killing blows.
Fixed jittering issues with the Jotunheim Syandana's cloth bits.
Fixed Naru Syandana violently clipping through Warframes.
Fixed Khora’s movement breaking when inside a Corpus Nullifier bubble with Strangledome active.
Fixed script errors in when Wisp casts her Reservoirs.

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